|
Interview with Nathan Ciprick of Gamics.com
By Nenjin & Ruccus
Apr 5, 2005, 14:01
As PC games develop better graphics and more realistic play
enviroments, and as more image capturing options open up to players, it
shouldn't come as any surprise that people have taken the stories into
their own hands. With the use of screen shot captures, and a basic
photo editor, players of every stripe have begun to create their own
comic series, paying homage to the comic serials of our youths. Our own
Ruccus just completed another installment of his own heroic comic
serial, Nightprowl
, which he rendered from City of Heroes.
And yet some have taken their love of story telling and creation a step
further. Nathan Ciprick is the owner and operator of Gamics.com. For a
few years now he's been tirelessly creating engrossing stories from
some of the most popular MMOs out. And the crowds love them! His first
"Gamic", Path to the Force, was a hit success among players, both
inside and outside of the SWG community. What began as a personal
project to enhance his own enjoyment of the game, has evolved into a
full fledged creative work that now encompasses 5 serial comic strips,
each with an on going storyline. Gamics.com is on the rise, and The Safehouse wanted to sit Nathan down and find out what it's all about. So...on to the questions!
-------------------------------------------------------------------------------------
Safehouse: When did your interest in comic books begin? Did they influence your style and approach in designing your gamics?
Nathan Ciprick: Oddly enough for what
I do now I was never really into Comics as a kid. It wasn't until my
last year of high school that I asked I guy I knew at school to "show
me the ropes" at a comic shop. I always liked Superman, I just didn't
know where to begin or what to buy (seasonal specials, weekly issues,
etc.). So I read Supes for a few years, through the death and rebirth,
and then stopped once they turned him into a blue electric guy. That
was a big risk they took, and it just didn't work for me.
Now for Comics, I just pick up whatever has a unique layout style.
I'm always studying different layouts, seeing what works, what doesn't,
what I can use to influence my own style. So I don't read any
particular book regularly, just what looks cool. There is definitely an
influence on my work from comics, but I'm always trying to find my own
approach to each page.
Safehouse: What is the process for
starting a gamic? Do you create story boards before going to game? Or
do you just let it happen and edit the image to fit your needs?
NC: I have a few different approaches
actually. For the MMO ongoing serials (StarWars "Path to the Force",
Matrix "The Zero Man"), I always know what I want before I go into the
game. I'll generally know where the story is going for the next month
or so (weekly updates – 2 pages per), so I'll shoot several updates at
once to carry me for that month. I see it as an organic process
developing the Gamic through each step. I get the original idea of
where it should go and jot down bullet points of the shots I'll need.
Then based on what I find to shoot in game, that can influence and
change the idea. For example, if I'm supposed to talk to a character,
but then out of the blue I get attacked by a cool looking NPC I'll keep
shooting and figure out how to work that into the story. Then when I do
the layout, one shot might've turned out better than another so it'll
be featured more prominently, which also changes the story. Then I'll
constantly look at the layout while I write the story based on how each
step has affected the next. I find it's a much more dynamic way to
write than going in with a set script and limiting myself to that one
idea. If something cool comes along, I want to be able to use it.
For the Mafia, or Tomb Raider short story gamics I'm working on right
now I just play through the entire game and take screenshots all the
way along. Then I'll think up an original storyline, while in the back
of my head I know what shots I'll have to work with based on the game.
As I make each page, I'll sift through the thousands of images
available to get what works. So the images in my Gamic are completely
unrelated to the same image in the game story. For Tomb Raider ("Domino
Effect") I've plotted out the story based on locations in the game, I
know what is going to happen, I just hammer out the details along the
way. However, for Mafia ("…some Family") I'm challenging myself in a
different way in that I'm letting the story unfold on it's own. Each
day I make a new 3-panel gamic and I have no idea what'll happen
tomorrow. This is a fun way to work, but you also have to keep your eye
on the ball. You can't just tell a rambling story that's going no
where, you have to be conscious of the audience and still tell an
interesting, structured story.
Safehouse: Many MMO games provide
tools (like screen shots) that can make the process of image
capturing/formation fairly easy. Yet you have a number of non-MMO comic
titles under your belt, like Grand Theft Auto: Vice City. Is the
process different for developing scenes on the console medium?
NC: Actually I'm using the PC version
for any game I make a Gamic of. I know there is a way to feed your
console through a PC to get images, but I've avoided that so far since
most games come out on PC as well. As for the stories though, I've yet
to tell an ongoing serial with a regular single-player game.
SH: What editing program do you use?
NC: Photoshop's where it's at!! (Editor's Note: He means ADOBE Photoshop! ADOBE! Please no with the lawsuits!!!1)
When I first got the idea for making game comics based on Star Wars
Galaxies I bought PS without a clue how to use it. Luckily I have a few
friends who are PS wizards and they shared a few trade secrets with me!
The rest I've just learned on my own through experimentation, and from
finding tips and tricks online. It's a great program because there are
so many tools that your imagination is pretty much free to go where it
wants to go, and I know PS will be there to back it up!
Safehouse: How do your inspirations for stories come to you?
NC: Outer space. Just joking, no I
don't know. I figure it's just the brain of a writer. Our brains come
up with story ideas because it's what we focus on, what we do. No
different than a musician who can play a new guitar lick, or a Doctor
who develops a new medical technique. That's what they do. Creating
story ideas is where I focus my mind so reading books, watching movies,
playing games, cultural influences, the media, life, they all come in
to play when developing a new story idea.
From a more functional point of view however my story development
technique is as follows. I'll sit down with a pad of paper, close my
eyes, and start to think. I always strive to tell something new, to
push an idea, yet still have it make sense in the game world it's based
upon. Any idea that comes into my head I'll jot down. Any scene I want
to make sure I use I'll jot down. Any theme I want to cover I'll jot
down. Any character I want to use I'll jot down. Once I get this
rolling I find the ideas start to bounce off each other, work together,
lead to new ideas, and the next thing I know I'm scribbling down a
story as fast as I can. Voila.
Safehouse: What genre of story do you prefer to create?
NC: Honestly, I don't think I have a
favourite. I've done almost twenty different stories now and they all
touch different genres. I love the idea of working in different genres,
and developing different ideas. I'm working on a novel as well, which
is satire/horror, and if I'm lucky enough to get it published I'd hate
to be pigeon-holed in one particular genre. A lot of artists, be they
film directors, writers, musicians, once they get success with one
genre, that's it! That's all the public wants from them. And most times
that's all they give them because that keeps the money machine rolling.
Now, don't get me wrong, money is great, but I have the most respect
for the artist that is going to do what is right for them, for their
own sense of well-being. Johnny Depp has long been one of my favourite
actors because he immediately turned his back on the pretty-boy roles
offered him, and after a decade or more of him always being there and
being great, it's amazing to see him finally emerge as huge star. He
was always true to his work. So, I hope to always be able to write what
I want to write.
Safehouse: Is there one gamic of which you're particularly proud, or thought it went together even better than expected?
NC: Of course I'm proud of all of
them, but I suppose there are some that are just a little bit more dear
to me. I can't say anything without mentioning "Path to the Force".
This was my first Gamic and I've been doing it every single week for
almost two years now (over 150 pages long). I've had people tell me
that the main character E'nac (a big Wookiee) has become a part of the
Star Wars canon in their minds because they know so much about him and
he's had so many adventures. That is a huge compliment.
I also really liked "The Immaculates" based on EverQuest 2. That
was my third MMO serial Gamic and I did a lot of prep work for it
before I started the story. I dug back into collection of philosophy
and mythology books to find influences for the story. I had two central
characters, one good and one evil, who are born from the Gods of nature
and were sent out blindly into the world of mortals to find themselves.
So that one is a yin and yang struggle, a fish out of water story, and
a philosophical discussion about "we are one" versus "we are many". And
it has a sense of humour.
I also liked the GTA:3 story "Wrong Place, Wrong Time" because I
took a risk with it. I told the story backwards, kind of like the film
"Momento", where I showed one really bad day in the life a Private Eye
in Liberty City. And I did it in black and white as an homage to noir
films. Then, when the story finally works back to the beginning of his
day where he makes one pivotal decision which throws his life into
turmoil, I turn it all around and let him change his decision! Then the
story plays forward, it's in colour, and all the events you just saw go
horribly wrong, all end up working out for him.
I love the Matrix so I've made 3 short Matrix Gamics and I've just
started "The Zero Man", a serial Gamic, so I'm excited to see where
that story will go. I have pretty big intentions for it.
Doom3 was fun too because the story is all dialogue. It reads like
a police transcript, and it's about an Insurance Investigator sent to
the Mars Base because of all the reports of odd-behaviour up there.
Then the **** hits the fan, and he's stuck with the demons. So it's his
account of the situation.
See, I'm gushing now. I'll stop. I love them all!! Heh-heh.
Safehouse: Which MMOGs have you
and/or do you play, and does your enjoyment of certain MMOGs influence
your creativity in creating a gamic from that MMOG's world?
NC: My first MMO was Everquest Online
Adventures for the PS2. That really opened my eyes to the world of
online games. I was stunned by the massive environment and the way you
interact with so many people. However, PC is the way to go for an MMO.
I jumped into Star Wars Galaxies the day it came out and I'm still
playing it. SWG remains my favourite MMO because it is so different
than all the others I've played so far. I love that you affect the
world, you change it. If you plunk a house down, it's there for all to
see. I love that there are player cities with their own styles. I love
coming across a massive harvesting field in the middle of no where. I
love the variety of roles you can play in the game. It's not just about
fighting, you can dance, be an armorsmith, a Tailor. You can have your
own store where people can come in and see your merchandise. It feels
the most like "living another life".
I was actually quite surprised when I started playing FFXI and then
EQ2 to see that they were "static worlds" that I don't affect at all.
They felt more like a single-player RPG with the story stripped away
and other people sharing my copy of the game at the same time as me.
I'm not very excited about the idea of grouping up with people and just
killing mobs for hours on end. I do it, and it is fun, but I need more
variety than that for the long haul. I like having my own house in Star
Wars where I'm not sharing the front door with everyone else. I have
this cool secluded place on my own little inlet on Naboo. I was kind of
hoping you'd be able to "Rent an apartment" in the Matrix, and be able
to set-up your own base of operations within the Matrix. I do like that
it's all one big city and you're always there, you don't have to load
up the next section you want to play in.
Did you get a sense of what I like there? I like my MMO's to offer
variety, to be one big area, and to really let me feel like I'm living
that life. So that definitely affects the Gamic. I still feel like
there is so much ground to be covered in SWG even after 150 pages
because of all the different planets that all have their own unique
look. The Matrix offers a lot of diversity as well in appearances,
locations, and play styles that I'm sure that Gamic will run a long
time as well. Plus it has such a great story to draw influence from.
Safehouse: Many web comic and
webzines that are based around MMOs have taken on the role of watch
dog/commentator in relation to their host game(s) (like GUComics). Any
plans to venture into that type of role, or are you focused on keeping
your site for purely entertainment purposes?
NC: No plans for that. That's already
out there, right. The reason why I'm throwing so much of my time into
Gamics.com is because I haven't seen "this" done before. It's new. As I
mentioned I'm writing a novel, but that is such a long process.
However, as a writer you want people to read what you write. You want
feedback. You want to share your stories. So with Gamics I write every
day and I get all of the above. This website lets me hone my writing
skills, think of new story-development ideas, and challenge myself like
never before. I think it's a great outlet as well for other writers
since the site is open to submissions. It's great to see other people
also getting behind the idea and developing their own style of Gamic.
Stories based in the game world is what it's all about. I know how much
hard work goes into making a game, I love games, so I'm not about to
try and tear it down with a sarcastic comment.
There are a couple of comedy Gamics at the site, however they're
still in line with the Game they're based upon. For "World of Warcraft"
there's a Gamic called "The Exquisite Dead Guy" and it is extremely
funny. It's about a character from the game and his Summoned sidekick
just wandering about and cracking-wise with each other. Nothing
derogatory against the game, not a watchdog, just funny. There's one
based on Worms3D as well, and that game, well, it's just ripe for funny
situations with those chubby little worms wriggling around wielding
massive weaponry!
Safehouse: With the glut of MMOs in
development today, there are often too many to pay attention to. By
what process do you decide which game is ripe for a gamic? Popularity?
Aesthetics?
NC: I agree, and it's too bad really.
I see all these buildings, cantinas, bandstands, meeting halls, etc.,
that they've built in SWG and they just sit empty. People are out there
for sure playing the game, but it'd be great if the world was
super-populated and you had to practically fight just to get a table in
a hot Cantina. I suppose that problem will be fixed somewhat in the
future when they won't need to split us up amongst a variety of
servers. If 300,000 people all crammed into one version of the MegaCity
for Matrix, well, that'd be a very different game.
As for myself, and picking which game to play, it's a balance of
what I want to play and what I think the audience will want to read. I
chose Final Fantasy XI because I knew it would be popular. I was also
still new to the world of MMO's, and I've played the FF offline games
so that was an easy, comfortable choice. For Everquest 2, I pretty much
tossed a coin between that and World of Warcraft. I knew they'd both be
good games so I could go either way. I still would've used the
storyline for "The Immaculates" in WoW if I'd gone with that game.
Matrix Online. I love the films, the comics, the animatrix so I've been
itching to get into that game. I had a link up on my site for the
Matrix since last November saying "coming soon", and it has received a
LOT of clicks since then so I knew there'd be an audience for that
Gamic!
I've also recently been approached by a Marketing firm to have
Gamics.com promote games. "Act of War" was the first game I promoted at
the site with screenshots, and a preview I wrote, but I also made a
Gamic of it which is a unique form of marketing you'll only find at my
site. I hope to work hand in hand with the game companies more in the
near future, so that will definitely have an effect on what I play!
Safehouse: Are there any up and coming MMOs or games for which you are particularly excited to start work on?
NC: For MMO's I'm set for the time
being with SWG and MXO. It's hard to do more than two MMO Gamics
because I like to actually be able to play the game I'm making a Gamic
of, and we all know MMO's require a serious time commitment! As for
other games, I'm at a point right now where I do have to decide soon
what I'll do next. My Doom 3 Gamic ended last week after four months of
weekly updates. My Freedom Fighters Gamic "The Red Book" probably only
has a week or two left in the story. I just haven't decided what's up
next. Although I do have my eye on Splinter Cell Chaos Theory. With the
spectacular graphics and camera mobility it offers I think I can come
up with something cool for that one! I offer up a different Gamic seven
days a week so with those two ending I need to pick up something soon!
There are also four Reader Submitted Gamics updating every week as
well, plus other reader submitted work available that I'd say there's
easily 1000 Gamic pages at the site now.
What I'm most excited for though is definitely GTA:San Andreas!!
I've done a short Gamic for GTA:3 and Vice City, but with San Andreas…
That game is such a masterpiece; it's so massive, so interactive, so
detailed and I think it is a stunning accomplishment. I have an idea to
do a rather epic, ongoing story with multiple characters all
intersecting with each other. Think Robert Altman films (Short Cuts,
the Player, MASH, Nashville), and that's what I have in mind for
GTA:SA. He creates a whole world with an amazing depth of characters
that I hope to be able just to touch a piece of what he's been able to
do over and over. That's my next real challenge for sure, and I'm
definitely looking forward to that!
The Safehouse thanks Nathan for his great Q&A!
Nathan's site is Gamics.com
Gamic's, and Safehouse T-shirts available at Fricka's store: OffLineTshirts
© Copyright 2004-2005 The Safehouse Network, LLC
|