Slyy Daugg
11-19-04, 07:26 PM
Well, today I loggged on and hit lvl 12, and decided to take a break from all the slaughter and check out tradeskilling.
Wow.
At first I was totally lost. I really had no idea where to even begin. But with a little help from EQ Traders, I found out where to start in my home town, and dug right in, basically throwing a good deal of my *wealth* into just getting the hang of things.
But holy wow, when I got the hang of it all, I was blown away. I went at it for hours on end, and smiling the whole time. Tradeskilling has been made absolutely engrossing, and the possibilities to enrich it further seem so intriguing.
The whole Artisan leveling system was a freaking brilliant move by Sony. All I wanted to do is get to the next level to find out what I could make next. The reicepe system is simply the best there's ever been.
The fact that every ingrediant you craft in the process of completing the final product -- as well as the final product itself -- has four possible quality levels, and the fact that your attentiveness to the process plays a large factor in the final outcome of said quality levels, makes the whole thing range from interesting, to downright intense.
For instance, When I hit lvl 8 as an Artisan, I decided I really needed some good 6-slot backpacks, and went to work on them. Up till then, my lack of inventory space had been the bane of my existance out in the field, and in the workshop. I wanted more space, and I wanted it bad. So I got to work on my backpacks. What I discovered during the crafting process was that if I didn't pay close attention and use all the counters to the problems that cropped up, I would end up crafting ingredients that were of lower quality than they coould have been. At first, I was like, "meh, big deal - a backpack is a backpack." What I soon discovered, however, is that using higher quality ingrediants resulted in a greater chance of producing a backpack with more slots. After I realized what was going on, and as my funds began to dwindle, I started paying really close attention to every step in the process. Every time I got a pristine ingrediant, I was like, "yes!"
After just this one session, and from reading what I have at EQ Traders about Societies and what-not, I'm convinced EQ2 has done something seriously revolutionary with the whole tradeskilling thing, and look forward to how it will evolve. Major props to the devs for all the hard work they obviously put into this incredible tradeskill monster.
SD
Wow.
At first I was totally lost. I really had no idea where to even begin. But with a little help from EQ Traders, I found out where to start in my home town, and dug right in, basically throwing a good deal of my *wealth* into just getting the hang of things.
But holy wow, when I got the hang of it all, I was blown away. I went at it for hours on end, and smiling the whole time. Tradeskilling has been made absolutely engrossing, and the possibilities to enrich it further seem so intriguing.
The whole Artisan leveling system was a freaking brilliant move by Sony. All I wanted to do is get to the next level to find out what I could make next. The reicepe system is simply the best there's ever been.
The fact that every ingrediant you craft in the process of completing the final product -- as well as the final product itself -- has four possible quality levels, and the fact that your attentiveness to the process plays a large factor in the final outcome of said quality levels, makes the whole thing range from interesting, to downright intense.
For instance, When I hit lvl 8 as an Artisan, I decided I really needed some good 6-slot backpacks, and went to work on them. Up till then, my lack of inventory space had been the bane of my existance out in the field, and in the workshop. I wanted more space, and I wanted it bad. So I got to work on my backpacks. What I discovered during the crafting process was that if I didn't pay close attention and use all the counters to the problems that cropped up, I would end up crafting ingredients that were of lower quality than they coould have been. At first, I was like, "meh, big deal - a backpack is a backpack." What I soon discovered, however, is that using higher quality ingrediants resulted in a greater chance of producing a backpack with more slots. After I realized what was going on, and as my funds began to dwindle, I started paying really close attention to every step in the process. Every time I got a pristine ingrediant, I was like, "yes!"
After just this one session, and from reading what I have at EQ Traders about Societies and what-not, I'm convinced EQ2 has done something seriously revolutionary with the whole tradeskilling thing, and look forward to how it will evolve. Major props to the devs for all the hard work they obviously put into this incredible tradeskill monster.
SD