View Full Version : Planescape
DarthEnder
02-26-02, 11:09 PM
You know, when I first looked at this system, the idea of spending all your time in other realities and such with almost no basis in "traditional" fantasy didn't appeal to me.
But then I played a game on my computer called Planescape: Torment. Perhaps the greatest work ever created in the medium of video game.
It really changed my mind.
ShadowCross
02-27-02, 02:14 AM
Planescape is simply the coolest setting they've ever made.
It even beats Dragonlance and FR.. although you can't really say that, as PScape allows you to play there, too!
And the art in the books is simply cool. ShadowCross Bladesong
-Teir'dal Assassin, Antonious Bayle
- Saracen Infiltrator, Albion, Guinevere
- Kobold Rogue, Midgard, Morgan le Fay
- Vaes Bladesong, Briton Tracker, Albion, Guinevere
Safehouse Moderator
The Most Holy One, ShadowCross, First Saviour of the Muffins
Lord Dominar and High Priest of the html help Inquisition
EZ_Kintire
02-27-02, 02:22 AM
mmmm.
I agree that Planescape torment was the best roleplaying game ever. (welll... Daggerfall...) I have my reservations, however, about a setting where you can visit the afterlife as a matter of course. It removes any consequences of death when you can pop over to Celestia and say hi to the dead guy every tuesday evening.
Also, it means you can visit the Dragonlance setting, which is a big, big minus by any measure.
ShadowCross
02-27-02, 05:25 AM
It removes any consequences of death when you can pop over to Celestia and say hi to the dead guy every tuesday evening.
Totally wrong. Sorry, but that's not right.
A dead soul that becomes a part of the plane usually has little or not memory of it's former life at all, so yes, death DOES have consequences. Not to mention the fact that they (except for extremely rare cases) can't leave their plane and that they are purely living their alignment now, as the strive to become one with the pure alignment "force" is the only reason for their existance.
So yes, you could pop over ot Celestia and say "Hi" to the dead guy every tuesday evening. So? What use would you have from it? Except getting a new friend that happens to look like someone you knew before he died? Which wouldn't be guaranteed at all, since most often they majorly change appearance - into animals (Beastlands), Larvae (Lower Planes) or whatever. He doesn't remember you (at least the first time, he might (!) remember you the following times).
Besides, I don't think that the consequences of dying are really present in D&D anyhow... any group of characters that has passed at least a certain level (roughly 6-8 ) can easily afford to ressurect a fallen comrade. Not to mention that later still they even can do it themselves.
EZ_Frostsong
02-27-02, 09:01 AM
Is anyone making a 3rd Edition version of Planescape? I saw that A Ravenloft supplement/conversion had been produced.
When I went to visit my parents the other day I managed to rummage through the attic and find the Planescape box set. It's still one of my favorite settings. Planescape, Ravenloft, Dark Sun...I loved them all because they were so different than the traditional fare. Plus, tieflings are nifty.
My Fiance bought me Planescape: Torment for Valentine's Day. What a great, great game. I had been trying to find it for awhile after I played Baldur's Gate 2...I highly reccommend Torment; one of the few games I've played where you can think your way through problems, as opposed to killing them all and letting sort them out.
[i]
Caowyth
02-27-02, 10:11 AM
Yeah, Planescape is the coolest setting that they created. I'm still a little miffed about what they did with that last adventure in it.
Who knows if Planescape will be in Third Edition. Is Sigil mentioned in the new Manual of the Planes?
Cao
EZ_Matheren
02-27-02, 01:54 PM
planescape, ravenloft, dragonlance, dark sun, spelljammer, are all being officially run by non-wotc people. the guys that are doing ravenloft got their book published by sword & sorcery studios, which belongs to white wolf.
dragonlance: www.dl3e.com
birthright: www.birthright.net
dark sun: athas.org
planescape: www.planewalker.com
ravenloft: www.kargatane.com
Math
ShadowCross
02-27-02, 02:53 PM
3rd Manual of the Planes TOTALLY screws up everything they ever had before.
No more 18 elemental planes.
No more Outlands & Sigil.
A LOT of other changes too.
EZ_Telurinon
02-27-02, 03:58 PM
The Manual of the Planes also is not part of the forgotten realms canon -- they basically removed that setting from the greyhawk setting completely. Telurinon Aelvenborne, 50th Rogue of Black IsleMangore Orcsplitter, 39th Warrior of Black IsleDewin gan'Bran, 24th Wizard of black Isle
Skating away on the thin ice of a new day.
EZ_Turlo
02-27-02, 11:59 PM
Remember, the rules are a guideline. I still have Sigil and all the elemental planes in my campaign world.
EZ_Kintire
02-28-02, 04:30 AM
SX which 3rd Edition MotP do you have? Sigil and the outlands are right there still in mine....
And my complaint stands. Regardless of what happens the fact that everyone knows what happens removes any mystique and mystery in death. Also, I for one find the fact that there is no actual survival after death to be just a leeetle bit of a depressing worldview.
ShadowCross
02-28-02, 05:45 AM
Bah, didn't notice it when I checked yesterday, as it is listed as "Concordant Domain of the Outlands" instead of just "Outlands".
*shrug* I guess it's personal style. Nothing that is right or wrong then. *hug*
Caowyth
02-28-02, 11:21 AM
Well, it was originally the Plane of Concordant Opposition so I guess thats not too far off it's original porpoise. =)
Cao