View Full Version : Bert Ring... Kings
EZ_Flapjax
07-18-03, 11:24 PM
We've done Bert a few times (2 successes) but not nearly as many times as the encounter has done us (about 8 or so failures). Of those failures half were do to some pusling agro from upstairs or mistakes that consumed the clock. But the other half of our failures are linked to getting kings under control on inc.
To behonest I dont really think its the kings in as much as the extra 5 to 10 adds associated with each king who like to clobber MA and clerics. I am curious how other guild pull the kings and deal with them (and the adds). We fight at the zone down area and CC all the adds. When it works its nice and clean but when chaos intervenes and king drops a MA or two and some clerics we lose valuable time doing CRs/rebuffing and are left with five or ten minutes to kill Bert... bastard has despawned on us mid-fight three times.
Anyway, what are some ideas on king control that have worked for you? I was thinking you could pull the trash mobs assocuated with each king's spawn point prior to the actual kings spawning. Is that possible?
Thanks in advance.
- Quip
P.S. I hate chaos... if Bert ring is all about flipping a coin and head you win tails you lose then I probably need to quit EQ.
EZ_Derrict
07-18-03, 11:35 PM
you don't even need to pull the trash mobs. Have someone aggro and run them away from the camp spot, name mob walks back solo or with just 1-2 adds while the rest camp the corpse/fd.. much more feasible.
EZ_Flapjax
07-18-03, 11:58 PM
Hmm interesting, I guess thats why they put all those extra hallways in CoDb. So I'm assuming the adds that are "skipped" stack up with each successive king spawn?
I really like the idea cause it frees us up from killing CC mobs... a real time consumer and we always seem behind the eight-ball. i.e., the two-hr timer.
- Quip
EZ_Coray
07-19-03, 01:39 AM
Each room has a fixed number of spawns, like 5-6 except the center room, so as time goes on, there won't be more and more mobs if you don't kill them although I've heard king spawns are related to clearing other trash mobs.
All we used to do is the pattern of kings isn't that hard to tell after one go, and you can more or less have rooms already cleared and ready before most kings even spawn since you already know the order they spawn in.
The amount of time before the first king spawns seems to vary but especially after that its pretty basic.
EZ_Mr Banderas
07-19-03, 06:56 AM
You can pacify it pretty easily too.
EZ_Derrict
07-19-03, 11:58 AM
can't pacify 10 mobs stacked on top of each other
EZ_mikebridge
07-19-03, 03:57 PM
plus clearing the trash gains the raid like 30% of an AA for <2 hours of work.
EZ_Manr
07-19-03, 04:03 PM
"Of those failures half were do to some pusling agro from upstairs"
This is the most common problem with Bert event. When someone ports down to bert area there is a very good chance that person will pick up pusling aggro.
The pusling aggro itself is not a big deal but when there is a group up top who can't handle the puslings and they wipe or zone out leaving a damaged pusling, the summons start.
We had this happen to us and eventually we had to camp out and come back to lose the aggro. It cost us about 20 minutes. Cost us the event ultimately.
EZ_Tubben
07-19-03, 06:12 PM
Yes, Coray.
Its like.
45 mobs, first king, 4 mobs, king, 4 mobs, king, 4 mobs, king, 45 mobs, king, 4 mobs, king, 3 mobs, king, 2 mobs, king, 1 mob, king. Kill 8th king and king 9 10 11 12 spawn.
Something like this, its been a while and i would have to dig through my hard drive do find the 100% exact numbers.
Tubben.
EZ_Dagny Blazestorm
07-19-03, 08:17 PM
Have paladins (your guild does have these right?) use no damage stuns to taunt the adds as they come into camp to give enchanters time to mez. That's how we've always done it and at least 2 times we've had 35+ minutes to prep for Bert.
A good example is: arete.iambored.com/BertoxDead2.wmv
You'll notice that the kings are never in camp alone, we always just DA pull the whole friggin' pad and CC it. Its good practice for RZ and gives your enchanters a fun time to make up for all the boring bitch work they do. Edited by: Dagny Blazestorm at: 7/19/03 7:18 pm
EZ_Mr Banderas
07-20-03, 07:00 AM
Quote:can't pacify 10 mobs stacked on top of each other
You can pacify it pretty easily, you get a king and maybe 2 or 3 adds at most, often less. Take 2 enchanters that work together well and it's not too difficult.
It works cause it's how we did it..
EZ_Derrict
07-20-03, 11:48 AM
how can you have pacify work if you have all the mobs touching each other? HoN/Pacification doesn't work when the mob's hitboxes coincide with one another. Only once you have them aggroed and run off can you pacify the 1-2 mobs that path with the name back to spawn point. They changed how the Bert mobs spawn a few months back when they changed Bert's spawn point to the East section, making him static.
EZ_Sentient Darkness
07-20-03, 02:04 PM
Pre-Target and assign a player to each mob. Mezzables to chanters, others to tanks. It may take a few minutes but every named pull will (or should) go flawlessly.
Not only does this ensure you don't overlap (2 chanters/tank on the same mob) but it also puts real aggro on each one. The mobs usually go after the clerics because they only have associative aggro, as soon as real aggro is generated (a heal for example), the generator gets swarmed.
EZ_Mr Banderas
07-20-03, 02:15 PM
Quote:They changed how the Bert mobs spawn a few months back when they changed Bert's spawn point to the East section, making him static.
That may be why. I haven't done Bert in a few months now. Our server has a good agreement going for backflags.
EZ_Avengus
07-21-03, 01:17 PM
Have a monk pull king + all adds, and go stonestance. (Make sure MR is in the 350ish range or the HTs will kill ya)
Have a SK/Pallie taunt off the king before it even hits the monk and pull him to a warrior. Chanters have 11 seconds to mes all the mobs on the monk.
Have everyone kill the king then assist an MA on the adds.
Necros can be used to help mes.
We did it this way twice with about 70 people and had 15 min left when bertox went down.
EZ_Midi Brell
07-21-03, 01:46 PM
Stop makign it so hard on yourselves.
Use a couple monks to pull.
Camp folsk in one of the hallways (we use NE), and then monks pull. In order to get splits, one trains the zone out, mobs start to reset, and second monk pulls. So what if you get 3-4 adds. With this method you wont get 8-10 tho.
EZ_solesk
07-21-03, 01:55 PM
we roam the 4 kings in a circular pattern. we send a da bard / paladin running into the room to grab aggro. the chanters mez the adds. the tank grabs the king. works surprisingly well. pretargeting at least the king and the first few adds helps. you avoid the middle spawns all together(which in my opinion is a huge time waster since they keep respawning), end up with over 30 minutes left for bert, and if you do it right end up o the side bert is facing with the room cleared so you can med/buff up before pulling him. just get a da order setup and rotate through it as you roam the platforms.
we've also never had a problem with pulsings up top. if your late we just require that you die and get dragged. although i have seen them bugged for other raids.
EZ_Ddrak NFyre
07-22-03, 10:34 AM
Tubben's got the right idea on the spawns (there is absolutely zero random element in them), except between 4 and 5 is closer to 20 if I remember correctly. Been a while.
Dd
EZ_Derrict
07-22-03, 12:14 PM
the puslings up top add when there's an exp group up there. If anyone has low hp aggro, they warp down. If that group zones out, they warp down.
EZ_Cordan
07-22-03, 02:42 PM
Your making this pull way to complicated.
You can single every King to your camp with 2 monks, an pull item and some brain.
(brain aka aggro and mob movement speed).
EZ_GukMonster
07-22-03, 05:37 PM
Kings don't corpse camp. That's the sekret.
EZ_Kalledar
07-23-03, 08:09 AM
We always just pull a king and his surrounding friends. Mez the adds, kill the king. Usually it's only about 4-5 adds, but sometimes can be up to 10. Lots of enchanters make this easy.
EZ_Tubben
07-24-03, 05:13 AM
Ok. I searched for the post i did a while ago. Was our second Bertox attempt.
------------------------------
[Sun Mar 23 19:43:59 2003] Spectre of Corruption has been slain by Azwiz!
[Sun Mar 23 19:49:53 2003] A foul wind is felt carrying on it the stench of death and decay. Suddenly a thunderous bang is heard throughout the crypt and then these words, 'Great soldiers of decay you are summoned forth to do battle with these infidels!' All around the crypt echoes of footsteps and shuffling feet are heard.
[Sun Mar 23 19:50:40 2003] You gained raid experience!
[Sun Mar 23 19:51:02 2003] You gained raid experience!
[Sun Mar 23 19:51:16 2003] You gained raid experience!
[Sun Mar 23 19:51:19 2003] You gained raid experience!
[Sun Mar 23 19:51:53 2003] You gained raid experience!
[Sun Mar 23 19:52:24 2003] You gained raid experience!
[Sun Mar 23 19:52:44 2003] You gained raid experience!
[Sun Mar 23 19:53:01 2003] You gained raid experience!
[Sun Mar 23 19:54:33 2003] You gained raid experience!
[Sun Mar 23 19:54:42 2003] You gained raid experience!
[Sun Mar 23 19:55:04 2003] You gained raid experience!
[Sun Mar 23 19:55:22 2003] You gained raid experience!
[Sun Mar 23 19:55:37 2003] You gained raid experience!
[Sun Mar 23 19:56:04 2003] You gained raid experience!
[Sun Mar 23 19:56:14 2003] You gained raid experience!
[Sun Mar 23 19:56:36 2003] You gained raid experience!
[Sun Mar 23 19:56:48 2003] You gained raid experience!
[Sun Mar 23 19:57:08 2003] You gained raid experience!
[Sun Mar 23 19:57:21 2003] You gained raid experience!
[Sun Mar 23 19:57:50 2003] You gained raid experience!
[Sun Mar 23 19:57:52 2003] You gained raid experience!
[Sun Mar 23 19:58:06 2003] You gained raid experience!
[Sun Mar 23 19:58:42 2003] You gained raid experience!
[Sun Mar 23 19:59:11 2003] You gained raid experience!
[Sun Mar 23 19:59:26 2003] You gained raid experience!
[Sun Mar 23 19:59:46 2003] You gained raid experience!
[Sun Mar 23 20:00:09 2003] You gained raid experience!
[Sun Mar 23 20:00:24 2003] You gained raid experience!
[Sun Mar 23 20:00:35 2003] You gained raid experience!
[Sun Mar 23 20:00:54 2003] You gained raid experience!
[Sun Mar 23 20:01:07 2003] You gained raid experience!
[Sun Mar 23 20:02:12 2003] You gained raid experience!
[Sun Mar 23 20:03:25 2003] You gained raid experience!
[Sun Mar 23 20:03:27 2003] You gained raid experience!
[Sun Mar 23 20:03:51 2003] You gained raid experience!
[Sun Mar 23 20:04:05 2003] You gained raid experience!
[Sun Mar 23 20:04:14 2003] You gained raid experience!
[Sun Mar 23 20:04:29 2003] You gained raid experience!
[Sun Mar 23 20:04:45 2003] You gained raid experience!
[Sun Mar 23 20:04:58 2003] You gained raid experience!
[Sun Mar 23 20:05:20 2003] You gained raid experience!
[Sun Mar 23 20:05:55 2003] You gained raid experience!
[Sun Mar 23 20:06:12 2003] You gained raid experience!
[Sun Mar 23 20:06:38 2003] You gained raid experience!
44 Mobs, 16 Minutes!
[Sun Mar 23 20:06:38 2003] An unsettling feeling of fear passes through you as you hear the summoners finish a dark incantation then cry out saying, 'We call to you corrupted King of Lxanvom, Darwol Adan, your master has need of you!' A bestial squeak thunders through the crypt as a foul fiend of Bertoxxulous is summoned forth.
I died there and missed the spawn of the next king, but since we had killed the first time 44 mobs till the first king spawned i am willing to bet, that the next 4 kings spawn with exact 4 killed mobs between each spawn.
[Sun Mar 23 20:06:46 2003] You gained raid experience!
[Sun Mar 23 20:07:58 2003] You gained raid experience!
[Sun Mar 23 20:08:44 2003] You gained raid experience!
[Sun Mar 23 20:09:18 2003] You gained raid experience!
[Sun Mar 23 20:11:28 2003] You gained raid experience!
[Sun Mar 23 20:11:54 2003] You gained raid experience!
[Sun Mar 23 20:12:47 2003] You gained raid experience!
[Sun Mar 23 20:12:47 2003] An unsettling feeling of fear passes through you as you hear the summoners finish a dark incantation then cry out saying, 'We call to you corrupted King of Lxanvom, Xhut Adan, your master has need of you!' A dark vision flashes through the crypt as a foul fiend of Bertoxxulous is summoned forth.
[Sun Mar 23 20:12:49 2003] You gained raid experience!
[Sun Mar 23 20:12:53 2003] You gained raid experience!
[Sun Mar 23 20:13:44 2003] You gained raid experience!
[Sun Mar 23 20:13:49 2003] You gained raid experience!
[Sun Mar 23 20:13:49 2003] An unsettling feeling of fear passes through you as you hear the summoners finish a dark incantation then cry out saying, 'We call to you corrupted King of Lxanvom, Kavilis Adan, your master has need of you!' A faint buzzing is heard through the crypt as a foul fiend of Bertoxxulous is summoned forth.
[Sun Mar 23 20:13:55 2003] You gained raid experience!
[Sun Mar 23 20:14:19 2003] You gained raid experience!
[Sun Mar 23 20:14:29 2003] You gained raid experience!
[Sun Mar 23 20:14:46 2003] You gained raid experience!
[Sun Mar 23 20:15:00 2003] You gained raid experience!
[Sun Mar 23 20:15:30 2003] You gained raid experience!
[Sun Mar 23 20:16:13 2003] You gained raid experience!
[Sun Mar 23 20:16:52 2003] You gained raid experience!
[Sun Mar 23 20:17:49 2003] You gained raid experience!
[Sun Mar 23 20:18:42 2003] You gained raid experience!
[Sun Mar 23 20:18:45 2003] You gained raid experience!
[Sun Mar 23 20:19:12 2003] You gained raid experience!
[Sun Mar 23 20:19:52 2003] You gained raid experience!
[Sun Mar 23 20:20:18 2003] You gained raid experience!
[Sun Mar 23 20:20:35 2003] You gained raid experience!
[Sun Mar 23 20:20:51 2003] You gained raid experience!
[Sun Mar 23 20:21:43 2003] You gained raid experience!
[Sun Mar 23 20:21:48 2003] You gained raid experience!
[Sun Mar 23 20:22:12 2003] You gained raid experience!
[Sun Mar 23 20:23:03 2003] You gained raid experience!
[Sun Mar 23 20:23:05 2003] You gained raid experience!
[Sun Mar 23 20:23:54 2003] You gained raid experience!
[Sun Mar 23 20:25:14 2003] You gained raid experience!
[Sun Mar 23 20:27:19 2003] You gained raid experience!
[Sun Mar 23 20:28:26 2003] You gained raid experience!
[Sun Mar 23 20:28:41 2003] You gained raid experience!
[Sun Mar 23 20:28:50 2003] You gained raid experience!
[Sun Mar 23 20:29:33 2003] You gained raid experience!
[Sun Mar 23 20:29:47 2003] You gained raid experience!
29 Mobs, 16 Minutes - I died again while this, and i missed some kills for sure.
[Sun Mar 23 20:29:47 2003] An unsettling feeling of fear passes through you as you hear the summoners finish a dark incantation then cry out saying, 'We call to you corrupted King of Lxanvom, Raddi Adan, your master has need of you!' A wailing cry echoes through the crypt as a foul fiend of Bertoxxulous is summoned forth.
[Sun Mar 23 20:30:19 2003] You gained raid experience!
[Sun Mar 23 20:31:35 2003] You gained raid experience!
[Sun Mar 23 20:33:16 2003] You gained raid experience!
[Sun Mar 23 20:33:49 2003] You gained raid experience!
[Sun Mar 23 20:34:53 2003] You gained raid experience!
4 mobs + 1 King.
[Sun Mar 23 20:34:53 2003] An unsettling feeling of fear passes through you as you hear the summoners finish a dark incantation then cry out saying, 'We call to you corrupted King of Lxanvom, Wavadozzik Adan, your master has need of you!' Chittering is heard through the crypt as a foul fiend of Bertoxxulous is summoned forth.
[Sun Mar 23 20:35:22 2003] You gained raid experience!
[Sun Mar 23 20:35:32 2003] You gained raid experience!
[Sun Mar 23 20:35:56 2003] You gained raid experience!
[Sun Mar 23 20:35:56 2003] An unsettling feeling of fear passes through you as you hear the summoners finish a dark incantation then cry out saying, 'We call to you corrupted King of Lxanvom, Zandal Adan, your master has need of you!' Chittering is heard through the crypt as a foul fiend of Bertoxxulous is summoned forth.
[Sun Mar 23 20:36:48 2003] You gained raid experience!
[Sun Mar 23 20:37:12 2003] You gained raid experience!
[Sun Mar 23 20:37:12 2003] An unsettling feeling of fear passes through you as you hear the summoners finish a dark incantation then cry out saying, 'We call to you corrupted King of Lxanvom, Akkapan Adan, your master has need of you!' A maddened whispering is heard through the crypt as a foul fiend of Bertoxxulous is summoned forth.
Second wave spawn like: (its exact the same as in my first log).
King / 4 trash mobs / King / 3 Trash mobs / King / 2 Trashmobs / King.
The rest of the Mob dont matter.
OK, for the person who are to lazy to read all, i will compress it a bit:
BERTOX RING EVENT:
You kill Spectre, after you did it you have a break of 6 Minutes.
After this break mobs will pop and the Eventcounter starts to tick.
From this momement on you have 120 minutes to kill 12 Kings and Bertox.
After you killed -> 44 <- trashmobs the first wave of kings will spawn.
The first wave spawn like:
King / Kill 4 Trashmobs / King / Kill 4 Trashmobs / King / Kill 4 Trashmobs / King.
THIS IS STATIC AND DONT CHANGE
After you spawned the first 4 kings you have to kill another AROUND 40 Trashmobs (let me survive between the 2 waves and kings and i tell you an exact number).
Then the second wave of kings spawn like this:
King / Kill 4 Trashmobs / King / kill 3 Trashmobs / King / Kill 2 Trashmobs / King.
THIS IS STATIC AND WONT CHANGE.
After the second wave of Kings spawned you DONT HAVE TO KILL ANY TRASHMOBS ANYMORE <- READ THIS.
After you killed the 8th King, the last 4 Kings will spawn at once.
After you killed the 12th King, Bertox will spawn.
Tubben Hasenfuss - Ancient Dawn - Vallon Zek.
EZ_Kalynn Taranis
07-25-03, 02:28 PM
It is incredibly easy to split the kings from the trash mobs - any monk with half a brain can do it really. Just make sure the Monk has decent HP and full buffs - because a lot of those mobs Harm touch - ouchies!
EZ_mikebridge
07-26-03, 08:10 AM
the only kings linked to something dying are king9-12, you don't HAVE to kill trash, kings 1-4 are on a timer, kings 5-8 are on a timer.
EZ_Genado
07-26-03, 11:17 AM
No Killing Tash Definitley makes it faster, Weve done the whole event start to finish in a little under an Hour 20, then lst nigth We started with low numbers we didnt get the first king to spawn until 35 minutes in and wound up killing bertoxx with less than a Minute left.
Thanks for the Info Tubben....good stuff
EZ_DeAdvocate
07-26-03, 11:46 AM
Approximately how hard are the kings?
EZ_Derrict
07-26-03, 11:56 AM
Similar to Raex during the CoDa cycle.. expect some lifetaps and stuns.
EZ_Ddrak NFyre
07-27-03, 10:09 PM
Quote: Re: or the only kings linked to something dying are king9-12, you don't HAVE to kill trash, kings 1-4 are on a timer, kings 5-8 are on a timer.
I can assure you this is 100% incorrect. Kings 1-8 are linked directly to trash kills and 9-12 directly to 1-8 all dying.
Dd
EZ_Iilane SalAlur
07-28-03, 02:19 AM
Quote:
Re: or the only kings linked to something dying are king9-12, you don't HAVE to kill trash, kings 1-4 are on a timer, kings 5-8 are on a timer.
I can double reassure that this is 100% correct too. I've looked at my logs and every single zone wide emote signalling the pop of a king comes immediately after the death of some trash mob.
EZ_Lanilya
07-28-03, 04:01 AM
Is there any way to get non-keyed guildies with you? (Coth, Corpse drag/summon?)
Lanilya, 65 Ranger
Ayonae Ro
ShadowCross
07-28-03, 05:42 AM
No "clean" way.
There are ways to do it, but I (and I am pretty sure most GMs would agree) consider them to be an exploit.
EZ_Tubben
08-01-03, 03:28 PM
the only kings linked to something dying are king9-12, you don't HAVE to kill trash, kings 1-4 are on a timer, kings 5-8 are on a timer.
--------
*shrug* check your logs. i told you when kings will spawn.
King 1-8 are direct linked to trashmobs. Static. In the bertox ring there is absolute ZERO random in it.
Kill around 45 mobs, first 4 kings spawn. Kill another around 45 mobs. Second 4 king spawn. Kill King 8, King 9-12 spawn. Kill King 12, Bertox spawn.
No clue why ppl have to repeat given facts again and again and again.
Tubben
EZ_Tunk
08-01-03, 05:16 PM
Tubben is right, exactly 44+4+4+4+28+4+3+2=93 trash mobs needs to die to spawn the first 8 kings.
EZ_mikebridge
08-01-03, 09:06 PM
you do it your way, we'll do it our way. i've checked my log files, 5 minutes in trash starts, 15 after that, first set of kings, 15 after that, next set of kings, once the last of the first 8 dies, 9-12 spawn, once 12 dies, bert spawns. /shrug.
EZ_LuminarGU
08-02-03, 02:14 AM
We faught in center untill first king spawned.. then playd hopscotch in the tunnels from king to king, returning to the center if no king was up. Ended up winning in 90 minutes, first bert kill too.
EZ_TantrikMT
09-24-03, 10:02 AM
I can confirm kings 1-8 are directly tied to killing a certain number of trash mobs, one way you can test this is to wipe to the intial trash mobs (due to overly excited pullers). We didnt get first king spawn until 40min in.
whoever is saying otherwise is wrong
EZ_Arafain
09-24-03, 12:39 PM
Quote:Approximately how hard are the kings?Haha, watch out for kings 11 and 12 - 5k Lifetap proc is the suck.
EZ_Jokskilove
09-24-03, 02:56 PM
Quote:Make sure MR is in the 350ish range or the HTs will kill ya
Harm touch is disease based, so better try to up that... but 350 is a good number to aim for... *edit* not 100% sure.. Lucy has two different versions listed, one on mr, one on disease... Edited by: Jokskilove at: 9/24/03 1:57 pm
EZ_Eelyen
09-25-03, 06:07 AM
Here is the strat.
1. Trigger Event
2. Move to a side room and clear it upon spawn.
3. Move around from room to room.
4. Have a Paladin, SK, or Necro run in each room with DA. This absorbs HTs. Rush in.
5. If King is up among the group, kill king first, mez the rest (j00 gimp trainers)
6. Kill Bertox.
This strat will save you a hell of a lot more time then trying to single the king out and wasting several minutes to pull him. Just engage him and the adds. They are easy to root/mez/slow. Just have a DA person get aggro first so everyone can rush in and not have chaos take hold. Edited by: Eelyen at: 9/25/03 5:10 am
EZ_GukMonster
09-26-03, 09:04 PM
But splitting the kings with 2 monks doesn't take minutes, it takes seconds if you work well together.
EZ_stehle
10-01-03, 08:46 AM
I'm looking for a little more information on this encounter as we will be trying it soon.
- is all the fighting done in one location (a la ring event) or do you have to move room to room?
- is it worth trying to simply AE the trash mobs?
- do you have to worry about those annoying skeletons that pops on the death of a PC (as in the HP cycle).
Thanks for the help.
EZ_Kalledar
10-01-03, 09:16 AM
You can fight in the same room, or move around, it's up to you. We fight in the main room (the one you zone into when you click the chair) in a corner of it. Which corner doesn't really matter until the end, when Bertoxxulous spawns in that room. He has fairly small aggro range, but gigantic melee range. Bertoxxulous spawns on the opposite side of room from the ramp to the trigger mob.
You can AE the trash mobs if you have a strong AE group of people, but AE is certainly not necessary to defeat the ring. Either way works, do what you are better at.
No mobs spawn as a result of someone dying in the ring.
If you fight the ring in the main room, you will want to leave that room before spawning Bertoxxulous. Bert spawns when you kill the 4th fat king (Grummus model). The 4 fat kings spawn after you kill the first 8 kings. Some of the fat ones are really hard, compared to earlier kings. One has the lifetap that Raex/Vindor have. One has a nasty stun which makes it hard for the MT to keep aggro. The other 2 fat ones are easier.
EZ_Eelyen
10-01-03, 09:16 AM
1. Your choice, but moving is the most often used one.
2. Really depends on the makeup of your force, but my guild never used AE and had little to no problems clearing.
3. No.
EZ_stehle
10-01-03, 12:41 PM
Thanks for the advice, it is most appreciated. Assuming we don't have to do another run of the Caprin Cycle (oh how i hate it) we might give it a shot this weekend.
EZ_Pietjepuk
10-03-03, 05:37 AM
We took less then one hour on our last attempt to kill all the 12 kings.
Did the whole ring in 1hour 13min.
Key to do it fast is AE the living daylights out of the mobs. We dont split anything, we just pull the King with its adds to camp ( A corner, we use the one with the trash ) Knights / Warriors pickup the adds, 1 warrior assigned to the nameds pick him up, get them all in the corner and AE the living daylights out of them. No splitting no difficult strats.
Before the last king we move to a corridor where we pull the last king to ( we split this one ) kill that king, spawn bert, pull bert, set rampage, aow tank him. You win. Grats
EZ_Curyllic
10-03-03, 10:34 AM
Quote:We dont split anything, we just pull the King with its adds to camp ( A corner, we use the one with the trash ) Knights / Warriors pickup the adds, 1 warrior assigned to the nameds pick him up, get them all in the corner and AE the living daylights out of them
Let me get this straight.
You pull the King with its adds into a corner and AE the King with the adds to death?
Kings are not immune to stuns?
EZ_StevoWevo
10-03-03, 11:02 AM
Well he said the king is picked up by a war, i assume this would leave healing on that war while he tanks, and DPS assist, while everyone else AE's the adds - includng the King.
EZ_Muji Valoran
10-06-03, 07:33 AM
This is the way we do it. Kill the trigger where ever, then head to north pad. Wait for it to spawn, takes a few min, maybe like 8min. When trash spawns it spawns in the side hallways then paths to center of room is asigned to (4 king rooms). So destroy that first set of mobs that roam into north pad, then prepare to move alot (helps keep afk down if raid knows it will be moving alot). Move in a clockwork motion from north pad to east pad to south pad ect. Stop just at the top or bottom of ramp into room and give a sec or 2 for people to catch up. Once set send in a da person to eat Ht's/initial agro and mez kill. Kill fast and move to next fast.
I have it timed out perfect so we do 2 rounds of trash north pad to west pad. 1 round of named from north pad west pad. 1 round of trash from north pad to west pad. 1 round of named from north pad to west pad. When ya kill west pad (8th king) it triggers last 4 kings, so we kill adds first, kill king then kill king that pops. So last set of named will be from west to south with the west one being killed already cause he poped there on top of ya.
The last set ive done 2 ways and both work just as well. After 9th is dead (west pad for us) we proceed to north named and kill him. Then we kill east named (yay 5k procer, here is where we make bets on number of deaths). Leaves one last named which is slightly easier then 5k proc guy so hopefully no deaths on him. Can either pull south named to east pad and kill them there or run to south pad and kill then come back the way ya came back to east pad.
Reason we like the east pad kill spot is cause bertox is right there down the west ramp waiting for you to pull him and never wanted to try to pull him through room of adds we never killed in center of room, they wont add if you just snag him up the ramp into east pad. The rest solely depends on MTs, healing, and positioning of the pull/kill.
EDIT: Obviously our first few times didnt go this way, took us awhile to have the DPS for it to work out perfect like that. Cant figure out what exactly what triggers the first set of kings. I think I do recall noticing it spawning off a death of an elite one time but not positive. Elites were my guess on triggers but since my way works well for us I dont change a thing. Repop is definattly timed though on the trash, im pretty sure of that one. Edited by: Muji Valoran at: 10/6/03 6:47 am
EZ_GukMonster
10-06-03, 04:42 PM
The death of the 44th trash mob spawn the first King. OR 45th, I was trying to count last time we killed him but I think I miscounted.
The formula for spawns is written earlier in this thread.
EZ_dugannw
10-07-03, 01:30 PM
We tried the 'pull to the middle room' strat last night, our first go at it Bert, and Bert despawned at 80% so we are looking at trying the 'move around' strategy next time. If we do this, my questions are: Wont there be tons of adds in the zone in room with Bert since they all seem to move there? Any suggestions on how to handle this best (if thats the case)?
EZ_stehle
10-08-03, 07:43 AM
Hypothetically speaking would it work to do the following...
-DAd Paladin runs into room to absorb HT
-Raid moves in, enchanter starts a Word of Morell chain (AE short duration mez on all the mobs)
-Raid kills mobs as quickly as possible
Thanks for the insight, this has been a great help.
If you're pulling to the center and running out of time, fire your monks. The Dreadlands have been in game now for three and a half years, I'm sure someone in the raid will have mastered the art of chain pulling.
Moving around has its advantages, but speed is not one of them. While you are running you are not killing, and if you are not killing you are wasting time.
EZ_Virest TaelWaggler
02-04-04, 12:37 PM
ShadowCross
02-04-04, 12:59 PM
Bumping month old topics for no reason is not allowed on the Safehouse.