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View Full Version : Lore. Not so lore. Rejuvenating Bone Fragments


EZ_Qutsemnie
10-03-03, 11:46 AM
DONT BUY TWO LORE AUGS~
see bottom.

Ok ive tried purchasing lore augs after they were mounted but couldnt right.

so anyway i upgrade the dagger that had Rejuvenating Bone Fragments (the 50 hp life tap) to my bag. And i want to put the 50hp life tap on my current offhand weapon. But for what ever reason (hunch/instinct/eternal skeptic) i purchase the second set of Rejuvenation Bone Fragments before i destroy the first on a weapon in my bag.

BAM~ it lets me purchase em. I mount em on my wicked shank.


i actually petitioned myself and asked if this is exploiting. guide said he didnt know and was forwarding it. im going to wait for a response.
EDIT:
GM said he didnt expect that I would be able to loot my corpse fully. Imagine the hastle you could cause for yourself if you didnt read the boards and didnt know the lore thing? i mean how many people have i talked to that thought lore only meant that you could have only one per a piece.

So dont buy two lore augs~




Edited by: Qutsemnie at: 10/3/03 12:55 pm

EZ_BaxstarrBuyan
10-03-03, 04:16 PM
I don't get it - you did this while you had a corpse or what? I am not able to buy the same aug type that I have in a weapon.

~B

EZ_Qutsemnie
10-03-03, 04:34 PM
i hadnt been able to either. i explicitly tested it on the 50pt one from tak. but alas thats what happened with the RBF. weapon was in the bag. other then that i dont know where the bugs at that allowed me to purchase the two lores. It might be a bug with the entire system that only occasionally appears or it might just be something wrong with RBFs. I havent tried to purchase again yet.

I destroyed the one on my massive heartwood thorne cause i didnt want to hastle with accidently looting my wicked shank first then having to destroy the aug on the wicked shank so i could loot the mht. atleast thats what the GM warned me would happen.

Anyway smart money would be not to try to verify this bug unless your planning on destroying your current RBF aug anyway to move it to another weapon.

The warning the lesson is:
dont try to purchase two lore augs on something expensive. Cause it might work and the GM says your screwed if you do.



Edited by: Qutsemnie at: 10/3/03 3:35 pm

EZ_Dazzler Twodirks
10-03-03, 04:38 PM
Now that's just plain STUPID we can't have more than ONE of any lore type augment on another peice of gear if we used one already???

If it's already been used it shouldn't effect any other peice of gear.

EZ_Talanic
10-03-03, 08:40 PM
Some augments are made specifically because they are LORE and you can only have one.

For example there's two from Miragul's that have RegenerationII on them, I think. One's MUCH cheaper and they're both LORE. Why? So you can purchase both of them to get 4 regen, but not just buy the cheaper one twice.

EZ_Tluweil
10-03-03, 10:16 PM
because the cheap one is only one type of slot .. while the expensive one is any slot. As far as I know.

EZ_Panamah
10-04-03, 11:56 AM
Wait a minute... I don't get this at all.

If you can only have 1 lore augment that would mean you're limited to 1 vegeance augment and that would blow. This can't be right.

EZ_QuentisLocksmythe
10-04-03, 02:07 PM
it is correct. there are several +atk augs that you could buy, though.

EZ_Panamah
10-04-03, 02:35 PM
The part that blows though it you would only end up with 40 attack extra. No where near the cap. Casters would be limited to FT3, and this whole expansion as being good for casual players is a total and complete sham.
Edited by: Panamah at: 10/4/03 1:41 pm

EZ_eqsunil
10-04-03, 08:15 PM
You can own two of a LORE aug. You just can't equip them both simultaneously. Because of the way LORE works with looting or something, you can't have (for example) an item with a Rejuvinating Bone Fragment equipped and loot another with the same aug. If you put the one you already looted in a bag (or main inventory slot) you will be able to loot the other. Probably works the same with buying them.

Quote:The part that blows though it you would only end up with 40 attack extra. No where near the cap. Casters would be limited to FT3, and this whole expansion as being good for casual players is a total and complete sham.
This expansion isn't exactly meant to replace the rest of the game. Why should someone who has never done their VT key or been to the elemental planes be able to reach the worn ATK cap? 40 ATK is 40 more than they had before.

EZ_EQ Ruges
10-04-03, 08:34 PM
Ok wanting to mess around with some weapon Augs before I went serious and got some costly ones. I went ahead and got the 75dd from Miguals for 100 points. did an awsome job. so I figure might as well but it on my secoundary weapon too. until I get the Ykeasha Augs. Bought a secound 75DD Aug. and put it on my secoundary weapon. now I am procing all the time very nice I am thinking. cannot wait till I get Ykeasha.

After a week or so I died. went to loot my corpse and it would not let me loot my secoundary weapon. it is it was lore and I could not loot it.

After petitioning 16 hours or so till a GM finally came. He told me that I had to destroy either my primary or secoundary weapon. And he would give me a new one without the Aug on it.

He also said that I would have to wait until the next patch or so when they decided how to handle the Aug stacking issue. For me to get reimbursed for my lost Aug.


Quote:Using the Same Augment Twice. You cannot seal two of the same augmentation onto the same item. The duplicate augmentation will not bond. We just wanted everyone to be clear on this point when making plans to spend their adventure points

When I read this I was under the impresson that I could do what I did. but I could not put both those Augs on the same item. if said item had 2 or more proper slots.

EZ_Arte Finlay
10-04-03, 09:56 PM
I have 2 of the 50 pt. lifetap procs.

Won't let me auto-equip when looting corpse, but if you put the first item into a bag you can auto-equip the second item from your corpse.

Take the first weapon out of your bag, equip it, and you are set.

EZ_Qutsemnie
10-04-03, 10:53 PM
lol their lore checking algo when you loot or buy for augs doesnt check augs on items in bags.

thats the bug. funny.

i wouldnt gear around it though. its begging for a nerf. If you happen to end up with two lores fine gl! If you gear around it though your begging for wasted points imo.

Edited by: Qutsemnie at: 10/4/03 9:54 pm

EZ_Panamah
10-05-03, 09:08 AM
A lot of people think the lore tag is supposed to only affect that piece of gear, so you can't stack two of the same things on a piece of gear. So, until we hear otherwise from SOE, the bug might be something other than what you think.

EZ_Qutsemnie
10-05-03, 09:32 AM
ya but i talked to the quellious server GM panamah. who said essentially i wasnt in the right but he didnt care cause i wouldnt be able to loot my corpse. He urged me to get rid of one of the augs. (he didnt seem to be aware of this work around or he wasnt going to tip his hand atleast)

EZ_Panamah
10-05-03, 10:21 AM
GM's are notorious for having wrong information.

Hopefully we'll hear from SOE about it soon.

Yalum
10-05-03, 10:37 AM
There is obviously a bug here, since you can buy something that you hen have trouble looting. It's going to be fixed in one of two ways:

1. LORE on augments will work like every other LORE item in the history of EQ.

2. LORE will become completely meaningless, since you can't put two of the same augments on an item any which way.

I would not plan too heavily on option two.

EZ_saoshen
10-06-03, 09:37 AM
Quote:and this whole expansion as being good for casual players is a total and complete sham.

Does this surprise you?

EZ_Axian OoP
10-07-03, 01:19 PM
Having 2 lore augments should follow the same mentality as normal Lore items....

For example:

Thinking that augmenting an item with a lore augment , then thinking that since the augment in one piece you can put another one on a different piece.... then by that Logic a person should be able to dual weild Lore Weapons because they are in different hands.

did that make sense? I hope it did, cuz now I'm confused

Axian 65 Deciever - Order of the Phoenix - Saryrn

EZ_patofnaud
10-07-03, 01:39 PM
Quote:and this whole expansion as being good for casual players is a total and complete sham.And everyone is entitled to their opinion. I however have heard nothing but raves from a few casual players in my guild who log on a couple nights a week for a couple hours and love getting some exp instead of sitting /LFG for hours on end.

EZ_Liesa the Bard
11-03-03, 07:06 AM
Quote:LORE will become completely meaningless, since you can't put two of the same augments on an item any which way

Actually, lots of items have two of the same slot. For example, I just bought the 1150 neck from EF with slot 1+1+2, and put the STA+10 all aug from EC on it. Most of the +10's are LORE, but I want to get a second STA+10 since I'm a frail wood-elf.

By one set of logic I should be able to put additional STA+10 augs on other items. However right now it seems like I should only ever be able to buy one STA+10 aug? If it wasn't LORE, I could put two on the same item.

That's lame.

EZ_Cily
11-03-03, 09:11 AM
"If it wasn't LORE, I could put two on the same item."

Not true.

Even if an aug is NOT lore, you still cannot put two of the same aug on one item.

Cily

EZ_Aliskat
11-03-03, 09:49 AM
I don't know who threw out the "you're maxed at +40 attack from LDoN augments, but this really isn't correct. There are a wide variety of +attack augments out there, that fit in different slots and have different names. Here's a list of all the ones you could equip if you wanted (excluding Veng 1 and 2 for the sake of this discussion)

For LDoN armor:

Type 3, chest only, Gravestone of Aggression, Mistmoore, 510 pts, Veng 3.
Type 3, Any armor slot, Cold Slimestone of Fury, Guk, 1450 pts, Veng 4.
Type 3, Any armor slot, Pristine Limestone of Hatred, Guk, 1150 pts, Veng 3.
Type 3, Any armor slot, Radient Chunk of Warmth, Rujarkian, 760 pts, Veng 3.
Type 3, Any armor slot, Gravestone Fragment of Battle Mastery, Mistmoore, 1150pts, Aura of Battle (Veng2, Regen2).
Type 3, Any armor Slot, Translucent Orb of Courage, Rujarkian, 760 points, Aura of Courage (Veng2, Regen1).

For Non-LDoN Armor:

Type 7, Any armor Slot, Onyx Orb of Aggression, Mistmoore, 1450 pts, Veng 4.
Type 7, Any armor Slot, Icy Diamond of Assault, Miragul, 1150 pts, Veng 3.
Type 7, Any armor slot, Blackened Ore of Retribution, Rujarkian, 1450 pts, Aura of Battle (Veng 2, Regen 2).

There you have it. If you only augment your non-LDoN armor you can gain +45 attack. Add another +45 attack if you have PoTime armor (there are type 8 augs which give Veng 3, Veng 4 and AoB). If you include Veng 1 and 2 items you can boost it another +15 attack for your non-LDoN gear, and if you upgrade to several LDoN armors you can actually reach the 250 attack cap with only augments.

Cheers,

Aliskat Smellikat

EZ_kaladornus
11-03-03, 10:11 AM
Let me translate for Panamah:

What appeared to be heaven-sent for Players who can exp without issue, have enough skill to take on and win any event they choose (see Drinal Flag Rebellion for details) and STILL just want to play with their friends and maintain non-raiding casual fun play....is a total and complete sham.

The approach just throws the baby out with the bath water.

There are people out there that have ever bit as much skill as a regular raider in a higher tier guild that just want a way to keep improving their characters without becoming one of 50 people throwing DPS at a mob

I have never left my guild of 3 years. I think we have at most 10 people on at once. Just give me a chance to not join the masses and ride on someone else's coattails to get flags and equipment.

Jakle
Iksar Overlord
Drinal

EZ_DyrkkDyggler
11-05-03, 10:18 AM
From SK boards--

AbsorEQ
Community Relations Manager

Registered: May 2002


Just a quick note.

Lore augmentations are supposed to work just like any other lore item.

There is a bug right now that let's you purchase more than one if the other lore items are buried in bags. We'll be fixing that with the next update.

We'll be deleting any extras with the next update, and refunding any points spent on them.

A

EZ_Panamah
11-05-03, 11:39 AM
/wave Jakle

The LDoN aguments have changed a lot since I first looked at this issue. I wrote up a comparison between LDoN armor and Ornate and VT armor. LDoN armor is definitely nice in some areas, has lots of AC and HP, but even fully augmented lacks in effects, sta, dex and atk compared to VT armor. This is a far, far cry from what some people were claiming when LDoN was newish and they were claiming that it was as good as elemental and "too good for casual players". It quite simply is not.

2 months into it, I've gotten 3 items out of LDoN but my playing time is slowing down, so I figure I'll probably be getting 1 item a month. /shrug That's 1 item per month more than I ever got out of PoP really, so that's an improvement.

I still think that SOE has the bar of time you have to commit per upgrade too high. But they set that bar high like that way back in Luclin with their incredible time sinks for raiders so I doubt we'll see them lowering it, otherwise the people who routinely jump those hurdles will be upset.

High level EQ for casual players still isn't a great game. It's gotten better with LDoN in that there is a growth path now at least, but it still feels like they really don't have any understanding of what casual players want out of a game.