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View Full Version : Sol Ro - Ranged or Melee fight?


EZ_latshadow
10-06-03, 05:58 AM
My guild has been trying Sol Ro lately. We've beat him using AoE heals and melee, but the fight was alot closer than we'd like. We've also tried using a Ranged approach, but for some reason that doesn't work for us. Everyone keeps telling us the Sol Ro encounter is gimp, yet we have more trouble with him than with RZ or even PoFire mobs. Is there something about him that we are missing, or are we not trying the right tactic? Edited by: latshadow at: 10/6/03 5:00 am

EZ_GukMonster
10-06-03, 06:22 AM
Ranged.

Send melee in if it looks like mana will be an issue.

EZ_Grimmlokk
10-06-03, 06:46 AM
Hire someone with a stopwatch and good connection that can time about 40 seconds.

Easy fight if you did Seru or Cursed back in the day when their AE's were actually mean.

EZ_TarskinRoefod
10-06-03, 08:17 AM
Remember to set up a RT (rampage tank) and keep him healed, standard procedure. The first times you probably want to dodge the AE like Grimmlokk said. When your melees get better gear and regen (buff replenishment too) you can start dodging only every second AE and so on until its completely trivial and loot rots. If your tanks ever die you can consider using the wiz spell, Spell Shield since it cuts down the dmg spikes a little. Good luck.

EZ_Santerre
10-06-03, 08:24 AM
Melee, dodge AE.

EZ_Inaaki
10-06-03, 08:36 AM
Melee with ae heals works quite well.

If your melees drop like flys in the beginning you missed the damage shield, he has the biggest damage shield i have ever encountered, must be something 100+.

EZ_latshadow
10-06-03, 09:14 AM
Thanks for the replies. A few mentioned " Dodging " his AoE like Seru or Cursed. We originally though of doing that, but his AoE is very long range ( 300 ) and it comes in waves of 3. So my question is, if you dodge the 1st Wave of the AoE... do you miss the last 2 waves or do you need to keep your melee out the whole 3 waves?

EZ_Matthius Cinderfist
10-06-03, 09:26 AM
It's a rain, which means it's a targetted AE. 200 range to target, which should be your MT, then 150 range around MT is the distance you should be worried about. So for all practical purposes, have melees stay >150 away from MT during all 3 pulses.

EZ_Kalledar
10-06-03, 09:29 AM
Solar Winds

His AE is not 300 range.

EZ_Derrict
10-06-03, 09:38 AM
we do ranged just because we don't have enough healers on usually to set up rampage and a mgb heal setup. If you stand near max melee behind him and time the ae, you don't have a huge distance to run away to be out of AE range from the target (MT).

EZ_MadroneDorf
10-06-03, 10:40 AM
when you first start doing him cursed style is best, but on backflagging/farming runs and just mgb heal his ass is fun

EZ_Saric Saric
10-06-03, 11:59 AM
range is no fun 8(

mele all the way his HP are @#%$.

EZ_Phantron
10-06-03, 12:24 PM
The AE is only 150 range. It has a range of 200 which means it can target someone 200 range away but unless you're having aggro problem, the person targetted should always be the MT.

EZ_Sendaught
10-06-03, 12:32 PM
Why use monks/rogues/bl etc. for ranged? These classes do like 30 dps with ranged attacks. So having them in for 60 seconds meleeing (disc) and then dying will be more dps than having them use ranged attacks for 10 minutes. And as someone already said, use ae heals. If you can't handle his ae damage with ae heals, GL with mobs like blazzax, coirnav, the wise, etc.

EZ_eandail
10-06-03, 12:54 PM
We've done him as a ranged fight simply because the running in and out doesn't seem to work very well with out obvious walls or markers to work with. We also had problems with him getting pushed around by the melees and loosing mt/rt to getting summoned or having to move out of range. We've also had no luck trying to remove the DS from him which makes meleeing rather painful.

EZ_Phantron
10-06-03, 01:12 PM
Mark of Kings remove the DS.

EZ_Uman2
10-06-03, 02:46 PM
Melee, mgb ae heal rotation, no need to joust. Annul magic on pull (before debuffing).

EZ_GukMonster
10-06-03, 04:35 PM
Never meleed him before. Always seemed easier to stick 2 tanks on him, and go play gems

EZ_azathool
10-07-03, 02:53 AM
No need to use MGB heals.. no need to "sacrifice" run.. just time it right. I can't understand guilds who let their melee stand there doing nothing on this fight, or even let one person die to the AoE.

AoE is every 48 secs.. so if you time it right you can get a good 30+ seconds melee on him before running back out. and you don't have to run "that" far.

I usually do the timing for my guild.. MA calls when AoE hits (3rd wave), all melee pile in, I look at my clock, wait until the seconds hand is opposite (ie, +30 secs), call "AOE SOON, ALL RUN", then wait for MA to call 3rd AoE wave again (in approx 15 secs), and we run back in.. easy.

Killed him just last night and I did ~100 DPS a sec, without getting hit once by the AoE, and thats incl. the run in and out !! Multiply that 100 DPS up by all your melee, and thats a lot of extra DPS.

(Fennin Ro however is a different matter.. AoE rampage really sucks.. sacrifice run, lasted 48 secs, doing 5k damage.. suck. ;-()

EZ_Marcalo DeUnero
10-07-03, 07:47 AM
Quote:Melee, dodge AE.
exactly, and remember, walls block AoE...

EZ_Midi Brell
10-07-03, 08:28 AM
pre-tash and slow

pull with an annul or better yet a vulak staff, get the ds dispelled

heal using only SR so yuor clerics can stay oor of ae

use all your melee, you need him dead asap

heal his ae using mgb ae heal rotation

he also rampages so have rampage set up

EZ_Sendaught
10-07-03, 08:50 AM
Quote: heal using only SR so yuor clerics can stay oor of ae

use all your melee, you need him dead asap

heal his ae using mgb ae heal rotation

Umm, if you're healing ae using mgb heal rotation, why would you bother keeping clerics out of range of the ae? Unless you clerics have like less than 4.5k hp (3k ae damage would put them at about low hp agro point), you should have no problems..

EZ_MadroneDorf
10-07-03, 09:03 AM
walls dont block aes in pop i thought...

or was that changed when they messed with LoS...

EZ_Derrict
10-07-03, 10:58 AM
his AE goes right through the walls so don't bother trying to hide. Heck, I've yet to find a PoP wall that actually works... we aren't in Luclin anymore.

We've had an enchanter try to mass dispell but his DS stayed on; your best bet is MoK / MoR

EZ_Niin
10-07-03, 03:37 PM
For a while some AE's in PoP were blockable, some weren't (specifically, some AE's in PoAir and Earth could be blocked). It seems to be 'fixed', but I haven't really much tested it since we learned all those fights with the AE in mind anyway.

EZ_jocke98
10-07-03, 08:32 PM
I thought Rain-type spells can't be blocked by anything.

EZ_Dagny Blazestorm
10-07-03, 09:26 PM
I don't know about all rains, but Sol Ro's isn't blockable by zone geometry.

EZ_Zeliak Kailez
10-08-03, 09:32 AM
are guild melee's and calls the AE , clerics stand along right wall , 5 on 2 sec ch with 1 group healing them , one of hte most easy fights in pop imo

EZ_Slartibartfast
10-08-03, 10:02 AM
"AoE is every 48 secs.. so if you time it right you can get a good 30+ seconds melee on him before running back out. and you don't have to run "that" far."

Or just use MGB heals, and melee 100% of the time. You need
to get used to that for Elemental encounters anyway. The
'mark' cleric line cancels out his DS nicely. Really easy fight
once you have some experience with it.

EZ_Saethan
10-09-03, 12:12 PM
Walls don't block *rains*. You should learn this if you've ever done the ice mini in bot. ;-)

EZ_Stixum
10-09-03, 12:22 PM
It's a ranged mele fight

EZ_Remfin
10-10-03, 05:23 PM
Walls DO block rains. However, there are no "walls" in PoP (except some kind of bastardized version of a wall in Quarm's lair)

EZ_Vendrengha Noble
10-12-03, 07:23 PM
Forget about trying to dispell his DS, use MoK instead. That will increase your melees survivability too.

EZ_Lauralantha
01-07-04, 05:15 PM
So it's normal rampage then, not ae or frontal?

EZ_Derrict
01-07-04, 07:04 PM
single target rampage, normal

EZ_Loninn
01-08-04, 11:44 AM
Whats solro melee output like?

EZ_Dubbo
01-08-04, 12:10 PM
Whatever happened to trying it at least once before asking questions?

It's not a blowable spawn. If you're wiping you can rez and try again. You need to kill RZtW to get to Solusek Ro's area, and if you can kill RZtW, Solusek will be a pushover.

Just go TRY it...

EZ_Derrict
01-08-04, 12:45 PM
Quote:Whats solro melee output like?

I've seen clerics hit harder than Sol Ro.... okay, maybe not, but his melee output shouldn't be an issue. LMM has a higher max hit than Sol Ro.

EZ_Eldryc
01-08-04, 01:05 PM
I heard rumor recently that MBG healing has been nerfed. We talked about doing it in some gimp fight and someone claimed it didn't work anymore. Only buffs could be MGB'ed. Anyone know for sure?

EZ_Gallerus
01-08-04, 01:19 PM
you can for sure mgb heal over time spells. where does this sorta nonsense come from lol

EZ_Eldryc
01-08-04, 01:25 PM
no idea... a guildie claimed it had been recently nerfed. I'm a friggin' warrior, so I didn't know if what they said was accurate or not. If that's not true, I'll go smack them around a bit.

EZ_Sendaught
01-08-04, 02:13 PM
No offense, but your guildee is an idiot.

EZ_Garrik le Jackal
01-08-04, 06:37 PM
Melee, Words of Redemption, Mark of Kings.

EZ_Evil Kaige
01-17-04, 08:45 AM
Just need one person with RZ + trial flags to open Sol Ro's room for the raid?

EZ_Kellaen
01-17-04, 08:59 AM
He's the pussiest boss in tier3 easily, don't see why people need to bother range fighting him, even with #'s around 50'ish.

EZ_Qutsemnie
01-17-04, 10:58 AM
I like one of the points made up in the middle.

Rogues prolly monks. But definatly rogues. Rogues do approximately 5x as much damage meleeing as they do with range.


So realistically even if you never healed them at all, rogues would still do more damage meleeing before they ran out of hitpoints then they would have done doing range for the entire encounter.

But realistically you can toss in some heals and some hides and why bother?

EZ_Derrict
01-17-04, 02:30 PM
Quote:Just need one person with RZ + trial flags to open Sol Ro's room for the raid?

no, every person needs to have all pre-requisite flags to zone up to his room w/o having to be shuttled in. raid % does work.

EZ_Padain Fain
02-04-04, 07:34 AM
Just stand there and melee him down. MGB CE and SotW and fight is over in 3 minutes.

EZ_1Ludor
02-04-04, 11:39 AM
raid percent does work, u just have to reform the raid. one buggy feature about solro chamber is ppl not flagged for the chamber but flagged for the zone can stay without being in the raid. so once you got 32 in who are chamber flagged, you could get in as many as you want. just keep reforming the raid but obviously dont add back the ppl who arent flagged for the chamber till everyone is inside.

melee is best with celestial regen, which is insta cast for no mana so it doesnt mess up the ch rotation, not all clerics have it though. unless you are really strangled for clerics, most rotations can skip a cleric for AE elixir too. fight is much shorter if you let your melee in there, just like for blazzax or wise. we cornerd him just fine close to port up on the left side, maybe you just chose an bad corner or your melee arent keeping an even push.

melee is better no matter how you look at it though, u simply do more dmg than plucking arrows, even if you got no heals.