View Full Version : Corinav
EZ_Stixum
10-10-03, 04:30 PM
Anyone having problems with named despawing/respawning and event ending since patch?
EZ_saidIIdias
10-10-03, 08:04 PM
we had some trouble with it today =p
EZ_Ledrone Soultaker
10-10-03, 08:22 PM
it's bugged to hell and back
EZ_olarm
10-11-03, 12:05 AM
No, they finally fixed the encounter. For about a 3 weeks or so it had the ability to last anywhere from 20-40 minutes. Glad to see it's been fixed.
EZ_Cele Swiftsilver
10-11-03, 03:29 AM
I wouldn't call what I experienced last night 'working as intended'.
EZ_Ledrone Soultaker
10-11-03, 05:24 AM
If you did Coirnav last night, and saw what we saw, and think it is fixed......you haven't killed Coirnav. Sorry, it's far from fixed.
Oh and btw, it has never lasted longer than normal time on our server, nor have I heard any reports of any 40 minute events.
EZ_Derrict
10-11-03, 06:56 AM
the encounter has 'changed' numerous times, who knows what the actual encounter is suppose to be like.
EZ_Bigmeeno
10-11-03, 07:18 AM
Nobody knows. Not even the devs.
Consider the fact that all they changed was to make the mobs non-stunnable with the new LDoN enchanter spell, which should be nothing more than setting one flag per mob that sawns during the encounter. And it broke the entire encounter.
Just imagine what would happen if they really attempted to change something.
EZ_rani
10-11-03, 07:58 AM
Well if you believe it to be broken, why dont you help out the devs and post exactly what doesnt work..
Seen too many times where other guilds on the server have whined about encounter XXX being broken, and then we go and kill it the next day with NP..
EZ_Zxing
10-11-03, 08:12 AM
Supposed to be a 16 minute encounter - how long in were you guys when it despawned? And btw, the bosses respawn with lower hp after the third wave(regrua type mobs) die. If you've been killing them prior to that, that's a big mistake and you're wasting time.
EZ_Stixum
10-11-03, 01:06 PM
3 named didn't despawn/respawn after the waves were killed hows that for bugged?
EZ_Nosfentor
10-11-03, 06:31 PM
Been working fine on test for the past few weeks in "fixed" form.
EZ_Warlord Kromagnon
10-11-03, 08:18 PM
Stuns worked, but we couldn't pull the mobs with ranged attacks, and rooted mobs warped all over the room.
Awesome.
EZ_Stixum
10-12-03, 02:10 AM
Well, now they fixed some of it, but in it's current state the event is pretty much unbeatable. Two time enabled guilds teamed up tonight to try their luck on the new version. They had 13+ clerics, 10+ wizards and they managed to get Cornfish targitable but just before the timer expired and they got ported out. Welcome to the Rathe v4.09a :">
EZ_Gurgeh
10-12-03, 07:34 AM
Seems timer is broken, indeed. We had an overkill team for Coirnav yesterday night and got ported out during last fight, less than 15mn after trigger's death.
EZ_Grader1
10-12-03, 12:47 PM
So has anyone on any server beaten this encounter since patch??
EZ_Smoking Dorf
10-12-03, 04:48 PM
Been doing the scrit lately, script timed at 15 minutes. Big nerf, used to last between 18 and 24 random in the past.
EZ_Silvasa
10-12-03, 04:52 PM
Dead on Terris-Thule to Clan Ta`Veren
EZ_ramzeva
10-12-03, 05:25 PM
also got ported out after he died.
EZ_Dove Whispersilk
10-12-03, 05:50 PM
Coirnav still definitly killable, though a bit harder now with the changes. Good luck getting flagged after the kill though, thats gonna be the real challenge.
EZ_Couching
10-12-03, 07:03 PM
It's really pity that I missed the kill. Still working in the office at sunday night.
EZ_kinu
10-12-03, 07:35 PM
Script isn't bugged its just working exactly like it should be regardless of numbers at the event. We have always done coirnav within 14Min( 11.30 the shortest) and always got ported at 15 or even 14 but thats because we average 55 for him not 80+ like some guilds which totally lagged the event and enabled you to get 20+ min to do it. Its doable fine and if it had been fixed earlier there would be way less guilds in time heh.
Edit: the fact that you get ported once coirnav is dead is a bug which need to be fixed. 15Min timer is correct tho, just stop the slack and you ll be able to do it fine. 80 + people will lag you more than it will help tho. Edited by: kinu at: 10/12/03 6:38 pm
EZ_Dalien
10-12-03, 07:36 PM
Quote:Been doing the scrit lately, script timed at 15 minutes. Big nerf, used to last between 18 and 24 random in the past.
It's always been exactly 15 minutes on Test. Thats what the encounter is designed for. I wish we got 18-24 minutes, we would've beaten it 5 months ago lol. Don't call it a nerf, it's a fix. Refine your tactics and its trivial to do in 15 minutes if yer smart. We're 3/3 on our last 3 tries and we're on the "gimp" (Test) server. You dont need extra time, you dont need the lame LDoN stun, just think outside the box and its trivial to beat within the time limit~ Edited by: Dalien at: 10/12/03 6:39 pm
EZ_EllessarBardofBB
10-13-03, 12:48 AM
Quote:just think outside the box and its trivial to beat within the time limit
nah. This event is HARD. MUCH harder than it was before the patch. Its not the lame stun thing, and its not the time limit.
Two other things changed as well:
- The mobs are all untrackable
- Ranged weapons no longer work in the fish pit
That makes it a lot harder to pull the first 3 waves. This event is never going to be trivial... not in the way the other 3 elemental lords are.
EZ_Korl the Lizard
10-13-03, 02:40 AM
Quote:That makes it a lot harder to pull the first 3 waves. This event is never going to be trivial... not in the way the other 3 elemental lords are.
If the Rathe is trivial for you guys... wow. Edited by: Korl the Lizard at: 10/13/03 1:40 am
EZ_aakla2
10-13-03, 04:54 AM
killing a mob is all about getting the right strat working. once you get a couple clean kills the mob is mostly trivial. this goes for pretty much any mob.
its like baking a cake. if you dont have a recipe and cant cook then it will be hard, but once you have done it a few times successfuly,then baking a cake will be easy.
yeah coirnav seems extremly hard now, but each time you'll get better and better. you can do it *waves his little Ak'anon flags*
EZ_truth2k
10-13-03, 07:43 AM
Are you people even reading these changes/fixes/bugs/whatever to the event, or just spouting off wild assumptions to sound smart or prophetic?
Can you wise ones tell me why range attacks should or need to be disabeled for the entire event? Can you tell me why all the minis aren't trackable anymore? Was it just too easy to find them underwater?
If these 'fixes' are intentional, they're about the same as saying 'hey, Fennin is too easy, let's have him rooted to his chair, and call waves of elite guardians whenever he pleases'. It's practically an entire revamp of the event - and one you can't repeat - you fail, and you blow it.
EZ_Kalledar
10-13-03, 10:24 AM
The stun change isn't a big deal because you can still mez and AE, although slower damage that way. The nerf to using the AE sword to pull it is ridiculous. It worked for 8 months or so, why nerf it now? Just screwing the latecomers again.
EZ_MerriRZ
10-13-03, 11:17 AM
Beating Corry in its actual state (15 mins timer, but we already had a 14 min attempt 3 days ago..) once you are already farming Quarm is a pretty small success.
Look at the guilds site.. 5 sec left.
We already beat it a few times before the "nerf" so I dont worry all to hard (considering we been close already the other day and will prolly be able to kill it again)
The only point that is been missed, is that Corry needs to be designed for guilds not having any gear from PoTime.... consider this, then answer again if its "balanced" Edited by: MerriRZ at: 10/13/03 10:20 am
EZ_Sharkeye Shadedsight
10-13-03, 11:23 AM
Hella screwed the latecomers!~ My friends is in a guild that killed Xenorgy like a day before the "fix", and Coirnav is thier next shield to get. Since I gather that you need a Time equipped guild to kill this thing... but they must kill this thing to get into Time...
EZ_kinu
10-13-03, 01:03 PM
Ya you really need time gear to kill him...
Make you wonder how guilds did when no one was in time and they completed event in 12min..... YES! thats it they had a gm 32king mobs for them ! Thats a good explanation... Whatever hehe we always did coirnav within 15Min, if we can I m sure others can too.
Shrug anyway I don't think bitching because event got "changed" will do anything. Top guilds are quite used to that kind of changes by now. Edited by: kinu at: 10/13/03 12:05 pm
EZ_Rasil Sabishi
10-13-03, 01:16 PM
Kinu, I assume you've done the new coirnav? And, based upon your statements, you believe that it is now back in line with how hard coirnav was back when you did the event under 15 min? Which would be, by my understanding, longer then 8 months ago (due to comments that the last version of coirnav was around for 8 months prior to this most recent change)?
So let's see if I'm following your line of thought here. By reading what you said, I get that your guild killed Coirnav pre-time gear longer then 8 months ago, and that the event is now as hard as it was back when you did it with pre-time gear and everyone should stop bitching and butch up and beat the harder event, like you guys did over 8 months ago, with pre-time equipment on a sub 16 minute timer. (Yay run on sentences!)
That about right or am I missing something?
Redundancy is great.
EZ_Gallerus
10-13-03, 02:11 PM
Some aspects of the event are easier now, some are more difficult. Its a little early to pass judgement as to the question of overall difficulty of the event now as a certain amount of relearning needs to take place.
I'm 99.9% sure that you dont need time gear to win either, as we came pretty close day after patch.
EZ_KhalenSilverThorn
10-13-03, 02:18 PM
Corinav is beatable with the changes within 15 minutes in pre Time gear.
I hope that statement is clear and concise... yes I mean the current Live incarnation... no I dont mean a version from a month ago.
Yes, its a dicey encounter that you will likely fail at quite a few times.
Yes, it is harder on live than it has been previously due to the FIX on the timer.
Yes, it is harder than it was before due to the untrackable mobs.
NO: None of these things makes the ring undoable.
--Alturick Shadowalker
Test Server
EZ_Gurgeh
10-13-03, 03:26 PM
I don't think anyone said it could not be beaten without time gear, I think everyone was saying : this is much harder than ANY previous Coirnav, GL to people new to this encounter.
Keep in mind that in most, if not ALL server, you have to wait 1 week or 10 days to per attempt, that you need at the very least 5-6 tries to beat it.
Fine with Coirnav being harder, but respawn on fail should be every time if not killed. Beating phase 1 is really not that hard, most guilds manage to do it at second try.
EZ_Kalledar
10-13-03, 03:34 PM
My comment about 8 months was solely in reference to using that sword that procs an AE with 250 range to pull the trash mobs in Coirnav script. I don't know that Coirnav had remained in his last form for 8 months, but I do know that the AE sword worked that whole time.
EZ_KhalenSilverThorn
10-13-03, 04:12 PM
Heh I was never aware anyone used an AE proc to pull the babies.
Interesting strat though, I'll give it points for originality
--Alturick
EZ_Ledrone Soultaker
10-13-03, 04:28 PM
Assuming some part of the encounter is now "fixed", the timer etc, I ask you to please scroll up. Untrackable mobs, and unable to use range attacks is fixed? Answer that one, and stop zeroing in on the timer.
The unannounced changes to mobs are getting pretty damn old. Who cares whether it is still beatable or not? Why mess with it, when it was already the hardest of the elemental god encounters to beat. The rest are cakewalks.
EZ_truth2k
10-13-03, 05:08 PM
Why people insist on arguing if it's 'doable' or not is beyond me. Just about anything is 'doable' (especially for the people who love to boast about their online egos) - the question is if it's reasonable or necessary.
Was it necessary to nerf all range attacks through the event? Was it some huge exploit to be able to aggro the minis just like you can aggro every single other mob in the game? Was is necessary or reasonable to make all the minis (all of which you have to find within a fairly quick time period) untrackable, in an dark, underwater, 3-axis environment?
The only reason I can see anyone arguing these changes are 'good' is if they've already beaten the event, don't need to anymore, and want to show how 'special' or 'skilled' they are. My guild's far past Coirnav, we got back off and on just for fun or the odd item - and I assure you, these changes are downright stupid.
EZ_Smoking Dorf
10-13-03, 06:49 PM
Of course it was necessary. Sony can't provide with content fast enough, so at least they'll make the time farming smoother.
EZ_Kalledar
10-13-03, 08:51 PM
The no tracking nerf just encourages use of that program that you get banned for mentioning on Safehouse.
EZ_SZmaxwell
10-13-03, 11:27 PM
I like how you people are intentionally so vague that no one has any idea what the hell you are talking about. <Hate> on SZ killed coirnav for the first time the day after the last patch for the first time ever. Killed him about 30 secs before the normal timed timer went off, then he banished us anyway. I noticed NO differences between the fight pre change and post change... our chanters didnt even use stun at all in the first place. What were the changes, exactly, besides the fact that the waves are unstunnable, and the mobs arent trackable? I guess if you were gimping him he's hard, but the fight was normal for us.
The event is perfect ATM, it's seriously the funnest fight in EQ at the high end level (I havent been in time yet actually so I dunno). The only thing they need to fix is the fact that he banished us after he died, heh.
Could you people who claim hes too hard or whatever or that so many changes were made PLEASE be specific? I know you dont want to give away leet infos but being so vague that no one has any idea what you are talking about, even people who have killed him, is retarded.
EZ_Bofar888
10-14-03, 01:11 AM
hate rules
EZ_Bofar888
10-14-03, 01:12 AM
~ Edited by: Bofar888 at: 10/14/03 12:15 am
EZ_EllessarBardofBB
10-14-03, 02:33 AM
Quote:Could you people who claim hes too hard or whatever or that so many changes were made PLEASE be specific?
Could you PLEASE read a couple previous posts before replying?
- Ranged weapons don't work in the fish pit
- Mobs are untrackable
Those two changes make the event much, much more difficult; pulling the first 3 waves is significantly harder. The time change was a good fix... the stunning thing was an obvious mistake. These other changes were totally unnecessary though.
EZ_VenvenAB
10-14-03, 03:56 AM
I like it now.. It should always have been this way imo. =)
Venven the Battlemaster
Deceiver, Mithaniel Marr
<Afterlife>
EZ_KyltTZ
10-14-03, 07:17 AM
Quote:- Ranged weapons don't work in the fish pit
- Mobs are untrackable
Do you think its coincidental that a 200 range AE proc weapon drops in Plane of Water?
EZ_Zeliak Kailez
10-14-03, 08:11 AM
are these people that say its bugged using Color Cloud?
my guild is going to try not using color cloud next attempt since the patch message said somthing along the lines of - beware if your using stun on coirnav event.
We used color cloud day after patch and got completely slaughtered , the waves were coming before the one we was on before.
the week before it was 27 minutes i think ?
now its 15...
someone in guild mentioned a GM saying if you use Color cloud the encounter changes timers.
any info on that?
EZ_truth2k
10-14-03, 08:52 AM
Quote:Killed him about 30 secs before the normal timed timer went off, then he banished us anyway
Quote:The event is perfect ATM
Makes perfect sense to me! Give me a break, heh.
There's nothing vague about this thread, but there's a bunch of glaring contradictions and a wealth of misinformation in your post.
EZ_Dalrek Scalebane
10-14-03, 10:25 AM
Quote:someone in guild mentioned a GM saying if you use Color cloud the encounter changes timers.
Doubt it has anything to do with it. We havent used stun for it. Still got a 15 min exact timer. and Ill be really surprised if you had a timer of 27 mins last week.
And ya, guilds that did it after patch probably lost some time wondering why mobs didnt come when they pulled them with arrows and stuff.
Its doable
EZ_Stixum
10-14-03, 10:49 AM
Actually there's a guild on my server that engaged the targetable Cornfish at the 29 minute mark the night before the patch.
EZ_KhalenSilverThorn
10-14-03, 10:53 AM
Color Cloud has nothing to do with the Timer.
The timer issue was (I beleive) something to do with load on some specific servers. They fixed that and so the timer doesnt stretch.
The color cloud issue was the fact that it made a portion of the fight near trivial... they changed the way those particular mobs react to an attempt to stun. Can still do something similar, just not as effective.
The non-trackable thing is simply an annoyance
The range weapon thing... no idea, never was an issue I've encountered
Doable, but granted... its much more difficult post patch for non-Time live guilds than it was pre patch.
--Alturick
EZ_RobDrinalBrown
10-14-03, 11:32 AM
If anything should have been changed; adjust the respawn on failure. 3.5 day respawn with just getting past the first part is rediculous.
taking bets they won't fix the bugs in the event until the next major patch in another month or two;/
EZ_Stixum
10-14-03, 11:43 AM
They wont fix it until they figure out how they are going to support more then 2 guilds in Time. That's why I refer to this as basically the rathe v4.08 AKA time block to give SoE more time to figre out how they are going to keep from pissing off guilds currently in Time.
EZ_Dalien
10-14-03, 12:44 PM
Keep complaining about it being nerfed if you want, but @#%$, 29 minutes? lol.
It's always supposed to have been 15 minutes. We beat it last time in ~14 minutes or so, with the current "untrackable" version. The mobs themselves are easy compared to elemental stuff its just the time limit on killing 75 trash+3minis+coirnav that makes it hard.
Getting ported out after winning definately seems like a bug though. We didnt have that happen at all on test after our last run thru it for reflags.
EZ_Stylx
10-14-03, 12:47 PM
Quote: Keep in mind that in most, if not ALL server, you have to wait 1 week or 10 days to per attempt, that you need at the very least 5-6 tries to beat it.
We beat this encounter for the first time, on our 3rd attempt ever. Not sure what you’re talking about here. We did RZ 7 days later on our 4th attempt ever.
EDIT: HAHA Me down. I meant to say Rathe not RZ =\ ... my guild owned me over this one... haha... Edited by: Stylx at: 10/15/03 7:18 pm
EZ_truth2k
10-14-03, 01:12 PM
So basically you guys are saying that either your pullers are just relying on dumb luck to find every single mini in all 3 waves, in a timely fashion (and that's pretty damn lucky if I do say so myself), or, they use showeq. There's exactly zero reason to make these mobs untrackable, and even less to support making them unpullable with range items. Stop skirting the issue and argue those two changes.
EZ_Belanar
10-14-03, 02:07 PM
Quote:They wont fix it until they figure out how they are going to support more then 2 guilds in Time.
What's the problem with having more than 2 guilds in Time? My server currently has 3 and we're doing fine. Once all concerned guilds are past the learning phase, I figure Time can support 4 guilds easily without too much bumping into each other, given the respawn time. If you were good you could squeeze a 5th in probably.
In theory the first guild(s) in Time would be done farming by the time there were a 5th or 6th guild starting there, but there's just nowhere else to go...
Quote:We beat this encounter for the first time, on our 3rd attempt ever. Not sure what you’re talking about here. We did RZ 7 days later on our 4th attempt ever.
You killed Coirnav before RZ? That is truely impressive...
-Belanar
EZ_Kalledar
10-14-03, 03:13 PM
I think the changes are designed to force you to do the script inside the pen. That's the reason I can think of for the changes they made. Doing it inside the pit would negate the need for pulling stuff (I think, since they'd aggro you on spawn). But it makes it a real pain when the fake minis spawn on top of you and own your healers until someone pulls them out and roots them, or just off tank them (bad idea). Either way, the changes are pretty stupid as Coirnav was already pretty damn difficult.
EZ_Zildjin
10-14-03, 03:50 PM
Inside the Pit so Coir can AE you over and over and AE ramp anyone stupid enough to swim too close to coir (which would happen, a lot)?
Ya that would be fun.. not.
EZ_octella
10-15-03, 02:35 AM
has anyone ever had it spawn a 5th wave of adds? usually we make 1 quick pull on the 4th and ae it, then kill coirnav. once a few weeks ago we had a 5th wave spawn. we had ae'd the 4th dead (after we killed all 3 minis as usual) and suddenly the pen was full again, really full. trackers said over 75 mobs were on track.
then a few days ago we went to kill him and had a 5th wave spawn, but only the normal amount of adds. the second occassion was since waves became untrackable.
EZ_aubrynmls
10-15-03, 07:11 AM
Some people are missing the point, is the encounter bugged? Yes it is, not being able to track or use ranged attack on the trash mobs is a bug.
Does this make the encounter harder though? Yes and no, to guilds that have beaten this even a few times it's not really a big deal. By this time you already know where mobs spawn and whats going on with the script. To a guild trying to learn the event, understand whats going on, and locate certain mob spawn locations these bugs do make the event harder to learn.
Also the event has never been a fixed with regards to when it ports you out. It varies some based on how many people are in the zone (more people in the zone more time you get), as well as another factor.
EZ_Sond
10-15-03, 09:28 AM
How does tracking affect this encounter at all? We have never used tracking classes to pull the fake or real named.
Maybe you need to alter your strat before saying it is too difficult?
EZ_KhalenSilverThorn
10-15-03, 09:57 AM
Sond:
It does alter the strat in that it makes it more difficult to determine if all babies from a particular have been cleared or not. At least I think that was the beef that people are having.
EZ_Braxis Rambunctious
10-15-03, 11:06 AM
Experience Messages are cool for counting
EZ_deecee1
10-15-03, 11:39 AM
Stylx,
We would like to know how your guild killed Corinav before RZTW on first kills.
EZ_Khashik
10-15-03, 11:53 AM
Quote:We would like to know how your guild killed Corinav before RZTW on first kills
I dunno, maybe I'm missing something here, but it looks like he is referring to the PoTime RZ? I mean, its pretty easy to see that...
Khashik Edited by: Khashik at: 10/15/03 10:54 am
EZ_Qaman
10-15-03, 12:14 PM
Its a lot more likely he actually meant the Rathe Council than RZ in Time.
EZ_Amerame
10-15-03, 01:23 PM
Timer to TL out is indeed 15 mn, even if coirnav is dead ... sooo if you want flags be carefull. Just did it and got TLed like 1mn after kill.
EZ_Happi Kneecapper
10-15-03, 01:52 PM
It appears to be independent of server lag, too. We started the night in pofire where it was so laggy that mobs weren't enraging until ~4-6% health. Moved to do coir and got ported out at 15 minutes almost to the second.
EZ_JaselleDarkomen
10-15-03, 02:43 PM
Its nothing but unlogical to be ported out by a god that is dead... so they really should fix this...
We re a pre time guild trying to learn the encounter. Sunday was the first time we managed to get in stage 3. When we killed all 3 minis we had like 1 minute left to go for coirnav... but well.. didnt make it.. obviously..
The tracking issue is ok, even for us learning this encounger, the ranged attack.. well I ma cleric.. duuh
Havent experienced warping of the parked nameds pre repop though.
Its sad we killed the 3 minis after the patch and not before.. 3 minutes woulda been plenty to kill..
EZ_Kalledar
10-15-03, 03:29 PM
has anyone ever had it spawn a 5th wave of adds? usually we make 1 quick pull on the 4th and ae it, then kill coirnav.
We've only got to the final phase I think 3 times. I was under the impression that those adds just have super fast respawn and that you aren't supposed to kill them. So there is a set number, and if you kill them they don't respawn? Edited by: Kalledar at: 10/15/03 4:38 pm
EZ_Lanolar
10-15-03, 04:53 PM
We beat the encounter after the patch. No tracking just means we counted the XP death message is all. Rangers moved in to mellee rather than use bows. Big deal. Encounter was not harder in the least. Coirnav is all strat and execution. Not numbers or braun.
We were however ported out after we won. Obviously that needs to be fixed.
EZ_Gallerus
10-15-03, 05:44 PM
Quote:No tracking just means we counted the XP death message is all.
yeah, so ez to get accurate count of those xp death msgs
more likely using some form of non-eula approved xray vision type software to keep track would be my guess.
EZ_Qaman
10-15-03, 05:50 PM
>yeah, so ez to get accurate count of those xp death msgs
Especially if you use something that parses your logfile in real time. It isn't rocket science.
EZ_RobDrinalBrown
10-15-03, 06:12 PM
When Sony means think outside the box they really mean it this time!
EZ_truth2k
10-15-03, 06:28 PM
Quote:Especially if you use something that parses your logfile in real time. It isn't rocket science.
So you think you should be required to use a second-party application in order to do the event? Why not just advocate using showeq...or, you could maybe, just maybe, use an ingame function like, oh, track??
Again, back to - why on earth does track need to be disabled?
EZ_Qaman
10-15-03, 06:40 PM
I was replying to his inference that the only way you could possibly know was to use ShowEQ.
I don't really care either way, its fairly easy to know if you got them all or not.
EZ_truth2k
10-15-03, 06:53 PM
Of course it's easy to tell if you already got them all - the issue is finding them. Again I ask you - why does track need to be turned off here?
EZ_Genado
10-15-03, 07:43 PM
I think the tracking thing is a Bug personally, it makes the encounter more inconvienient than nerfing it
EZ_Qaman
10-15-03, 07:47 PM
>Of course it's easy to tell if you already got them all - the issue is finding them. Again I ask you - why does track need to be turned off here?
I didn't say it did. It just doesn't make the encounter undoable in any sense, just annoying. And it will probably get fixed.
EZ_octella
10-16-03, 04:10 PM
hmm, i have done coirnav about 9-11 times, including times before luclin. i did not know the 4th wave respawns instantly if killed. if this is true it makes some sense. usually i'm to busy after engage to pay any attention. but ae'ing a large section of the 4th wave always seemed to help. /shrug
EZ_sakkathdeath1
10-16-03, 04:46 PM
Quote:hmm, i have done coirnav about 9-11 times, including times before luclin
That's even more impressive than doing Coirnav before Rallos Zek!! :P
EZ_GukMonster
10-17-03, 03:24 AM
Coirnav used to hide in CS
EZ_Bigmeeno
10-17-03, 03:27 AM
That was probably the week CS was located over next to Burned Woods eh?
EZ_EllessarBardofBB
10-17-03, 03:35 AM
Caught Corinav once flopping over a bridge loaded down with ore in UO. Me and my boyz unloaded with crossbows and fireballs... smoked his tentacled ass. Must have been before he got real gear though cause all he dropped with 2 tons of ore and a worn out ringmail shirt.
EZ_Lanolar
10-17-03, 07:12 AM
Quote:more likely using some form of non-eula approved xray vision type software to keep track would be my guess.
Yea, counting to around 30 is tough.....Errr no? Next time take your shoes of for access to your toes if you have a hard time counting that high.
EZ_truth2k
10-17-03, 08:08 AM
He wasn't talking about counting how many there are smart guy - he's talking about actually finding them to pull and kill (and unless you're psychic, it's already tough enough to find them with track enabled...unless you use showeq). I realize no one's gonna come out and sing about using seq here, but try to be a little realistic.
EZ_Lanolar
10-17-03, 08:54 AM
Umm you could not have actually read his post. He had quoted me "smart guy".
Quote:Quote:
--------------------------------------------------------------------------------
No tracking just means we counted the XP death message is all.
--------------------------------------------------------------------------------
yeah, so ez to get accurate count of those xp death msgs
more likely using some form of non-eula approved xray vision type software to keep track would be my guess.
As I said, if you cant count death messages, your in need of help. As far as finding the mobs, the do spawn all in one area.
EZ_Velael Soulrender
10-17-03, 09:11 AM
If SZ can beat the encounter, then the whining is pretty pointless
EZ_Gallerus
10-17-03, 01:03 PM
Quote:Yea, counting to around 30 is tough.....Errr no? Next time take your shoes of for access to your toes if you have a hard time counting that high.
Man there is no way you are getting a fast accurate count when aeing mobs...those xp msgs FLY by. I feel it would be safe to assume that EVERY guild attempting corinav has at least 1 person using seq...Now, you almost need to use it if you wanna know how you are doing relative to current time (which is important cause you prolly wanna tl out before killing them all if you are running behind so you dont blow the event for 3 days).
EZ_Lanolar
10-17-03, 01:13 PM
Yea I actually had to scroll up while I was twisting songs a few times! OMG! Dont assume everyone cheats with some weakass cheat programs simply because you cant count fast. It aint rocket science here
Is the tracking nerf a pain? A small one sure. Does it make the encounter harder in the end? It did not for us. We might be doing the event slightly differant than other guilds though. I think thats whats making it a not matter to us.
I cant picture why they put the changes into the event unless it was to stop some sort of exploit or strat they felt made it trivial. Be real though, people are making a mountain out of a molehill. So rangers have to mellee and you have to double check you got all the mobs dead. Zzzzzz
EZ_Gallerus
10-17-03, 01:18 PM
like I said, its not a matter to me of double checking that you got everything dead, its a matter of making sure you are progressing through the event at an appropriate pace - it sucks to blow this event due to the ridiculous respawn on it.
EZ_octella
10-17-03, 01:40 PM
bah i meant before ldon, bah.
EZ_truth2k
10-17-03, 03:14 PM
You people comparing virtual l33tness are missing the point here. Regardless if you think your reading and EQ skillz are so superhuman that you can twist songs, scroll up in chat, count death/exp messages accurately, and find + pull every single mini on all three waves in a timely fashion...why exactly is removing tracking necessary? Or even a remotely 'good' thing to do?
This isn't exactly the same as disabling, say, CoH in certain areas - this is removing somewhat of a class-defining skill for several classes, that works in every single other area and mob in the entire game.
EZ_Kalledar
10-17-03, 03:45 PM
This isn't exactly the same as disabling, say, CoH in certain areas
I still don't understand why you can't CoH to Xegony, but you can corpse summon. It's just more time consuming and expensive. Isn't getting Xegony key enough of a hassle? Why make it so hard to get to her once you're keyed?
Edited by: Kalledar at: 10/18/03 10:19 am
EZ_Qaman
10-17-03, 03:48 PM
>You people comparing virtual l33tness are missing the point here. Regardless if you think your reading and EQ skillz are so superhuman that you can twist songs, scroll up in chat, count death/exp messages accurately, and find + pull every single mini on all three waves in a timely fashion...why exactly is removing tracking necessary? Or even a remotely 'good' thing to do?
I don't think anyone said it was a good thing to do. They merely said it is still possible to complete the event without it (and no, you don't need SEQ to do it). If it is stopping you from completing the event, then I would just wait a bit. It is more than likely that they will enable tracking again when they fix the port bug as I really have no doubt that either was intended.
EZ_TidesX
10-17-03, 10:57 PM
The whole point for being able to summon and not CoH is a little thing called a PP sink.
They're always trying to come up with new and improved methods. However, this is one of those nicer ones that they enjoy quite a bit I'm sure.
EZ_Gallerus
10-17-03, 11:05 PM
youre very mistaken if you think that the cost of coffins to get to xegony has any meaning for an elemental guild.
Its just poorly thought out design - there is no other reason.
EZ_kinu
10-18-03, 09:50 AM
Its a PP sink yep. You are very mistaken if you think otherwise. They could have fixed this a LONG while ago. Elem guilds tend to get a lot and lot of money in the elementals, this is one way to suck some of it.
EZ_Gallerus
10-18-03, 11:08 AM
are you kidding, do the math. 70 coffins (at most) x 100 pp each =7k to get everyone up to xegony. Even if you were to do that once per week (I dunno anyone who kills xegony even close to that often though) that is simply an irrelevant amount of pp. We got people destroying lvl 65 dupe spells cause its too much trouble to walk over to the bazaar to sell them.
You dont really think that the devs, when they decided to design poa & disable coth were thinking, "man we need to suck some more pp outta the economy - I know lets make everyone use coffins to get to xegony!" do you ?
I wouldnt be suprised if the amount of total plats spent on coffins is less than half of 1% of the total spent on dots + emeralds by elemental guilds - thats where the plats get used up by elemental guilds & even that cost (which is much more substantial than coffins) amounts to virtually nothing to an EP guild.
edit: man grammar evades me this morning!
Edited by: Gallerus at: 10/18/03 11:15 am
EZ_Kalledar
10-18-03, 11:22 AM
I agree with Gallerus, it has nothing to do with a money sink. If there was a CoH spell that used coffins as a component instead of pearls, I'd love to have Verant implement that just so we could save time getting to Xegony. It would cost the same, but be faster. I'd bet every elemental guild would agree. At least they've enabled CoH in EarthB and Water, now Air should have it enabled, too.
EZ_Ledrone Soultaker
10-18-03, 03:39 PM
What it amounts to is, they remembered to disable COTH, and forgot to disable summoning corpses. Period.
EZ_Gallerus
10-18-03, 03:53 PM
Quote:What it amounts to is, they remembered to disable COTH, and forgot to disable summoning corpses. Period.
Everyone would need their own key if they disabled summon corpse to xegony. That would require killing each avatar like 30 times. Since avatar 2 has been broken since pop came out & only respawns after patches (thats been well documented, they are clearly too lazy to fix it), that would mean there would need to be 30 patches before a guild could even get keyed for xegony - assuming 0 competition...I hardly think that is their intention.
Its just stupidly designed & poorly thought out - it serves no purpose. Just like the avatars in poa that dont have an indicator if they are up...just like the rings in poea that dont have an indicator if they are up...just like the stupidly long corinav respawn timer on fail. All nothing more than frustrating time sinks which serve no practical purpose in game and frustrate players to no end.
EZ_Dagny Blazestorm
10-18-03, 04:12 PM
>That would require killing each avatar like 30 times.
What are you talking about? Its a group key to start with. You can do it now without using SC, its just a pain in the ass. Fight up to the rainbow, key holder dies to a mob, rezzes in, keys a group up, rezzes back to the rainbow, keys another 5 up, etc. You have what, about 20 minutes or so before the GY claims the corpse?
EZ_Gallerus
10-18-03, 05:13 PM
k I thought it was an individual key, not a group key - you still need to rely on dumb tricks regardless of the situation unless you do the avatars multiple times is my point.
Fact of the matter is its pretty rare that someone would fight all the way up there + clear the sigusmund script just to fight xegony - everyone I know has a necro camped there, or flops one up (or if youre lucky & got one bound there before they changed it, just gate up) & summons everyone, without killing a single mob. Edited by: Gallerus at: 10/18/03 4:16 pm
EZ_Gemlin
10-18-03, 09:57 PM
Quote:
k I thought it was an individual key, not a group key - you still need to rely on dumb tricks regardless of the situation unless you do the avatars multiple times is my point.
I love how people who dont even do these encounters are "So Called Experts" on certain things. Do your research before you claim yourself as a expert on things.
FYI: Events get bugged, but you still can do all 4 avatars even if it's not on patchday if you gave the events enough time to reset (respawn).
EZ_BattleaxTN
10-18-03, 10:02 PM
lol. 7kpp to an EP guild is a pp sink ? If that guild cant afford 7kpp, it shouldnt be in EP.
EZ_Lumnyin
10-18-03, 10:02 PM
Avatar 2 has been bugged for a long Time now it only spawns after a server reset. Once its killed for the first time after a server reset it will not spawn again.
EZ_Dubbo
10-18-03, 11:12 PM
"I love how people who dont even do these encounters are "So Called Experts" on certain things. Do your research before you claim yourself as a expert on things.
FYI: Events get bugged, but you still can do all 4 avatars even if it's not on patchday if you gave the events enough time to reset (respawn)."
Avatar of Smoke can only be killed when PoAir is reset, through a patch or other means of reset, the zone must be reset for AoSmoke to be spawned. Period. But hey, be my guest if you'd like to waste your time trying to spawn it otherwise. It is your time to waste, after all.
EZ_Gemlin
10-19-03, 01:14 AM
Quote:
Avatar 2 has been bugged for a long Time now it only spawns after a server reset. Once its killed for the first time after a server reset it will not spawn again.
Guess what, the guild I am in has spawned smoke and it was done NOT on patch day. Its like the dust ring in Earth, sometimes you get lucky, and sometimes you dont.
EZ_GukMonster
10-19-03, 02:31 AM
Just because it isn't on patch day, doesn't mean it isn't bugged. It simply means no-one killed it before then.
This avatar is bugged, end of story. We've done it a couple of times after it's been killed and it's never up. I've yet to hear of single time when it's popped twice with no server reset.
EZ_truth2k
10-19-03, 07:17 AM
Yup, Avatar 2 has been bugged ever since PoP went live (and people got into the Eles if you want to get really technical). It will never, ever respawn without a zone reset.
EZ_Kalledar
10-19-03, 12:10 PM
Avatar of Smoke is definetely bugged, and Dust ring in Earth has never had any problems spawning for us, unless you count the double dusty warder problem. The ring still works when that happens though. But if you're dumb and kill both warders, you may get double ring spawn (I think, I've never actually killed both).
EZ_Bigmeeno
10-19-03, 12:14 PM
We've gone in and found 66 A Dust Devotees up.
Definately bugged.
1 year and counting. How long will this bug last?
EZ_Dubbo
10-19-03, 01:35 PM
Killing dusty warder x2 will give you double ring spawn. And 6 triumvirates are reeeeal fun.
EZ_GukMonster
10-20-03, 04:07 AM
And when more than one Warder is up, the only way I know of telling which is the real trigger is by using an outside program or you can take a gamble and hope you get the correct one.
Killing a_dusty_warder03 provides hours of entertainment.
I wonder if 3 is the max you can get. Anyone had more than that?
EZ_Tilien Venator
10-20-03, 04:39 AM
Quote:Guess what, the guild I am in has spawned smoke and it was done NOT on patch day. Its like the dust ring in Earth, sometimes you get lucky, and sometimes you dont.
or the zone crashed/someone crashed it.
EZ_Gurgeh
10-20-03, 08:16 AM
All dusty warder are 'real' triggers as far as I know, you can kill any and get the ring pop. If more than one are up, then we just split one and kill it, and it has been working.
It's not really annoying for dust ring itself, but when you run for arbitor there's someone to aggro the remaining dusty warders every time...
EZ_Fignutn69
10-20-03, 09:44 AM
Yah Avatar of Smoke is definately bugged and for the Dust ring, something new happens everytime=P.
EZ_GorouTSO
10-22-03, 11:31 AM
I am sorry to bump this thread, but my guild is really close to beating Coirnav so have to ask this.
When you kill him and spawn the projection, would it get banished along with all the raid people? What I mean is, do you have to kill Coirnav, rez people and hail within 15 min timer, or can you get CoH'd back to his lair after banish and finish the hailing?
If the projection poofs with 15 min timer, it is a major problem for guilds that are trying to get to Plane of Time, and it has to be fixed asap.
Gorou Masamune
EZ_Kalledar
10-22-03, 03:33 PM
That'd be insane if the PP vanished when Coirnav banished you. But then this is Sony.
EZ_saoshen
10-22-03, 03:46 PM
Is there a range for the banish, or does the whole zone get ported?
EZ_Gakadaf
10-22-03, 03:56 PM
The Projection does not despawn when the ppl in corinav lair is ported to Plane of Knowledge. But ofcourse is this making it alot harder to get the flag.
We had read this tread so when we went for Corinav 3 days ago we where somewhat prepared for this so we logged an magi and a wiz right on kill. We managed to get all but 1 that needed the flag back to get it.
We killed Corinav 13 mins after we had killed the guardian and it took exact 2 mins after that until we got ported out.
The GM's answer to this was ofcourse: "the Corinav encounter is working as intended at this time" so the person that we didnt get in back fast enought after port and missed the flag due to this bug has not yet gotten reinbursed that i know of atleast.
EZ_GorouTSO
10-22-03, 04:52 PM
Thank you very much for the answer Gakadaf.
Gorou
EZ_Kalledar
10-23-03, 09:45 AM
There is a range on the banish, though I don't know what it is. I've been at the zone in when he banished the raid and I was not banished.
EZ_Chopjoo1
10-24-03, 03:55 AM
the banish range isn't that big - you can stay near (after) the ancient regrua spot and not get ported.
EZ_Datalore
10-24-03, 06:29 AM
Screwing latecomer guilds is BS. SOE needs to do a much better job of having the entire team of designers online and spying at what the bleeding edge guilds are doing when endgame live fights are encountered for the very first time. The devs can compare what is actually happening to their fooking "vision" and decide what changes need to be made, implement them and lock down the encounter within days of it being first attempted.
Waiting 8 months to make big changes is really bad, especially when the mobs are blowable, because typically 8 months after the first kill there is a line of guilds vying for the same encounter. Six attempts per guild x say 3 guilds trying to get him x spawn time x delay caused by PoT guilds taking their turn to maintain the monopoly = some guilds today will have to wait 6-9 more months for PoT access, even though they are completely ready for it. This is artifical bottlenecking, it is biased in favor of the top guild on each server and it is BULL.
Edited by: Datalore at: 10/24/03 5:36 am
EZ_Qaman
10-24-03, 09:58 AM
>Waiting 8 months to make big changes is really bad, especially when the mobs are blowable, because typically 8 months after the first kill there is a line of guilds vying for the same encounter. Six attempts per guild x say 3 guilds trying to get him x spawn time x delay caused by PoT guilds taking their turn to maintain the monopoly = some guilds today will have to wait 6-9 more months for PoT access, even though they are completely ready for it. This is artifical bottlenecking, it is biased in favor of the top guild on each server and it is BULL.
They should change the Rathe Council back to how it originally was!
EZ_EtadanikM
10-24-03, 01:23 PM
You mean when it was broken and no one was able to beat it?
EZ_Sond
10-24-03, 02:09 PM
Yeah, he is being sarcastic I believe. To cry about the difficulty of PoP now compared to when it was first released is comical.
EZ_ginlan
10-24-03, 02:38 PM
Getting to time or the elemetals is not what it used to be by anymeans.
And i am knocking myself too as we just gotinto time a month ago. I would be the first to admit the challange for time is still there but its not what it was when guilds first broke in.
Elemetals. What a joke it is now to get there. Every mob has been gimpified beyond gimp. Its a shame but i guess that is the nature of the buisness. Edited by: ginlan at: 10/24/03 1:39 pm
EZ_Kalledar
10-24-03, 03:09 PM
Elemetals. What a joke it is now to get there. Every mob has been gimpified beyond gimp.
Every mob? What has changed on Saryrn, Bertox, Terris, Mith Marr, Sol Ro, Vallon Zek, Tallon Zek or Agnarr that has made them gimp? The only mob that was ever holding anyone back from elementals was RZ, who I admit is easier now than he used to be.
EZ_Gallerus
10-24-03, 03:47 PM
Quote:The only mob that was ever holding anyone back from elementals was RZ, who I admit is easier now than he used to be.
lol easier now than when you could just stand above the pit & nuke him or heal? or kite the adds down a hall & fd & have them corpse camp you to take them out of the equation totally ?
give me a break.
We just recently did some reflags & the only changes I noticed that made things easier were the spiders dont come nearly as fast on behemoth. Other than that, most are the same they were months & months ago.
EZ_Necrath Doomseer
10-24-03, 09:43 PM
Corinav did not banish after a successful kill tonight on The Nameless.
EZ_zotha
10-24-03, 10:08 PM
Quote:Every mob? What has changed on Saryrn, Bertox, Terris, Mith Marr, Sol Ro, Vallon Zek, Tallon Zek or Agnarr that has made them gimp? The only mob that was ever holding anyone back from elementals was RZ, who I admit is easier now than he used to be.
Bertox was made alot easier by stopping him roaming at warp speed as soon as he spawns. This makes pulling and controlling him after you spawn alot simpler and in turn makes the encounter pretty much a joke because the only chance you had of wiping before was being jumped when not ready.
Rallos is also alot easier then it once was. The rest were all total pussies to begin with. So yeah, getting to EPs is now alot easier then it was 8-10 months ago
EZ_Gurgeh
10-24-03, 10:15 PM
Bertox is now much easier than he used to be : he spawn in center and won't warp as he did. You can set a clean rampage list, pull all posible adds, well get a clean fight. When he was warping all around, it was much harder to get a clean fight.
RZ hard to tell if he changed. All I can say is that the last 2 guilds that killed RZ on my server took him down 2 or 3 nights, but is it just that the event is now very spoiled, or much better bazaar stuff (focus +atk items, weaponry...) ?
Fact is that mobs are getting easier not mostly because of changes in events themselves but by the better dropable stuff avaible, new AA, new spells ... Emperor ssra has not changed at all, but 40% slow 6k5 hp bazaar tank, Apathy ( so enc can mez more than 1 add) made it completely trivial, same thing is happening with PoP content, guilds have MUCH better dps now when they fight RZtW than 1 year ago, you did not have 16 dmg piercer avaible on a mob that you could kill with one grp, wiz did not all have SoS, ID4, MP4. There was no ornate for 20kpp in bazaar. And now you have lots of VT-level loot that drop in LDoN + all the aug.
EZ_Dubbo
10-24-03, 11:53 PM
That's just part of it. RZtW (and adds) has in fact been weakened. Although the only change to the script leading to RZtW is the VZ pull.
EZ_Tilien Venator
10-25-03, 02:50 AM
The lag has made RZ and most of Ele org gimpier
EZ_RobDrinalBrown
10-25-03, 07:07 AM
'And i am knocking myself too as we just gotinto time a month ago. I would be the first to admit the challange for time is still there but its not what it was when guilds first broke in.'
What? You are talking out of your butt. Not one elemental god(ess) has been made gimp nor easy by any means. Edited by: RobDrinalBrown at: 10/25/03 6:07 am
EZ_Sendaught
10-25-03, 09:28 AM
Quote: Getting to time or the elemetals is not what it used to be by anymeans.
My guild has only been in EP for 2-3 months now, but from what I understand, Xegony used to be way easier. Also, when we first started trying coirnav, we were getting 20+ minutes before port out. Now that we are nearly completing the script, we are back to 15 minutes every time. Exactly how is getting to time easier than it used to be? The only encounter which was made significantly easier was the Rathe, and that was so that people could finally get in, but once they changed it, they didn't change it again did they? Also add in the fact that now most servers have 2-4 guilds fighting over blowable Coirnav (any decent guild is gonna get past the waves and blow it for 3.5 days) and other elemental minis/gods. Granted, getting to elementals isn't what it used to be (well, just RZ really, but that was the only real hard encounter anyway). But I'd argue that getting to time is more difficult than it was for the top guilds on the servers that did it months ago with little to no competition.
EZ_EtadanikM
10-25-03, 09:40 AM
Fenin is also harder than he used to be, but he's so gimp in either version that it really doesn't matter
EZ_Ledrone Soultaker
10-25-03, 09:42 AM
Servers went down yesterday morning for like half an hour didn't they? On Nameless you didn't get ported after kill, were the mobs showing on track and did range weapons work?
Getting to ele planes is arguably easier, arguably not. Really depends on when and more importantly HOW you did RZ =p. If you sploited him, then it's not easier. Bert is much easier now. Saryrn was always gimp. MM has never been very tough.
As for the gods, Fennin is Fennin, gimp now and always has been. Xegony, far as I can remember, hasn't changed a whole lot (I can't speak for the very first kills, before we did her). The pull was changed at one point, but it's no harder than it was before. Rathe is much easier. Coirnav is Coirnav!
EZ_Kalledar
10-25-03, 01:24 PM
lol easier now than when you could just stand above the pit & nuke him or heal?
How long was RZ like this? A week? I'm saying RZ is easier now than he was from say March to May. I'm not talking about when there were bugs in it early on before they let RZ banish people. I think that when AL first killed him, the adds ran slower than SoW, so you could just kite them all. However, that was soon fixed, too. I still say RZ is easier now than last spring.
As for Bert, I forgot about when he used to run. I admit he's a bit easier now.
Saryrn, Mith Marr, Vallon Zek, Tallon Zek, Agnarr, Solusek Ro and Terris Thule are all no harder or easier than they used to be, though, and ginlan claims they're all gimped now.
Rathe is no easier now than he was when most guilds first killed him. AL killed him the day before they changed them to the current version, but most guilds that killed them have done so only in the present form.
EZ_kinu
10-25-03, 03:18 PM
Huh ya rathe is much easier, you didn't have to stop half way into offtanking to go back to mezzables and rebeat them down to 3% because they had regened to 40 right? Thats what we had to do the first kills. Last time the highest mezzable had barely regened to 10 when the offtanks died. If we had done that first kill they would have been at like 60 + I.E undoable. Edited by: kinu at: 10/25/03 2:19 pm
EZ_Tikker
10-25-03, 04:19 PM
Quote:
Servers went down yesterday morning for like half an hour didn't they? On Nameless you didn't get ported after kill, were the mobs showing on track and did range weapons work?
only thing that changed was we didn't get ported out after we won
iirc mobs still had to be manually tagged, and didn't show on track(which isn't really a big deal)
EZ_Qaman
10-25-03, 07:51 PM
>Rathe is no easier now than he was when most guilds first killed him. AL killed him the day before they changed them to the current version, but most guilds that killed them have done so only in the present form.
Except that the current version is not the same as the one everyone first killed after the first change. It was changed again and it is actually easier now.
EZ_zotha
10-26-03, 01:11 AM
Quote:Also, when we first started trying coirnav, we were getting 20+ minutes before port out. Now that we are nearly completing the script, we are back to 15 minutes every time.
You dont actually have much less time now, unless you were using like 75+ people. The first 3 waves spawn FAR quicker, so the actual amount of time for the hard parts of the fight arent much shorter at all.
Quote:Fenin is also harder than he used to be, but he's so gimp in either version that it really doesn't matter
Actually Fennin is totally gimped in current form because of the fire lag. Last time we killed him with ~60 people he only AEd twice and barely melee'd. Edited by: zotha at: 10/26/03 1:15 am
EZ_Ledrone Soultaker
10-26-03, 07:48 AM
Thanks Tikker. Was just curious =)
EZ_Coray
10-27-03, 06:55 PM
we got kicked on 10/27 after beating Coirnav so it is not fixed.
EZ_Sorran
10-27-03, 07:12 PM
Ditto on Tribunal =/
Cheers,
Sorran.
EZ_Aelia123
10-28-03, 05:42 PM
Wierd. We did not get kicked on D Ro.
-hs
EZ_Rasil Sabishi
10-29-03, 01:54 AM
I'd just like to state for the record; I find this event 'unfun'.
Thank you.
EZ_LenineEQ
10-29-03, 07:20 AM
I find this event one of the most fun in the game, its short, well itemized and is actually challenging.
EZ_Kalledar
10-29-03, 10:38 AM
I think people only think it's fun once they've beaten it.
EZ_Rasil Sabishi
10-29-03, 12:05 PM
Aye, that'd be it exactly. Right now it's just a frustrating mess. I think if we were to try it before these tracking and ranged weapon changes it may be a different story but I've no idea as we didn't. I'm just basically annoyed right now.
EZ_sakkathdeath1
10-30-03, 06:54 AM
We killed Coirnav in 14 minutes 15 seconds last night on Erollisi Marr, but where still ported out to PoK 45 seconds later Edited by: sakkathdeath1 at: 10/30/03 9:00 am
EZ_rani
10-30-03, 09:31 AM
We have beaten it.. and I in no way find this event fun(mostly because its underwater and laggy as hell, so meleeing sucks).
I also find it strange that they made this particular event harder than all gods in PoTime, including Quarm. They are kinda trivial in comparison.
EZ_Qaman
10-30-03, 10:36 AM
>I also find it strange that they made this particular event harder than all gods in PoTime, including Quarm. They are kinda trivial in comparison.
They gave Coirnav AE Death Touch?
EZ_Ledrone Soultaker
10-30-03, 08:57 PM
ported out after kill on Quell tonight /sigh
EZ_Axian OoP
10-31-03, 08:07 PM
The bastard that came up with the idea that zones completely under water would be Fun... ought to be dragged out into the street, have both kneecaps and elbows smashed with a hammer then run over feet first with a steamroller.
He/she/it obviously played a caster class
:">
There... I feel MUCH better
EZ_zotha
10-31-03, 11:51 PM
Quote:I also find it strange that they made this particular event harder than all gods in PoTime, including Quarm. They are kinda trivial in comparison.
The actual event itself isnt difficult. If you could take 3-4 whacks at it in a row, that would be more then enough to win for most guilds that get to that level of the game. Its the time inbetween attempts that dulls peoples reaction to whats going on, having a slightly different force on with people filling slightly different roles. In and of itself, I think Coirnav is far easier then Xegony and Rathe, but the wait between attempts of 4 days makes it artificially more difficult.
EZ_BattleaxTN
11-01-03, 05:03 AM
Corinav events sucks esp. to those guilds with few casters.
Melees fight in water so sucks, lag and z-axis problem.
Everytime in powater my right ping always over 2000, but in the zones it's mostly 600.
I think Corinav may be intentionally bugged, since SoE afraid too many guilds beat the game too fast and need find some ways to block it. Some people just will quit EQ after Quarm lays down under their feet.
EZ_akra
11-02-03, 10:57 AM
nm Edited by: akra at: 11/2/03 9:59 am
EZ_sakkathdeath1
11-02-03, 03:39 PM
Quote:my right ping always over 2000
Thats the data transfer rate, nothing to do with latency (ping) or packet loss
A number of 2000 is fine, provided your datarate.txt is greater than 2.0 (it's 5.0 by default), it simply means you're receiving 2000 bytes per second. A 56k modem can receive over 7000 bytes per second without a problem.
There are no Z-Axis problems I'm aware of in PoW - there are very very few 'multi-level' areas Edited by: sakkathdeath1 at: 11/2/03 2:40 pm
EZ_Bigmeeno
11-02-03, 03:53 PM
Definately no problem with mobs going into walls and ceilings. /snicker
EZ_sakkathdeath1
11-02-03, 05:31 PM
That's a problem with walls not Z-Axis
EZ_saoshen
11-03-03, 09:18 AM
Quote:There are no Z-Axis problems I'm aware of in PoW - there are very very few 'multi-level' areas
I think he is referring to the difficulty of trying to melee underwater, especially with mobs that move all over the place with 40+ people banging on them.
EZ_Eelyen
11-03-03, 12:26 PM
Hopefully the upcoming targetting change will help with that.
EZ_saoshen
11-03-03, 01:02 PM
Quote:Hopefully the upcoming targetting change will help with that.
Targetting is not neccesarrily the main issue, although given that it can be (more) difficult underwater.
The main issue is mob positioning (or lack there of) and the ineffectiveness of player characters to hit anything thats not in the 30% cone directly in front of them.
EZ_Feressa
11-03-03, 03:09 PM
Quote:The bastard that came up with the idea that zones completely under water would be Fun... ought to be dragged out into the street, have both kneecaps and elbows smashed with a hammer then run over feet first with a steamroller.
He/she/it obviously played a caster class
You think playing a caster in an underwater environment without any straight walls is easy?????
EZ_Gallerus
11-03-03, 04:18 PM
what do straight walls have to do with anything ? hehe
EZ_Kalledar
11-03-03, 04:20 PM
You can not see your target.
EZ_Manbass
11-03-03, 07:43 PM
Ported out after Cor dead at the 14min mark. 11/3/03-The 7th "the gimp server" Hammer
EZ_Dubbo
11-04-03, 12:15 AM
sigh
Fixing Time instancing is hard, so let's just gum up the works!
EZ_Brutall
11-04-03, 07:11 AM
I died but one of my guildmates had this in her log file.
[Mon Nov 03 13:54:43 2003] Coirnav the Avatar of Water shouts 'Violaters of this plane be banished from this domain!'
[Mon Nov 03 13:54:44 2003] The monstrous creature spasms in its last death throes sending shockwaves through the reef. Corinav the Avatar of Water, empowered by the focus of the Triumvirate, has fallen at the hands of the brave adventurers deep within the reef.
EZ_Gawin
11-05-03, 11:10 AM
Quote:[Mon Nov 03 13:54:43 2003] Coirnav the Avatar of Water shouts 'Violaters of this plane be banished from this domain!'
[Mon Nov 03 13:54:44 2003] The monstrous creature spasms in its last death throes sending shockwaves through the reef. Corinav the Avatar of Water, empowered by the focus of the Triumvirate, has fallen at the hands of the brave adventurers deep within the reef.
Interesting.
Anyway, first shot someone gets, please post any noticed changes due to Nov. 5th patch. Thanks.
Gawin
EZ_MadroneDorf
11-07-03, 08:40 PM
Killed him, no porting at all
EZ_Cele Swiftsilver
11-07-03, 09:19 PM
Tracking and ranged attacks work again.
EZ_Sendaught
11-08-03, 10:58 AM
Fixed on Vazaelle. No port after death.
EZ_Terrek Bloodtalon
11-09-03, 09:43 PM
Quote:what do straight walls have to do with anything ? hehe
Its quite simple, when the walls come to a 'V' and you get pushed into that wall you are forced to duck, and therefore cannot cast. Its a pain in the ass for everyone.
EZ_Mirux Silvermist
11-10-03, 02:29 AM
Can confirm that... Killed him on november 8th and no porting after we killed him.
EZ_Garrik le Jackal
11-12-03, 09:00 PM
When LDoN was released, they relocated alot of zones to a smaller number of servers, to free up power for the LDoN instancing.
This made alot of the planar zones to lag alot more (server lag) which in turn resulted in longer scripts as well as mobs meleeing slower, spellcasting slower etc.
They added a fix to this in Plane of Water for the Coirnav event (zone still lags, but the timer is set somewhere else) to make sure the encounter couldnt be made "longer" by bringing more people to the zone.
Naturally they made a little misstake and forgot to make sure the script didnt port you out after the mob was dead.
We reported this the same night and was told that everything was working as intended, we claimed otherwise (The GM we spoke too didnt first know what/who Coirnav was but he proceeded to out warnings on everyone who spoke about it again. =)
Oh and to conclude, i think blowable events sucks =)
EZ_Derrict
11-12-03, 11:46 PM
Here's a new one - we killed the third mini at the 14 min 59 sec mark but since we ran out of time we couldn't engage Coirnav and got ported out. Coir didn't despawn and kept spawning his adds. Later on an Asian guild logs in, trains the babies away, kill Coirnav w/o having to deal with a full script and a timer. A GM was there to watch it and did nothing, or at least from what I'm hearing.
EZ_Renovan
11-13-03, 08:20 PM
Died on Stromm 11/13 and not ported out. Edited by: Renovan at: 11/13/03 7:21 pm
EZ_Bigmeeno
11-13-03, 10:40 PM
We just got our first Coirnav kill tonight. Died in 13 mins 9 secs. Event was nearly flawless for us. Adds were trackable. No port out after the kill. Got our shields. Or what appeared to be 72 of them. This was a pretty big kill for us. We've been working on this for some time, and everything finally came together very nicely.
EZ_Kneesmasher
11-14-03, 10:13 AM
I just read through all this information...and I learned two things...
1) I learned that I LEARNED NOTHING by reading all this crap. What a pathetic bunch of drivel this entire thread turned out to be.
2) Someone needs to teach Qaman how to use the {quote} function.
I was SURE that if I kept reading, if I persevered and struggled through all the shite, something of interest would eventually turn up...but alas, I was wrong! What a total waste of 10 pages of thread this turned out to be. Edited by: Kneesmasher at: 11/14/03 9:16 am
EZ_Gobio
11-14-03, 01:47 PM
Poor little girl... I feel so sad we disappointed you, almost.
EZ_Kalledar
11-14-03, 01:54 PM
What a total waste of 10 pages of thread this turned out to be.
Thankfully your post has salvaged this thread with its infinite contributions of wisdom. Please, do go on.
EZ_deecee1
11-14-03, 02:00 PM
Heres a news flash, its fixed.
well, sort of.
EZ_Bigmeeno
11-14-03, 04:13 PM
Kneesmasher, you have to realize that when this thread started, the Coirnav event was pretty messed up. And thats been the main focus of this thread all along.
And some of us actually enjoy going into an event blind, going through the numerous losses in an effort to figure out what works and what doesnt, and perfecting a strat that we understand, can change when needed, and that works. After all of our attempts to kill Coirnav, knowing that we did it our way, and that on our first kill, Coirnav died with almost 2 full minutes left is one hell of a sweet victory for us. Its also something we know we can repeat because we know whats going on around us.
Having mobs poof on ya for days at a time is frustrating. Especially when you know you are so close to getting your first kill. But when it finally comes, its an amazing feeling.
Now back to the Rathe.
EZ_Kalledar
11-14-03, 11:28 PM
You'll beat Rathe soon after Coirnav I bet. It's much easier. Not much to figure out strategy wise, and there's no added pressure of a time limit. The trick is making people pay attention for 2 hours.
EZ_MadroneDorf
11-15-03, 02:09 AM
Ya rathe is a test of
Enchanters prsesting 3 buttons for 2 hours
Being able to assist when told
and how many botted/real clerics your guild has
EZ_AzrekShade
11-16-03, 04:38 AM
nt Edited by: AzrekShade at: 11/16/03 3:39 am
EZ_BattleaxTN
11-16-03, 09:09 AM
Guild just killed a full scipted AoW, no port out. and it took like 14.5 minutes to kill AoW.
The Rathe is test guild's enduratie power.
AoW is somewhere test guild's fast DPS power.
Xegony is test cleric cch for 30-60 minutes.
FRO is bonus since it's easy.
EZ_Bigmeeno
11-16-03, 11:23 AM
AoW is a big ugly giant in Kael. Coirnav is a squid/lobster thing.
EZ_murghkhor
11-16-03, 12:41 PM
coirnav the Avatar Of Water
EZ_Bigmeeno
11-16-03, 01:54 PM
Coirnav, The Avatar of Water
No need to confuse people. AoW is well known as a big ugly giant in Kael. Coirnav on the other hand is a unique name.
EZ_Dubbo
11-16-03, 04:42 PM
If anyone was confused by that, they won't have to worry about Coirnav anytime this decade anyway.
EZ_Bigmeeno
11-16-03, 10:12 PM
We still kill AoW if he pops when we have nothing else to do. So when I was reading that, I was thinking "what the hell does AoW have to do with this?"...
EZ_Dubbo
11-17-03, 07:53 AM
In a massive thread about Coirnav, you read this...
Quote:Guild just killed a full scipted AoW, no port out. and it took like 14.5 minutes to kill AoW.
The Rathe is test guild's enduratie power.
AoW is somewhere test guild's fast DPS power.
Xegony is test cleric cch for 30-60 minutes.
FRO is bonus since it's easy.
... and were confused?
Really?
When I think of AoW, I think of Kael too. But it's pretty obvious in context, unless you've never zoned into the plane of water or something. But, er, ok. Edited by: Dubbo at: 11/17/03 6:53 am
EZ_Orme the Singing Bard
11-17-03, 09:09 AM
In it's current form, I have to say Coirnav is the greatest encounter ever designed for EQ. It's fast, it's fun, and it's challenging. It requires you have reasonably smart members rather than just a set of monkies sitting back mashing auto-attack and doing a CH rotation. All-in-all, I'm a mark for PoP. The encounters are quite good compared to the crap hole that was SoL.