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Kezzek
06-22-01, 12:08 PM
Vaslin, Glip, Aidden, and Kezzek were in attendance at the Fan Faire in Minneapolis, Minnesota on June 15th & 16th. Here are some bits of information they were able to dig up:

Facts:
--More trade skills will be implemented soon. The first one will be 'Carpentry' and the one example of an item to create was making canoes.

--Mechanical lockpicks are entirely equal to regular lockpicks. No code was ever put in place to allow different types of 'picking' to occur. Ditto on the telescopic fishing poles.

--The 'gemcutter' (a tinkered item) was created for the original Fiery Avenger quest, but that sub-plot was removed before the original quest went live. The gemcutter recipe remained however.

--Fishing will be enhanced so that special lures used in certain zones with high fishing skill will land different types of fish.

--Newspapers text will be changed every two weeks (during down times) and may even change while the servers are up. Old newspapers will appear in Harpy's Head Tavern once the birds are done with them.

--The main databases have had substantial updates to their functionality and new concepts can now be put into place without worrying about complete player-wipes just to change a field. This means that concepts that were deemed 'impossible' in the past are now back into play.

-- Poison skill is going to get tweaked again. This will not only involve more poisons and poison changes, but also the making of them.

-- Making poison will take on similarities to Shaman's alchemy in that Poison Containers will be created with multiple "charges"-- due to the game code, these will not be "right click to apply the poison" charges, but rather they will produce a poison vial when right clicked. This vial is then right clicked to apply the poison. So, this basically is a poison STORAGE fix. (And a desperately needed one.)

-- Recent game code/database changes will allow Verant to address the Zoneline/Poison issue.

-- They're talking about 10-15 more spells for each casting class (with wizards and druids getting the most due to needing port spells).

-- The Shadows of Luclin graphics look amazing already! They're vibrant, dynamic, and much more complex. The demonstrator mentioned that the minimum system requirements to play the game wouldn't change but I think that was a lot of BS. They were demonstrating on a high end comp with a GeForce 3 card in it and it was smoother than glass.

-- The next Fan Faire is in Europe. The one after that may be in Las Vegas.

--If all goes well we (The Safehouse) should be getting some very indepth interviews with Verant staff in the very near future..


Reaction to Ideas:

--The trade skill guy liked [Vaslin's] idea of having different levels of stacking when it came to items. Allowing 5, 10, or 20 items to stack seemed like a good idea, whereby cooking sheets could stack in groups of 10, skins could stack in groups of 5, etc.

--The concept of much more chocolate in the game was acknowledged and more brownies may appear in an area near you. (*distantly you hear the sound of Kezzek's wailing*)

--Warrens Loot Trivializing: The concept of making no-drop but non-magical items not disappear if a trivial encounter was brought up to the producers. But rather make trivial encounter quests so that those interested in lore can still do the quests was shot down by the producers.

--Some classes may get special focus items for certain types of spells. One example (jokingly, but half-hearted seriously) was a focus item for certain fire-ball spells. A tinkered 'flame-thrower' for example that adds extra damage for those types of spells.

-- Sleeper will never be killed. The designers tested it by Cazic Thule touching it (32,000 damage) for 10 minutes straight and it didn't die. We're talking "push button--32,000 damage, push button--32,000 damage", etc. for 10 minutes straight.)



[b]Safehouse Party stuff:

The Safehouse party was held Saturday night in a nifty 2-level suite on the top level of the Minneapolis Marriott. The Gods were looking out for us because we had no idea of the Beast We Had Created™. When we got the suite on Friday, we realized that the only access to the 31st floor (top level) was via the magnetic passkey that we were given (which allowed us to use the 31st Floor elevator button). Without it, the elevator doesn't go to 31. At first we were a truly bummed because it was going to make it a pain in the ass to get people to come to our party.

You see, we were still under the impression that since we didn't advertise the party very much on our site (and not at all at the Fan Faire), we were going to be hard pressed to get people (especially Verant staff) to come.

We were pretty naiive.

As Saturday progressed through the events, we began to realize as we were talking to the many, many people we encountered that the Safehouse party was the "Thing To Attend™". Instead of our previous feeling of worry that nobody was going to show up, our guts were now filled with a feeling of impending doom that we were going to be swamped, busted, and kicked out. (The hotel was passing out a flyer stating that very punishment for excessive parties.)

Thank @#%$ for passkeys.

As it was, our party turned out to be a complete success--we even had to turn people away and restrict access. It was a great time! Not only did I get to meet several Safehouse rogues, but Verant staff turned out IN FORCE. We might have had every single Verant staffer there at one point--from V.P. Jeff Butler on down to server GMs--so we had ample opportunity to chat with them and even pick their brains. Most of them stayed the entire night (~ 3 a.m).

The room was so full that it spilled out into the sitting area next to the room and the elevator area. (It was also so full that the 2 air cooling units couldn't possibly keep up and it got sweaty in there for a while.) Both levels of the suite were packed with people.

Best of all, we didn't get busted. No complaints or anything. Everyone was well-behaved and not overly loud. I think it helped that RPGwear was having a similar party further down the floor too. People kind of expected it to be a little raucous. =)

We held a very difficult Everquest trivia contest and gave away prizes (including a special edition Safehouse T-shirt specifically for the event). The trivia was pretty damn hard--even Verant staff didn't know all of them. Vaslin wowed everyone with his Everquest Compendium. If you haven't seen it yet, get it at www.eqcaster.com. It's chock full of background stories, NPC histories, storylines, and quests broken down into minute detail. As one developer put it, "The only things that have more info are his 3-ring binders at work."

It was a lot of fun meeting Safehousers, fellow EQ players, and Verant staff. They were universally nice, intelligent people. It was refreshing to see the faces behind the names.



Vaslin's Essay on "Why The Party Was Crowded" subtitled "Where the hell did Zalumbas go!?":

"Well, the biggest problem is the lack of a key to get up to that floor. It's a protected floor so guests must be accompanied up there.

Soo... I went down to pick up Tarew Marr's GM Zalumbas, and he brought about 30 of his friends. We got onto the elevator, I clicked on floor 31, and whoops... No Zalumbas.

I got off the elevator, and 30 people went up to the party.

Soo... I went back to the bar to pick up Tarew Marr's GM Zalumbas, and he brought about 30 of his friends. We got onto the elevator, I clicked on floor 31, and whoops... No Zalumbas.

I got off the elevator, and 30 people went up to the party.

Soo... I went back to the bar to pick up Tarew Marr's GM Zalumbas, and he brought about 20 of his friends. I said, um... I think the party is quite full right now, and lo and behold, it was Absor, Abashi and employees from Verant. Well, crud, had to invite them too.

We got on the elevator, and 22 people went up to the party.

Was a bit crowded after that. "
Edited by: Kezzek at: 6/22/01 6:37:52 pm

EZ_Vermintide
06-22-01, 12:27 PM
Stackable poisons(sorta) and sneak/hide through zone lines?

What are we gonna have to whine about now?

I'm sure we'll think of something.

Sounds like alot of great stuff though!

EZ_Stytch Yapgud
06-22-01, 01:28 PM
Worth waiting for.

A++ on content.

I still need to have the grammer and spelling check yet so dont think your off the hook.


I think that sleeper info will raise a few eybrows specially after the recent debauchal....

freonsmurf
06-22-01, 01:50 PM
Nice, sounds like alot of fun.


whats the ETA on all this stuff? Rodcet Nife Ring Warden

Wixramiablo Sneakypants
"Nicotine is not addictive" Tobacco Industry
"Rogues are a balanced class"-Gordon
My Sigs

EZ_Wuhh
06-22-01, 02:29 PM
SWEET stackable poisons /dance...

yeah any eta? -----------------------------------------
Wuhh
60th Barbarian Blackguard
Ascent - Rodcet Nife

EZ_Shaderick
06-22-01, 02:34 PM
Hold on there; Was that "-- Recent game code/database changes will allow Verant to address the Zoneline/Poison issue." comment on sneaking/hiding through zones? That's not what I got out of it... I read that as "Poison will no longer disappear on zoning"; Kezz? Can you clarify?

EZ_Arafain
06-22-01, 03:45 PM
Quote: -- Sleeper will never be killed. The designers tested it by Cazic Thule touching it (32,000 damage) for 10 minutes straight and it didn't die. We're talking "push button--32,000 damage, push button--32,000 damage", etc. for 10 minutes straight.)
That's really stupid. -1 hp I guess.

Wait....to clarify, which version of the sleeper were they attacking? The one that hits for 4s, in the bubble? Or the one that quads, flurries, and rampages for 1950+ a pop while deathtouching?

Also, Cazic Thule touch only does 20,000 damage, not 32,000. Something is wrong here.
-- Arafain Entreri, 57 Blackguard
-- Arafein Soulstriker, 53 Champion...err, 52, die Vox!
-- Requiem of Souls
-- Formerly of The Rathe Server, now of Zebuxoruk
"Every step on the path you take is paved with the corpses of your enemies....and their souls will haunt you for eternity...." -- Metal Gear Solid[i]

Kambic
06-22-01, 03:51 PM
Maybe I will play some on RZ again if this stuff goes in.

Jhani Vandolay
06-22-01, 04:07 PM
Well if Kezzek cried, then I got no complaints.
Jhani Vandolay Sailor Mnemosyne Tribunal

Shut up is being two words! Don't try to making me speak of better English
until the pot is not of calling you black, kettle. ~Anonymous

Jhani, you are so last week. ~Glip

Elzabeth Sailor Lethe Tholuxe Paells

Koru
06-22-01, 04:23 PM
Nyah nyah nyah, we're getting more chocolate and you have no vanilla!

Good news there. Even though I'm hard pressed to find more uses for carpentry in a game that doesn't have houses, nor interactive trees either (but if they could make it so that carpenters can log in Kunark I'm sure everyone would be overjoyed). Sounds like the party was a great success. Silly moderators, ya should have known that the Safehouse is where it's at!

Brelkor
06-22-01, 04:49 PM
Enhanced fishing? Damn thats almost enough reason to play again ...

/w Brelkor
Brelkor Blackhammer[44] Dwarf Fisherman

woot! I'll be in velious catching salmon, highkeep catching trout, various swamps catching bass....

well anyways... Brelkor the Blackhammer, The Masta Back Stabba, aka Mordain
"It is a mistake to think you can solve any major problems just with potates."-Douglas Adams
The Darkhold

Kezzek
06-22-01, 05:15 PM
Applied poison crossing zonelines. Not sneak/hide.

Remember, nothing definite but they admit they know how to fix it now.

Oh, the 32,000 damage is my error. He simply said CT touch--I thought that meant 32,000. If it's 20,000, it's 20,000. I just thought it was an interesting tidbit considering all the hoopla lately.

-Kez Edited by: Kezzek at: 6/22/01 6:16:33 pm

EZ_Arafain
06-22-01, 05:34 PM
Oh, it is interesting - I'd certainly like to know more.

Did you see any of this? Who'd you get the info from? Which version of the sleeper were they testing? -- Arafain Entreri, 57 Blackguard
-- Arafein Soulstriker, 53 Champion...err, 52, die Vox!
-- Requiem of Souls
-- Formerly of The Rathe Server, now of Zebuxoruk
"Every step on the path you take is paved with the corpses of your enemies....and their souls will haunt you for eternity...." -- Metal Gear Solid[i]

Kezzek
06-22-01, 05:36 PM
I just realized I left the "Sleeper" bit in the "Facts" category--it should be in the "Reaction" category.

Fixing it.

-Kez Edited by: Kezzek at: 6/22/01 6:38:41 pm

EZ_ozzes
06-22-01, 08:26 PM
Great job guys=)

EZ_Barrister
06-23-01, 06:53 AM
Sounds great. Cloauk N'Dger
Blackguard of The Haven

Aidden
06-23-01, 09:06 AM
New pics uploaded...

See the link under the news story from the web site.

EZ_The Lost Rogue
06-24-01, 02:01 AM
Great job guys! :)
/hugs The Safehouse crew

Even though I wasn't there, the pics and posts made me feel like I was. :) And OF COURSE everyone would want to go to a Safehouse party, everyone knows Rogues are the bestest! :)


-Sam Siempre
-Blackguard, Saryrn
-Desperately seeking a cool sig :b



EDIT: Please optimize your personal image to 15KB or less. Thank ye! -Kez Edited by: Kezzek at: 6/25/01 5:32:39 pm

Fricka
06-24-01, 12:24 PM
Great Pics!

Kezzek! We saw you with the chocolate cake! And ye can't fool us by having shaved your goatee either!

Who are the group pictures of with the Fan Faire banner in the background? Are they of one of the severs?

Were there any group pics of all the Safehousers who were there? Fricka of the Vallon Zek Shanks
Safehouse Ring Warden
Rogue Class member of Midgard, Dark Age of Camelot Beta 3
Fricka curtsies elegantly...while picking your pocket.
Sig Gallery

Kezzek
06-24-01, 03:05 PM
Yeah, I sent Aidden a bunch of pics today. Several pics of the rogues who were there.

-Kez

p.s. They *made* me eat that cake. Titons said she'd crush me like a grape if I didn't. I swear. Honest and for true.

EZ_Vermintide
06-24-01, 11:02 PM
Ahh. My bad. I saw "zoneline" and my brain jumped to sneak/hide.

EZ_Wemic
06-25-01, 02:48 PM
Oh dear, someone did catch me with a camera.

/flee

Wemic
43th Story Finnish Chimneysweep
Bristlebane
{Redeemed}

EZ_belgrathx
06-25-01, 07:00 PM
dunno what good a canoe would be for. If it let you zone in and out of OOT or TD like the regular boat then I can see a demand for one...

EZ_Geffin Dagrifter
06-26-01, 09:23 AM
Sounds like good stuff is coming. I really like the charged poisons, as it sounds exactly like what I suggested a long time ago here:

pub13.ezboard.com/fthesaf...1621.topic

--- Geffin Dagrifter <The Keepers>
Wealth Redistribution Engineer
Level 51, E'ci

EZ_Vermintide
06-26-01, 10:46 AM
Ooh. Good point Bel.

If you could craft a canoe so you don't have to wait for a boat, that would be fun fun fun!

As long as the canoe is reasonably fast.

I mean, I can swim faster than the player controled boats located in the game.

EZ_Hawkmoth
06-26-01, 11:07 AM
mmm canoe would be to slow by far...now if they allowed the gnomes to tinker a small outboard motor propeller thingy.....

/e dreams of wearing his shades flying over the water in his speed canoe while the setting sun reflects off the water and Miami vice music plays in the background

EZ_Theiven
06-26-01, 01:06 PM
Great job guys, all these changes sound great. The charging/stacking of poison has been needed since the start of poison making/application.

Carpenting sounds like it could be great as well, if done right. We must wait and see what happens. =)



Theiven Poison, 49 Rogue of Nameless (retired)
Teenyraven, 52 Mage of Tholluxe Paells (semi-retired)
Ravennous, 30 Warrior of Tholluxe Paells (semi-retired)
Ravennous, upcoming monk on Vallon Zek.

EZ_Durden
06-26-01, 01:35 PM
I think this goes to prove, rogues do it best!

Great work guys!!!