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EZ_Mildaene
08-15-01, 03:27 AM
August 15th, 3:00 am
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*** Guild Membership Requirements ***

We wanted to remind everyone that the minimum size for a guild is ten members, each on separate accounts. At the beginning of each month we delete any guild that does not meet the minimum membership requirement. Therefore it is very important that you maintain a guild membership of at least ten members.


August 15th, 3:00 am
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** Spell Changes **

- Celestial Tranquility and Call of Earth will now stack
- Some stacking issues with Torpor have been corrected.
- Celestial Cleansing will fizzle less now
- Cannibalize should fizzle slightly less often now


** Zone Changes **

- Updated some pathing in Runnyeye, Paineel, Siren's Grotto and Kedge.
- The Drowned Citizens are back, for sure this time.
- Fixed a bug that was not allowing some NPCs in Kael to see invisible creatures as they should.
- Restored "charmability" of most NPCs (merchants will remain uncharmable) in Kael due to fix of combat AI bug listed bellow under ** Miscellaneous Changes **.


** Item Changes **

- The Giant Tree Flayer is now Large instead of Tiny.
- Staff of Temperate Flux has been changed to main hand only.
- Ring of Frost Spiders can now be worn.
- Robe of the Seacaller should now be equipable.


** Trade Skill Changes **

- Imbued Field Plate Boots should be working properly now.


** Sullon Zek Changes **

- Changed the way resists are calculated when a Player Character casts a spell on another Player Character on Sullon Zek. Resist modifiers based on level will now be more smoothly distributed and will allow lower level characters a slightly better chance to land spells on higher level characters. At the same time giving lower level characters a slightly better chance to resist spells cast on them by higher level characters.
- Characters below 6th level cannot be pick pocketed in any zone.
- Guards have a better chance of aggro'ing a rogue that fails at picking pockets near guards.


** Miscellaneous Changes **

- Fixed a recently introduced combat AI bug that caused NPCs to focus unduly on attacking pets rather than PCs
- Added a few crowns to the list of items that can be traded in for new crowns with new textures. The same NPCs that were interested in trading out your helms will now trade your crowns. Please keep in mind that they will not be trading them back to you. Once you get the new look it's yours to keep, even if it clashes with your favorite eye shadow.


** NOTE **

Boisterous shouts can be heard across the lands as carriers herald the arrival of the latest volume of their city's newspapers. Citizens rush to get a copy of these publications to read the featured articles, latest gossip, and community news for their hometowns.

- The EverQuest Team

EZ_FluviusRex
08-15-01, 03:31 AM
Flame on!

Sure hope those new, "unbugged" see-invis mobs in Kael aren't along the usual Eastern Wastes-Wakening Lands path, or I'm going to be donating for a lot more ports.

EZ_HinterDir
08-15-01, 04:05 AM
see-invis lines prolly re-established as pre-Charm-Nerf.
iīm off to fear after race on VS with Nuggi this evening, so i wonīt be able to test that..

pet-agro claimed to be w.a.i. the second time now, letīs see what they intended this time ;o)

i hope those crowns include Brigands Coif :o)

EZ_Sylvya Sylvernote
08-15-01, 04:46 AM
/yawn

I don't like small patches. I like patches where stuff gets broken! That way, I can complain about it.

What exactly do they mean by crowns? Are those caster hats? I hope that it will work for all types of head gear now; there's no reason to deny non-plate classes the opportunity to look like complete mutants. (Just kidding. Some of the custom helms are neat.) I wonder if the custom "crowns" will have new graphics, or if they'll look like the original racial helms. I hope it's the former.

EZ_Bagba
08-15-01, 08:59 AM
Quote: What exactly do they mean by crowns? Are those caster hats? I hope that it will work for all types of head gear now; there's no reason to deny non-plate classes the opportunity to look like complete mutants. (Just kidding. Some of the custom helms are neat.) I wonder if the custom "crowns" will have new graphics, or if they'll look like the original racial helms. I hope it's the former.

Well, the rogue Kael head piece is "Deceiver's Crown" so maybe us rogues will get some funky new headgear with this patch!

EZ_marchand405
08-15-01, 09:53 AM
Do something about my Banded- erm, PoG helm, erm, Coif

grrr

Marchand Leblanc
68 rogue Xegony

EZ_ADisgruntledRogue
08-15-01, 10:25 AM
frostreavers crown, tormax crown and the one from that dragon(memory eludes me)

EZ_Vermintide
08-15-01, 10:37 AM
Thurgadin rogue quest helm is also a crown, I think most of the quest helms are. So I'll be heading over to the helm npc after the servers come up.

EZ_dantillius
08-15-01, 10:43 AM
Can Someone provide information on who and where
the helm npc is. I have a helm from ToFs that shows
no graphic and id like to trade it in for one that does.
Also is there a chance of loosing a helm if it's givin
to the npc and its not one you can trade ?

Dantillius Pathfinder (54 Rake - Bertox)

EZ_Vermintide
08-15-01, 10:58 AM
ADis is correct.

Frostreavers velium crown, Crown of king tormax and the Cowl of Mortality from Yelniak are the new items you can turn in.

EZ_Sippy Laika
08-15-01, 12:20 PM
Zlandicar drops the Cowl of Mortality.


Sippy Laika
Hierophant of Storm's Fury