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DarthEnder
05-19-04, 11:17 PM
Okay, so the strategy guide says that certain powers have enhancement caps, and that if you put 6 slots in powers that only take one type of enhancements, by the time you get to SOs, you might find that there is a Cap that prevents you from putting that ability in all 6 slots.

The only problem is, the guide doesn't say which powers these are.

So my question is this which, if any, of the following 4 powers have caps that would prevent me from putting 6 Healing SOs or Recovery SOs in it?

Fast Healing(Scrapper Regeneration)

Quick Recovery(Scrapper Regeneration)

Health(Fitness Pool)

Stamina(Fitness Pool)

Anybody know?

Meddik
05-20-04, 06:15 AM
One of the Devs said the only powers you can hit caps with using Enhancements alone are the Travel Powers.

Other powers, you might be able to hit caps with buffs + enhancements, but not with enahncements alone.

Telurinon
05-20-04, 01:07 PM
Using the numbers that Geko has posted lately, it's pretty clear MOST powers won't cap out prior to having 6 SO's slotted. As mentioned above, Travel powers are an exception.

DarthEnder
05-22-04, 02:11 AM
Excellent, thanks guys.

Sabatini Scratch
05-22-04, 08:10 AM
Which begs the question: At what point do travel powers cap out?