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Itzena
06-11-04, 05:20 AM
https://www.worldofwarcraft.com/info/basics/realmtypes.shtml
Standard Player vs. Environment Server
Players have the ability to attack almost all opposing faction NPCs including vendors and quest givers. If a player attacks an opposing faction NPC, players of the opposite faction are then able to target and attack that player. Whenever an NPC is attacked, players who share the same faction as that NPC will receive a system message indicating that a specific town is under attack.

Please be aware that some quest NPCs might not always be available. If they have been killed, players should wait for the NPC to respawn.

Actions that will enable PvP on the standard player vs. environment server are:
# attacking an NPC of the opposing faction
# attacking a player who attacked an NPC,
# aiding a player engaged in PvP. Players will also have the ability to enable PvP on their own by using the /pvp command. Once PvP has been enabled by a player, no matter what the method, it will remain in effect for five minutes.

In time, all standard servers will include a consensual Player vs. Player system called Battlegrounds. Once Battlegrounds has been implemented, players will have the ability to attack other players to defend their cities and towns from invasion. We expect the Battlegrounds system to be available later during the beta test.

Horde vs. Alliance Race War Server
The Horde vs. Alliance race war server will establish a straightforward method for the development team to test and balance the races and classes in a PvP environment. PvP concepts will be gradually introduced on this server. This means that the initial implementation of PvP is not how our final model will work once World of Warcraft is released. This patch includes the fundamental ideas of PvP in order to tune and refine the very foundation of our PvP model.

On the Horde vs. Alliance race war server, territories will be indicated whenever a player enters a new zone. The zone name will now include additional information to inform the player of the territories status. Additionally, the mini-map will be color coded to indicate who controls the zone:

Green = Friendly
Red = Enemy
Yellow = Contested

Players will be able to initiate player vs. player combat based on what territory they are in:

* Players in friendly territories are safe unless they decide to engage an opposing faction player in combat.
* Players in enemy territories will always be at risk and can be attacked by all players that belong in the territory.
* All players can be attacked in neutral (contested) territories.

Actions that will enable a player for PvP status on the Horde vs. Alliance race war server will be:

* Entering or being in an enemy territory
* Entering or being in a contested territory
* Attacking an NPC of the opposing faction
* Attacking another player
* Aiding a player engaged in PvP

Players will also be able to enable PvP on their own by using the /pvp command. Once PvP has been enabled for a player, no matter what the method, it will remain in effect for five minutes.

So, are Shanks going to be Horde then, Fricka? :evil

freonsmurf
06-11-04, 08:56 AM
Horde, for what so every single Bnet kiddy who wants to ride a nightmare and be a bad ass dark elf/undead mage/orc warlock can be on our team?


Heh, the most annoying kids on the planet always choose the bad guys rant aside.

Woohoo!

WoW content + endless hours of pvp content= **** Yeah!
I was still on the fence about this game or EQ2.
WoW all the way!

JookaWoo
06-11-04, 09:50 AM
Its a good starting point.


The contested territories need to be made capturable for bonuses or better resources. The SWG tef system needs taken out from the FvF server completely, its great for the PvE server.


* Players in friendly territories are safe unless they decide to engage an opposing faction player in combat.


once again great on a PvE server, take it out for the FvF server.


* Players in enemy territories will always be at risk and can be attacked by all players that belong in the territory.


Once again, great on a PvE server to protect non pvp's but FvF server loggin in should be considered consent. Horde group heads into alliance lands for some action only to find they cant do anything (pvp) unless alliance member attacks first? come on, quit babying us! Just encouragin people to camp quest/trainer NPC's in whatever land your looking for action.

SWG tef system was a nightmare, if there works remotely like it, its going to be a pain in the ass.

Thwick
06-11-04, 10:20 AM
Sounds like a blast, I don't know which option I'd try though. I sorta think the second one is a little more akin to a Warcraft atmosphere, and I'd probably go with that one. The first one sounds like the servers now, with a slight pvp aspect added to them. I wonder if the raids on the large cities got them to push these out faster. Any ETA?

freonsmurf
06-11-04, 02:24 PM
yea the Temporary Enemy Flag was horribly exploited in SWG and in Lineage 2. Its the worst way to do things. PvP has to be all or none.

Dime
06-11-04, 05:18 PM
when are the pvp servers going up? is it next week?

gratznic
06-12-04, 01:20 PM
I've also heard an obtained from the contested zones (from a mob) will have a different appearance than the same one obtained from a friendly zone.

So someone could look at you and see your 20/25 halberd, but the crazy blue streaks on it would indicate that you're tougher than joe-friendly over there with his plain steel 20/25 halberd.