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View Full Version : Hasten, a forgotten power?


Ulthien
06-16-04, 04:54 AM
I tried add a power to my char, and chose Hasten from secondary pool powers (think) speed set.

Although it does not say in description, hasten adds defense or resiliance too. I enhanced it with as many recovery speedup i could, and the benefit at least for slow but mighty hitting tank are great:

your attacks speed up lotsa. You do lose proportionaly more endurance to fast swinging, but enemies are dead quicker. Afterwards, you lose like 15% total endurance (hasten is on ca 2 minutes, then recharges ca 5 mins).

As one is (as tanker at least) used somewhat to pausing before dispatching groups of enemies and cruises around, the hasten recharges naturally as your endurance recovers too.
Afterwards, you stand ready to do battle almost double efficient again.

NB: hasten is prolly more helpful for soloing tanker then a group-oriented one, whose role is just to stand there and take punishment instead of others.

Meddik
06-16-04, 05:09 AM
Very, very valuable for my healer too.

I only have 3 heals, and even with a couple of recharge enhancements in each, there are many times where I have been waiting for all 3 of them to recharge at once. With Hasten up, its not a problem. I really wish I ahd known how important this was, and gotten it earlier.

Also, It helps on Recovery Aura a lot. (90 seconds of nearly unlimited endurance regen for the group.) By default, that power has an 8 minute refresh. I have continued to slot recovery enhs in hasten and RA, and Now I can give my group RA at least every other fight. I should be able to get it down where its up 90 seconds, down about 30-40 seconds... And Me with hasten always on.

So then, you get the dual benefit of unlimited Endurance, and the ability to heal faster (and maybe even fit some nukes in between heals.)

Peebs
06-16-04, 05:34 AM
Hasten is a very good power. It is pretty much a requirement of most powergaming blaster builds that I've seen.

Marbh
06-16-04, 08:49 AM
Lemon Aide is the one in the SG who has played around with Hasten the most IIRC.

TeanninBramblefeet
06-16-04, 08:52 AM
Yeah, messed with it in beta, accidentally discovered that it was the most amazing power ever. Fully slotted with SO recharge reducers, you will always be working at peak efficiency. 5 slots is a bit of a commitment I realize, but for a healer, it's not like you'll be slotting your attack abilities or anything :b

Honestly, I can't think of any possible builds right now that wouldn't benefit from having hasten, which is an often overlooked power from what I've seen. of course, that's from my slightly powergaming side of my brain :b Hasten, it's not just for powergamers anymore...

Marbh
06-16-04, 08:54 AM
Jeeze, your like Satan, we mention you and you appear.

BTW, sorry I didn't show last night, test server patch took almost 2 hours to download and install.

Inaaki
06-16-04, 11:40 AM
All my characters have hasten, its way to good to pass on it.

MoonDragn
06-16-04, 01:23 PM
I have Hasten on my rad/rad defender, with the hasten up and slotted with DO recharge reduction I am able to almost double for a healer at times. I just got hasten with my illusion controller and it helps spectral wounds and blind out alot. They only just added the defense buff enhancement back into hasten in a recent patch.

Nenjin
06-16-04, 01:32 PM
I run out of END fast enough as it is already....can't even imagine how long I'd have it with Hasten Running.

TeanninBramblefeet
06-16-04, 02:31 PM
I run out of END fast enough as it is already....can't even imagine how long I'd have it with Hasten Running.

I'm going to say to you what I say to everybody who justifies themselves not taking hasten with that excuse. Imagine if, instead of going through your normal attack routine which no doubt includes "filler" moves which are just to keep you active while you wait for your big hitters to recharge, you just cycled between your big hitters over and over? Sounds pretty nice, don't it?

Aiden
06-16-04, 02:39 PM
with 1 SO recharge in slice,and whirling sword, as a katana user i can cycle both of those attacks while hasten is up. with build up, i can prety much get 2 attacks from each,for double damage.

overall i find build up and hasten both very useful,although as SR is my secondary i could have avoided it and gone with quickness only'

Xantium
06-16-04, 02:48 PM
Haten will allow my Grav/Rad controller to keep AccMet up all the time, plus cuts down the recycle time for my AE hold, how could I pass that up?

Argyll
06-16-04, 04:08 PM
It depends on your build. Claws scrappers have no real use for it as the bottleneck for them is animation times, not recharge times. Spines probably wouldn't use it a whole lot either, unless you AE often.

Other'n that, pretty much everybody can learn to love it. ;)

Sabatini Scratch
06-16-04, 05:23 PM
Unless something is drastically done to reduce broadsword end requirements, hasten isn't really a good idea for me. The 'filler moves' thought doesn't really work for me since the big hitter moves suck the most endurance. The lighter moves do the real work. Besides, with Quicken I have a 20% permahaste anyway :)

On the other hand I have hasten on a martial art scrapper I was screwing around with and it really makes a nice difference.

Jaesin
06-16-04, 07:31 PM
I picked hasten as a claw scrapper, it's not just the recharges that are sped up, the animation times are also sped up. Might just be me seeing things, but I love hasten, even as a claw scrapper. I'm even getting stamina, in addition to quick recovery, just to keep the pace going.

Nenjin
06-16-04, 08:09 PM
Well Martial Arts animations are about as slow as they come(sure broadswords are slower though). As for "Filler Moves", All of my moves do at bare minimum, 3x my Brawl Damage, up to 7, or 8x my brawl damage. Meaning, they are all important to me.

Kuurus
06-16-04, 09:16 PM
Maybe a silly question, but is Hasten the same as Quickness basically? Sounds like it from the description at least (increases attack rate and movement speed) I have reflexes as my secondary set and was planning on taking Quickness at 24. It's an auto power, no need to click or waiting for it to recharge, and no draining of endurance when it's over like with Hasten. So my initial thought is that it's superior to Hasten and I'd be better off taking Quickness - unless I am missing something.

Edit: I realize some may say taking both would be even better, but there are so many powers in this dark/reflex build that I want, in addition to health, stamina, super jump and acrobatics from the power pools, that I just don't think I'd want to take both.

ShadowCross
06-16-04, 10:15 PM
DM/Inv crapper here.. besides the fact that I couldn't possibly fit Hasten into my template at all, I guess I've got the same points as some other scrappers - my hard-hitters are long-animation or high-end cost.. :)

Jaesin
06-16-04, 11:13 PM
hasten does nothing for your movement speed, quickness helps with your movement. Also, hasten costs no endurance, and when it fades, doesn't take any endurance with it.

Sabatini Scratch
06-19-04, 02:22 AM
Quickness increases run speed and power recharging by 20% and is always on. Hasten recharges your powers closer to 75% faster and includes a small defense buff, but has a 2 minute duration and a 10 minute recharge (unenhanced).

Kuurus
06-19-04, 05:56 AM
Ah, that does make a difference. I had no idea on the percentages, was just going by the descriptions. I may have to rethink working hasten into my build somewhere then.

Jaesin
06-19-04, 11:01 AM
I was wrong about it not draining endurance at the end, it does, 20... barely noticable if you have quick recovery :P.

Hasten's base reuse time was shortened to 6:40 in the last patch, with 4 s/o recharges I have a grand total recharge of 2:25... which means it's up for 2 min, down for 25 seconds, usable again... considering if it's worth it to even bother with a fifth.