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View Full Version : Anybody else miffed with the server issues...


EQAelena
11-24-04, 12:05 AM
All I have to say is... OUCH!!!


Game is unplayable and hell I cant even log into the forums there to complain over there. So I come to my home, to see if anyone else is having the same problems I am having.

Railyn - what server yet... Hell if I know!! ROFL!!!!

JookaWoo
11-24-04, 12:09 AM
Im not pissed at all, 500k in the last ST/OB with 41 servers. Its amazing they have 43(added 2 pvp servers Im pretty sure, maybe more that was at 3pm pst) packed on opening day. Im glad for them for working so hard its a great rewadr for them Im sure, after that little moment they need fix the servers so I can play!! :)

Krimzan
11-24-04, 12:11 AM
It was good through most of the day, at heavy loads. When the servers started having 1000 people in the queue to get online I was like...holy ****. They have, what 30-ish servers filled to max? That's crazy. Fantastic game, though, I just hope they fix the problem :b

I'm glad I'm on this side of the problem, that's all I gotta say...

EQAelena
11-24-04, 12:38 AM
Well see that was kinda my point. They saw what this was going to be like from OB...


They shoulda started with at least 1.5 times what they ended OB with.. its easier for them to consolidate servers than to have whole farms crash n burn, and not even get enough added in, in time...


See it takes em time I am sure to build up all the databases and config the servers to talk to each other, so why couldnt they have had a hell of alot more ready at launch, and consolidate the ones with little to know population.


Ahh well.. I love the game but its unplayable with 5 mins to loot.

Northerner
11-24-04, 02:56 AM
What can I say? I had less lag and fewer issues than I did during closed. It was similar during the first and second Stress Tests (I restarted on public during those) but honestly I really just didn't have major problems. Yeah, the server was jacked for a short while and indeed I hit some loot-lag but literally only for a few minutes total.

This was on Whisperwind though and I'm sure I would have been more annoyed on a Mountain or Pacific server. By the way, what possessed them to have MST as a server delimiter? I live in Mountain and just looking and the allocation and knowing that the bast majority of my old online companions would likely be East or West made it never a consideration for me. At least Central gets the "split-the-difference" vote.

Emrys
11-24-04, 06:00 AM
Since I'm on the east coast my queue time was only about 20 seconds...later last night though, queue times were up to an hour or so...crazy.

I like to think of it as a catastrophic success...

Yeah, they really should have added more servers before release, but they don't really have any other choice now, as far as I can see.

Lag wasn't bad for me though once I was in. Only occasional hiccups.

Granted, there are only 2 RP servers, which is a recipe for disaster. I'm on RP east and it's...insanely crowded.

FarSky
11-24-04, 06:53 AM
Given the performance vs. the sheer numbers I've been seeing, it's a helluva good launch.

That plus the game's not, y'know, broken at release, which is a huge step above virtually all others.

Dorla
11-24-04, 07:13 AM
I also had less lag last night than I had all through beta. This was on Argent Dawn too, which so far is quite busy.

Xantium
11-24-04, 07:22 AM
I don't know, there are a lot of issues that we were told would be taken care of in beta. Very irksome.

Also Blizz knew exactly how many boxes they had on shelves, and they had no where near the number of servers neccessary. You can give me all that "everybody rushed to one server and there are empty ones" crap but I don't think that's going to fly when ALL the west servers crash.

Of course that's after Blizz suggested everyone move west after the east and central servers were imploding.

FarSky
11-24-04, 08:03 AM
I played fine all night. I got queued once after I logged off for dinner and came back and the character server was down for about twenty minutes once, but otherwise I was constantly popping in and out and playing with no problem.

/shrug

Marbh
11-24-04, 08:48 AM
Had a 2hour ques from 6pst to 8pst, then played with no lag at all until around midnight pst, server crashed, was down 5min or so, came back up in middle of a savepoint (and a mob on me, woot gouge).

Hey it's been a bit bumpy in some parts (I think they should have had a lot more central servers, since they knew guilds wanted to be on same), but not a AO launch by any means.

However, their BS to the euros about wanting them to play local went out the window. If they suddenly tell east coasters to play on pacific to allieve server loads, then what happened to the "we want to guarentee the quality of the experience and suggest europeans play on local servers." Good luck with that genie.

Emrys
11-24-04, 09:19 AM
I should also add that the NE lands were incredibly crowded...it got so bad that you basically had to just stand still and pull things as they respawned. I couldn't believe how many people were running around...everywhere.

All that and the game still ran really well. Almost no network lag, very little vid lag...this engine is so solid it's scary.

Marbh
11-24-04, 09:22 AM
I should also add that the NE lands were incredibly crowded...it got so bad that you basically had to just stand still and pull things as they respawned. I couldn't believe how many people were running around...everywhere.

All that and the game still ran really well. Almost no network lag, very little vid lag...this engine is so solid it's scary.

Thats especially funny in that the NE lands are the easiest to fly through starting quests if you can get people to group up for kill tasks. Very few collection tasks compared to other areas. Nobody ever wants to group at start though.

Shin
11-24-04, 01:07 PM
It was horrible late night. Earlier in the night it was fine but around midnight central time the game became unplayable.

Legna
11-24-04, 02:05 PM
Hit a few lag bumps last night and a friend told me the queue was over 45 minutes to get in.

After midnight it started to clear up (MST here).

Currently, I have been getting hit by a mob I can't see while stuck waiting for the loot server for 15 minutes.

They really need to correct the loot issue that is happening. Not entirely sure how raising server caps is going to be working to correct the lag issue. My logic is telling me adding more people to an already insanely congested area would be counter-productive. But then again, what do I know?

Here is hoping they fix it sometime today, as the servers will be bursting at the seams tomorrow and this weekend.

-L

notwen
11-24-04, 02:48 PM
I'm a little frustrated, but in the grand scheme of things, I'm hardly concerned about it. We're all MMO veterans here, we know how these things go. Release days/week almost always suck ten kinds of nether region. All in all my experience last night was positive. Wish I could get on TONIGHT since I go out of town thursday through sunday, but it will be here when I get back. :)

Aiden
11-24-04, 03:25 PM
im pretty annoyed with it,mostly due to the fact that blizzard/vevendi knew that they had a huge hit on there hands with the fact that open beta was 500k players.


its obvious that the first shipment of the WoW software,had to be extremly large,rather then let people trickle in. not sure how many presales there were.

they should have started with at least 3x as many servers as they did imo,due to open beta issues.

long term not really, just an annoyance.

will probably see something like a 15-30 day free pass on top of the first 30 days due to these issues though.

Lady Kaylan
11-24-04, 03:28 PM
I love watching general chat and listening to everyone flip out about the lag. "How DARE Blizzard do this to us!"

Meh.

I've done just about every MMO launch and this is by far one of the smoothest (though I do believe DAoC was a tad better) ever.

No complaints (other than I really hope Blizzard does crack down on all the 'tards on the RP server once things smooth out).

Gnmish Gearbinder
11-24-04, 04:44 PM
Starting to get more than a little peeved about;

A. We had told them repeatedly that the database lag during open beta was horrendous. They in turn said, 'We're doing it on purpose!' and I swallowed it. Granted, it isn't as bad as it was during the second stress test and Open beta, but still. It's release guys. You knew how many copies you printed and sold to stores, get with it.

B. Regional servers. Right now, East Coast is the only section that is completely and utterly ****ing pooched. I can get into Central, Mountain, and Pacific fine. Why are all Datacenters not held to the same standards? Meh, **** happens and I'm willing to let this one slide.

Their release has only been 'good', not 'sterling' as my memory of DAoC release was.

notwen
11-24-04, 04:49 PM
When you say you can get in to those servers, you mean you can actually access a character and get in and play? I can get to char selection on Alleria (which is central), but trying to actually enter the game from there returns that the World Server is down.

JookaWoo
11-24-04, 05:00 PM
Im not exactly sure its fixable until the population of the servers spread out some. 90% of the playerbase is in like 4 areas at this point. This last ST/OB it was pretty bad for the first 3-4 days but then once people started getting spread out it smoothed out.

Gnmish Gearbinder
11-24-04, 05:15 PM
Tried a few servers on Central and made new chars...all that I tried worked. All your servers in Central say Medium population though, ours all say low which in 'Blizzard Speak' is actually '****ing broked'.

/sigh

Trying not to sound like a junkie or addict here but... TOO LATE! Heh.

Gnmish Gearbinder
11-24-04, 06:29 PM
Latest update is from the Server Status Forum (http://forums.worldofwarcraft.com/thread.aspx?fn=wow-server-status&t=6&p=1&tmp=1#post6).

They listed all the servers affected, Zul'jin among them and say 1-2 hours. Now seeing as it says 6:27pm PST, that means like 3 minutes ago here on the East Coast.

Drat.

Matheren
11-24-04, 07:02 PM
heh apparently the maintenance on west coast servers (those few that were taken down) didn't really do anything.

are those they listed there all east/central?

Gnmish Gearbinder
11-24-04, 08:55 PM
Newest update - here (http://forums.worldofwarcraft.com/thread.aspx?ForumName=wow-server-status&ThreadID=7).

Apparently they're not very observant. Zul'jin (my server) and Skullcrusher and a few others are still missing with no word from them for over 30 minutes.

Not particularly pleased.

Andurian
11-24-04, 10:29 PM
So some people are saying it plays fine no/little lag. Others are saying major lag bad bad! Ever think you are one one of those overcrowded servers? Or maybe playing at peak? It's not all Blizz's fault they could of had more servers, but they have more than anyother mmo that I can remember at open.

Caowyth
11-24-04, 11:26 PM
No, it is Blizzard's fault.


The majority of the lag issues hit after Open Beta, and directly after the change in durability that came in a patch the day before.

The 2nd Stress test was actually quite clean lag wise. The real stress test didn't happen until everyone joined the Open Beta.

They knew this was a problem. They even made some comments that alluded to the fact that the server lag was 'manufactured' and not a result of load, and that it wouldn't be around for release.

Ulthien
11-25-04, 05:30 AM
I love watching general chat and listening to everyone flip out about the lag.

actually, the thing we learned in open beta on how to avoid the worst lag (and getting very much killed due to it) is:

° either keep an instance of the loot item in your bag(s) or do not loot it.

The moment you loot an item you don't have in your bag(s), the server makes some sort of Oracle INSERT with re-indexing which can freeze your char for minutes in kneeling position.

° some ores are bugged and will lock you down on mining attempt

Sometimes you can free yourself by attacking a nearby mob.

Elerion
11-25-04, 06:45 AM
The problem with launching twice as many servers, would be that in a month, tens of thousands of people will have decided this game is not for them. A LOT of people play this as their first MMORPG, moreso than any previous game, except maybe SWG. A lot of those won't like the style of MMORPGs, especially if they are looking for the high-speed nature of Diablo. In addition, the rest of the people will stop playing 24/7 too. The result would be 100 half-filled servers. I would much rather endure some lag the first month, and then have well populated servers afterwards. Server mergers create assloads of problems with character names etc.

Then again, I'm not even playing now because Blizz shut us europeans out, so I guess my opinion is rather irrelevant.

Krimzan
11-25-04, 11:35 AM
They patched the servers, and aparantly completely fixed the problem. It was totally lag free after the patch, now because it was already midnight, that may have had something to do with it, but it was damn awesome, and it was laggy till 3am the night before.

Musta been some braindead mistake :b

Andurian
11-25-04, 03:41 PM
Not to mention 90% of the population is all centered in the newbie zones still, that never helps lag.

Last count was near what 60+ servers?

Lindianae
11-25-04, 05:07 PM
I didn't get to play the game pre release so I don't know what it was like. My first taste was last night. I had a fully lag free experience. Maybe it helps that I am in australia and during my time the servers won't be as active but I haven't seen any issues yet.

FarSky
11-25-04, 11:21 PM
Since its release two and a half days ago, World of Warcraft has already seen incredible concurrency numbers across all active game servers. To keep up with the demand from our players, 47 new servers were made available, increasing the total number of servers to 88. Doubling our server capacity in such a short period of time created issues in existing servers. We immediately recognized the issues and began implementing fixes. However, some players were unable to log in and enjoy the game during this period.

We sincerely apologize for any inconvenience and are dedicated to providing World of Warcraft players with the best play experience possible. Therefore we'll be adding a small trial-period extension for players who created accounts before or during the downtime. In the days ahead, we'll provide additional details on how the trial-period extension will be determined. As always, we appreciate your continued patience and support; we're still monitoring the servers very closely and making adjustments as needed in order to ensure that World of Warcraft continues to run smoothly for everyone playing.

http://forums.worldofwarcraft.com/thread.aspx?FN=wow-general&T=45561&P=1

Xynn
11-26-04, 07:01 PM
My friends wanted to be on a Central PvP Server because old EQ friends were gonna be there, so im on StormReaver and the only problem I have is the darn Queue. Im not complaining...yet. I read on the forums that the servers have population caps on them for a little bit, so thats understandable, and with the new servers opening and etc etc. the queue should be cut down to reasonable(its at about 2 hours when I log in now).

On the other side of the coin, I experienced horrible lag, once, yep just once. It lasted for a few minutes, but it was late and I was gonna log anyway, so I didnt really care.

I have a feeling that the people that are so vocal about the launch have either never played a MMORPG for an extended amount of time, or are those people are always screaming and demanding change just to help themselves and not the whole community.

Marbh
11-29-04, 08:53 AM
Yeah Stormreaver que is a pain in the butt.

Matheren
11-29-04, 12:10 PM
heh the Pacific-Blackrock nightly queue is no peach, either. by 7pm, you're not only competing with all the americans getting off work and such, you're also competing with who knows how many different aussie guilds that all designated that server as the aussie pvp server :|

Marbh
11-29-04, 12:38 PM
Blizzard needs to crap or get off the pot on character moves. If they allowed for it, you would have a great easing of this. Or it would show that the number of people isn't the real cause for lag, but hey thats another bucket of worms.

JookaWoo
11-29-04, 12:55 PM
Havent had to wait in a que since the fourth day or so since release, but Im not telling which server Im on either. :)

Lindianae
11-29-04, 04:10 PM
This daily server maintenace is crap. They are doing it during Austrialian prime time. I guess they forgot already that they released the game in Austrlian and New Zealand. Why the hell can't they do it during European prime time when there should be amost no one on?

Marbh
11-29-04, 04:20 PM
Or why have it at all if they had their act together. Make it once a week or eliminate all together except when patching.