View Full Version : crafting tedious?
12-08-04, 11:55 AM
i like the new crafting system overall, but my my is it time consuming. trying to make 8 slot pack takes probably 15 minutes to get all the ingredients lined up.
i wish for trivial parts, you could just hit a button and based on skill you get a success or fail, much like eq1. tired of going back and forth on progress and
durability to get one pristine tanned cord :(
Yeah, it's tedious. I'm a 10 scholar, and just getting that far discouraged me from skilling again anytime soon.
The best way to progress in tradeskill is to keep making pristine items for the first time. Every tradeskill level, cycle through your new recipes and try to make one pristine of each. You get a large xp bonus for doing a pristine recipe of for the first time.
But yeah, it is a LOT more involved and time consuming than it was in EQ. I personally like it, but I took the most independent trade profession (11 craftsman working my way to provisioner).
It gets easier to prepare stuff as you level up.I personally keep turquoise, iron, and pelts on me when I'm crafting. And because you can scribe other classes level 10 books, I can make anything I need for the most part. And I'm a level 15 outfitter.
Once you get into the 20s and you NEED other classes for things, it almost gets easier in a way. You'll develop connections of other traders, and buy/sell things in bulk. My roommate hasn't done anything but craft for a week and a half now, and he's still going at it for hours a day. I personally can't do that, but hey, whatever is a fun experience.
12-09-04, 08:39 AM
From what I have read today, this (reading lvl 10 receipe books from the other two classes) was a bug and has been blocked, and those who had done so will be seeing those receipes deleted from their receipe book in the not to distant future.
12-09-04, 02:12 PM
that is absolutely ridiculous. tempers, washes and other insignificant intermediary goods should be made by everyone. evidence for this? go to a broker and try to find eolith temper, or fossil temper. on the RARE occasion you can find it, its never going to be lower than 50 copper.
combine that with today's ****tastic nerf, and the relatively low value crafted player made items have.. and well crafting is kind of pointless now.
except i suppose the higher end tier 3 items, but SoE has pretty well made getting to that point far too difficult.
interdepence is a good idea, but creating it at virtually every single step of the way is not. an example of why this is bad (assuming the previous poster was correct in level 10 recipes being disabled cross professions):
for the pommel and edge, you (will)need a help making the tempers, 4 required
for the hilt you (will) need 1 stroma wash, and 1 stroma resin
so for a low level dagger that will sell for very little (if at all, now that you cant dump it on a vendor) you would require purchasing 6 items from other tradeskillers. For armor its even worse.
For a system that was supposed to make crafting and adventuring relatively independent, they sure (insert f word here)ed up. Just like in EQ1, crafting is now a money sink which requires adventuring to fund. Even the tradeskill quests which require an item to be made will require a sizable expenditure to complete.
yes its possible for the intermediate goods to go down in price (and i assume this is what sony is counting on) but who would waste their time pumping out large quantities of a resin to sell for a few copper? In the end this will result in finished goods going up in price, but who'd pay the premium for a crafted item when a dropped one with similar or better stats is easier to buy or hunt for?
A lot of the tier 2 tempers and washes are available at the wholesalers once they leveled up (and eventually, the level 3 as well).