Haites Nocturnal
06-03-05, 04:28 PM
Rogue
BUG FIXED - Assassins Feint (DoN discipline) does not appear to be functioning correctly. Functioning correctly now.
1) Add more throwing items for rogues to use. (currently being evaluated) - Most likely this will be considered as part of the class re-envisioning
- Lack of itemisation is preventing good use of the Deadly Aim discipline we received with OoW.
- Throwing items must be summoned in order to be practical, along the lines of Ton Po's Mystical Pouch from Time.
2) Enhance the Nerves of Steel AA so that it functions against single target spells as well (as is implied by the current description) or, failing that, refund the AA. (currently being evaluated)
- This ability is also bugged. Hide is incorrectly being broken by AE spells that have been resisted and the description is wrong.
3) Improved critical hit AAs such as Veterans Wrath should apply to backstab. (currently being evaluated)
4) Minimum bs damage should scale with weapon / Scale Chaotic Stab with weapon damage. (currently being evaluated) - Most likely this will be considered as part of the class re-envisioning
5) Slightly increase the availability of tradable and single group weapons that allow more casual, unguilded, and/or non raiding rogues to stay relatively viable. (currently being evaluated)
6) Assassin’s Strike is still not effective enough for the endurance cost. The endurance cost should be reduced to make it more in line with similar abilities of other classes. (currently being evaluated)
7) Implement a way for rogues to spot see-SoS mobs more easily; and a way for rogues to check whether a mob sees through regular invisibility
- Mobs which do not see through Shroud of Stealth, but which see through invisibility, should give a message akin to "You suspect this being can see you" but which reads "Your stealth prevents this mob from seeing you"
- Clicking and conning every mob sometimes isn't practical, especially in transit zones (on the way to a raid etc. where it is ridiculous to expect a rogue to con every mob); and mobs which see through Shroud of Stealth tend to be fairly unpredictable. It would be better to have some kind of visible marker so that mobs which see SoS can be more quickly identified and avoided, rather than just trained to the zoneline. (Revised)(currently being evaluated) - Most likely this will be considered as part of the class re-envisioning
8) Make poisons easier to use and less prohibitive in terms of time investment. Some suggestions of how to achieve this are: (currently being evaluated) - Most likely this will be considered as part of the class re-envisioning
- Implement some form of endless poison or poison conservation AA.
- Increase the drop rate of poison ingredients or make them purchaseable at a reasonable cost.
- Increase the yield of poisons per combine.
- Dramatically increase the yield of poisons per combine, making the poisons yielded no rent.
- Make old world poisons stackable.
9) Add more +backstab damage items at all levels of play. (currently being evaluated)
10) Re-evaluate the focus effects on rogue armour sets from Qvic onwards. (currently being evaluated)
- The armour sets appear to have been copy/pasted a lot rather than individually tailored for each class. This does not work well for rogues because our desires are so specialised.
- Many rogues are unhappy with the tier2 OoW breastplate from Anguish. See this discussion thread: http://eqforums.station.sony.com/eq/board/message?board.id=roguebalance&message.id=3011
BUGS:
- Nerves of Steel (AA) is not functioning correctly (see above)
- Sneak / Hide across zones appears to be bugged and fail sometimes.
Kytherea ~~wielding a giant hammer & a War Hamster~~
"I'm late, I'm late...."
_________________________________________
Does this ever end? God I hope Sincro can get something good out of the Summit or all hope is lost for this pathetic excuse for a list.
Who wants to take bets that we will be scouting see invis mobs soon, and we won't see any DPS upgrades any time soon? Hmm. Replacing one crap item with another, wtg.
/sigh :hmph
Edit: *gasp* Fixed Format to make it easier to read. Inserted Color back into "Dev" comments.
BUG FIXED - Assassins Feint (DoN discipline) does not appear to be functioning correctly. Functioning correctly now.
1) Add more throwing items for rogues to use. (currently being evaluated) - Most likely this will be considered as part of the class re-envisioning
- Lack of itemisation is preventing good use of the Deadly Aim discipline we received with OoW.
- Throwing items must be summoned in order to be practical, along the lines of Ton Po's Mystical Pouch from Time.
2) Enhance the Nerves of Steel AA so that it functions against single target spells as well (as is implied by the current description) or, failing that, refund the AA. (currently being evaluated)
- This ability is also bugged. Hide is incorrectly being broken by AE spells that have been resisted and the description is wrong.
3) Improved critical hit AAs such as Veterans Wrath should apply to backstab. (currently being evaluated)
4) Minimum bs damage should scale with weapon / Scale Chaotic Stab with weapon damage. (currently being evaluated) - Most likely this will be considered as part of the class re-envisioning
5) Slightly increase the availability of tradable and single group weapons that allow more casual, unguilded, and/or non raiding rogues to stay relatively viable. (currently being evaluated)
6) Assassin’s Strike is still not effective enough for the endurance cost. The endurance cost should be reduced to make it more in line with similar abilities of other classes. (currently being evaluated)
7) Implement a way for rogues to spot see-SoS mobs more easily; and a way for rogues to check whether a mob sees through regular invisibility
- Mobs which do not see through Shroud of Stealth, but which see through invisibility, should give a message akin to "You suspect this being can see you" but which reads "Your stealth prevents this mob from seeing you"
- Clicking and conning every mob sometimes isn't practical, especially in transit zones (on the way to a raid etc. where it is ridiculous to expect a rogue to con every mob); and mobs which see through Shroud of Stealth tend to be fairly unpredictable. It would be better to have some kind of visible marker so that mobs which see SoS can be more quickly identified and avoided, rather than just trained to the zoneline. (Revised)(currently being evaluated) - Most likely this will be considered as part of the class re-envisioning
8) Make poisons easier to use and less prohibitive in terms of time investment. Some suggestions of how to achieve this are: (currently being evaluated) - Most likely this will be considered as part of the class re-envisioning
- Implement some form of endless poison or poison conservation AA.
- Increase the drop rate of poison ingredients or make them purchaseable at a reasonable cost.
- Increase the yield of poisons per combine.
- Dramatically increase the yield of poisons per combine, making the poisons yielded no rent.
- Make old world poisons stackable.
9) Add more +backstab damage items at all levels of play. (currently being evaluated)
10) Re-evaluate the focus effects on rogue armour sets from Qvic onwards. (currently being evaluated)
- The armour sets appear to have been copy/pasted a lot rather than individually tailored for each class. This does not work well for rogues because our desires are so specialised.
- Many rogues are unhappy with the tier2 OoW breastplate from Anguish. See this discussion thread: http://eqforums.station.sony.com/eq/board/message?board.id=roguebalance&message.id=3011
BUGS:
- Nerves of Steel (AA) is not functioning correctly (see above)
- Sneak / Hide across zones appears to be bugged and fail sometimes.
Kytherea ~~wielding a giant hammer & a War Hamster~~
"I'm late, I'm late...."
_________________________________________
Does this ever end? God I hope Sincro can get something good out of the Summit or all hope is lost for this pathetic excuse for a list.
Who wants to take bets that we will be scouting see invis mobs soon, and we won't see any DPS upgrades any time soon? Hmm. Replacing one crap item with another, wtg.
/sigh :hmph
Edit: *gasp* Fixed Format to make it easier to read. Inserted Color back into "Dev" comments.