EZ_Kinare
12-07-03, 06:58 AM
The awful brain-numbing pain of camping stupid @#%$ all over again. For instance, there is this really cool belt artifact (artifacts are basically loot that learns new abilities as you kill things). In order to get an artifact you need to do the following:
1) Kill the mob that gives the artifact. If you buy the artifact from someone else, you still need to kill the mob to get credit for the encounter. It is a "key" to unlocking the artifact's power.
2) Have the artifact.
3) Collect all the story scrolls associated with the artifact. There are three scrolls per artifact (ie. Belt 1 of 3, belt 2 of 3, belt 3 of 3) and you need to have all three to read the whole story (or so say the roleplaying gods). Usually one scroll is really really common (you sell to a merchant because it isn't worth the space it takes up on your consignment merchant), and another is really really hard to get.
Belt of the Moon 3 of 3 takes the @#%$ cake. Everyone for a very long time has been trying to find the scrolls for this artifact. Posts on VN show people searching in vain. But a patch adds them mysteriously to the loot tables without mentioning it whatsoever in the hot fix notes.
So my husband and I take our characters to two seperate camps where the scroll is confirmed to drop, and we get one on the first day (we both want one). We were watching DVDs the whole time so it wasn't too bad.
Flash forward a week later. We have probably invested somewhere around 100 hours of play time (while watching our DVD collection, and getting normal amounts of sleep) trying to get this scroll.
NOTHING! ABSOLUTELY NOTHING! STUPAAAHD! YOU SO STUPAAAHD!
My point is, this camping is wholelly unreasonable and the main reason why many people left EQ for daoc. Camping was virtually nonexistant in DAOC beforehand. Now it is rampant and the game is full of loot whores.
We cancelled our DAoC accounts on the second day of TOA, and it looks like it will remain that way once our subscription runs out.
1) Kill the mob that gives the artifact. If you buy the artifact from someone else, you still need to kill the mob to get credit for the encounter. It is a "key" to unlocking the artifact's power.
2) Have the artifact.
3) Collect all the story scrolls associated with the artifact. There are three scrolls per artifact (ie. Belt 1 of 3, belt 2 of 3, belt 3 of 3) and you need to have all three to read the whole story (or so say the roleplaying gods). Usually one scroll is really really common (you sell to a merchant because it isn't worth the space it takes up on your consignment merchant), and another is really really hard to get.
Belt of the Moon 3 of 3 takes the @#%$ cake. Everyone for a very long time has been trying to find the scrolls for this artifact. Posts on VN show people searching in vain. But a patch adds them mysteriously to the loot tables without mentioning it whatsoever in the hot fix notes.
So my husband and I take our characters to two seperate camps where the scroll is confirmed to drop, and we get one on the first day (we both want one). We were watching DVDs the whole time so it wasn't too bad.
Flash forward a week later. We have probably invested somewhere around 100 hours of play time (while watching our DVD collection, and getting normal amounts of sleep) trying to get this scroll.
NOTHING! ABSOLUTELY NOTHING! STUPAAAHD! YOU SO STUPAAAHD!
My point is, this camping is wholelly unreasonable and the main reason why many people left EQ for daoc. Camping was virtually nonexistant in DAOC beforehand. Now it is rampant and the game is full of loot whores.
We cancelled our DAoC accounts on the second day of TOA, and it looks like it will remain that way once our subscription runs out.