EZ_robcamp
11-27-99, 10:23 PM
This is not only to announce the retirement of Ironthighs, my L23 Dwarf rogue, but from Everquest as well.
Before I go on, I have to thank the players willing and able to ease me along the path I was on, it really helped, and they will be compensated from my war chest.
I played a good deal, not as much as others, nor as little as others, total of about three weeks solid time in 6 months. I have several opinions, mainly about the Rogue class. Additionally, I'll comment on what I've seen suggested for improvements etc as I can recall them. Maybe Verant will improve the Rogue, maybe not, I no longer care.
1. Rogues have a high potential in the game. I bought into the Verant BS about Rogues, period. However, nothing has been done to/or that does create a niche that a Rogue can fill, like a cleric, bard, or (tank) can. You dont see parties saying " Seeking a rogue for ... "
2. Backstab is too weak. Instead of X3 damage, I should be laying down X6-7 damage. In a trade off, I would have accepted landing less backstabs ( once every 20 seconds instead of 7 )
3. Backstab is also too weak since I can only do a minimum of 23 pts damage, with modifiers. If I can sneak in behind 80% of the creatures and initiate an attack BEFORE it aggro's against me ( if fighting with a party ) I should be able to delivery a HUGE amount of damage. Either in reality or fantasy worlds, if I can land a backstab, it should realllly hurt.
4. Instill doubt... In who ? Me or my target ?
5. Disarm traps. Not enough of them out there for anyone to care.
6. Pick locks. See #5
7. Safe fall. So ?
8. Rogues should be able to disguise themselves as any other creature/class.... AND character ( with success % roll ). Within some reason, though. Hehe, dwarves cant disguise themselves as Sand Giant's ;-> However, I should be able to pass myself off as a Orc, another nearby Dwarf or my Necromancer buddy ( appearance that is )
9. Poisons. Too little too late Verant.
10. Stop working on ALL caster classes for a month or two. Try playing a rogue, Brad.
11. Prowl ( Sneak + Hide ) should be an available one key combo
12. Prowl should hide me from creatures that are aggro'd against me, unless I go visible.
13. Game balance, schmalance. Verant: create reasons for Rogues to exist. There are none today, unless you count "Griffene Fodder" as a reason.
14. Insufficient transport options.
15. Backstab should be possible from a thrown weapon.
16. Players should have a hotkey to BROADCAST - > VSA ( Verant Sucks Ass )
Ok, enough of the rant. I'm now going to stop spending any further energy on EQ.
For those of you Rogues sticking with it, um, get another class. For those of you considering Rogues, choose a caster first, then a tank-class before you remotley consider a rogue.
For Verant, I'm voting with my wallet. My cash is going elsewhere.
Before I go on, I have to thank the players willing and able to ease me along the path I was on, it really helped, and they will be compensated from my war chest.
I played a good deal, not as much as others, nor as little as others, total of about three weeks solid time in 6 months. I have several opinions, mainly about the Rogue class. Additionally, I'll comment on what I've seen suggested for improvements etc as I can recall them. Maybe Verant will improve the Rogue, maybe not, I no longer care.
1. Rogues have a high potential in the game. I bought into the Verant BS about Rogues, period. However, nothing has been done to/or that does create a niche that a Rogue can fill, like a cleric, bard, or (tank) can. You dont see parties saying " Seeking a rogue for ... "
2. Backstab is too weak. Instead of X3 damage, I should be laying down X6-7 damage. In a trade off, I would have accepted landing less backstabs ( once every 20 seconds instead of 7 )
3. Backstab is also too weak since I can only do a minimum of 23 pts damage, with modifiers. If I can sneak in behind 80% of the creatures and initiate an attack BEFORE it aggro's against me ( if fighting with a party ) I should be able to delivery a HUGE amount of damage. Either in reality or fantasy worlds, if I can land a backstab, it should realllly hurt.
4. Instill doubt... In who ? Me or my target ?
5. Disarm traps. Not enough of them out there for anyone to care.
6. Pick locks. See #5
7. Safe fall. So ?
8. Rogues should be able to disguise themselves as any other creature/class.... AND character ( with success % roll ). Within some reason, though. Hehe, dwarves cant disguise themselves as Sand Giant's ;-> However, I should be able to pass myself off as a Orc, another nearby Dwarf or my Necromancer buddy ( appearance that is )
9. Poisons. Too little too late Verant.
10. Stop working on ALL caster classes for a month or two. Try playing a rogue, Brad.
11. Prowl ( Sneak + Hide ) should be an available one key combo
12. Prowl should hide me from creatures that are aggro'd against me, unless I go visible.
13. Game balance, schmalance. Verant: create reasons for Rogues to exist. There are none today, unless you count "Griffene Fodder" as a reason.
14. Insufficient transport options.
15. Backstab should be possible from a thrown weapon.
16. Players should have a hotkey to BROADCAST - > VSA ( Verant Sucks Ass )
Ok, enough of the rant. I'm now going to stop spending any further energy on EQ.
For those of you Rogues sticking with it, um, get another class. For those of you considering Rogues, choose a caster first, then a tank-class before you remotley consider a rogue.
For Verant, I'm voting with my wallet. My cash is going elsewhere.