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View Full Version : Dial-up; yay or nay?


Pedric Cuf
05-01-07, 10:27 PM
I'm trying to ascertain whether or not this game would be palatable on a dial-up connection. I know that the box lists it as a minimum requirement which is always a good barometer, but I've read some conflicting reports elsewhere in just a few hours of browsing the internets. Perhaps that's just the inevitible release lag until they get things settled down. I think that the most important question I can ask, then, follows.

What is the collision detection of the game like? Only between players and scenery? Between friendly players? Between player and friendly NPC? Player and hostile NPC?

This is a very important question to me and will likely determine if I pick up the game or not. For reference, I can play WoW just fine, even after BC, when they upgraded the minimum requirement from dial-up to broadband. I do lag/disconnect in massive mob encounters such as Razoregore, but barring those fights which the developers intentionally create to annoy me, and me alone, I'm right as rain.

The Burglar class looks very entertaining and what I've been looking for out of a Rogue class ever since I picked up EQ.

Fricka
05-02-07, 09:42 PM
Not having logged in today yet, I *think* that collision detection is only between players and scenery. I know for certain you can walk through other friendly players. I haven't done Monster play yet so I'm not sure if you can in that situation. I have been in one duel (spar) so far and I think there was no collision detection with my opponent in that situation but I can't be certain (it was a rather hectic fight and mobs were around).