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View Full Version : Green Ronin's Assasin book


Kroe
01-21-03, 09:16 AM
just picked this up on saturday. fairly interesting though a bit overpowered. they make Assasin a core class.
on the plus side they give real world poisons, including symptoms onset times, and such. They also give a little historical background (Green Ronin is pretty good abouthis . they also did it for the shaman handbook) While thehistorical background is completely accurate or unbiased it is interesting and gives you a little look to real examples of assasins.

I think the major problem with it is the killing blow ability they get at level 2. Basically anytime a rogue could get a backstab an assasin can make a illing blow (once a day at first level and I think every 3 or 4 levels after that they can make another killing low per day) basically for a killing blow you make a regular attack roll, if you hit it is auromatically a critical hit. at third level assasins also get sneak attack and sneak attack damage is ADDED to the killing blow ability. Now here's the kicker. if the attack DOESN'T kill the target the target must make a fortitude roll against 10+total damage (critical plus sneak attack) if they fail the fort check they die.

so assuming the assasin is using a shortsword or rapier that for some reason they haven't bothered poisoning. figure they have a strength of at least 13 or so giving them a +1 dam. they roll say a 4 plus 1 is 5 double it for the crit is 10 plus the sneak attack roll of say 4 again brings the total to 14 damage. now the vicitm has to make a fort check better than 24 or die.

that's not too bad, but now let's look at someone trying to manipulate it.

very strong assasin with an 18 str backstabs with say a longsword. rolls 8 on the damage plus 4 is twelve doubled is 24 plus 4 on sneak attack. victim needs to beat a 38 on a fort check. how many level 3 characters (even boss characters you would send your players against) could beat that without fudging rolls?

In this book the assasin core class can use shields, simple and martial weapons. d6 hit points, and eventually learn spells (level 6 I believe)

they could be a very veyr useful addition to your campaign but be wary, as always, of the powergamers.

ShadowCross
01-21-03, 09:30 AM
Dunno, according to the core rules for Assassins, they have to study the victim for 3 rounds before they can make a killing blow.. are you sure they removed this? Veteran ShadowCross Bladesong
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Kroe
01-21-03, 11:49 AM
I'll double check it when I get home tonight but I don't remember seeing that listed.
that's the only problem with all these supplemental books with new core classes, they kind of throw the regular core books out the window.

Kroe
01-22-03, 08:40 AM
checked last night and nope with the expansion assasin as a core class you don't need to monitor your subject. basically you make a coup de grace as a standard action if your target is flanked or caught unawares.

ShadowCross
01-22-03, 09:25 AM
Well, then I totally agree, that's way overpowered.

EZ_Kintire
01-23-03, 06:32 AM
I don't know about green ronin's assassin book, but the Assassin clas appears in the Swashbuckler's book, and it seems to work quite well. Its a death attack at second level, but you have to study the target for three rounds, at no time during those rounds can the victim realise you are a threat, and the fort save is 10 plus Assassin level plus int bonus, which is a bit more reasonable. They sneak attack as rogues, though. I'm running one at the minute, actually. Got to level three and it seems to work quite well. Without a doubt awesome against a single foe, but folds very fast against more than one opponent, and not really up for a stand up fight, either... which is as it should be.

Kroe
01-23-03, 10:02 AM
yeah that's lot more reasonable than green ronin's. anyone pick up the mongoose shaman book? Green ronin's is pretty good but Iwant to compare it to some others to see how they handled it. The blanket they put over spirit rebuking and ability to coerce spirits to teach them non shaman spells.