04-02-03, 05:02 PM
Does anyoen happen to have a copy of Green Ronin's Hammer and Helm handy? And if so, could you give me the quick rundown on a couple feats?
My FLGS doesn't carry it in stock, and I don't want to buy a book that I won't end up using.
Could someone give me a quick description of the following feats please?
04-02-03, 08:37 PM
Clanheart Magic [General]
You have access to clanheart spells, special magic that embodies many elements of dwarven culture.
Benefits: The clanheart spells (see Chapter 5: Spells & Magic) are on your spell list, which affects item use and other effects. You gain no special ability to cast these spells; you must aquire and/or prepare them as normal for your class and level.
If you belong to a spellcasting class that has fewer than nine spell levels (such as bard or paladin), you have access to those spells only up to your class's highest spell level. If you have more than one spellcasting class, the clanheart spells are on the spell lists of them all.
Infuse Casting [General]
You can infuse positive or negative energy into an allied spellcaster's spell, increasing its effectiveness.
Prerequisites: Spellcaster level 7+, turn or rebuke undead ability.
Benefits: If you are adjacent to an allied spellcaster of the same alignment, you may use one of your turn or rebuke undead attempts to infuse their spellcasting with positive or negative energy. To do so, you must ready an action to infuse an ally's casting. When the allied spellcaster casts a spell, you may increase its save DC by 2 or grant your ally a +2 circumstance bonus on caster level checks made to penetrate a foe's spell resistance with that spell.
You seldom reveal what you are thinking or feeling, making it easy to conceal your intent from others and aiding your dealings with those who value emotional distance.
Prerequisites: Wis 13+
Benefits: You gain a +3 circumstance bonus on Bluff checks when others try to read your reactions and emotions. This bonus applies only when another initiates a Sense Motive check against you. You also get a +1 circumstance bonus on Diplomacy checks made to influence the reactions of dwarves and other individuals who dislike emotional exuberance.