View Full Version : ok, weird rocks! (Spoiler alert! enter at own risk!)
08-15-02, 01:00 PM
I spent 2 hours trying to kill the hands, lizzies & Morag!
Running out of spells, feeling like a noobie, I was about to give up when I looked in my spell scroll collect and saw this one ~~~weird.
Now, I had pretty much played my rogue as damage dealer and had little is magic use.
OMG!!! used weird and splat! dead lizzies, 2 seconds later, dead Morag.
I had read how the ending was a let down and I have to agree. Should have at least 1 more time gone back & talked to an NPC, shesh, any NPC but the lizard chick.
Persephinie level 20 rogue NWN
Persephinie level 45 rogue EQ and asst. alts.
EZ_Rune the Borrower
08-15-02, 09:21 PM
I agree. I had to delve into that box full of scrolls I had collected (and never bothered to use before) to finish the game too. When I finally did it was cake.
It would've been nice to go back to Neverwinter to finally get paid for all my efforts.
Anyone else notice that you never actually get paid for cureing the plague? You're told that you'll be rewarded after the cerimony but have to go to Helm's Hold instead. Then after you leave the Hold you get dumped into Chapter 2.
Even when you find the 4th word of power you're not rewarded, just sent into the stone to save the damn world. I don't care wether I get exp or cash at all. A simple pat on the back and an "attaboy" would do. Runehammer Trollsbane
Assassin of Cazik-Thule
The Oldest Rogue on Cazik-Thule
"I yam what I yam."
08-16-02, 01:43 PM
/pat on the back
08-16-02, 10:04 PM
the 2000 gold is your reward for finding the reagents
and saving the world is the reward for finding the 4th word of power and killing morag
08-25-02, 11:10 PM
There's no question in my mind that the storyline of NwN from beginning to end, was nothing compared to Shadows of Amn. Irenicus goes down in my book as the greatest (most detailed, well-acted, deep, etc) villain of any RPG to date, and I include any PnP games I've ever played. It wazs so easy to get lost in the world of BG2. Heck, even BG1 was better story/character-wise.
Maybe it's just me, but I think it's sad that the single player mod for NwN couldn't come close to the standards in storytelling that were set by bioware with their previous masterpiece(s), paricularly given the amount of time that went into NwN, and the fact that they turned the tables in their advertising at the last minute, touting the single player included module as the prime feature.
Frankly, I could care less about the enhanced 3d graphics included with NwN. I would have been perfectly happy if they had gone with the old-style BG-type graphics, and told a better story with their time investment instead.
08-29-02, 10:47 AM
I don't know much about Shadows of Amn, I am working through BG1:ToSC at the moment and must agree the Baldur's Gate Story seems to be much nicer than NeverWinter Nights' . . .
The following still apply . . .
1) NPCs are often insane, or have some sort of disconnection with the real world.
2) Quests still are resorting to: find, kill, fetch.
3) The only way to make a creature tougher is to crank up the combat stats, as the AI doesn't like to use spells all that much that I have noticed. (BG, I noticed, gave their mages pre-cast spells, but they still were largely idiotic with their casting strategies.)
For NeverWinter Nights
1) The 'unique' items lack . . . impact, and you can find the same ones twice.
2) The storyline is weak. Well, not weak, but handled weakly. The best storyline is in a *subquest* for gods' sakes . . . (Charwood). The Old ones idea is . . . close to being wholly apart from previous and current FR material, and while it's compelling to read into it, all the time it seems . . . well . . . not entirely thought out.
3) Aribeth's betrayal seems to have little foundation to it, and what foundation there is is shaky . . .
4) Dragons who play stupidly, resorting to the least of their strengths (melee).
5) Lack of compelling reason not to be stuck with Tomi all the time keeping you alive from traps strewn carelessly.
6) Rarity of bags. Not just magic bags . . . bags altogether. They would be SO useful to organize the junk I pick up.
7) This is a big one . . . the large volume of 'junk' which can be found in the game. Books are useful for a one-time read. Scrolls are only good to spellcasters. Potions are almost entirely worthless except in certain situations. Special weapons and armor appear to be situational gear as well, and weak overall for just all the time use. Not to mention gems . . .
The lack of custom weaponsmaking in the second chapter and the lack of custom magic item making in the first. I found this an extreme annoyance. Only the casters could make items in chapter 2, and only weapons and armor could be made in chapter 1.
Now for Baldur's Gate:
I found it appealing but the 'death of the main character loses the game' drove me nuts as he was most often my point man (A Paladin with -5 AC and every friking thing hit him . . .)
I loved the play of it though, although getting loot back to sell was annoying at times. It was simple, even if THAC0 is broken.
NWN is much the same way, though you can whip out a lot more special moves and aren't restricted to predefined hotkeys
All in all, I'd say Baldur's Gate had the better, depeer, storyline but NWN has the potential to be so much more with a good module