View Full Version : Mounts, cities and politicians .. Oh my!
EZ_Raith Fennin Ro
11-13-03, 06:23 PM
Player mounts and cities rolled out today. I failed on crafting a City Hall ... Cost me $800,000 credits. Player cities look like they are going to be great! I can make street lamps. lol
Mounts look awesome too. I've very impressed. Looking forward to vehicles.
Edit: Edited title Edited by: Raith Fennin Ro at: 11/13/03 9:13 pm
11-13-03, 07:14 PM
Ouch, that's harsh.
You forgot there's a new profession, too, politician.
And yeah, I finally broke down, I'm playing again :P "Age and wisdom don't always go together, I've found. ... Some people just become stupid with more authority." -- Terry Pratchett
EZ_Raith Fennin Ro
11-13-03, 09:12 PM
ah yes and politician. I was very frustrated at the failure. I doubt I'll ever make another City Hall because of the limitations on the number of Player cities. I did get one made though and I have two guilds using me for their city buildings. I could have actually sold about 4 today, if I had just had enough resources set up in advance. That failure was my worst so far, because of the time line, they were forced to find it elsewhere.
Edited my pathetic spelling Edited by: Raith Fennin Ro at: 11/13/03 9:14 pm
11-13-03, 10:36 PM
Yeah, 800k is pretty harsh. What are the limitations on player cities exactly? Haven't seen 'em anywhere. "Age and wisdom don't always go together, I've found. ... Some people just become stupid with more authority." -- Terry Pratchett
total of 10 cities on each of the developed planets. naboo,tatooine,corellia etc
25 cities on each of the undeveloped planets.
11-14-03, 12:00 PM
To stop power guilds like mine from having massive cities all almost immediately they have made the city citizenship check happen only once per week
Thuggish Monk - Soga Mijizi [Pistoleer/Creature Handler]
11-14-03, 03:16 PM
I haven't even bothered making a hall or anyother city thing yet. Been stocking up ore for a week or so, only have 180-200k ish.
Figure I"ll make a ton more on highly experimented Hvy harvs. I have really good qual resources for them, can do 9spec rate meds easy with no tapes.
Got my carrion spat growing in my data pad now heh.
11-14-03, 11:02 PM
Zero fixes to chefs, doctors.
Food/buff/spice bug still active after an entire month, glad I quit.
When you dig my grave, make it shallow so that I can feel the rain
Edited by: Gyorg at: 11/19/03 4:20 pm
11-16-03, 08:11 AM
And now that even your insured gear decays 1% every time you die, I'm pretty glad I'm quitting too.
I mean, its obvious they don't understand the meaning of the word.
"Classes are not that out of balance -AbsorEQ"
11-16-03, 02:24 PM
They have always said they will have decay for the economy.
Granted they still haven't found a way to keep Arch's from oversaturating the market with houses, redoing all the harvesters after this patch will only last so long. Then I'll have little to no business again.