Nenjin
08-03-10, 12:58 PM
Click here to begin being subverted (http://forums.introversion.co.uk/introversion/viewtopic.php?t=566&highlight=head)
New game in the works by Introversion. You may remember this indie dev studio as the makers of Uplink (a hacking game), Darwinia and Multiwinia (sort of sandbox 4x games) DEFCON (never played it).
Why I think you should care:
Like a lot of indie devs, Introversion is all about detailing the process of development to fans through their blog. And it's not the typical "we licensed this technology today while our artists continue to create assests...."
No. The lead dev breaks down how he's making procedurally generated content work from the ground up, while giving you visual examples done in Google Sketchup.
The result is this: 100% procedurally generated cities, buildings, offices, floors, people, security systems and loot. You will take control of a team of agents, who will go around the city taking on missions. They'll steal, hack, rewire and generally subvert stuff to get at "The Man".
http://www.introversion.co.uk/blog/20071212/video2.avi
(Procedural city generation in action)
What blows me away about this game is the level of detail they're working at. One dev blog describes designing security systems as fully functioning mechanical objects. So every security system is actually made up of several working parts. Sensors, movers, doors, the like. But we're not just talking doors here. We're talking: server networks, CCT camera systems, business networks and on. The player will be able to tamper with and alter each of these systems as they play, to cover their tracks, sow confusion or just to cause trouble.
If you ever played Uplink, you should have a very good idea of where this is going: straight to awesome town. Whether or not it makes for a good game is kind of beside the point though. If you have any interest in how the sauce gets made in gaming, and you want a great, innovative example of what that looks like in the indie market, go read his blog.
Other kick ass dev log videos:
Procedural music:
http://www.introversion.co.uk/blog/20100802/audiotest.avi
Creating and playing with physics:
http://www.introversion.co.uk/blog/20090122/video1.avi
Moar physics:
http://www.introversion.co.uk/blog/20090521/boxphysics.avi
Prototype gameplay:
http://www.introversion.co.uk/blog/20100504/video.avi
New game in the works by Introversion. You may remember this indie dev studio as the makers of Uplink (a hacking game), Darwinia and Multiwinia (sort of sandbox 4x games) DEFCON (never played it).
Why I think you should care:
Like a lot of indie devs, Introversion is all about detailing the process of development to fans through their blog. And it's not the typical "we licensed this technology today while our artists continue to create assests...."
No. The lead dev breaks down how he's making procedurally generated content work from the ground up, while giving you visual examples done in Google Sketchup.
The result is this: 100% procedurally generated cities, buildings, offices, floors, people, security systems and loot. You will take control of a team of agents, who will go around the city taking on missions. They'll steal, hack, rewire and generally subvert stuff to get at "The Man".
http://www.introversion.co.uk/blog/20071212/video2.avi
(Procedural city generation in action)
What blows me away about this game is the level of detail they're working at. One dev blog describes designing security systems as fully functioning mechanical objects. So every security system is actually made up of several working parts. Sensors, movers, doors, the like. But we're not just talking doors here. We're talking: server networks, CCT camera systems, business networks and on. The player will be able to tamper with and alter each of these systems as they play, to cover their tracks, sow confusion or just to cause trouble.
If you ever played Uplink, you should have a very good idea of where this is going: straight to awesome town. Whether or not it makes for a good game is kind of beside the point though. If you have any interest in how the sauce gets made in gaming, and you want a great, innovative example of what that looks like in the indie market, go read his blog.
Other kick ass dev log videos:
Procedural music:
http://www.introversion.co.uk/blog/20100802/audiotest.avi
Creating and playing with physics:
http://www.introversion.co.uk/blog/20090122/video1.avi
Moar physics:
http://www.introversion.co.uk/blog/20090521/boxphysics.avi
Prototype gameplay:
http://www.introversion.co.uk/blog/20100504/video.avi