View Full Version : The Hole - Guardian of the Seal
10-14-03, 01:35 AM
normally come here to get a rough guide to what mobs are like, and the above is one that my guild will be after soon.
After the change in the hole, it seems Master Yael no longer drops the Ore for strength of the elements, but one of the mobs beside the Guardian of the Seal do.
The mobs that drop it don't look hard (lvl 60, but no real info on em), but Guardian of the Seal is lvl 70, and apparently 'a major upgrade to Master Yael' though no death touch, which has to be a good thing.
We're not too bothered about killing the guardian, but would like to know if anyone had taken him down - what's he like, what sort of force etc. etc.
At the moment, we could probably field 3 groups (which take down the likes of BoT tower bosses), would 1 group be able to take the pets while the other 2 focus on the Guardian? Does it need a CH rotation? etc.
Any info would be greatly appreciated.
Tubs / Quellious
10-14-03, 10:49 AM
We did him the other day with 3 groups, roughly at the same level of progression as you described for yourself. Guardian hits 980 max, disease slowable, his 2 guards hit for right around nothing. One cleric and one druid with an occasional heal from the offtank clerics kept up a defensive tank on the guardian while we killed the gargoyles. At about 25% he changes form and starts doing ae dd+flux fairly often.
10-14-03, 11:15 AM
We had no defensive tanks with us when we took him down so I (65SK) tanked him. Took a few tries but we got him with a small cleric healing rotation. About 3 groups capable of taking down BoT lords.
Above info is correct. If you have a good defensive tank, use him! Was too close with me tanking (7400hp 1400ac at the time).
10-14-03, 02:06 PM
His two guards are casters. I'm sure if they hit unslowed, they might actually pose a problem, but being wizards and clerics and the like, they'll sit there throwing out relatively easy-to-resist spells while you get them slowed. They're fully slowable (not just disease slowable). After slow, they hit like Fut said, right around nothing. Biggest hit I saw when offtanking was around 456, but they hit that seldom and, slowed, they hit seldomly.
10-15-03, 02:44 AM
excellent info - thanks folks - will give these a go real soon.
10-15-03, 09:13 AM
Are the guardians up even if Yeal is not?
10-15-03, 09:23 AM
There is no more yael.
Spotting these idiots is more than easy.
You just get a level one erudite cleric, have him DA and jump into the hole.
Nothing in there is KOS so you can just take a look and leave your little alt down there.
10-15-03, 01:01 PM
Question for you peoples, Guardian Flurries and Rampages from what I hear...Can anyone confirm?
And is it a QUAD 980?
10-15-03, 04:02 PM
Weve killed him a few times. No Rampage. Dont remember a flurry. Kill nortlav first as he will aggro on the fight weve had it happen twice when the AoE went off. We just offtank the guards and burn him down. After he gets to 30% have the clerics use fast patches and No CH. Also a nice way to track him also is have a wiz make a pet and jump into the hole. you end up standing on your pet. you can third person around and get a shot of him by targeting the blackness below.
10-16-03, 06:20 AM
Quote:you end up standing on your petLOL
*pictures an erudite trying to balance on his flappy with one foot as the drake whines*
10-16-03, 09:40 AM
btw, no flurry, no rampage as stated.
he looked like a quad 980 though.
he put me down at 7385 hit points with a bunch of spam healers when disc had worn off.
he was at 14% at the time though, grats me on about to finish Str of elements
10-31-03, 04:09 PM
anyone know his respawn time?
11-03-03, 09:13 AM
Quote:*pictures an erudite trying to balance on his flappy with one foot as the drake whines*
cant see it so well but...
11-05-03, 02:43 AM
Ez as pie, put up a 4 - 5 sec CH rota, pull him into the right edge corner, have your clerics hide behind the wall and test if MT is in CH rang, max shrink MT and have him pull the guardian. Have 1 pala, 1 shaman do CC on the gargoylle (did him twice now, always 1 garg). keep your disc till he changes form, your hidden clerics shouldn`t get hit from the AE, burn discs and mana once he changed, loot, go kill next mob
11-05-03, 02:21 PM
There are 2 gargs, left is cleric, right is wizard. If there's only been one for you someone may have been doing the other for Strength of the Elements.
11-05-03, 03:02 PM
strange, will keep out looking if there is 2 or one, actually i wish there was 2 hehe more fun that way
Respawn seems to be 3-5 days
11-05-03, 08:21 PM
Is it possible to only get one gargoyle without having to kill (or at least aggro) the other gargoyle and the Guardian? From what I have read, I was under the impression that it was impossible to get any of the three solo. Or is all you have to do is get a tank to keep the Guardian busy, a cleric to heal him, and then just bring a single group to kill off one of the gargoyles, and once the gargoyle is dead, loot it and port out without even worrying about the other two?
11-06-03, 02:15 PM
Cant split them in anyway. They are like vindi+pets without the glass wall for warping :P
It would be possible i guess to 'occupy' the guardian with a tank (and 2 clerics), but only 1 of the 2 guardians drops the piece and they are not THAT low on HP. By the time you get them both killed, Def will soon be off on tank. Probably can manage it, and with practise it would even be considered easy to do so.
11-06-03, 03:51 PM
The big guy is slowable with Cloud....No need for defensive when it is slowed.
11-06-03, 07:55 PM
Thanks guys...I will have to try that then. Strength of the Elements, you will be MINE!
11-06-03, 10:53 PM
It's partial slow with cloud, which amounts to an extremely low decrease in dps.
With an 8.3k hp tank we use a 6 sec rotation after slow. We do him easily with 18 people (equivalent to low end ssra geared guild). War/pal/sk/rng on adds, kill adds first, shaman or druid can keep up both offtanks, 3 clerics (can sub in druid) on MT. Really really low hps on the big dude, whole fight, adds included, ends before defensive wears for us with 18.
11-06-03, 11:29 PM
It wouldn't be that hard to split them. All you need is a little distance.
11-07-03, 06:03 AM
There are a few problems with trying to use distance to split them.
First the hall that goes out of GotS's room has a "rock door". On the other side of the rock are 2 gargs. The only time you can open the door is if the gargs are NOT agroed. Soon as the gargs agro or die the door does not open. You can use nome illusion and duck and stand and work your way though the door.
Second the 2 gargs outside the door are a really fast repop. Would say about 4 minutes.
So you have to split GotS with his 2 guards plus 2 garg adds at the door. Makes it alittle tougher =). Or you can kill the gargs at the door, then pull GotS and try to make your way through the door with 3 mobs beating on you =/.
11-07-03, 09:28 AM
Tanked him at 7.7k hps with no defensive on. two clerics in group total.
wasn't a problem.
11-07-03, 10:23 AM
Couldn't have someone open the door before agroing them?
Or, a short range coth (so as not to clear agro) past the door, split them on the other side, and pull them to your party on that side. If the door makes them warp, it would be even easier.
Or, use that level 1 cleric mule that you used to check the spawn to pull. Run him to the door and have someone cast a spell on him to transfer agro.
After all three were out of pet assist range, you could probably just highsun GotS back home and do what you want with the guards.
I'm sure there's a ton of other ways to do it. That's just what I thought of when I read what you said about the door. Would all depend on your group config.
EZ_Torm of QuelliousEQ
11-08-03, 05:42 AM
The Constructs are wimps. The Right one from GoTS is a Wizard and the left one is a cleric. Both are wimps though so just have a Knight tank each one with a druid to toss a heal every now and then and just focus on the main baddie. They are not tough at all. If the Knight can tank in BoT the Knight can handle OTing either of the constructs.