View Full Version : Pulling Chardok Overking to zone in
EZ_Agmyleez
10-20-03, 12:13 PM
I recently watched in awe as an Enchanter and Rogue pulled the overking to the zone in. I am not sure how it was done because I was standing at the zone in when they arrived with him. They had just the overking and no add's.
So my question is this...
Can someone explain, share, or email me, telling me how this is done? I am a member of a family type guild and we don't have a lot of resources to do many things, however being able to pull the overking to zone would open us up with some new and greater possibilities.
I know that these types of techniques are usually kept secret for as long as possible and I can appreciate that. But I have to ask that in hopes someone in the know would be able to help us out. If you don't wanna make a reply with the knowledge an email would be greatly appreciated.
agmyleez@hotmail.com
Thanks guys
Edited by: Agmyleez at: 10/20/03 12:15 pm
EZ_Caldiien
10-20-03, 12:32 PM
As far as I know, the Royals can be pulled to the zone line in that situation if both the rogue and enchanter were non-KoS to Chardok, and pulled the Overking with a nondamaging spell. But that is not from first hand experience, that is just what I have heard.
Caldiien
65 Coercer
Innoruuk Server
EZ_Arakasi Nightblade
10-20-03, 12:46 PM
Possibly an SoS pull to the zoneline, using the enchanter for mez/memblur/paci on the mobs surrounding the overking for the initial arrow shot. As long as you knew the way to the zoneline this could probably be done fairly easily in Chardok as long as the mobs didn't give social aggro. Veteran Arakasi Nightblade
Deceiver - Tunare
Gale of DestructionEdited by: Arakasi Nightblade at: 10/20/03 12:47 pm
EZ_patofnaud
10-20-03, 12:51 PM
If you are non-kos or can bind in zone and gate you can pull most mobs to zone but only the best can do it without killing everyone in the zone.
Pulling the king to zone and not being able to kill him while he is killing every poor exp'r is a good way to have a talk to Mr. GM
Trick is to not let your target move till you are way out of aggro range. Rogue can not do that, but can open doors for someone who can.
EZ_Nykor
10-20-03, 01:07 PM
Unless something has changed you can't bind in Kunark dungeons.
EZ_Qutsemnie
10-20-03, 03:01 PM
its pretty easy to find chardok deserted
EZ_Derrict
10-20-03, 10:55 PM
root prox aggro. 'nuf said
oh yeah, being non kos is a must.
since he'll cast on the pull, good resists are helpful. If you get blinded, you're @#%$ out of luck.
EZ_Woodash
10-21-03, 04:54 AM
I tried this, a bunch, and could not get it to work.
shooting an arrow is difficult because of the line of sight down in the pit. (same with rooting the guard next to king).
I 2 box and rogue and necro, and, for the life of me, could not get a clean pull.
To get line of sight for the kings guard, inside the room, you have to be so close that the aggro transfers and the king is on you immediately.
When you root the guard from up above the hole, the king did not want to come...
Not sure why or how.
(both toons ally btw).
Any clues, suggestions, help?...
EZ_Filobeto
10-21-03, 05:21 AM
Wood, I'm currently faction / hope to be ally soon - shoot me a tell in game and we can try a few things.
/salute
EZ_patofnaud
10-21-03, 05:55 AM
One little known thing about aggro, is it tends to not get passed from mob to mob unless the target physically moves, it also tends to not transfer if when it does move, if you are no where to be found.
With my druid, I can single pull the Hemoenologist (and a few others I've tried) in Mistmoore to zone in solo.
And correct you can't bind in a Kunark dungeon, binding helps but is not mandatory. Root, camo and high tail it to zone.
EZ_Beaenie
10-21-03, 06:19 AM
As for binding, the caster can be bound just outside Chardok and then zone in after the kill so as not to get any faction hits.
EZ_YadenSA
10-21-03, 06:33 AM
So, you're saying you:
1) need to be non-kos and have a rogue friend to open doors
2) pacify king's guards
3) root the king
4) run to zone in
5) wait
6) kill king when he warps to zone in
Is that about right? Sounds like a HUGE exploit to me. Correct me if I misunderstood the tactic.
EZ_Heka01
10-21-03, 06:55 AM
Novel situation, not tried it myself.
To the guy that wanted to kill King at the zone in you may want to be aware that he can and will gate. This could rather spoil your day.
EZ_kaladornus
10-21-03, 07:40 AM
I would definitely not call it a HUGE exploit.
Getting ally faction back in the day was the biggest pain the butt of all time.. The royals repop in 2 hours.
After the uber guy was done killing him, the appropriate levelled raid that zoned in after him looking for the King would probably take about 2 hours to get down to him anyway, especially if they stop for the prince, etc...
I say more power to people for taking stupid quests and making them easier with their brains.
The number of people doing this would be extremely few and far between.
It's not the way I would do it (having been on 100000000 chardok raids in the past for our alliance clerics and warriors and chanters) but more power to someone that actually pulls it off hehe.
It's not like it's not without risk. What happens if the King comes unglued before you are past all the other mobs? He will warp to you, could blind you, AE agro all the other mobs....
This kind of stuff makes EQ fun. Was pulling the Black Reaver at the top of City of Mist down to the bottom exploiting? I used to get SoE and full buffs with my friend the rogue and run through a full pop, tag the guy and float down.
It was one of my favorite things in the world
Jakle
Iksar Overlord
Drinal Server
EZ_patofnaud
10-21-03, 09:47 AM
Don't want to derail this thread with exploit rants, but yes it is "skipping content" just like pulling a Reaver down from the penthouse.
Call it, a surgical strike.
Btw, try pulling a reaver down now.. They teathered him so he warps back and clears aggro.
Killing the king in 15 minutes, (not that I have ever done or seen it done I just am aware of the possiblity) will do 2 things, make those who never thought of it /petition you just becuase you did, or cause you to have to drag you chanter friend and get a rez for them.
Try it, be discreet, don't kill anyone but yourselves. If it works, yee haa, keep it to yourself and move on, don't publish step bye step and get him teathered.
EZ_TrevurgRN
10-21-03, 09:51 AM
You can pull the Chardok King to zone in as follows:
Pacify everything around the king. Do not pacify the king.
Aggro - via Root or Mez - one mob NEAR the king. You need it to stay put until you are out of its chase range, or this doesn't work.
The king will chain-aggro off that mob and will follow you. Getting him the rest of the way to the zone is trivial and left up to the puller.
NO MOB WILL ASSIST THE KING, because he was not directly aggroed, and aggro doesn't pass from an indirectly-aggroed mob to a non-aggro mob.
If you directly aggro the king, everything will assist him as he passes them. You need to indirectly aggro him.
EZ_Panamah
10-21-03, 10:45 AM
Whoa! That's useful to know!
EZ_Derrict
10-21-03, 10:47 AM
1 necro did it w/o pacify. Rogue for doors + necro is all you need imo. I don't think 1 person pacifying will have enough time to pacify them all before it wears off on the first once since it lasts like 7 ticks.
6) kill king when he warps to zone in
he doesn't warp. he has to follow you, which means you have to stay in aggro range otherwise he'll just path back to spawn. no warp, no exploit. Edited by: Derrict at: 10/21/03 10:48 am
EZ_YadenSA
10-21-03, 10:56 AM
Quote:
I would definitely not call it a HUGE exploit.
Getting ally faction back in the day was the biggest pain the butt of all time.. The royals repop in 2 hours.
After the uber guy was done killing him, the appropriate levelled raid that zoned in after him looking for the King would probably take about 2 hours to get down to him anyway, especially if they stop for the prince, etc...
The point was not that you would be delaying someone else, the point would be the skipping of content and the Z-axis exploit..... IF it were done the way I asked about.
HOWEVER.... Evidentally the real way is to just skip content, no Z-axis exploit. Been a grey area of exploiting, but dollars to donuts if a GM watched you do it, he wouldn't be happy.... and that's really all that matters. I'd place my bets on you getting repremanded.
My only question is, what do you do with the non-king mob you aggro'd? When root/mezz breaks, you're gonna have a helluvah train coming..... does the puller just zone/camp out before the train arrives? Or do you mem wipe it before you even run?
EZ_AcNpoc
10-21-03, 11:18 AM
Bard lull lasts longer than the normal 7 ticks.
As for after mob near king breaks mez/root. No he shouldn't train you as this is kunark. Mobs have lazy agro and forget about you easy of you get to far away.
EZ_kaladornus
10-21-03, 11:44 AM
You didn't skip any content. You have the faction to make it work. You earned that faction. No one started with that faction.
I suppose having an all-ally giant guild walk up to Derakor and kill him without clearing the arena would be a reprimand too??
lol.
Creativity is the win. Finding it in a game where the Lowest Common Denominator gets slapped onto everyone to make sure no one is cheating all the time = The big Win!
Jakle
EZ_TrevurgRN
10-21-03, 11:52 AM
Quote:I don't think 1 person pacifying will have enough time to pacify them all before it wears off on the first once since it lasts like 7 ticks.
Remember that pacification is flagged as a beneficial spell. (So you can cast it through walls, etc, without LOS)
Most enchanters trying this will have SCRM, so they'll get a 10 to 11 tick lull.
EZ_patofnaud
10-21-03, 12:23 PM
Quote:I suppose having an all-ally giant guild walk up to Derakor and kill him without clearing the arena would be a reprimand too??Kala, your comparing apples to oranges. A better comparison would be to have 1 NoN-KoS person tag him, walk him to zone in where 30 KoS people are waiting.
The difference being fight him on his spawn and no one cares, fight him after walking him through Kael even if doable would make folks go "Heyyyyyy that ain't fair!" and /petition at which point you get into a discussion of exploit vs. tactics with the GM. And trust me, a couple of those conversations, and you'd find Derakor teathered.
EZ_kaladornus
10-21-03, 01:14 PM
Yah you are right.
I like getting over on the game every once in a while though. Makes me feel empowered over something that does such a good time of making me waste time in frustration ha ha
EZ_Morgrist
10-21-03, 01:32 PM
Assuming the puller doesn't engage Overking after it's been pulled and zones to clear out any faction hits-it's cunning,daring and entirely doable.
And certainly takes skill and a little luck- a blown lull and you get to run really,really fast out of there via spawn point.
EZ_Panamah
10-22-03, 11:24 AM
There's a sub-game here called: PvS or Player versus SOE. Some people enjoy playing that game to the hilt.
EZ_skeet
10-22-03, 12:03 PM
If you are looking for a VERY low aggro "pull" spell, I'd recommend using Boggle - it's fast casting and generates like 1 aggro point (similar to con pulling) and allows the mob to be pulled off the chanter with ANY other hit or spell.
From what was described above, the pacify/indirect aggro method would work well, tho using mez might be a bit safer than root from a early-break standpoint.
Would be a neat thing to see done - kinda like seeing someone pulling Phinny to the zone in kedge.
EZ_Cuular
10-22-03, 03:58 PM
I was used as a convenient summonable lockpick to do just this.
The raiding force had a mage who was amiable to the chardok residents.
The mage would walk through up to the doors that needed picked, summon me there I pick they go thorugh, I sit sneak-hidden, until the next summon where i pick and wait again.
Went all the way in they aggro'd the king and pulled him back to the force at zone in. The mage zoned out, back in, summoned me out, high fived me, and we both went our ways.
Impressive use of tactics and skills of both the mage and myself to keep from being seen and aggro'd. I was level 51 at the time with 202 lickpick skill and gloves of the brood that adds 3%, or is it 6% to lockpick skill.
EZ_Dietrich SoulPiercer
10-22-03, 04:33 PM
Hmm last time I tried to pull him to zone he ended up warping back to his room like a tethered mob.
Strange.
Cors
EZ_Vaeluur
10-22-03, 07:09 PM
i have heard of bards on my server doing this. the response i was given when asking friends what they thought was that comeone might have charmed the king, run to zone and let people engage when you zone out / charm breaks. risky if charm breaks on the way, but with the indoor speed spell on it might not be too fatal. would also explain why most people are talking about bards / enchanters doing it too.
EZ_Qwalarian
10-22-03, 08:42 PM
We had a druid and mage on our server that would pull all named to the zone in and fight them there. My group always liked to hunt in the tunnel (Back in the day when Chardok was good for exp). The druid would snare pull the named to the zone but didn't like that we sat in tunnel so the odd time would just train the tunnel and hope we would leave. We /petitioned the training and what we thought was an exploit in the game (as a few have mentioned in this thread) and when GM responded they were only willing to deal with intentional training and didn't mind the pulling of named to zone in as long as there was no warping etc (like old Phinny to zone in tatic) as long as mob chases you seems to be ok.
I tried to get to non kos status to try the Royal pull but found better things to do ;p I would say that as an enchanter lulling his buddies (Just to ensure that no aggro is passed from the charm) then charming king would be way i try it as no mob assists off the charmed indifferent mob and then run to ent.
As others have said the biggest thing is King gates and if I remember correct he is immune to stun so the tough part may not be getting him to zone but keeping him there at low health ;p
EZ_Mr Banderas
10-23-03, 06:59 AM
Quote:Hmm last time I tried to pull him to zone he ended up warping back to his room like a tethered mob.
He's a kunark mob so he works in the same fashion as all kunark mobs: if you outrun them, they run away from you and end up back at their spawn point until you get within "range" again. Generally the range is a few dozen feet out of casting range, so you have to be sure it stays within that distance the whole way up (z-axis ignored).
EZ_ThornyEQ
10-23-03, 08:27 AM
Quote:i have heard of bards on my server doing this. the response i was given when asking friends what they thought was that comeone might have charmed the king, run to zone and let people engage when you zone out / charm breaks. risky if charm breaks on the way, but with the indoor speed spell on it might not be too fatal. would also explain why most people are talking about bards / enchanters doing it too.
Wouldn't a charmed King running up the hallways after you like a lost puppy get aggroed by everything in sight? Or does the charmer have good Chardok faction and in that case his aggro (or lack thereof) transfers to his pet King?
I'm curious how that would work.
EZ_TrevurgRN
10-23-03, 08:41 AM
Overking is level 65 - above the charm cap for both bards and enchanters.
EZ_Ronax
10-23-03, 11:05 AM
My bard and rogue friend have done this. They have done it with the Queen too.
Was 5 toons, bard/war 2box and rog/dru 2box and 1 sham all were non-kos. Guess we could have just walked down and killed him, but we let the bard do his thing. And yes, king can gate!
EZ_rbrouwer
10-25-03, 07:44 PM
Bard lull-pulls, rogue opens the doors, bard walks to zone where raid is waiting. Very easy to do.
EZ_Ahlanah
10-27-03, 04:36 AM
Quote: Bard lull-pulls, rogue opens the doors, bard walks to zone where raid is waiting. Very easy to do.
No its not just lull pull. There are FAR to many mobs to lull all the way from king to zone in.
What TrevurgRN said, aggro one mob NEAR the king in a way that he cant chase you (mezz, root), king will aggro but mobs will not assist him becuase you do not have direct aggro.
When mezz/root wears off you are hopefully out of chase range of the rooted/mezzed mob.
If you somehow damage the king or cast on him mobs WILL assist him.
You only need a way to root/mezz one mob and must be non kos in chardok nothing bard specific.
EZ_Nayl7
10-27-03, 07:40 AM
I would be very, very leary of doing this - the King loves to gate/summon on low health, and is tough to stop.
EZ_Aiely
10-27-03, 05:04 PM
I have pulled him several time to zone as necro.
Rooting one of the nearest guard usually pull something like 4 adds (wait for roamers not being to close).
They all casters so they stop all the time following you to cast. If you stay in los they dont move fast enough.. if you run too far they go back to their spawns.
When I have too many adds while going out the royal castle, I use to succor to zone and come back asap. Most of time the king is still there, very busy buffing every mob with his uber DS . Just take care he will be probably sowed at this point as there are some shamans arround.
Adds and king also like to dispell you a lot.
I have never seen him gate, just bring enough force to kill him fast..
EZ_Sleight of Mind
10-30-03, 03:57 AM
Just like to thank this threads contributors.
A few notes.
Get the timing right as there can be 8-12 mobs in king's room, thats a lot of mobs to lull. AA abilities help here.
King is a wizard, he stops a lot , to nuke/root/dispell. You just can't run and wait for him. You have to walk him up.
One bad resist and your history.
Lastly without rogues none of this would be possible.
EZ_patofnaud
10-30-03, 07:24 AM
Quote:One bad resist and your history.Probably why bards may be the best candidates for this. Highsun and lull and HIGH resists all in one.