PDA

View Full Version : saryn...


EZ_paly27
11-08-03, 09:11 AM
just curious if anyone can offer some info on saryn..

How much she hits for

What % the adds spawn

How hard sorrowsong hits for, things of the sort

Anything you can offer will be greatly appreciated, thanks in advance!

EZ_pwnkoleto
11-08-03, 09:15 AM
it's Saryrn

EZ_Axire
11-08-03, 09:44 AM
Hit stuff then eventually it dies.

Why dont you try it out? Its not a hard encounter and most of the fun in EQ is trying new things for yourself and working out strats.

EZ_Daedrea
11-08-03, 01:23 PM
or use search

EZ_Derrict
11-08-03, 01:27 PM
trash mobs in the zone hit harder than her. You shouldn't have any worries about her melee output.

EZ_Undaine
11-08-03, 02:51 PM
WHY in the HELL do people post "figure it out for yourself" on a board specificly dedicated to people asking questions so that they don't have to do just that?

That's like going to a red cross donation fund and asking why don't they just give them their own money?

It's stupid.

Saryn hits for 534 Max.

Slowable.

AE rampages.

Birds add, kill those then go back to work on her. They're % based when they spawn. Sorrowsong may run around silencing or may not depending if this is a lunar cycle where he's broken or not.

She's really REALLY easy, we've never lost even when we had no idea what she did in the early days of PoP.

EZ_Genado
11-08-03, 10:40 PM
The Hardest Part of Saryrn is Making sure your rangers dont get silenced (when sorrowsong is up)so it doesnt interrupt your ranger healing rotation!

EZ_StevoWevo
11-09-03, 04:02 AM
Mareeq is my favorite part about Saryrn Can't stun the adds anymore.

EZ_Kalledar
11-09-03, 12:37 PM
She hits for like 450ish I think. Has AE rampage, which you can avoid and still melee her. The only difficult thing about her is finding where to stand and not get silenced by the untargetable Sorrowsong.

EZ_HubbeStubbe
11-09-03, 01:27 PM
Getting to her is worse then the fight itself because when 70% of your raid is asleep outta boredom, it gets sorta hard.. especially bad if you do KoS too.

I hate clearing to saryrn soo much!

EZ_patofnaud
11-10-03, 10:03 AM
Quote:WHY in the HELL do people post "figure it out for yourself" on a board specificly dedicated to people asking questions so that they don't have to do just that?

That's like going to a red cross donation fund and asking why don't they just give them their own money?

It's stupid.Because a simple search in this forum would have yielded this thread oh and maybe this thread and possibly this thread

IMHO, the response given was equal to the effort put into the question.. Although a bit crass, it was correct.

EZ_awarsoca
11-10-03, 11:13 AM
I did a search on this very subject the other day and came up with the three links Patofnaud posted. None of those links describes the actual Saryrn fight. No does a search on KoS give any details on the Saryrn fight. I think the question was valid. Search is not the easiest thing to use here, escpecially when the post gets too old )c:

EZ_Dubbo
11-10-03, 11:23 AM
My question is, if people aren't willing to try and fail at least one time before asking for spoilers, why play EQ at all?

There are plenty other games you can "beat," access more readily available spoiler information, and some of them even have cheat codes and such. If you're posting for spoilers without even trying something once yourself, EverQuest is probably the wrong game for you.

EZ_Faldaar
11-10-03, 01:32 PM
Its the same reason people buy lvl 65 chars, because they are too lazy to do the work themselves.

EZ_ProphetOmniz
11-10-03, 02:12 PM
Believe it or not, there are servers that are so overcrowded that getting multiple shots at a flag mob is pretty much impossible. My guild has an average raid force of 24 people, 3 clerics max usually, which keeps us from doing some mobs, but by learning tactics we can pull off less healing intensive mobs like Shei and Vallon fairly easily. Before I march my guild up Saryn's tower, I'd like to know if 2 warriors and 3 clerics is going to be enough, or if we'll end up figuring out we've wasted 2 hours of our raiding time.

Thankfully due to research I know what we need, I know how other people do Saryn, and I've augmented strats to fit our specific needs, and we'll probably get a win off in the next week, largely due to information found on the net. Just because you blew by it with 72 people in VT gear before there were 20 guilds clamoring for any flag mob up doesn't mean we all will.

That said, for the person wanting to know info. From the Steel Warriors board I found out Saryn hits for 525 max, quad. From eqshaman.com's slows guides I found out she mitigates slow slightly. From uber_guild_friend_01 I found out sorrowsong's roaming pattern is a triangle, if you put your clerics in the front left corner facing saryn they should be out of silence range. Waves spawn at %'s of Saryn's life, have your melee break off and kill them. The adds are not hard, waves come 4-5 at a time, all mezzable, not sure how often. We'll be using a hybrid tank to get agro quickly on the adds. At 30% of Saryn's life, Sorrowsong becomes targetable, kill him then finish Saryn, supposedly no more adds spawn afterbird dies.

This is all going on info I researched, haven't seen her in person yet, will confirm things after I do.

Now, does anyone have any info on KoSorrows? I know we can handle the event, and I know he AE rampages, and I know not to go in the water. Anyone know a max hit or slowability please.

EZ_Ddrak NFyre
11-10-03, 02:47 PM
I'd be more worried about Ta`Grusch the Abomination and Mareeq than I would be about Saryrn if I was taking 24 people in pre-VT gear up the tower.

Keeper of Sorrows event is trivially easy if you survive the port in - just make sure you have someone there that has the Bertox flag to actually get in.

Dd

EZ_Adawen
11-10-03, 02:49 PM
3 birds every 10%, they're like PoNightmare yard trash.

Sorrowsong at ~20% of Saryn health. If you wipe, it will probably be when Sorrowsong spawns.

Keeper of Sorrows is like 1k AE rampage, straight melee fight. Easier than most of the floor mini's, if you can kill Prophet, then keeper of sorrows is cake.

Adawen

EZ_ProphetOmniz
11-10-03, 03:16 PM
We got up to Ta'Grusch the first night I got key with 22 people. Got Ta'Grusch to 20% with only 2 clerics and only using 1 WS ranger. I think we'll just chain WS rangers at him next time, or just sneak past him as there's no real reason to kill him.

I thought Mareeq was just an afk fest since adds are no longer stunnable?

How bad is Sorrowsong's melee?

EZ_Gurgeh
11-10-03, 04:00 PM
Sorrowsong melee is like 1k and flurry maybe, once slowed it's not a problem. he spawns at ~25% so you should get him with no other birds if you take car. The problems tend to be that he often kill a couple of clerics if you don't have someone to tag him very fast.

EZ_Undaine
11-10-03, 04:48 PM
Quote:Because a simple search in this forum would have yielded this thread oh and maybe this thread and possibly this thread

IMHO, the response given was equal to the effort put into the question.. Although a bit crass, it was correct.

No, it was not the correct answer and you are coming completly out of left field with your search function comments. The reply I responded to says nothing of him not using the search function, and it only puts him down for not "trying the encounter himself". Did you even read it?

Quit trolling, like he is, and if you have nothing useful to contribute leave the thread.

I'm very sad what this place has degenerated into.

EZ_Lindianae
11-10-03, 04:51 PM
There will be at least one more round of birds after sorrowsong. And I believe that any of the birds except sorrowsong are charmable.

EZ_Niin
11-10-03, 10:02 PM
Yeah, 3 birds spawn every 10%, Sorrowsong spawns at 25% So between 30 and 20%, you'll get a wave of birds, then Sorrowsong, then 2 more waves of birds (one at 20% and one at 10%).

EZ_patofnaud
11-11-03, 07:59 AM
Quote:Quit trolling, like he is, and if you have nothing useful to contribute leave the thread.And your contribution was?

Btw: There are two different 'scripts' to Saryrn that I have seen..

One is where 3 birds spawn every 10% percent of Saryrn's health till Sorrowsong sparns at 25%.

The other is where 3 birds spawn every 10% percent of Saryrn's health BUT Sorrowsong is already up and untargettable and flys around the ENTIRE fight casting his silence and only becomes targetable at 25%.

The problem with this one is that last scenarion is his AE will aggro pets and any LD players who then cannot hit him, but helplessly follow them in a conga line the entire fight because they won't poof out of the world while aggro'd on a target.

EZ_deecee1
11-11-03, 08:47 AM
She hits in the godly range, spawns adds, AE is nasty, and drops loot 80% of EQ will never see.
Wait, wrong zone.

EZ_Undaine
11-11-03, 03:49 PM
Quote:And your contribution was?

My contribution was the very first useful post in this thread, and you'de have known if you had bothered to read anything posted.

I'm sick of arguing with you. If you have a problem with me, PM me instead of trying to drag this forum down.

EZ_Niin
11-11-03, 07:03 PM
Those aren't really two versions of the script. The only difference is, for whatever reason, sometimes Sorrowsong doesn't respawn when Saryrn spawns. The 'version' of the encounter without Sorrowsong is bugged. Sorrowsong is supposed to be up the entire time.

In general, any 'untargetable' mobs (in PoP at least), that later become targetable, do *not* have to be up in their untargetable state. All you have to do is do what triggers them to begin with, and they will spawn. That's how LMM, Sigis, Sorrowsong, and probably any other 'untargetable' mobs work in PoP; that is, LMM doesn't have to be up to get the targetable version, just kill the frog. Sigis doesn't have to be up, just clear the island and the Archwalker cycle. And Sorrowsong, just get Saryrn down to 25% and she'll spawn.

But it's the same 'script' that is running. Edited by: Niin at: 11/11/03 7:03 pm

EZ_patofnaud
11-12-03, 09:40 AM
Undaine cut it ok. I was refering to your post before mine and I was using a meaning I was kidding. Lighten up.

EZ_paly27
11-16-03, 10:15 AM
appreciate the info all.

and for the record..It's not like I was asking for pure tactics, I was just curious of her dmg output and things like that, so I could develope a strategy to take her on with.

and as stated..my guild is currently in heavy competition with flag mobs..it seems everytime bertox, saryn, MM, and agnarr spawn..we are in a head on race with 3-4 other guilds to see who gets there first..so we dont exactly get the chance to try the encounter to learn then try again..we get 1 shot really.

Once again thanks a ton for the info, i think I can develope a strategy pretty nicely from this!

EZ_ProphetOmniz
11-16-03, 08:04 PM
Finally nailed Saryn tonight. Notes:

1) Her melee is higher than people say. 575 was max hit DEFENSIVE. Partial slow, with disc on we had 2 clerics alternating CHes at 80%, when disc wore alternated as soon as other's landed, worked fine.

2) 3 adds every 10%. Spawn in middle. Really low hp, really weak. We had melee break off 1% before, kill adds, then go back to Saryn.

3) Sorrowsong spawns ON SARYN, not in the middle, at 25%. We were expecting him to spawn in middle and lost our mt because of it. Sorrowsong didn't drop any loot for us, but supposedly can.

EDIT - forgot to mention Sorrowsong was bugged and not up for us (till 25%) so we didn't have to deal with silence, supposedly it's not a big deal though.

On Mareeq and KoSorrows -

Mareeq gets harder and bigger and stuff as you go, wasn't expecting that. The little ones seemed to not be able to get to him if we pushed him into wall hard. The adds are no longer affected by any spells, you have to just let them heal him. 8 second rotation held tank up at the end, have tank save defensive till the biggest thing though, its at about 40%.

KoSorrows was easy as hell, we burned him down in less than a min. Max hit was like 600 defensive, unslowable, AE page.

If you're a guild who hasnt done many mobs with AE page, you need to go over it. Anival the Blade is a good mob to practice on. The new targeting ring helps a lot, just outside of it is melee range, need all melee at max range. That was probably the biggest thing to overcome on saryn for us, melee wizened up quickly after I let a few die though Edited by: ProphetOmniz at: 11/16/03 8:19 pm

EZ_Derrict
11-17-03, 03:37 AM
Quote:1) Her melee is higher than people say. 575 was max hit DEFENSIVE. Partial slow, with disc on we had 2 clerics alternating CHes at 80%, when disc wore alternated as soon as other's landed, worked fine.

no, that's her max hit non-defensive.

Yalum
11-17-03, 10:46 AM
She's never hit me for more than 573, just checked the logs.

EZ_Adawen
11-17-03, 10:56 PM
Confirm 573, and those were few and far between. Saryn's melee is weak.

Adawen

EZ_GukMonster
11-19-03, 01:05 AM
There is no reason anyone should clear all the way up.

Simply open the door and have the entire raid run like a bunch of maniacs up to Saryrn's room. Die quickly and rez/buff in the room.

Saves so much time.

EZ_Deedolith
11-22-03, 01:29 AM
Quote:Mareeq gets harder and bigger and stuff as you go, wasn't expecting that. The little ones seemed to not be able to get to him if we pushed him into wall hard. The adds are no longer affected by any spells, you have to just let them heal him. 8 second rotation held tank up at the end, have tank save defensive till the biggest thing though, its at about 40%.


fight mareeq in his corner and put everyone in melee range, including casters. grow all schrinked people and if possible have your enchanters morphe as much poeple as possible into big fat ogres (or trolls), the lack of space will block most of the adds

all have been said about saryrn, if you can reach her, you can kil her, she is cake compared to all the trash.