View Full Version : Small Party vs Trak?
12-15-03, 02:18 PM
Ok, looking for some input if i could. WE're a small guild, relaxed, just fun group, not 24/7 players. Hence, we have little raid experience together. We are just starting to take down bigger mobs, and we're gonig to try Trak. The group that plays most, and will be attending is:
65 - Ranger, Cleric, Monk
64 - Rogue (me)
63 - Warrior, Shaman, Cleric
60 - Bard
59 - Mage, Shaman, Ranger
58 - Cleric
55 - Cleric
I think thats all, and may even be one or two less. Our gear is very lacking. The monk and I are the only ones pretty well geared. The MT 63 Warrior is prolly a lil over 4.5k unbuffed. The only thing we have going for us is the majoirty of us have a very firm grasp on how to do our jobs. The one big escepition being the monk, who deosnt really know how to pull. Heard a suggestion of a lwoer lvl DA'd cleric pullnig him, but I'm just basically laying it out for yall to see and get some feed back. Any help is appreciated.
12-15-03, 02:32 PM
I would think you could do it. Have the bard pull if the monk is not sure he can. The key will be burning him down fast (his dot is nasty) and your mage being ready to call anyone banished back - most likely your tank, unless you want to sacrafice someone.
32k hp will go fast just have everyone unload. His melee dps isn't insane by today's standards, so I think your main problem will be the AE. Also know people will probably die after Trak due to the dot. I'm not sure if Celestial Regen will keep you up enough, or RC will counter that dot.
12-15-03, 02:45 PM
Trak is very simple, just get the bard to play his/her ae resist songs and you will own this fight very easy.
12-15-03, 02:54 PM
Awesome, thanks for the reassuring comments :P I just hope yall took into account we're probably way below yall gear-wise, we got different deffinition of simple. But I have faith!!!
12-15-03, 03:01 PM
What he is saying is group the mage with a double load of 2 tanks. So you always have a tank. The waiting for him to banish someone isnt very effective imo cause he can be slow.
Also Poison resist. Poison resist. Poison resist. This is one of those fights that it can pay to be silly about poison resist cause if just a few people resist entirely the AE it makes it alot easier to win.
12-15-03, 07:56 PM
Also, you can use the mage to help pull, just send random_class_01(we use a rogue) out to train trak a bit away from the jugs, then CoH and let the juggs walk back first...repeat until trak is single.
12-15-03, 10:12 PM
use the monk and the bard to pull in tandum the bard CAN NOT get trak touched if you want to win.
Get a DMF before and between that bard resists and shaman resists (+ your levels) you should consistantly resist his AE.... dunno the resistability of the lifetap but you might want to try for 500 MR on your tank in hopes you can get atleast a partical (get him GoD).
Best bet is to get a shot in before the 18th's patch so the bard can give the monk some time to work with on lull.
Also since you've got atleast 1 cleric / group that can do the group 750pt heal + poison cure might want to have 1 of the lowwer clerics assigned to keep the MT alive and the other to nuking.
Edit: one other thing since you've got 13 people have the monk be in the raid but outside a group.
Edited by: RatheBard at: 12/15/03 10:14 pm
12-15-03, 11:15 PM
Pulling him will likely be the hardest part. The trick to pulling him is (when standing on the ledge going to him, looking at him) to pull him to his right, your left, behind the wall, so he can't see you when you pull the juggs. You need CoH to do this properly, anybody can do it. Monk is good, or someone with divine aura who clicks it off one second ebfore it lands on them (have the mage have his hotkey set up with notification.)
once trak is there, you have like 20 minutes to pull and kill all the remaining juggs/jumpy.
Put the mage with the monk, 65 ranger, warrior, 65 cleric, and bard. The monk, ranger, and warrior can all tank trak. Ranger can weaponshield if needed. Mage CoHs whoever gets summoned.
You could send the 59 ranger in to take the first ae before getting banished (will need corpse summon or clear down to him after the fight.) He'd suck less if he had weaponshield.
See if the 63/65 clerics have the ability to radiant cure trak's ae. If not, well, heh, that makes things harder.
Make sure you dispell trak, because his necro dmg shield does add up.
Try to fight trak in the center of the lair (more specifically, on his bind point) so he doesn't gate and wipe you.
Shaman probably can't slow trak (i don't remember if he's even slowable) and should probably dedicate himself to healing the 58 and 55 clerics.
If you all were even at least 60 (Help those slackasses level, it'll help your guild more than anything else), things would be much easier.
Also, kick your monk in the nuts til he knows how to pull.
Goes without saying to have the bard use puretone with his poison resist. You can also stack poison resist potions with dmf and bard resist and shaman poison resist spells, so do so.
12-16-03, 01:07 AM
I'd advise trying to find a friendly necro to come along with you.
DMF will help alot for resists, and if you wipe, there's no Graveyard, and having to drag bodies all the way up from Trak's room for resses can take a mighty long time.
12-16-03, 03:51 AM
Lots of good advice, but to solve your pulling problem it is easiest to get SoS (and escape to be safe). Go back there solo and just watch the golems move around, after a while you will figure out how to pull everything solo. You can work with the monk telling him when to pull, and then tagging off of him.
IMO leave the 55 cleric behind or level him, he will just be healing himself.
12-16-03, 08:57 AM
You can drop Trak pretty easily with just the classes you have over 60... With good equipment, you can kill him with about 4 people if you're lucky with touch but I would suspect a full group of 65 with a lot of dps and resists with moderate equipment should probably have a decent chance... How many AAs do you guys have though? In a fight as short as Trak, win or lose, AAs are probably going to make more of a difference than equipment or number of characters...
12-16-03, 10:03 AM
Btw if this is Triggered Trakanon from the Undead Bard, you can kill all the Juggs ahead of time and then you will own Trak upside down and backwards.
If Tank gets banished, have a Ranger Weaponshield and Snare his ass in place while the rest of you kill him/CoH the Tank back.
P.S. that works with either Trak, so use to your advantage to keep people from getting eaten after banish.
12-16-03, 11:11 AM
BTW he can gate (multiple times) to get 30% (about 10k) hitpoints back and he can also run - and he'll be sprinting past reets before you know if not careful. Both of these happen rarely but can happen with only a grp or 2 of ppl and sporadic dps.
12-16-03, 11:31 AM
Did Trak twice last week in small crews.
Triggered Trak, did with 11. MA got shroomed right off, SA died, I got shroomed and we beat him but it was close. We had 2 bards, 2 clerics and a mix.
Real Trak we did with 14. Bard did a great job lulling and pulling. We were down below before the bridge. As bard was lulling last Jugg before Jumpy, he got Trak aggro and got shroomed. Trak then decided to go to shrooms and get him. Trak ran over the raid, and got stuck in tunnel to Reets. Cleric got shroomed and summoned in same tick, and we won with zero deaths.
IN both cases everyone was over 60. Doing real Trak under 10 would be iffy.. Bring a necro.
12-16-03, 11:53 AM
Out of curiosity..... another small party mix....
Any opinions on this mix?
12-16-03, 12:39 PM
doable .. but scary...
btw... for the original poster.. if your clerics don't have Radiant Cure.. make sure one of them has pureblood.. then just assign them as the pure blood caster... so anytime someone gets it.. they remove it.. I did that for my group on last trak fight (druid) and it worked fine..but yes resisting it all together would be nice
12-16-03, 12:42 PM
Have the Necro DMF everyone and stay at zone in. AE will eat him up.
Get one more tank incase MA gets shroomed and you should be fine. Otherwise your counting on Mage pets to win for you.
Best thing about small raids, is less folks to have to heal and protect with bard song.
12-16-03, 02:20 PM
Unless your resists are very very low, Trak's AE won't touch you at 65. I've done this with Bard / Mage / Pally / Wiz before. If all are 60+, it's no prob at all 1 group or less.
12-16-03, 08:54 PM
are juggs dire charmable if so 2nd group can run one as tank
EZ_Sarai of Grove
12-16-03, 10:43 PM
Juggs way too big to DC.
12-17-03, 12:30 AM
yeah thats right i knew that /duh :P
12-17-03, 03:03 AM
Smallest party i did trak with was:
But it can be done with less in the gear department as well, although it might be usefull to add to the group then
Tactic: Pull lair clear- by using ranger pulling/rooting and mage coh if you get trak agro'd
All buff up- enc have rune up and rush trak in his lair and pulling back to more or less his spawn point
Ranger holds main agro and enchanter gets high on agrolist - When tank gets banished: Quick coh and enc holds the agro on trak and keeps casting their selfrune. Rinse-repeat till trak starts walking- and hope he don' walk too far off
Enc can mezz the adds without a problem-
12-20-03, 07:54 AM
My guild has done trak before just before we hit elementals and we brought way more than was needed. We had 2 groups of people and we mispulled trak and that big jugg named and several other juggs and it was easy. We nailed him and all his mobs.
Everyone in the groups were 65+ 50+AA
12-20-03, 10:17 AM
Killed Trak last night with 6 people.
And although 2 of the people had some Elemental gear, they dont have much, and the other 4 of us have none.
PR needs to be as high as it can be and keep a poison cure up. No need for RGC, its all poison.
Drapped the darn pally BP for us... ick.
12-22-03, 11:57 PM
trak is really easy....constantly dies to one or the other 1 group teams that run around on fennin killing stuff when server comes up.
also about pulling....you dont need to do any of this train trak away from protector and tolapmuj and coth him back then pull his adds etc...
wait about 10 minutes. he pats back to the wall in his lair..stays for a minute or 2 only, then comes back to the center for a good 10 minutes again. rinse, repeat, just wait for him to move, its safer.
12-23-03, 09:27 AM
Everyone is forgetting to mention that they key to trak is just whooping him before he has a chance to do much dmg to anyone!
DPS is teh win~
slap a manaburn wizzie in there to stop the gate, or a lifeburn necro, go all out /disc on his arse, and drop him before he ever shrooms more than 1 person.
I've done trak with about 11 people before with no problem, and pre Luclin did Trak with 30 lvl 60's... and killed him in like 8 seconds! heh, THAT was fun
12-23-03, 12:38 PM
Since he has been soloed, don't see any reason you cannot win with what you posted.
12-24-03, 09:33 AM
I HIGHLY HIGHLY doubt that Trakanon is solo'able.
12-24-03, 10:14 AM
Some heavily-Time-geared druid killed him by getting MR and PR to 500 and pulling him to the spot he banishes you to and simply nuking him down.
An enchanter also did it by just charming everything in the area and throwing it at him. Edited by: DoctorClaw42 at: 12/24/03 10:15 am
EZ_Mu of Tunare
12-24-03, 11:08 AM
Quote:Some heavily-Time-geared druid killed him by getting MR and PR to 500 and pulling him to the spot he banishes you to and simply nuking him down.
Been a while since I did Trak but isnt the place he banishes you full of mobs? Thats also a pretty sweet pull.
I "heard" he was solo'd by a SK, he opened up with HT so as to put enough dmg on trak and put him in summon mode then just beat him down.. thats what I heard at least. No clue as to its validity, but sounds do-able.
65 Iksar Monk
12-24-03, 05:03 PM
Hes Easily one groupable if you clear his lair and charge him at the back wall. Have everyone go max DPS and the charger lead with DA to sponge the first bannish.
12-25-03, 04:21 PM
Did it with :
dead, he ran.. didnt gate, lulled all the mobs and pulled him solo, banished but we just sat down and got summoned back(had no tank)
cloak of piety
...would try to solo him but the work it'd take to clear between trak and banish spot is just too much for me
12-30-03, 11:05 AM
12-31-03, 09:06 AM
I call total BS on the druid soloing trak. I'd be impressed if that druid could solo some shrooms, nm kill trak.
12-31-03, 10:38 AM
I don't see how anyone could do a pure solo on trak. Sure, a group could clear the way for a solo but the clearing would just take too damn long solo.
The druid would have to kill the two stationary shrooms where trak ports you to, then clear the lair, pull trak, invis and run to port spot and wait for trak to warp to him. It certainly doesn't leave much leeway. And even if he did that he wouldn't be doing much more than 400dps, which would be further reduced by having to heal yourself.
I also don't see how an SK could do it solo.
I have done him in small groups, and I have tried solo. I can get trak engaged just by himself in the water with no adds, but the three times I got him there, I didn't even break through his rune before I got ported. With the new discs I might have a chance. Problem is that I don't think I could take the beating long enough to kill him.
I killed him with an SK and myself. No outside buffs. We cleared the lair and pulled with HT which got him summoning. The SK still died, but I lived.
I then tried him with another nearly as well equipped SK, cleric, druid, wizard and we had MORE problems. He banished me, then he banished the sk, then he banished the others all before dropping in hp. By the time I /qed and came back trak was in the hall and I did engage him and got him to 80% before the four jugg adds made me FD. hehe I had to let the SK eat the touch then innerflame Trak while telling the rest of the group to not do anything till I got him to 80%. THen whenever I got touched, I would hit sneak then wait to be summoned back. But even then I didn't have nearly enough dps to kill trak wihout needing quite a few heals. At the end he puts out a lot of dps since he stops casting.
It might be possible to solo him, but you would have to be really lucky on his casts to do so.
12-31-03, 10:45 AM
You just clear the few shrooms where he banishes to, run up to Trak, pull him to the bridge, hope you get banished before you die. A couple minutes later Trak is incoming with a huge train. For a druid you egress, SK you FD. He corpse camps for like 10 minutes.
12-31-03, 05:06 PM
"I call total BS on the druid soloing trak. I'd be impressed if that druid could solo some shrooms, nm kill trak."
Either you're sarcastic or very stupid. That druid is among the best-geared druids on any server.
12-31-03, 10:57 PM
Best geared druid???? Right....I'll let her have the best gear for EVERY slot and she still would get owned hard. No freakin way. Trak gates and would gate back, heal up another 10k hps and then she would be up with all the juggs beating the hell out of her.
01-01-04, 02:32 PM
You must be one of the same braindead folks that claimed Tecknoe never solo'd naggy/vox with wirt potions.
01-01-04, 03:33 PM
Trust me, she can do it. @#%$, if I had that gear I could do it too. Trak hits for 650 max and you can resist his spells. If he tries gate just start nuking the @#%$ out of him. She attempted this more than just once before actually doing it.