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View Full Version : Item bonuses vs. Shade spec (update table 5/11/02)


EZ_Shay
05-05-02, 06:09 PM
Though only level 44 now, I've come to learn from reading posts on this board that some of my specializations are probably already as far as I should take them. In order to avoid making training mistakes, I have scoured this board to find what type of spec bonuses I should expect to have when I am level 50, so that I know exactly when to stop training each specialization line. Much thanks to everyone, and especially to Valarauco for his careful explanations.

I've summarized my conclusion in a table at the link below. It contains a complete set of armor and items a nightshade could wear to max his skills. Note, this is not a list of what we should necessarily be trying to get, but instead a list of what one could possibly get if they wanted to max these skills some day. I'd appreciate any inputs as to the accuracy of the bonuses on these items! (I was surprised to find that at level 50 I will only have 6 of my 14 items with any skill bonuses!)

Going into this are some assumptions, of course.

First, I want to have 50 stealth for RvR.
Second, I want to use Lifebane some day, so 50 Envenom.
Third, I consider all these items attainable @ level 50.
Fourth, I treat CD as a complete luxury without emphasis.
Fifth, I consider Realm rank 4 possible based on posts contained here, but I have no personal experience to justify this as I am still Rank 1 level 8.

Basically my goal was to calculate how high to take Pierce and how high I can get Critical Strike.

I did not bother trading out items in order to tweak things. That can be done later, when I actually have these items, for instance... Please do not concentrate on what the items are, as I'm sure one can get the bonuses a different way. My intent was to verify how high they really can go. But it looks clear to me that I should not train Stealth/Envenom/Pierce above 37. I can train these 3 spec's to 37 and train Crit to 44, and still have lots of points left over for something else.

I welcome inputs and corrections, and I hope this summary helps my fellow nightshades make sense of a lot of information scattered in many places. I also posted the table itself below... I don't know where all that space above the table is coming from(?).

home.texoma.net/~bannor/s...s-spec.htm

(PS - the belt got left behind, but it makes no difference) Shaymus, Nightshade
Storm over Eire on Percival
Edited by: Shay at: 5/11/02 12:19:03 pm

EZ_Shay
05-05-02, 06:11 PM
Update 5/11/02 - Rogue Overlord Pendant has Pierce, not Envenom, as originally posted. Also corrected total for CD and stats totals.



Slot
Item
Stealth.
Envenom.
Pierce.
Critical.
Celt. Dual
Dex.
Qui.
Str.
Con.
HP.


Tunic
Hauberk of Deceit
2
*
*
*
*
*
6
6
*
24


Sleeves
Moonlit Sleeves
*
*
*
*
4
15
*
15
*
*


Leggings
Moonlit Leggings
*
*
*
*
*
15
*
*
16
*


Helm
Recondolite Poacher Helm
*
*
*
1
*
*
*
*
*
*


Gloves
Moonlit Gloves
*
5
*
2
*
12
13
*
*
*


Boots
Imbued Unseelie Boots
2
*
*
*
*
12
3
*
*
*


Pendant
Rogue Overlord Pendant
1

1
*
*
7
7
*
*
*


Jewel
Infernal Jewel of Venom
*
5
*
*
*
7
*
7
*
*


Ring 1
Band of Hidden Talent
2
*
*
*
*
9
*
*
9
*


Ring 2
Carved Sphene Ring
*
*
1
*
*
*
*
*
*
*


Bracer 1
Bracer of Tracelessness
2
*
*
*
*
7
3
*
*
*


Bracer 2
Right Bracer of Skill
*
*
2
*
*
*
7
*
*
*


Cloak
Cloak of Obscurement
2
*
*
*
*
7
*
6
*
*


Weapon
Infernal Malison Rapier
*
*
5
*
*
*
*
7
7
*


Weapon
Silvered Spellbound dagger
*
*
4
*
*
6
*
*
*
*


*
*
*
*
*
*
*
*
*
*
*
*


*
*
Stealth
Envenom
Pierce
Critical
CD
Dex
Qui
Str
Con
HP


*
Total
+11
+10
+13
+3
+4
97
39
53
32
42


*
Item cap = 10
+10
+10
+10
+3
+4
*
*
*
*
*


*
Items + 3 (Realm rank 4)
+13
+13
+13
+6
+7
*
*
*
*
*


*
Max usable base spec
37
37
37
44
*
*
*
*
*
*

Edited by: Shay at: 5/11/02 7:18:09 pm

EZ_SmallHorse
05-24-02, 02:52 AM
Just a hint ...

Item bonus cap is
LEVEL / 5 + 1
which means at Level 50 your Item Cap is +11 not +10

Everything else seems fine...
Good Luck

EZ_Stryhf
05-24-02, 12:23 PM
Item spec bonus is +11 at level 50.

Item stat bonus is +75 at level 50.

If you have +75 dex in items, you're capped, and should considering swapping items out.

EZ_Valarauco
05-27-02, 12:28 PM
Rogue Overlord Pendant is +1 envenom +1 stealth +7 dex/qck, doesn't have +1 pierce.

EZ_Maiya Samsara
05-27-02, 01:51 PM
There's two versions... at some point the +envenom overlord pendants were nerfed to +pierce.
Jalena! Nightshade of Percival
Danger calls; it intoxicates. Beyond the walls real excitement waits.
Adreneline rush--dance along the ledge. Forbidden touch--kiss the razor's edge.

EZ_Zedia
05-29-02, 03:04 PM
This was done about a month ago. Devs stated that they really only intended jewel and glove items to ever have +envenom on them. So they changed all the new drops to +pierce. When I asked they were testing some +blades variety as well on their internal server but no clue of those items have gone live yet. Zedisa - Nightshade TL