View Full Version : Accuracy Cap
EZ_Fignutn69
01-08-04, 12:15 PM
Is there any Accuracy + cap on time items, or can you just get as much as u want and it will all add up?
EZ_Fitz
01-08-04, 12:45 PM
Its hard to tell if there is a cap to a skill that we can't tell is working in the first place heh
My Slowly Improving Stuff!
EZ_Mystrae
01-09-04, 12:44 AM
Yah i have to agree that the mod is rather marginal at best. I have +50 total accuracy on my EQ, and besides the warm fuzzy feeling of knowing I have 50 I really can't tell the difference between that and having zero. -Magelo-
Veruca
Mystrae
OK all,
I searched, but couldn't find anything conclusive. Search > ME.
Quite a bit of time has passed with +accuracy equipment in game. Have we determined if their is an accuracy cap yet? Also, have we determined exactly how much accuracy affects our DPS?
Just wondering cause I was playing around on Magelo and "mapping" out my gear all the way through what has been currently found in GoD and I ended up with a total of +90% accuracy. Now, there were a few things here and there that I could have replaced and sacrificed accuracy, if it caps at 50% or so.
Feel free to check my magelo below and click the Gates profile to see what all I found.
Northerner
08-27-04, 12:34 PM
It is worth noting that Accuracy 10 is not Accuracy +10%. I've forgotten the formula (as frankly I do not have much access to Accuracy gear right now) but something along the lines of 10 = +1% hitrate seems to be what I remember. Perhaps someone with parsing information can post here and clarify.
In general though, Accuracy is something that increases damage and as such I treat it as a very desirable statistic. If I'm choosing between say, 10 more Accuracy and +20 to Backstabs then I might want to look more closely at it (I gather the Time BP is considerably better) but most of the items that offer accuracy for a Rogue are already best-of-slot or awfully close anyhow.
What I want to know is if accuracy is all it is cracked up to be. There should be some way to verify that such effects are actually making a difference rather than just looking pretty on items. I was wondering the same for worn effects such as cleave. Can anyone post any information, whatsoever, that proves these abilities to be an actual improvement on DPS?
It is worth noting that Accuracy 10 is not Accuracy +10%. I've forgotten the formula (as frankly I do not have much access to Accuracy gear right now) but something along the lines of 10 = +1% hitrate seems to be what I remember. Perhaps someone with parsing information can post here and clarify.
I'm confused. According to magelo all the accuracy items are +X% and not +X (can see this in my fake magelo). Maybe this is just an error on Magelo's part though, as I don't have access to any +accuracy items to verify whether it's +% or just plain + (like combat effects).
Eleena Transient
08-27-04, 01:35 PM
Its Just +x not +x%
screenie of an item (http://www.darkwind-guild.com/SoL/images/discord/Txevu/Wristguard%20of%20Chaotic%20Essence.jpg)
Ghostfaced
08-27-04, 03:04 PM
I'm relatively new to a high end guild and had no accuracy prior to getting a Bloodlink Chestmail which adds +20 accuracy. Now, i don't know if it = +% or not but i do know that when i put my ornate BP on, attack, then put the bloodlink back on and attack, it almost feels like i have FA on. Accuracy seems like it makes a huge difference from what i've seen and whether it means % or not isn't as important as to how it benefits your character in the way that it should. Which, in this case is alot. Also, i've heard the cap for accuracy was 50 but i have no hard evidence to back that up.
Keldoth
08-27-04, 03:35 PM
well I have access to 60 accuracy, I will try to do some parses today or tomorrow with different levels of accuracy and clear up the mystique.
Derrict
08-27-04, 03:56 PM
It is worth noting that Accuracy 10 is not Accuracy +10%. I've forgotten the formula (as frankly I do not have much access to Accuracy gear right now) but something along the lines of 10 = +1% hitrate seems to be what I remember. Perhaps someone with parsing information can post here and clarify.
In general though, Accuracy is something that increases damage and as such I treat it as a very desirable statistic. If I'm choosing between say, 10 more Accuracy and +20 to Backstabs then I might want to look more closely at it (I gather the Time BP is considerably better) but most of the items that offer accuracy for a Rogue are already best-of-slot or awfully close anyhow.
+5 accuracy equates to 0.333% hit increase, or it takes +15 accuracy to increase your hit percentage by 1. I did the math for +20 backstab but it's been awhile so I don't remember it exactly. I think +20 backstab worked out to 3.2 dps based on having a 12% bs mod and fully hasted.
With +<insert amount> backstab you can easily determine an actual DPS figure increase but with a percent hit increase, there are other variables you have to account for before you can put a DPS figure on it, like your average hit/backstab.
Derrict
08-27-04, 03:58 PM
well I have access to 60 accuracy, I will try to do some parses today or tomorrow with different levels of accuracy and clear up the mystique.
Here's a cut/paste of a post I made awhile back:
Just a few more #s to back up Veruca's post but with lower margin of error. Setup 1 is +5 accuracy from JTB, +15 from Bidilis BP. Setup 2 is 0 accuracy ( DoD / Ifir combo from my WA4/5 parses).
+20 accuracy // 87,005 seconds - 24 hours
Pierce hit 64,164
Pierce miss 104,074
% 61.652
Crush hit 47,082
Crush miss 76,651
% 61.423
Backstab hit 12,754
Backstab miss 20,620
% 61.852
Total hit 124,000
Total miss 201,345
<U>% 61.586</U>
Margin of Error - 0.223%
<HR>
+0 accuracy // 92,562 seconds - 25.75 hours
Pierce hit 124,757
Pierce miss 207,141
% 60.228
Backstab hit 13,103
Backstab miss 21,769
% 60.191
Total hit 137,860
Total miss 228,910
<U>% 60.224</U>
Margin of Error 0.209%
<HR>
Increase of 1.362% from 0 accuracy to +20 so it's safe to assume +15 accuracy = 1% hit increase.
I have a base parse for JTB / Quarm hammer and +5 accuracy for a dps increase comparison against +20 accuracy but only 11 hours of parsing. I'll do more parsing later to get the sample size in the 20-30 hour range, probably this week.
The rogue Time BP has a +20 backstab, which adds 20 extra damage to all backstabs so I had to do some calculations to remove that. 12,081 backstabs landed x 20 damage = 241,620 total damage, divided by 87,005 seconds, 2.777 dps from the mod. Removing that from +20 accuracy ... 207.41 - 2.777 = 204.63. 204.63 - 200.59 = <U>4.05 dps</U> increase from +15 accuracy, or <U>2.019%</U> for my gear / aa.
With the high prices on most GoD AAs, it's not easy to find ways to increase your dps by reasonable means. For just +15 accuracy, 2% dps increase for me is what I consider a significant upgrade. It's as simple as picking up a mantle of deadly precision off TZ in P4.
---
Below this text I had parses but no HTML allowed here :\
Haites Nocturnal
08-27-04, 04:15 PM
The rogue Time BP has a +20 backstab, which adds 20 extra damage to all backstabs so I had to do some calculations to remove that. 12,081 backstabs landed x 20 damage = 241,620 total damage, divided by 87,005 seconds, 2.777 dps from the mod. Removing that from +20 accuracy ... 207.41 - 2.777 = 204.63. 204.63 - 200.59 = <U>4.05 dps</U> increase from +15 accuracy, or <U>2.019%</U> for my gear / aa.
So I'm confused. Does your parse indicate that there was a 4.05 DPS increase from 15 accuracy?
If it is 4.05 increase that would lead one to believe that the actual DPS achieved wearing a Bloodlink BP would be > Bidilis' BP if indeed a +20 Backstab mod is only 2.777 DPS increase.
Since Bloodlink is actually +20 Accuracy the actual DPS increase would then be 5.0625 DPS. (Given a simple calculation of multiplying 4.05 * 1.25 or in other words a 25% increase in accuracy).
Edit: Forgive me for forgetting Bidilis is +15 accuracy. So that means that Bidilis effect is 2.777 + 4.05 and Bloodlink would be 5.0625 (assuming the rogue is maxxed on attack already).
So Bidilis is worth 1.76 DPS more then Bloodlink if the rogue has maxxed attack.
Edit 2: One could also conclude that you get .27 DPS per single point of accuracy. Thus if you had 60 accuracy you would have gained 16.2 DPS.
Correct me if my math is screwy!
Keldoth
08-27-04, 04:55 PM
Nice info, I mostly was gonna look for the cap. How do you calculate margin of error?
Ghostfaced
08-27-04, 05:27 PM
This is begining to topple over the math geek phase of the conversation. :beatup
likenew
08-27-04, 06:52 PM
wow
Derrict
08-27-04, 07:53 PM
So I'm confused. Does your parse indicate that there was a 4.05 DPS increase from 15 accuracy?
For my gear/weapon/AAs at the time of that parse setup, yes, 4.05 dps increase from the +15 accuracy.
Edit 2: One could also conclude that you get .27 DPS per single point of accuracy. Thus if you had 60 accuracy you would have gained 16.2 DPS.
No, you should use % increase when using +accuracy comparisons since the actual gains will have variability depending on gear/weapons/AAs. If you have a rogue wearing low end gear with +20 accuracy and a rogue with high end gear with the same +20 accuracy, the better-equipped rogue will get more out of each level of accuracy. If we use your 0.27 dps per +1 accuracy, then both rogues would gain XX.x dps but that won't be true since the better-equipped rogue will have a higher average damage per hit. I normally would toss in some numbers and math at this point but I quit the game so I wouldn't have to do it anymore, plus it'd confuse half of you guys haha.
Derrict
08-27-04, 08:21 PM
Nice info, I mostly was gonna look for the cap. How do you calculate margin of error?
1 divided by the square root of the sample size.
Let's say you're doing proc parsing. 879 total procs equates to 3.37% MoE (square root of 879 = 29.6479; 1 div 29.6479 = 3.33729%) . 1758 procs is 2.38% MoE and so on.
Northerner
08-28-04, 01:50 AM
Derrict, first off I still feel bad that I didn't join your crusade to reunite the Translocator with the Magus. Secondly, I wish you'd not only never quit and had stayed on TN so I could enjoy your company in EQ's decline.
Ah well, there we are.
+5 accuracy equates to 0.333% hit increase, or it takes +15 accuracy to increase your hit percentage by 1. I did the math for +20 backstab but it's been awhile so I don't remember it exactly. I think +20 backstab worked out to 3.2 dps based on having a 12% bs mod and fully hasted.
+15 Accuracy to 1% hit increase seems to make much sense as it is near the inverse of the generic 62% hitrate. Given that 10 = 1% we would see 62% move to 62.62% on that and 15 would move it to 62.93% or close enough that it's not going to show on any parse shorter than the intended.
Again though, it is not really important. Although I'd love to see more parsing on Cleave or Ferocity, Accuracy is desired but not ever really a choice. I guess the only one worth looking at is still +20 backstab v 10 Accuracy. Hmm, now though I am actually wondering about it...
Hanss Dampf
08-28-04, 04:42 AM
a monk and me did some accuracy test parse few months ago, will try to find them back.
we could not find out if accuracy has a real cap, cause the highest ammount we had for test was 52.
but we seen that the first 15 accuracy gave a huge improvement (around 5% better hit rate) while everthing more gave only a small improvement. between 30 and 52 accuracy we got about 1.5% better hit rate.
Derrict
08-28-04, 07:38 AM
Derrict, first off I still feel bad that I didn't join your crusade to reunite the Translocator with the Magus.
They look so cute together.
http://eatricezone.com/eq/translocator03.jpg
we seen that the first 15 accuracy gave a huge improvement (around 5% better hit rate) while everthing more gave only a small improvement.
I would doubt those results since it's been parsed to consistently show each level of accuracy is linear on this forum and on the beastlord forum.
Haites Nocturnal
08-30-04, 12:40 PM
I've been thinking about this a bit.
Given that the to hit chance is pretty consistent given any given amount of accuracy your DPS will only improve through accuracy at a constant curve depending on your innate DPS.
Thus, as your gear improves, you will gain more and more DPS. Inversely, a +backstab mod is a fixed amount of DPS that gives diminishing returns (relative to your gear) as you gain more innate DPS.
At some point I'd say that +5 accuracy is more DPS then +20 backstab but until u get to that point the Bidilis' is superior in a DPS sense.
Keldoth
08-30-04, 03:00 PM
ok I've done enough parses to safely say that it is NOT capped between 45 and 60. My parse showed a 0.8% increase, but it was not nearly as long as Derricts.
Slyy Daugg
08-30-04, 03:16 PM
Yah i have to agree that the mod is rather marginal at best
Lol, in case you haven't noticed, almost every stat in Everquest is marginal at best.
SD