View Full Version : Tunare just fell
Ok this was told to me by someone on AIM who heard it on FoH's irc chat I joined the chat, yeah she fell and dropped some crap some cats eye agats and a flute or something not too interesting, and I havent heard any roleplay stuff hmm
Wang, Anonymous Gnome of Sullon Zek, Anarchia (Temporarily Unsuspended)
Canbik Virulentus, 40th Halfling Rogue of Rallos Zek, Order of the Black Rose (Retired)
Joyous Mackdaddy, 23rd Human Enchanter of Sullon Zek [Test], Anarchy (Player Wiped)
Edited by: Kambic at: 7/28/01 9:45:17 pm
07-28-01, 07:39 PM
! Edited by: Wuhh at: 7/28/01 9:42:18 pm
07-28-01, 07:54 PM
Wow? Since you mention FoH chat...I take it they did. Well, of course it was them.
Grats FoH. You are still the best.
07-28-01, 08:27 PM
Hope that was one ubar flute. Raxee L'Noamuth, 52nd season Rakess of Fennin Ro
07-28-01, 08:41 PM
She dropped two Necromancer robes(the same ones that drop elsewhere in PoG) and some 14/21 sword.
Ya a 4ac/cha mask too I am freaking out.
Still no word on the roleplay behind this I am on the edge of my seat, I'll let you know asap though
EZ_Gen hc Alsenor
07-28-01, 11:01 PM
Edit: Please keep the combined size of your personal pic and sig under 15k. Thanks! -Glip Edited by: Glip the Gnome at: 7/29/01 1:08:12 am
07-29-01, 01:02 AM
Uh, what do you mean roleplay stuff?
FoH isn't exactly a RPing guild... "I'm not dumb. I just have a command of thoroughly useless information." -- Calvin & Hobbes by Bill Watterson
07-29-01, 02:13 AM
Well , maybe I should give FoH my hit list , would be nice to watch all the mobs that make me suffer die
54th Garden Tool
Peace is often found within the midst of chaos
07-29-01, 06:34 AM
they say the journey is its own reward. well, not in frikkin everquest. what a joke that loot is
07-29-01, 08:17 AM
a 14/21 +10 str + 40 hp with some stupid DoT proc sword.....
Isn't Bristlebane supposed to be the Diety of trickery? -=Aldelbert Stiener=--=59th Backscratcher Half-Elf=--=Based in Xegony=-
07-29-01, 02:52 PM
Y'know, loot isn't everything...oh, nevermind.
Khadaji, Clan SoldierJuete, Clan AssassinGilshalos, Clan EnforcerTelurinon Aelvenborne, 50th Rogue of Black IsleMangore Orcsplitter, 39th Warrior of Black Isle
Skating away on the thin ice of a new day.
07-29-01, 04:09 PM
Not to mention a serious misunderstanding of the concept of a journey being its own reward...
07-29-01, 04:27 PM
Um...I am sick of people posting that holier than thou 'loot isn't everything' statement. In this game, loot IS everything.
Yeah, for the first kill, glory is more than loot. But why kill them more than once?
Verant believes in Risk vs Reward, but they refuse to implement it.
07-29-01, 04:57 PM
Let the blanket statements fly! Fly away, be free, blankets!
All Safehouse members are elitist! Every single poster on this board is responsible for the Mrylo Dagger nerf! All players who would use a Wurmslayer are incompetent idiots! AO's mission system is 'better' than EQ's camping system! Twinks are inherently lacking in the basic roguely skills! People who level up in outdoor Kunark zones are talentless bastards! Blue-server people are xp-hungry loot whores! Red-server players are murderous PK junkies!
Wheeee! Life is so much easier this way!
07-29-01, 06:33 PM
This isn't a quest... this is an "uber" mob being dropped. Killing Tunare should garner a significant amount of glory and bragging rights. And of course, those few items are probably not Tunare's entire loot table. If she gets killed a few more times, and that's all she's got... well.
Whoever said Verant was tops in implementing risk vs. reward? I know I sure didn't.
07-29-01, 08:06 PM
Tomorrow the sword owner will log in and it will have been changed to a 12/29 sword that procs true north, main hand only.
Huffadopolis PolychronopolisLevel 57 Halfling Templar
Squink McPokeLevel 54 Halfling Rake
Officer of Dark Trinity, Lanys T`Vyl
07-29-01, 08:34 PM
Just to simplify for you, "The journey is its own reward" could be stated as "The Journey = Reward." Thus, the joy of killing Tunare would be the reward, not the paltry items she might have upon her corpse.
I think we can all agree, however, that when Karana is put into the game, the reward for killing him will be no more rain.
07-29-01, 08:57 PM
Yeah, it would just always snow or rain blood.
07-30-01, 12:18 AM
I think I could handle raining blood better than the normal rain in EQ. And snow? I run through the stuff in nothing but a kilt. Or at least I did.
07-30-01, 01:21 AM
Grats and whatnot.
07-30-01, 09:41 AM
When was the last time a guild like FOH experienced any risk? If we were talking about risk v. reward, then FOH, LOS, and all the other uber guilds should get rusty daggers from everything they kill.
Effort v. reward is another thing. And if you go by that definition of the world, the loot sucks
ps nice post Raxee Llabaktharr Gigglegiggler
51 Lawncare Facilitator and gnomosexualizer of da ladies
Can ya dig it?
07-30-01, 11:55 AM
The point is Abashi and crew were ALWAYS nerfing items and using "Risk vs. Reward" to back up their reasoning. There is no reason the players can't use this term as well. Remember VI came up with this term, not the players. Bronus Blackblade
Assassin of the Shining Path - Tribunal
"Level edge...backs against the ledge...no knives, the stone hard eyes..."
07-30-01, 12:21 PM
FOH said they wouldnt say what loot dropped anymore so it didnt get nerf'd either they are telling us that crap loot dropped on purpose or crap loot dropped .
07-30-01, 04:47 PM
IT'S A CONSPIRACY!
07-30-01, 05:07 PM
How much DKP for the Cats-Eye Agate?
07-30-01, 07:26 PM
Is this one of those "enigma wrapped in a burrito" conspiracies, or the normal variety?
07-31-01, 10:26 AM
You are taking the term risk too literally.
If you want to play that game fine...there is no risk in EQ..unless if youf ail on a raid your comp blows up and you die in rl.
Moron...in EQ effort=risk. They are synonymous.
07-31-01, 03:44 PM
LOL good one, I'll have to write that one down
07-31-01, 06:14 PM
Llabak...where is your arguement? Please show that there is no risk in EQ anymore.
I knew from the very beginning that EQ=time sink. IF you die, you need to make up lost time. Additionally, accomplishing things in EQ actually takes effort. FoH doesn't just will a mob to die and then it magically happens. They work hard. They should be rewarded accordingly.
If it takes 12 hours to clear PoG, plus defeating a flurrying mob that quads for nearly 1000, then there should be a reward that is suitable. If better rewards are found elsewhere, the game is obviously out of whack.
I really don't want to speak for FoH, because I am not in their guild nor have I killed Tunare. But that doesn't mean I can't see the obvious.
08-01-01, 03:18 AM
One time I was bored and attacked Tunare.
She killed me.
08-01-01, 03:42 AM
Where is the 'risk?'
When you're level 60 and have a full exp bar, how many times can you die and not lose level 60? How many times can you die at level 60 when you get a click stick rez every time?
The only 'risk' to that kind of guild is corpse loss. When you're level 20, and you die, chances are you're not going to get a rez, so there is a real risk of death - a couple hours of experience. So a level 20 fighting somewhere 'risky' should yield a valuable reward (for someone who's level 20). Likewise, someone who is level 50 fighting in the same place should get loot that is relative @#%$, because there's no risk of loss.
I meerely point out that the concept of risk v. reward makes no sense at the end game level where everyone is level 60, everyone gets level 56 rezzes every time they die, and at the very least, you can always get a necro to summon corpses. That's not to say that their effort doesn't deserve an adequate reward, simply the people who argue risk versus reward aren't really thinking through their statements. The amount of 'risk' they are really undertaking is zero. Therefore my statement that they should all loot rusty daggers.
Risk v. reward is a tired, overused concept. Don't just say risk v. reward! Give me phat lewt! Say "It took the concentrated efforts of 70 people with an average level of 59 about 100 hours combined to develop the strategy and execute it. Reward us appropriately"
08-01-01, 09:35 AM
Again, the exp loss is not the only risk in this game. Effort and time=risk. WHen a raid is wiped out, be prepared to be spending a lot of time cring.
08-06-01, 12:30 PM
No risk of exp loss? Yeah, sure.
There IS a 3 hour timer on rezzes. Even if it doesn't run while you are logged off, you have to get someone TO your corpse in 3 hours to get the rez. Ever had a plane break go bad? Even with a great guild? CR at that point can suck rocks and yes, you can be in danger of losing exp.
3 deaths yesterday breaking Fear. 2 rezzes and one too old. That's half a yellow and several hours work lost. =P Someone screwed up on the break and it cost around 25 ppl alot of time. But we cleaned it up, and you go on. =) Just don't say there is no risk involved on the 50+ game. Its only been since lvl 46 that I've actually been worried about my corpse.
Lvl 20 risk, heh. Level 20 was a lot of fun and I died alot and lost alot of exp in the 20s and 30s. Big deal, there's very little risk or loss at those lvls in comparison.
08-18-01, 01:57 AM
Bah, at 60, maxed or close, there really is only the risk of time lost (effort lost if you will). You won't lose your corpse unless your guild does something truly monumentally insane and the worst case scenerio is a bunch of coffins burned and click-stick deaths that are pretty meaningless. Even a smaller guild can ensure the availability of a 49th Rezz I would imagine. Hey, say it all goes to the dogs and you take a complete death. You are still 60 and you aren't likely to take so many of those that you can't make the exp back on regular raids, nevermind loot hunts in more mundane places. The *risk* is the lost opportunity to achieve something difficult and the *reward* is a new accomplishment and hopefully the ability to increase the power of your memebership.
08-18-01, 05:46 PM
I don't think the effort was really worth the loot. Sure killing Tunare owns, but some people might like to see more profit for their time besides a bragging right. I can see killing her once but not a second time. I've run enough raids high lvl raids in my time (well, pre-kunark anyway) to know how stressful it is and it only escalates with the difficulty of the encounter. I can't begin to imagine how running a Tunare strike down must've been. Loot isn't ~everything~ in the game, but it sure does have a lot of value as well as being survival gear for the next big mob that needs to die.
"Everquest has Defeated Yoursociallife in a Duel to the death!"
Rulu - 60, Wizard - Morell-Thule - Relentless Ascension
EZ_A sneeky Druid
08-20-01, 01:06 AM
I swear, this dizzy kid is everywhere! /wave rulu
08-20-01, 04:09 AM
Yeah i think it was FOH and it took 100 people to take he down i heard all she dropped was 1 necro robe that dropped of a lot of the mobs there and 2 weps
So Damn goood
08-20-01, 10:10 AM
Well Prince Thirneg does say that there is no "phat lewt" to be found if you ask him about it. Maybe FoH should have taken the hint from the subsequent death touch from asking for it.
08-28-01, 12:32 PM
You are my new hero.
the journey is its own reward
What the hell does a rock band have to do with Tunar, FOH, or anything else Everquest?
08-30-01, 09:17 PM
Actually, wurmslayer is a good mid-level ranger weapon. nice damage/delay, and it's slow so it keeps aggro down. Before you start spewing out judgements and insults, get an idea of what you're talking about.
09-01-01, 10:18 PM
LoL, not sure if I buy it. I need to see the screenie of her on the ground with my own eyes :) Kelrizzo Pirata
53rd Rake in the Service of Tunare
Lover of life
09-03-01, 12:14 AM
I don't know if you think its funny/witty to bring up old topics, or if you haven't been around much.. but yes, she is dead. They have pictures, with long detailed explanations. ~Euriped