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View Full Version : Patch Message for Jan 8th, 2002


EZ_Barrister
01-08-02, 05:31 AM
January 8th, 3:00am
------------------------------

** Items **

- All beastlord-usable items are now useable by their requisite races
- Regular, medium quality, high quality, mithril, brellium and adamantite rings, as well as their enchanted versions are now stackable. (this time we mean it)
- Made Rune Encrusted Short Sword rentable (was No Rent, should not have been)
- Fixed Shadowscream and all related recipes so that they return the correct mallet
- Reduced the price of the Fuligan Soulstone of Innoruuk and Cloudy Stone of Veeshan
- Reduced the price of the first two keys for the Plane of Air
- Coterie Mask of the Dead has been retroactively changed to have 5 charges as originally intended
- Gauntlets of the Blood Fiend - Warrior has been removed from the wearable classes
- Shiny Trinket of Speed - An appropriate level of haste has been added to this item


** Interface **

- Added /tgb as a short version of /targetgroupbuff

- /shownames now works with the following parameters:
no parameter = display the current setting.
off = don't show player names over their heads
1 = show only first names of players
2 = show First and Last Name
3 = show First, Last, and Guild (if any)
4 = show Title (if any), First, Last, and Guild (if any)

Also, the LFG, AFK and LD tags will always show if names are not off. There will no longer be brackets around them, and LFG will now appear at the end of the name with the AFK and LD tags (instead of being a * at the beginning)


- A player character will always have a name over its head, even if they are skeletons (unless /shownames is off), with the exception of some rare cases when players are turned into certain NPCs
- Added /ttell. This will send a tell to the player character that is currently your target. The command will also allow corpses as a valid target. /ttell'ing a player's corpse will auto-tell that player (this was actually patched earlier along with an emergency patch)
- Added IRC style '/me' as a synonym for /emote (this was actually patched earlier along with an emergency patch)
- Added '/send' as a synonym for /tell (this was actually patched earlier along with an emergency patch)


** Spells **

- Necromancer Group spells should now be working, they were only affecting the caster. This includes spells such as: Degeneration, Succession of Shadows, Crippling Claudication, and Zavfeer's Theft of Vitae. These spells have also had their duration increased. Mind Wrack will be fixed soon.
- Shadowknight "Torrent" spells have also been fixed and have had their duration increased as well
- Flowing Thought effects will now stack
- Meditating on a horse occurs only while not in combat
- Mark of Retribution should work as intended
- The Decession spell now requires you to be in the same group
- Levitation can no longer be used in The Deep
- Fixed a problem that was still allowing people to Cast Eye of Zomm in Ssra Temple
- Fixed a problem that was still allowing people to cast Call of the Hero in Ssra Temple
- NPCs that cannot be stunned will once again take damage from damaging stun spells (this was actually patched earlier along with an emergency patch)
- Critical heals and nukes now display damage numbers (this was actually patched earlier along with an emergency patch)


** Zones **

- Characters will no longer take falling damage when in the Bazaar
- Characters can now bind in the Nexus


** Alternate Advancement **

- Made it so the percentages of Spell Casting Fury Mastery scale a bit more
- Fixed Soul Abrasion to work with a few spells that it didn't work with before
- Dire Charm *should* no longer break (this was actually patched earlier along with an emergency patch)
- Mental Clarity and Body/Mind Rejuvenation now give mana regeneration both when standing and medding, as intended


** Miscellaneous **

- Added a few new socials: /nudge, /pat, /flex, /fidget, /purr and /smack
- Changed the automatic targeting code so that it won't automatically target someone that cast a beneficial spell on you
- Adjusted the timing of the Luclin Spire activations to more closely match the announcements by the Scions. This has the net effect of reducing the time between portal activations


- The EverQuest Team Cloauk N'Dger
Blackguard of The Haven

EZ_Prodigious
01-08-02, 06:06 AM
wow, flowing thought stacking...

essence of nature 5
yelinak boots 2
tunare earring 3
warmaster mask 3
vulak robe 1
itraer vius collar 2
wand of musing 1
itraer insignia 2
runed coldain shawl 1

20 total mana regen.....and I'm sure there are more items out there now make haste stack Prodigious
60 Assassin
Fennin Ro

EZ_patofnaud
01-08-02, 06:27 AM
- Added /ttell. This will send a tell to the player character that is currently your target. The command will also allow corpses as a valid target. /ttell'ing a player's corpse will auto-tell that player (this was actually patched earlier along with an emergency patch)

YES! An new macro key. You target a corpse needing dragging. Then spam!

/ttell Consent me now or rot! 'cause I ain't waitin!

EZ_Rolpho
01-08-02, 06:56 AM
what about quest for long sword of ethereal energy gosh dang it !

bring back yurrdle bring back yurrdle bring back yurrdle !!!!!

Rolpho

EZ_Pini Uldar
01-08-02, 06:59 AM
I wonder if it'll unconditionally stack or if you get one each of FT1, FT2, etc. It's gonna get pretty crazy if everything just stacks when you put potg and koadic's on top of all those FT items.

/ttell corpses is nice. It's always annoying figuring out stupid names when they don't consent you...

Maybe the nexus port is actually 15 minutes now *grin*

- Pini

EZ_emryss
01-08-02, 07:13 AM
Oof, my SK buddy is NOT gonna be happy about the mask nerf, even though he kinda expected some sort of nerf...eek.

[edit]
"@#%$ Verant and the 110k horse they rode in on." pretty much sums up my guildmate SKs response to this nerf. He worked hard to get his mask, and ended up paying a good bit for a quest component. I'd be angry too. This change seems a bit extreme. I can think of less drastic ways to nerf it. I supposed VI would say that leaving the pre-existing Masks alone would be overpowering or something. Edited by: emryss at: 1/8/02 9:24:28 am

EZ_Smoking Dorf
01-08-02, 07:29 AM
Abashi: verant has not oficially said a word about butler leaving, and me taking the position as producer of EQ live... this is disgusting! the world must know I am now the boss!
Employee: ohhh mighty Abashi! what you say is not only true, but also sad... maybe if there was a way to SHOW who is in charge now...
Abashi: true! i will perform an act of power! i will nerf necromancers! Tell me employee, is there anything that necros are happy with nowadays?
Employee: ohhh mighty Abashi! necromancers found a tool known as coterie mask of the dead, and they are very happy with it indeed.
Abashi: coterie mask of the dead you say? hmm.. what is it for?
Employee: oh mighty lord! that mask has unlimited charges of right click FD.
Abashi: allright, make it a charged item, that way everyone will know who is now the ruler of norrath

EZ_Gawin
01-08-02, 08:06 AM
OK...seriously...

40K pair of SK pants vs. quested mask.

Equal?

No...and they shouldn't be.

I'm sorry, but the mask needed to be brought into line. I play an SK as my dual main...and I completely agree that this change had to happen.

I can pretty much guarantee that your friend didn't pay 40K pp on the quest component.

Several nice changes in this patch. The pattern of Verant correcting their "OOPS"'s continues.

Now let's see what they do to the LSoEE...that's the Million Dollar question.

Gawin

EZ_emryss
01-08-02, 08:23 AM
wee I agree it needed to be nerfed. The question is, is making the quest reward a 5 charge FD item too extreme? There are more ways to nerf than charging it.

EZ_Lannella Velglarn
01-08-02, 08:33 AM
- Adjusted the timing of the Luclin Spire activations to more closely match the announcements by the Scions. This has the net effect of reducing the time between portal activations
WOOOHOOO!

- Gauntlets of the Blood Fiend - Warrior has been removed from the wearable classes
I know some ticked off SKs who will be happy now

- Characters will no longer take falling damage when in the Bazaar
- Characters can now bind in the Nexus
Nice - good for those who've been having problems bound in SH.

- Changed the automatic targeting code so that it won't automatically target someone that cast a beneficial spell on you
But WHO cast that driveby buff?!

EZ_patofnaud
01-08-02, 09:24 AM
"- Changed the automatic targeting code so that it won't automatically target someone that cast a beneficial spell on you
But WHO cast that driveby buff?! "

Actually I kinda like this one also. One a raid if your MA has a Bard in his group, every time he detargets a mob, his target automatically become the bard.

Makes it easier for the rest of the raid who is /assisting the MA if that was not happening. Only downside is when your sitting in a corner somewhere and some nice person does a drive by SoW you know who did it. (I have Others Spells turned off in Chat by default)

Caowyth
01-08-02, 09:31 AM
"- Fixed a problem that was still allowing people to Cast Eye of Zomm in Ssra Temple
- Fixed a problem that was still allowing people to cast Call of the Hero in Ssra Temple"

When was it ever stated that these weren't intended? They way they put it, it's like you never were supposed to be using those spells, and they had publicly tried to remove them already...

Cao

EZ_KuldiinUK
01-08-02, 09:52 AM
'fixed a problem that allowed spells of the 'healing' line to be cast in Luclin zones, mobs will now more frequently drop band-aids' Kuldiin's Profile

EZ_HinterDir
01-08-02, 11:13 AM
thanks everyone who exploited Ssra by pushing through doors to get people cothed up. HinterdirAssassinCounsilMember of Wolfsclan on Solusek RoSolusekRo Ring Warden

EZ_Pherret
01-08-02, 11:49 AM
Got a lot of pissed off necros and sk's...

[56 Blackguard] Pherret (Halfling) SERVER: Cazic-Thule

EZ_Bladestep Fitzwalter
01-08-02, 11:54 AM
is the mask the FD mask? grr we were gonna get a necromancer in our guild one lastnight she was afraid of it being nerfed ehhe guess we shouldof done it

EZ_Lannella Velglarn
01-08-02, 12:03 PM
Wouldn't have mattered, Bladestep. It's a retroactive nerf.

EZ_Bolep
01-08-02, 12:38 PM
WooOOOOOoooOOO HoooOOOooOO!!

Dont need to see those horrible titles!

EZ_Dazzler Twodirks
01-08-02, 12:42 PM
Eye of Zomm to target then group and Coth up.

CoTH was disabled in a few Luclin zones by design.

It made zones trivial to ubers who go in waste the boss and leave to the next target. Dazzler Twodirks
Rogue of the 52nd 5 finger discount
Guildleader of The Blades of Honor
Resident of Erollisi Marr
Assistant of GM Valtron in the Verant Interactive Debugging Team (Players Division)
Card Carrying Member of The Safehouse
Mariah of Fironia Vie
The Language Lady from Kelethin
Wood Elf Rogue

EZ_Lannella Velglarn
01-08-02, 12:52 PM
Geez, Bolep - I skimmed right past that point! Yeehaw!

EZ_Sawin
01-08-02, 01:00 PM
FIre Claw Talon Was Stealth Nerfed , Someone on the BL Boards says it doesnt even proc at 30 ! /rude verant
/rude verant /rude verant /rude verant /rude verant

<======== is pissed off that he payed 3.5k for one

Vaslin: This is not a rant board Edited by: Vaslin at: 1/8/02 4:53:31 pm

EZ_Lannella Velglarn
01-08-02, 02:34 PM
You mean that twink will have to actually *earn* a weapon that procs?

Sucks to be you.

EZ_Wemic
01-08-02, 03:52 PM
Wow, the cost for plane stones were reduced! =)

EZ_Gawin
01-08-02, 04:20 PM
On the Fireclaw Talon...I've killed close to 35 of those SOB's and not seen one drop yet.

Hella exp for mid-40's in EC, though, with that camp by The Deep.

*drool*

Gawin

EZ_Venven Silentdagger
01-08-02, 06:02 PM
Gah

they removed coth and eye of zoom in Ssra temple, don't they even realise how much more of a hazzle this will cause? I mean, you can't expect everyone to be in place from the start, coth is really needed in that zone, it's huge. Much larger then ToV, and it's working in ToV.

Eye of the zoom, It's really good for pulling, also working in ToV and making it alot of less hazzle when pulling.

siiiiiiiiiiiiiiiiigh.


Edit: Sig too large in dimensions. - ShadowCross Edited by: Shadowcross at: 1/9/02 3:00:13 am

EZ_Shiba
01-08-02, 06:58 PM
They nerfed CoH because people were pushing mobs thru locked doors to be summoned to access certain areas that no one's found keys or solved key quests for yet (aka Verant knows are not openable).

Eye of Zomm was removed from zone for basically the same reason, obviously the pulls possible while using it were an issue as well.

We can thank The Vision TM for their lack of knowledge of the game they produce and the content released with what appears to be zero testing.

Definately a knee jerk reaction to remedy their lack of attentiveness pre-release.

EZ_Filan Fyretracker
01-08-02, 08:32 PM
Nerfing CoH is very dumb the only way to counter this is to eliminate see invis mobs so that those who cant arrive on time can still meet their raid w/o them having to clear all the way back to zone in.
Join SI, see interesting places, meet interesting creatures and see Fallon get killed by them

notwen
01-09-02, 06:26 AM
Or to replace people as they have to leave...