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EZ_Pallor the Silent
01-06-04, 08:45 AM
Innate Defense...
Combat stability reduces the damage you take by 2, 5, and 10 percent.

Does anyone know what percent Innate Defense adds per level?

For that matter, does anyone know what percent Lightning Reflexes raises your avoidance by per level? Pallor
Level 65 Half Elf Rogue
Sterben
Level 62 Gnome Necromancer
Guns don't kill people.
Trains kill people.

EZ_Sister Vasudeva
01-14-04, 05:03 AM
BUMP

EZ_Tikker
01-14-04, 05:40 AM
dunno about %, but i do know that LR makes a noticeable difference in amount your hit


innate defence
this one is harder to gauge
you'll only really notice it on mobs that are hitting 1500+
instead of getting quadded for 1500 1500 1500 1500, you'll get smacked for
300 800 1100 900
or something like that

Tikker Gimblestan
Stuff I Own

Jazya
01-14-04, 08:23 AM
Quote:instead of getting quadded for 1500 1500 1500 1500, you'll get smacked for
300 800 1100 900 Fairly certain it does not work this way. CS is not a flat damage reduction. It changes your mitigation tables, which shifts the distribution of hits to be lower.

So that 1500 hitter will still hit you for 1500, he'll just do it less often. Your Sister in Arms,

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EZ_tass the great
01-14-04, 09:49 AM
each mob has a minimum and max hit. there are 18 possible hit values between the min and max at the same interval. these are widely referred to as "DI" or damage interval. this makes 20 possible hit amounts. mitigation is based on these figures. for instance, with no mitigation you will be hit for max dmg every time. with 100% mitigation, you will be hit for minimum every time. if you mitigate a hit, it will go to the next interval below the current one.

so....the bottom line is that 5% mitigation will not save you 5% hp from the hits that you take. it will simply lower 5% of all incoming hits by 1 DI.

as far as parses showing how much mitigation you gain by getting ID, i have no idea. i'd check at steel warriors. they have good info, especially on tanking related stuffz.