View Full Version : Everquest time
01-17-04, 09:36 PM
Here is a newbie question for you all...
A real life minute is = to how many everquest minutes? i want to know this for some spawn times and despawn time.. any information would be great :-)
Muppen Fuzzlecutter - 40th Rogue of Bristlebane [Tarew Marr]
01-17-04, 10:12 PM
72 RL minutes is one game day
I got a question:
how come if everything is sped up we fight at normal rates? Shouldnt we be swinging about 24 times a second?
Edited by: Qutsemnie at: 1/17/04 10:14 pm
01-17-04, 11:34 PM
Suspension of belief is your friend. The world is a dangerous place, not because of those who do evil, but because of those who look on and do nothing. ~Albert Einstein
01-17-04, 11:53 PM
Mate your reflexes are 24 times as slow to compensate. Some of those warrirors with impossibly large swords are much slower hence their problems getting aggro.
Chanters however ... Wolja
Sarchasm: The gap between the creator of sarchastic wit and the recipient that doesn't get it
What I should look like
01-18-04, 05:08 AM
Your Human chars should have passed away long ago too. Dazzler Twodirks High Speed Quisinart for Hire
Guildleader of the Blades of Honor.
Monsters Slain, Pockets Picked, Corpses Dragged, and more.
No job too small, no fee too large
Card Carrying Member of The Safehouse.
Classes are not that out of balance -AbsorEQ
01-18-04, 12:44 PM
I dunno what you're talking about...my human characters passed away 40-50 times. ;-)
01-18-04, 01:29 PM
Norath is not on the third planet from the Sun ie Earth. It is on a planet that makes one rotation every 72 Earth minutes. That does not make people live faster.
Venus has a day that last 243 'Earth Days' but if we put an astronaut on it he would not turn into a tortoise
01-18-04, 08:27 PM
Lol, Maht. I hear that.