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EZ_Opir
06-08-03, 04:57 PM
I've seen some wild figures for Wizard dps thrown out here.

Numbers up to and exceeding 250 are often seen.

Lets say they regen 100 mana a tick. (Including bard, ft 15, max mana regen aa, talisman of vah kerrath, lunar whispers, and all stackable buffs. It comes out to less than 100m per tick, but I like round numbers.)

The wizard has a Improved Damage 4 item, he has a Mana Preservation 4 item.

He chain casts Ancient Destruction of Ice. (This is actually impossible, as it has a long recast, but it's the most mana efficient spell they get, so I will use it in place of other spells, as a "better than possible" scenario.)

It does 1200 damage. With ID4 this is 1440 damage.
It costs 250 mana, with Mp 4 this is 225. Lets say specialization at max removes a further 30% of cost. 158m.

1440/158 comes out to 9.1 - Our wizard converts 1 mana into 9.1 hp damage.

He crits on 25% of his casts. (Way over what is possible, but still better than best case scenario.)

In total he converts 1 mana point to 11.4 hp damage.

This is 1140 damage each tick, or 190dps.

And this is counting that he has totally maxxed his mana regen, has a dedicated bard as well as a multitude of external buffs.

The people he group with will have a mob in camp to kill when the previous dies more often than not.

I am pretty sure that Ifir wielding rogues with 250 worn atk, maxxed stats and all atk/haste buffs in the game and a bard to overhaste them beats 190dps by a wide margin.

(And the wizard CAN'T reach 190 dps. 190 dps would be the sum of a series of multiplications where each part is overstated. More like 150-160 dps is really all the can crank out. And this wizard converts all mana and all time into damage, he never casts concussion, he never lands a nuke for 300 due to mob being low on health...)

Biral
06-08-03, 05:12 PM
This insane wizard can also pump out a ton of damage in a few minutes, theres no way this guy will ever sustain 190 dps. Sure an ifir wielding rogue can. The point of comparing wizards to rogues is that wizards can do the "250+" dps in a short time, its called "burst" damage. No one is saying wizards can sustain more dps then a rogue. Thanks for the analysis, but we all know that we can sustain damage, every comparision between wizards and rogues has been involved in asking for more burst damage for rogues.

EZ_Andro
06-08-03, 05:53 PM
DPS will increase if you choose a faster casting spell, or if you choose a higher damage spell (obviously). Mana ratio isn't really everything, especially when most fights in PoP are over before your mana bar is empty. I think most wizards would not be casting that spell at all, if they had 61+ spells available to them. I know mages would not cast their Ancient nuke. If you're comparing this with an Ifir, use a 65 wizard spell.

Strike of Solusek (65 spell) has an 8 second casting time and does 2740 base damage. Add in a 20% focus item and it's doing 3288 damage in 8 seconds. Keep in mind that damage focus items are random, and will raise damage between 1-20%.

3288/8 = 411 dps.

Factor in a recast of 2.25.

3288/10.25 = 320.78 dps

Factor in crits, which with max AA raises dps 20%:

320.78 * 1.2 = 384.94 dps

Keep in mind the wizard would probably be eaten after 3 casts in a row without stopping to cast concussion or the like. Damage per second will increase even further if the wizard has a spell haste item and Blessing of Reverence on him, but you get the point.

I would think 250 dps would be a reasonable estimate of what a high end wizard can sustain. Edited by: Andro at: 6/8/03 5:58 pm

EZ_Sinari Dax
06-08-03, 06:19 PM
The flaw in your analysis is that you picked the wrong spell. The most mana efficient wizard spell is not the highest DPS wizard spell.

Look up Strike of Solusek:

Damage: 2740 points
Casting Time: 8 seconds
Recast: 2.25 seconds

2740 damage / 10.25 seconds = 267 dps base

Now let us add a 30% nuke focus which, on average, results in an additional 15% damage. I'm going to assume that since you mention an Ifir-wielding rogue that an Intricately Etched Seashell-equpped wizard is fair.

2740 * .15 = 411 average additional focus damage

Now let us add a 20%, double damage crit rate to the mix. Over time this is the same as a 20% increase in damage, applied to the base damage and not the base + focus damage.

2740 * .20 = 548 average additional crit damage

As a bonus, let us assume the wizard in question has the good fortune to be grouped with a bard singing Rizlona's Call of Flame. This song provides a 15% damage bonus (7.5% average):

2740 * .075 = 206 average additional bard damage

Our dps is now:

3429 damage / 10.25 seconds = 356 average dps

Now let's add a 15% spell haste item, the Quick Damage 3 (10%) AA ability and the cleric spell Blessing of Reverence (10%). The cumulative 35% haste affects only the 8 second casting time:

8 seconds * .65 = 5.2 seconds casting time = 7.45 total recast time

For a grand total of:

3905 damage / 7.45 seconds = 524 dps

This, of course, is a better case scenario. Better foci, enchanter deaggro spells and other factors will bring the number up while resists, aggro and other factors will bring the number down, but endgame wizards don't do too badly.

EZ_Fitz
06-08-03, 07:26 PM
The most important factor to remember is that Wizard DPS number is with no chasing, no running, no misses from the mob moving an inch out of position and most of all, they can do it all while safely out of AE range. PoP destroyed melee and made wizards gods. Really kinda sad.

EZ_Jigsaw
06-08-03, 08:22 PM
Keep in mind two things:

1) The maximum amount of innate "FT" is 15, including from ALL worn items, even those not labled Flowing Thought (AHR Neck, for example, counts at FT . Clicky effects (Emp Shawl or Lunar Whispers) stack with everything except each other.

2) A wizard that is chain casting a nuke is a soon-to-be-dead wizard. They need to throw concussions into the mix to lower their aggro profile. This will lower dps significantly.

A wizard is always going to have better burst dps than a rogue. But even the most decked out wizard has a limited mana pool.


And besides, wizards pretty much are reduced to nuking, and nuking alone. Rogues, at least, get to do some other things than stabbing..

EZ_Aliandra
06-08-03, 09:38 PM
Yes yes. We all know how much fun dragging corpes of late people to the raid is.

Aliandra 65th Level Rogue
Kharaf 65th Level Beastlord
Korbin 52nd Level Druid
Sol Invictus

EZ_Derrict
06-09-03, 12:50 AM
wizard in plane of water exp group (for fragments) was parsing.. able to do burst dps of 800 per fight and sustain 300 dps not chain nuking (chatting and stuff). Pally tank so aggro was no issue. Derrict Thealcoholic - Nameless Server

EZ_sintam
06-09-03, 11:46 AM
Wizard mediate 25 mana a tick on horse
ft = 15
bard song = 20
VoQ = 18
HoD = 4 per tick average
harvest = 2
other stuff = 10
pet = 6
pot9 = 8
sd = 9
mod rod = 7
total 124 a tick

using ancient spell (for maximum efficiency)
1200 base damage
30% focus + 15% song = 1200*(1.15+0.075) = 1470
critical assume max AA ~ 17% double damage = 1470*0.83+1470*2*0.17 = 1720

Base Mana 250
SCM3 + spec 200 = 21% saving
250*0.79 = 197.5

MP item save 20% mana max, so 10% average
197.5*0.9=177.75

on average, ancient ice will do 1720 damage and cost 178 mana, so it is 9.66 damage per mana

A wizard regen 124 mana per tick, for that 124 mana that is 1197 damage sustained.

Which is 1197/6 = 199.5 DPS

And this is the best case already. How do you get 300 sustain DPS?

One method
t = # tick that is nuking
p = # tick that there is no mob (pulling etc)
(124*t+124*p)*9.66/6t = 300
(124*t+124*p)*9.66 = 1800t
(124*t+124*p) = 186t
124(t+p) = 186t
t+p = 1.5t
p = 0.5t

So for every mob that need to kill 1 minute, you must have 30 second rest time in between in order to sustain 300 DPS in the best case. (max mana regen, no resist ever)

EZ_sintam
06-09-03, 12:05 PM
(oops forget to add wizard's epic 3 per tick)

compare to mage in DD mode

regen mana
wizard: 124
minus HoD 6
minus pet 6
minus H 2
add phantom shield 6
add water form 4
total 120

For Firebolt of Tallon
2000 base damage, 45% total focus, 11% double damage= 2000*1.225*1.11=2719.5

base cose 400 mana, assume the mage IS NOT spec in evoc. SCM3 = total 13% saving. MP item 20% (same as wiz) = 400*0.87*0.9 = 313.12

damage per mana = 2719.5/313.12 = 8.68
sustain DPS = 120*8.68/6 = 173.6

just 26 sustain dps lower than wizard in pure nuke mode
and a pet sure do more than 26 dps

For Sun Vertox
1550 base damage
1550*1.225*1.11=2108

base 395 mana, max SPEC = 21% saving
395*0.79*0.9 = 281

mana efficiency = 7.5

sustain DD Only DPS =150
50 lower than wizard, with pet will be similar.

and let's not forget mage have several advantage
a) the most efficient spell is on vendor
b) have innate (summon) focus item
c) have buff that can help the group (mod rod and focus item)

for any average wizard without those focus item, their sustain dps will be much lower than similar equiped mage. When killing boss etc the insane burst DPS from wizard will be very powerful, but in normal exp roup where sustain DPS is more important wizard will suffer.

EZ_Adem Bird
06-09-03, 01:07 PM
Doing Ele gods in pop I usualy do about 200 dps as a wizard (maxed crits, 30%dmg focus + rizlona) counting entire fight not only active nuking time, can push it to about 290 without getting agro but playing it safe I rarely parse that high.

Chain casting sos on Bloodmaw averages about 550 dps (no rizlona, haste buff or haste AA) 3 kills parsed, but agro rarely allows that on "real" encounters (Xegony after last wave does). Arcanist Adem Bird <Mortalis> - Venril Sathir
Hierophant Adem Bird <Retired> - Brell

EZ_Andro
06-09-03, 01:39 PM
Outside of exp groups, mages have to sit on their hands. Magicians has no concussion spell or aggro reducing spell to benefit them. If there is an AE, pets will likely not be used. Unless there are a lack of wizards (Even then, dps melee will be grouped with bards), mages won't be in the bard group for the focus song. There is no way in hell an enchanter would waste aggro reducing spells on a magician.

So really, there is a big trade off between magicians and wizards. Rogues always have their dps.

EZ_Nykor
06-09-03, 02:27 PM
If you really want to be sad, look up Ranger dps, Druid dps, and Necro dps. Then take a good hard look at your own personal parse, and cry. =)

--Nykor

EZ_Nenad EZB
06-10-03, 04:49 AM
Well, while I agree that wiz sustained damage is not nearly as impressive as wiz 'burst' damage, just few corrections on above math:

- wiz ice spells Ancient Ice spear and normal Ice spear are both affected with wiz self buff (E'ci one) which add another 30% damage and stack with ID4 items

- 'sustained damage' is important only in groups, but you never have group that have 100% up-time, ie. you dont kill mobs all time, you waste some time in pulling, waiting respawn, ressing etc. So i think average 'fast' group does not have more than 80% up-time.

- Now, if you follow previous math that has 200DPS for wiz sustained dmg, and mutiply by 1.3/0.8, you get 325 DPS sustained

- usually, numbers are not exactly like above, since you have rarely bard in group, but then you also have often under 80% uptime

- and most important thing: 'sustained damage' on end-game PoP raids is not important at all, its all about burst damage

Nenad
Arcanist

EZ_Derrict
06-10-03, 09:46 AM
Quote:look up Ranger dps, Druid dps, and Necro dps. Then take a good hard look at your own personal parse, and cry.

druids and necros will be hard pressed to avoid aggro. A necro can load up all their dots but they'd have aggro in no time. Sure, they can FD but soon as they're up, they'd get aggro again. Rangers, wizards, and rogues all have methods to drop hate (jolt, evade, concussion) so they are better able to sustain high levels on damage, excluding rogues on encounters where range fights are preferred, though. Derrict Thealcoholic - Nameless Server

EZ_Zahrdahl
06-21-03, 10:35 AM
Just to add it to the mix, if you're comparing wizards to a high-end equippped rogue keep in mind many (if not most) wizards on that level has their elemental legs, so they can cast concussion inbetween nukes without without waiting for the recast timer, thus being able to keep that dps up for a much longer time.

Marauder Zahrdahl
Darkwind

EZ_Derrict
07-05-03, 12:09 AM
now that we're able to parse others non melee damage, one thing to take into account is that a wiz might not engage for the first 15 seconds and toss in 1-2 nukes at the end of the fight, which inflates the DPS since the parser starts them at say.. 15 seconds. One nuke would land for 2700. Next lands for 1500. Fight ends in 30 seconds so parse does 4200 div 15 = 280 dps, whereas the true dps would be 4200 div 30 = 140 dps. For longer fights, I don't see wizards dishing out the damage they are suppose to, mainly due to high resists in elemental planes.

Elemental wizard legs <3

EZ_Bayler
07-06-03, 10:15 PM
I agree with Derrict - trying to look a DPS figures don't help much for a picture of sustained output. If nothing else, there will be some fights where a wizard nukes harder than other fights. The best way to look at it is total damage per session.

Here are some numbers from the new Plane of Hate. (Mix of first and second tier mobs, mostly - we were looking for chanter dust.) No horses allowed. 64 chanter buffs and 65 shaman buffs. No primal.

Trip 1
Rogue (65/89; RB/DL): 331,110
Wizard (65/48; no 65 spells): 279,200
Warrior (61/25; epic/SoD): 219,170

Trip 2
Rogue: 170,634
Wizard: 147,294
Warrior: 132,943

The wizard spent a good amount of time Zomming, learning the spawns. He thinks he would have done more damage if his full attention had been on the fights. Bayler - Marauder/Deceiver - Xev
Tessally - 57 Nun of Solusek Ro - Xev

EZ_Silverblade the Enchanter
07-24-03, 07:01 PM
Flaw there: mages cant use elemental form on horse back, also, I forget all the details but wizzies have far superior mana regen to us, EXCEPT when dealing with "pet cannib", which is sucky and impractical in many situations, it's best after a rez or soloing.

Spellcasting subtlety (3) is a MAJOR aggro reducer for a mage, I can nuke a ton more thanks to it

I use pets on nearly every raid. AE rampage, some specifc AEs (eg charm of the cursed cycle), possible pushback or DT-spawn-a-mob (shei) are encounters where pet may not be used. /pet hold prevents pet aggoing to an AoE and any mage worth their salt gets it.

Many mages don't use firebolt of tallon for several reasons: *insane* aggro, line of sight issues, not focused by planar gloves (-20% or 25% mana), its evocation while most mages are conjuration specialists. Firebolt of Tallon is used for raw DPs, by evocation specialists, for some encounters where range bolts give is needed.

If you want massive DPs you chain Sunstorm and Maelstrom of Thunder on a debuffed mob, sucks mana but it's severe.

Air 61 pet 50-70 DPs, water 62 pet 60-90 DPs, all depending on mobs' level, pet positioning etc.

EZ_deadraaxilea
08-28-03, 11:34 AM
here's a total damage parse from one of our recent phase 3 clearings in time (~60-70min it took to clear)

Name-Class-Overall damage-DPS
Dolfin (wizard) 436,893 -291.26
Flintnilf (wiard) 428,602 -222.77
Cron (wizard) 393,426 -253.82
Deadra (rogue = me) 325,991 -148.52
Diamante (wizard) 312,485 -242.99
Jwiz (mage) 305,000 -227.44
Faah (necro) 295,260 -175.96
Secretel (wizard) 289,188 -180.74
Jibekn (monk) 256,348 -115.47
Chikk (mage) 247,913 -244.49

that's listing the top 10 damage dealers that were present.
i busted my butt for the entire time, not missing a beat (had ferocity + ferine up at all times, but was NOT with a bard for rizlona's). I also died twice within a short timespan midstride.

i'd estimate with rizlona's i could have added at least 60k damage if not more.

sure wizzies still have the edge, but at the extreme, the gap is a little closer with the right circumstances (ie give me a bard group! hehe).

most of our parses from phase 1-3 have been about equal on spread tho. Marauder Deadra Axilea - 65 Deciever
Venerable Akio D`Accolade - 65 Cleric
Drannoc Orestes- 31 Wizard
Harmonium

EZ_Elodoron
08-30-03, 11:49 AM
Where is the overpowered Ranger??

EZ_Kaisyth Soulreaver
09-02-03, 12:32 AM
Quote:druids and necros will be hard pressed to avoid aggro. A necro can load up all their dots but they'd have aggro in no time. Sure, they can FD but soon as they're up, they'd get aggro again.

Not sure about druids, but this isn't really true with necros. I can usually sustain 5ish dots on a mob without getting aggro instantly upon standing up from FD. Generally I would need to stand up, nuke at least two times, and wait around for my dots to tick several times before worrying about aggro.

This is in a raid situation of course.

EZ_Kabach
09-03-03, 05:03 AM
If the wizard has a manarobe and his epic that is another 30+ mana per tick from that alone - and on a horse that is useable at the same time as 'sitting' regen.

Right Click epic (15 seconds) - 800 hit point rune
Right Click mamarobe (3 seconds each) - 20 mana for 60 HP from the rune - 13 in all (780 HP damage, 39 seconds, 260 mana)

260 mana / (15+39 / 6) = 28.88 mana per tick

In reality any wizard is gonna have regen 3 AA and so can afford to use the mana robe more that 13 times per epic click - especially if virtue or equiv allows you HP to spare!

I personally use 18-20 clicks per epic - which then takes your mana recovery to

360 mana / 15+54 / 6) = 31.3

You can click the robe in the time that the spell gems take to
refresh and click the epic on the pull - so no real terms little DPS is lost by doing this bardic amout of clicking

EZ_Rikluz
01-18-04, 02:38 AM
This is wizard burst dps
The Diaku Overseer, 50s fight - 18,456 dmg, 369 dps
MB + HoD + mod rod + SoS + SoS + ISoS (crit)

We werent sure how many we need to kill him so had about 15 ppl and it was overkill

Don't have a spell haste item yet so that would increase my dps some too.
www.magelo.com/eq_view_profile.html?num=463087

EZ_Kilaara
01-19-04, 05:10 AM
There were some parses of fights in time where a wizard broke the 300 dps. In one of the posts one of the guild declared that the best necro would have place 2 to 7 in this fights. So a necro can dish out a real amout of damage without dieing. But the problem of the necro is another one.
The mob has only 30 slots for DoTs and when you have some necros and other dotters (shm..) and debuffers these 30 will be filled soon.

Da Basherle
Kilaara Drachenfliege
Drachentänzer
Kael Drakkel

EZ_MarlboroDC
02-18-04, 03:38 AM
I'm sure there are situations where the wizard breaks 300 dps, it's just not a normal every mob type of deal. Heck my main for raids is a mage while I get my rogue up to speed.

I've crack 300 dps if you add in the pet dps a few times myself. But just like wizard your talking having to have the stars align, the planet shift 5 degrees, and a whole lot of luck and some pretty sweet gear.

All said and done it's apples and oranges and most don't care long as the big boys die and drop the loot.

Mulk

EZ_Cydmab
02-18-04, 09:58 PM
deadra's parse I assume left out pets?

EZ_GrimmX
03-30-04, 07:57 PM
Just to clarify, while a necro is FD'ed, its not just stopping aggro accumulating, its infact dropping you very fast down the aggro list, 1-2 ticks drops ya enough even with 5-6 DoTs running, that you can stand and cast with np summonwise. Dont remember the last time i was summoned after a FD, even with 1800-2k dmg per tick running in dots.

And yes, a necro can sustain 200+dps without aggro problems from dots alone. Actually doable using only 3 dots if ya have the AA's/foci. Horror+BoT+FP is a raw 171dps, with crit dot3, 20% foci and Riz average dps goes up somewhere aruond 27%. Meaning 1,27x171=217dps. (this isnt the most mana efficient way to obtain 200+ dps, but its the one requiring least work, as your only refreshing 3 dots allowing time for nukage/feeding/FDing/cybering).
Then theres the less dps intensive DoTs/pet plus whatever nukes/taps you end up with spare mana for on the average raid kill. But those are all so circumstancial that i wont bother get into them, other than to say that 300+ dps is quite obtainable from dots alone, with no nuking/lifeburning/pet over shorter fights (read less than 5min).

Tbh, from the parses i've done there isnt a huge gap between the dps classes on most raids. Wizards usually come out on top on PoP raids with relative fast kills, followed in random order by rangers/rogues/necs and the occasional mage.
Derwille Zur'Macht

EZ_devlynn
04-18-04, 01:17 AM
I have a 65 wiz, 65 mage and a 58 rogue (dps dps dps--- yeah yeah I guess I have some anger to work out)

As a 65 wiz I must say 200-250 dps is probably my norm in exp groups. Mana is hardly ever a problem as someone pointed out due to down time in groups The real limitation on wizards is basically just how well your tank can hold aggro. Without using concussion you can nuke Strike oF Soulusek (our 65 fire nuke) with a pause of anywhere from 7-12 sec between nukes and not gain aggro.
At a 8 sec cast and a 7 sec pause (15 secs and 2700)
= roughly 180 dps

add in a good focus item/bard song/ or concussion and this will rise...as it will if you figure in crits. However if you have a tank that can;t hold aggro this will severly drop

At a 8 sec cast and a 12 sec pause (20 secs total)
= roughly 135 dps
and yes I have had tanks that I had to wait this long to recast for aggro...(before melee fixes though)

As a mage I have some of the spell aggro issues but what is nice is that a part of my dps is not dependent on the tanks ability to hold aggro. My pet is a solid source of dps regardless of what I do. Damage shield is also a nice source of extra damage output for little work/mana and no aggro. In addition both wizards and mages have their mini pet zerg armies to be tossed out on occasion that are completely mana free.

As a rogue again I am dependent more on the ability of the tank to hold aggro so I can backstab. Tank that can;t hold aggro and I'm evading more or even sitting with attack off waiting for the tank to regain aggro. With a stronger tank I can evade less and keep my dmg output more consistant (as long as the mob is not running all over the place for one of the many many..oh so many reasons).

to truly test the dps output of wizzy vrs rogue you would need to test them against an optimal situation where they have a good tank who can hold aggro. However I think the approach of what class is doing the most damage during a sesson is a better inidcater of how each dps class is doing because it shows what is "typically" being done. A wizard who crits 4 times on a mob is gonna have incredible dps for that fight but that is not what usually happens...


Devlynn

Amberlin Mk2
11-25-05, 10:05 AM
Show me one wizard raiding PoP with that spellset available using A:DoI, and I'll show you a rogue using fine steel. Why do you persist with such nonsense? Possible answer: You haven't the first clue what you're talking about. You want to limit the wizard to Ice, our weakest category of DD? Alrighty, we'll use Ice as our basis, and stay in a PoP timeframe to keep it on the up-and-up:

Tears of Marr. A:DoI. Ice Spear of Solist. These are ones we'll almost never use, but hey why not. Our bread-and-butter in a cold-vulnerable raid would be:

Draught of E`ci
980 damage (base)
255 mana (base)
3.0 cast time.
2.25 recast time

So, with absolutely no foci and no critical hits, said wizard will deliver steel-on-target of 980 damage every 5.25 seconds. This is 186.67 DPS.

Let's toss in a common focus item with Wrath of E`ci (+35% to ice-based spells). This gives us the equaton DPS * 1.35 = Focused DPS. Plugging 186.67 into the equation yeilds us the result: 252.

If we're allowing for the presense of a bard, that will add 15% for Call of Rizlona/Call of the Muse. Also, it will reduce cast time, but we'll get into that later. This yeilds the equation Focused DPS * 1.15 = Bard Modified DPS. The result of this computation is 289.8.

The spell Iceflame of E`ci, while listed on Lucy as only working for level 60 ice-based spells, does in fact work for all ice. Bug or not, I won't argue with the facts. So, wizard is buffed with Iceflame of E`ci, which yeilds the equation: Bard Modified DPS * 1.30 = Final Base DPS. This yeilds the result 376.74 DPS.

Please note: The wizard hasn't even really been trying to max his DPS at this time, and we've not even begun to speak of critical blasts (roughly, 23% for double-base damage with AA maxed, so 463.3902 for the curious.), nor pets (not much, about 75 DPS short-term, 35 long-term).

Needless to say, the wizard cannot spend mana profligatly and indefinitely. So, let us turn our attention to the mana cost of such damage.

Draught of E`ci costs 255 mana, base. With Conservation of Xegony, we can subtract 20% of the spell-cost. This means that each nuke costs 204 mana. Half the time (with Spell Casting Mastery III, 50% is a very conservative estimate) the wizard will make his Specialize: Evocation check (of course, this doesn't count the plethora of items with +Specialize: Evocation), so he will be spending 102 mana on those nukes. We can then have the individual cost per nuke computed at 153 mana (306/2). So, with an average rate of recovery of 112 mana / 6 seconds (raid buffed), and spending 153 mana / 5 seconds, we come up with a mana-loss of 71.6 mana/tick (153 spent x 6 [for 30 second computation]) - (112 regenerated x 5 [for thirty second computation]) = 358 (/5, to return it from 30 sec to per-tick). Every 8 minutes (480 seconds), the wizard will cast Harvest of Druzzil (an essential AA), which returns 500 mana. This computes to 6.25 mana returned per tick. The wizard will also be casting Harvest, which returns 351 mana every 10 minutes, or 5.85 mana per tick. Also, assuming the presense of a mage, the wizard will be Modulating every 5 minutes, so he will also gain 6 mana per tick overall from that.

Final computation: 112 (mana regen) + 6.25 (HoD) + 5.85 (Harvest) + 6 = 130.1 mana/tick recovered versus 153 mana/tick expended, or a deficit of 22.9 mana/tick.

An average elemental-geared wizard at the time would have between 6500 and 7000 mana. This means that the wizard would only be able to sustain the level of maximum no-load DPS (463.3902) for a total of 283.84 ticks at the low-end. This comes out to 789172 (with some decimals) total damage for his burst.

You're right. Wizards have no capacity for sustained DPS.

skewerzjoo
11-25-05, 12:24 PM
welcome to the year 2004... :ibtl

Blaydh
11-25-05, 01:56 PM
Possible answer: You haven't the first clue what you're talking about.

:lol

Bumping and then flaming a post from 04-18-04.

:lol

Tearry
11-25-05, 07:51 PM
Hhaahahhahhahahaa I love it. Going to Graffes to necro post some!

Bumbkin
11-30-05, 03:28 AM
Hate to Say it Amb... where ISoS takes a bit long to cast... its best use is it's mana cost.... now i use it practically all the friggen time soloing Murks in NC and i can get about 2 or mayb even 3 at lvl 66 with 7 or 8 mana Regen with kei and convic...

do you ppl even take the time to look at our spells and try to find there best purpose *AkA Pro's and Con's* i highly think this is jsut going to turn into a nonsence talk about wizards and such.. which will then involve flamming

Blaydh
11-30-05, 08:14 AM
do you ppl even take the time to look at our spells and try to find there best purpose

No, cuz I am a rogue and this is a rogue board. If I wanted to know about wizard spells, I would go to Graffe's.

This thread is old as hell anyway, the bump was from a wizard with a faulty calendar.

likenew
11-30-05, 11:36 AM
wizards make me smile, and cry, at the same time.

Suzuka
11-30-05, 11:50 AM
/sarcasm Wow how old is this thread?

Posting since it was already bumped.