Elerion
09-16-03, 02:20 PM
Just curious, because in the past I have seen most 2-boxers go with a charming/kiting combo (druid+ench) or the classic melee+healer combo (shaman/cleric/druid+war/shd/pal/monk).
I was thinking about this earlier though, and started thinking about why one should not choose a magician+shaman combo. This combo would resemble the traditional healer+melee combo, with the shaman slowing, buffing, dotting and healing, and the magician dishing out damage and tanking through the pet. Very few of their spells overlap eachother, so they should be able to use their abilities fully, and complement eachother in an awesome way by the shaman adding the utility magician sorely lacks. Magician summoned weapons and armor pieces are actually also very powerful on a brand new server. In addition, if you are the powerlevelling type, you could progress through the game almost naked, instead of having passing up superior xp spots to get gear for the melee.
The combo would also be easier to play in groups. Especially for EQw users, being main slower and MT+puller at the same time is rather hard. If the shaman also has to be main healer, the work starts getting done sloppily. Mage is a much more passive character though, allowing you to simply sic pet in a group, while you work the shaman actively, nuking with mage occasionally. Mages are also very strong in the dps department on all levels of the game, especially on a new server, so grouping should be no issue at all.
Necro/shaman would also be a very interesting combo, particularly for root rotting, but I think the mage is better suited in general because of the stronger pet and affinity for letting the pet tank outright. Necros don't really have much use for slow in large parts of the game since their target is facing away from the pet anyway, and the necro also requires more active playing than the mag, particularly if aggro kiting - in which case the shaman becomes rather unnecessary.
I'm just rambling here, but thoughts?
I was thinking about this earlier though, and started thinking about why one should not choose a magician+shaman combo. This combo would resemble the traditional healer+melee combo, with the shaman slowing, buffing, dotting and healing, and the magician dishing out damage and tanking through the pet. Very few of their spells overlap eachother, so they should be able to use their abilities fully, and complement eachother in an awesome way by the shaman adding the utility magician sorely lacks. Magician summoned weapons and armor pieces are actually also very powerful on a brand new server. In addition, if you are the powerlevelling type, you could progress through the game almost naked, instead of having passing up superior xp spots to get gear for the melee.
The combo would also be easier to play in groups. Especially for EQw users, being main slower and MT+puller at the same time is rather hard. If the shaman also has to be main healer, the work starts getting done sloppily. Mage is a much more passive character though, allowing you to simply sic pet in a group, while you work the shaman actively, nuking with mage occasionally. Mages are also very strong in the dps department on all levels of the game, especially on a new server, so grouping should be no issue at all.
Necro/shaman would also be a very interesting combo, particularly for root rotting, but I think the mage is better suited in general because of the stronger pet and affinity for letting the pet tank outright. Necros don't really have much use for slow in large parts of the game since their target is facing away from the pet anyway, and the necro also requires more active playing than the mag, particularly if aggro kiting - in which case the shaman becomes rather unnecessary.
I'm just rambling here, but thoughts?