View Full Version : Has anyone noticed that the resists are not workin
05-17-01, 05:30 AM
After the pvp patch, I have noticed that people who never snared me can snare me with regularity. And fire/cold spells are hitting harder now. Regretfully I did not save the information. " No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style" -- Vlad Taltos
05-17-01, 09:23 AM
ya ( i just got creamed by a euro SK...every little crappy spell he cast stuck...brutal
i think i am just getting worse at PVP
Vilian (@#%$ pvper )Of Vallon..lvl 41 and holding
05-17-01, 04:49 PM
wow.....your mommy program even censors words that rhyme with kitty...
man i never thought safehouse would be that prudish..sad..
Vilian ( im gonna go burn a book ) backstabber and user of incredibly "FOUL" language
Um no, go to www.thesafehouse.org and read the Code of Conduct. They have never permitted much foul language and never will.
Anyway, they said they were "fixing" resists for the upper levels because PvP Casters (read: naked gankers) were having trouble getting spells to stick (read: nuke you at half a bub of life) in the upper levels.
"Its not that I dont think you have the guts to come to rallos, I
just want you to come so I can kick yer arse is all."-Diabalein Avidya
05-18-01, 03:29 AM
Where was this posted at Kambic? I really need to see this. It looks like I will be joining Tak in throwing huge rock and VI " No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style" -- Vlad Taltos
05-18-01, 04:17 AM
that was just debuffs I think. I mean I have been getting hit for full where before I would have resisted it completly or at least had a partial resist. " No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style" -- Vlad Taltos
They probably originally intended to have it just debuffs, and then said heck and they did it to every spell.
05-21-01, 03:33 AM
Ive also noticed these changes. It seems now, that if somone is 8lvls higher a snare/root will stick 60% of the time. I remember having 101mr and a ranger snaring me(who was indeed 8lvls up.) Thank you varent...i spend a good 7k on resist gear and this is what they do... I'm just someone you love to hate-Thisle Sprout, giving free ports to bind points since 1999 .Destroyer of The Highland Army Officer of Merciless Midgets, the one and only true short pk guild of Tallon Zek. Centin- You are MY desire.
05-21-01, 04:30 AM
The thing they can't get through their thick heads is that a caster doesn't need to root/snare to win a fight, but a succesful root/snare against a melee will almost certainly win that fight.
Snare is death. One good snare can mean fight over, end of story. Snare, run, dot, nuke, nuke...dead rogue. For the rogue to win he has to stay on top of the opponent the whole time, dealing with laggy "your target is too far away" messages and line of sight tricks.
Sure a pumice can negate that root/snare/dot, but casting time aside, I play with people in their 30s who can't afford pumice. 15-20p per pumice adds up fast. It might win you ONE fight and then you're out of charges. You made 3 gold off that guy? Good, you've just lost money on your kill.
Morvran McGuinness, Shanks Chieftan
05-21-01, 06:26 AM
I hope they will fix this. Maybe we can sent VI a message with all of us signing it kinda like a petition. " No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style" -- Vlad Taltos
They couldn't figure out how to lower resists on debuffs so they did it to the whole magic-based line both in P v E and P v P. On the brighter side for rogues, it does mean poisons should be more effective.
05-22-01, 06:56 AM
Does anyone know if this will be fixed? , looked into?
Is there some kind of resist combo that will allow us to live? Or dies you MR have to be 200+ or if your mr is to high will it be rendered useless.
" No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style" -- Vlad Taltos
05-23-01, 05:14 AM
I remember owning a cleric 2 lvls above me few weeks ago
dying to cleric 4+ lvls above me just recently.
My MR was abouts 80 in both cases, and in first case i resisted as good as ALL his wrath spells, receiving ONLY 30 damage out of 6-8 of them.
In second example I partially resisted one wrath and received 52 damage, while all other 6 or 8 hit me for 152.
So I think that 4+ lvls make huge difference no matter your resists.
Ulthien of McKennitts'
SHANKS! Elder tribal Shaman
(reincarnated agnostic rake)[i]
05-23-01, 05:57 AM
I am not very good at written communication but I am more then willing to try. Where and how would I go about contacting VI about this problem? Maybe I can make some kind of written communacation followed up by a phone call. (from work of course I live in New Jersey, Cali is to far away) " No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style" -- Vlad Taltos
Oh yeah, you lose/gain 5 resist per levels difference. For example, if you are fighting someone at the high end of the scope, you have 20 less resists (or 40 less on teams). That can HURT, so keep that in mind.