View Full Version : Do we still have any slow poison ???
06-12-02, 06:38 AM
since 5 months ago .
Paralyzing I . II . III on my test were no longer 95 % snare 50 % slow on target ..
It seems 70 to 80 % snare coz mob still moving not that slow like being rooted ( root = 100 % snare )
and the message changed also . After u use ur Paralyzing poison , the message was the same wtih Muscle Lock poison ,
not the old Paralyzing poison message anymore .
after many many patch ..
about one week ago .
I test Paralyzing poison in Arena with guildmate again .
about the 95 % snare :
I m sure it's no longer 95 % . ur target is able to move faster than the old Paralyzing one but still at least > 65 % . (Dru epic , Nec epic , Dru AE snare all can not take hold while ur poison on ) it looks like 70 to 80 % only now .
about the 50 % slow :
my target is poisoned by my Paralyzing III , then enc / shm do slow on my target again but my poison effect didnt worn off (enc / shm slow is > 50 % ) at that time
another try .
enc /shm slowed my target first .after my target slowed I success did my Paralyzing III on my target again . message didnt show my poison effect can not take hold . my target still poisoned by Paralyzing III .
after all the test ..
I m confused that do we rogues still have any poison can slow our target ???
anyone noticed the Paralyzing I II III changed ???
post here if u have some experience to use Paralyzing poison in this days plz...
60 EPIC Marauder Fujen
60 EPIC Warlord Taiholisi
60 EPIC Hierophant Hanney
57 EPIC Master Wajokawaeine
51 Heretic Wasinecla
06-12-02, 10:35 AM
I noticed the same thing. Used Stiffening Ergot and then the shaman cast slow. It didn't overwrite the poison and then it wore our a little later.
Well, I suppose that means that there are no more slow poisons. Poisons suck as it is... did they have to go and make it worse??
Last night, I spent 1 hour farming heartsting venom in FoB. All I got was 4 sacs. =/ Pherret - the other white meat.TM
06-13-02, 05:33 AM
Our poisons still slow. They have always worked with the shaman/enchanter/ranger slows. They do not add together, nor do they over write one another, its just that the most effective slow takes precedence. Cloauk N'Dger
Assassin of The Haven
06-13-02, 11:00 AM
Forget making the ParalyzeIII potion with all the stupid farming. Make Spine Break, all store-bought components, ParalyzeI effect.
Paralyze I is the same slow and snare as Paralyze III, just lasts 40 seconds instead of 120...
Considering that the best use for rogue slows is to land one ASAP and give the shamans time to land their better slows, 40 seconds is fine as a duration. Jules, 60 pal
Capones, 52 rog
06-13-02, 01:45 PM
Couldnt agree more.
06-13-02, 01:50 PM
Good point =) Pherret - the other white meat.TM
06-16-02, 12:33 AM
I still like Paralyze III for dueling sometimes though =)
Sure the componants are a bit of a pain to get but they are not as bad as some in my book (Flesh Rot III being a personal demon). Celeris Tujimson
Assassin of The Nameless
"You can't have everything. Where would you put it?"Steven Wright
06-20-02, 03:32 AM
Shimmering / Glimmering Drakes.
Those have the annoying attribute of being unslowable by shammy slows.
Poison is the only way for us to slow those and the fights lasts longer than 40 seconds (we aren't uber). They usually die within 10 seconds of Paralyze III wearing off.
But re-applying every 40 seconds sucks in those encounters, imho.
And yes, farming heartstings sucks.
06-27-02, 08:42 AM
Can anyone confirm for me how it works with Paralyze I and III? Is it simply that the duration is shorter with P I? Or is there also a chance that the mob will resist the PI and not as much of a chance of them resisting PIII?
Thanks Thorney Witt 59 Rogue
Sanineo Jova 55 Druid
06-27-02, 11:34 AM
Short story time, I -know- spine break is still slowing mobs. Hunting Bloodthirsty ghouls in l guk, due to LD's and someone taking off unaway, it ended up being myself, a 45 rogue, and a 44 cleric. Figured it would be a good time to try to reduce the damage taken, so was using spine break. The difference between when it was working and when it wore off was amazing.
Yeah, I know it was answered above, but still wanted to share a time that the poison made the difference between dead group and live group.
Malaclypse, Redeemed 46 Barb Rogue
MadMalik Fenderson, 44 Troll Shaman
07-05-02, 04:32 PM
Where do I find the ingredients for Paralize III?
09-19-02, 01:07 PM
spirit of sloth is a spine break, correct? then spirit of sloth has a slow component?
Edit: Please read our sig/personal pic rules. Both mustn't be more than 15kbyte combined. - ShadowCross Edited by: Shadowcross at: 9/22/02 12:06:33 pm
09-19-02, 05:51 PM
Spirit of Sloth is the same family as Spine Break just longer duration.
09-20-02, 10:16 AM
Spirit of Sloth is in the Muscle Lock family (snare without slow). Spine Break is in the Paralyze family (snare with slow, can wear off prematurely). I don't know if it is a bug or not when Paralyze poisons break early.
Spine Break is a great poison if you just want to test slowing some mob, but if you want to actually keep a mob slowed, you might want to upgrade to using a Paralyze level 2 poison, named Kinetic Suppressant. You mix two delphinium with one basilisk eyestalk, in a lined vial with constrict suspension. You need to farm only the basilisk eyestalks. They are extremely easy to obtain in the basilisk caves in Jaggedpine (they drop in other places also, but that is the best spot I know).
The slight extra work of gathering the basilisk sacs is offset by almost doubled max duration.
Paralyze III is not worth the added trouble of farming the heartsting venom sacs, in my opinion. They seem very rare, and you do not gain much in duration over Paralyze II.
Paralyze I lasts a max of 7 ticks, 42 seconds.
Paralyze II lasts a max of 12 ticks, 72 seconds.
Paralyze III lasts a max of 17 ticks, 102 seconds.
They all slow the mob 50 percent.
/agree with poster above..
spirit of sloth is NOT a slow poison. a good snare? yes. slow? no..
heartsting venom sacks (in my exp. at least) are easily bought from vendors in and around cabilis... making for a real nice tier 3 slow/snare
sloth is so much easier for duels tho