EZ_Aerimus Shadowborn
10-27-02, 08:22 AM
SIMPLIFY THE CREATION PROCESS
Cut the crap the progression for the creation of an advanced poison should be like so...
advanced vial sketch + large block of clay
flask of water + skin (purchased from a tanner killing level 5 bears doesn't add to the experience thanks) = advanced vial
firing sheet + vial = finished vial
celestial susp(purchsed)
common poison component (purchased)
dose of rare poison component (farmed)
vial + susp + component 1 + component 2 = poison
8 components 3 steps and your done what a concept...
ADD MEANING AND INTEREST TO THE PROCESS OF DISCOVERING THE POISON SYSTEM
If you want to add another time sink that actually makes sense how about this...
Make the creation of a given poison fail without a certain char flags.
These flags will be obtained by questing. The addition of virtual spaces means that these quests could be designed to be done only with difficulty solo by the rogue without worrying about rogue + 5 friends gimping the encounter. There should be a heavy emphasis on stealth and careful and selective use of force.
The npc that gives the quest should give you the recipe by direct tell and flag you upon completion.
LIMIT THE NEED TO CONSTANTLY FARM
The idea that poison components should drop off mobs that you might actually consider killing for experience, fun, loot is a step in the right direction.
Now we need to get the fact that killing in x zone to get x ingredient may well be fun but doing it again and again just ot use a certain poison probably isn't. Fact is each hour of poison hunting should yield enough of that poison to last through 10 hours of hunting. Id say that
The way you cram that much of an ingredient into a small space is via distilations that are basicly charged items that summon a dose of the ingredient when clicked.
Id say they should be combined in the corpse bottle via this recipe.
5 shissar venom sacs + small bottle
(stackable before combine) = bottle of shissar venom
8 bottles of shissar venom + large bottle
(stackable before combine) = 100 charge distilation:shissar venom
Cut the crap the progression for the creation of an advanced poison should be like so...
advanced vial sketch + large block of clay
flask of water + skin (purchased from a tanner killing level 5 bears doesn't add to the experience thanks) = advanced vial
firing sheet + vial = finished vial
celestial susp(purchsed)
common poison component (purchased)
dose of rare poison component (farmed)
vial + susp + component 1 + component 2 = poison
8 components 3 steps and your done what a concept...
ADD MEANING AND INTEREST TO THE PROCESS OF DISCOVERING THE POISON SYSTEM
If you want to add another time sink that actually makes sense how about this...
Make the creation of a given poison fail without a certain char flags.
These flags will be obtained by questing. The addition of virtual spaces means that these quests could be designed to be done only with difficulty solo by the rogue without worrying about rogue + 5 friends gimping the encounter. There should be a heavy emphasis on stealth and careful and selective use of force.
The npc that gives the quest should give you the recipe by direct tell and flag you upon completion.
LIMIT THE NEED TO CONSTANTLY FARM
The idea that poison components should drop off mobs that you might actually consider killing for experience, fun, loot is a step in the right direction.
Now we need to get the fact that killing in x zone to get x ingredient may well be fun but doing it again and again just ot use a certain poison probably isn't. Fact is each hour of poison hunting should yield enough of that poison to last through 10 hours of hunting. Id say that
The way you cram that much of an ingredient into a small space is via distilations that are basicly charged items that summon a dose of the ingredient when clicked.
Id say they should be combined in the corpse bottle via this recipe.
5 shissar venom sacs + small bottle
(stackable before combine) = bottle of shissar venom
8 bottles of shissar venom + large bottle
(stackable before combine) = 100 charge distilation:shissar venom