View Full Version : Poison recharging?
11-14-02, 07:39 AM
I wondered if anyone who has been making 10 dose poisons have tried vendor recharging and recorded the cost.. I know the 10 dose sell to the vendor for 1cp, but what is the buy back cost?
5 dose poisons sell to the vendor for ~9.5pp and the buy back is ~52pp. So for ~85pp you get 4 charges not really worth it unless you are buying all the components from a vendor and making tier 2 poisons without poison mastery.
I haven't tried 10 dose poisons since I've only been making 5-dose ones due to having to scower vendors for components..
if the cost is low enough it would offset the cost of components and the time clicking combine and searching for components ect.
11-14-02, 08:07 AM
A guildmate tried it and he told me the results. I can't remember the details unfortunately but the net result was that it wasn't too bad and let you just pay up front rather than buying ingredients etc.
Hopefully someone else can supply more detail
buyback on a 10dose bite of the shissar = 6 copper ...
Doubt it will stay at that price for long Azette Wildshadow
BertoxxEdited by: Azette at: 11/14/02 10:35:08 am
11-15-02, 01:31 AM
Um, am I missing something? I sold a 10 shot Irritating Ooze to a vendor, then bought it back, and it still had the same amount of charges as when I sold it (1).
11-15-02, 03:36 AM
lmfao at previous post, and VI should keep the prices low, thinks to all the ridiculous effort we have to go through to make 10 shot poisons.
11-15-02, 03:44 AM
its a exploit of the vender system so i wont tell you how to do it.... expect poisons buy back prices to hit several K with the next patch.
11-15-02, 09:00 AM
At least all the ones I made so far are non drop, singles, 5 doze and 10 doze ones. Which also makes the level limit of 53 pretty lame since you have to be a wee bit higher to do them.
Assassin & Defiler
11-15-02, 09:40 PM
Was wondering how long it would take someone to post this and get it all nerfed =P... was it to hard to just try it yourself?
11-16-02, 02:40 AM
will be easier once they nerf it anyway, then poisons are useless again and ppl can stop wasting their time Vixie 65th deceiver rogue assassin veteran poison maker ('n' tuff too)
Don't hate me cause I'm loud, hate me cause I'm right... or just hate me
11-16-02, 03:28 AM
How can you call them useless? Even if you dont spend time doing the quests to make them all or even to get your seal and make 10 dose ones they are very very useful... especialy the mana sieve.
Ive had up to a dozen procs in a single fight (275 dex thanks AA dex )
11-16-02, 11:40 AM
>> Ive had up to a dozen procs in a single fight (275 dex thanks AA dex ) <<
And there are other fights where it only procs once, if at all.
When you collectively consider the farming, skilling up, money, time and mule management involved to use poisons, I tend to agree with the poster that says the new proc poisons aren't worth it. Cost of using the proc poisons (somewhat the point of this thread) is at the bottom of the list of concerns.
The dd and dot proc poisons don't provide much of an increase in DPS. On average, Minor Irritation adds about 5dps when used against xp mobs in Halls of Honor over the course of each fight. At least, that's been my experience with 280 dex going through a couple of 10-dose bottles. Assuming the proc rate on Oozing Irritation is the same, it would only provide another 2-3 dps over Minor Irritation. +8 DPS doesn't suck, but it's not exactly something to wow your friends with or make a big difference during an xp fight. Dot proc poisons aren't worth using on uber mobs, as Bane/Pox overwrites it.
The mana sieve proc poison is the most game-mechanic efficient new poison we have. It's useful anytime it procs over the course of the fight (not like a slow poison which is only useful at the beginning, or a snare poison which is only useful at the end). Too bad Autumn Crocus and Smashed War Grubs aren't readily found in HoH-level PoP zones to make the 300 mana sieve version. Not likely to be used effectively against xp level mobs with any regularity. Uber mobs in PoP have spells that cost zero mana, so it's not like you can use this against them.
The resist debuff proc poison is neat, but without the guarantee that it can be landed very early in the fight, it's not going to really influence the outcome of a fight (it's not useful if this doesn't process early in a fight). I'd much rather this be an old style poison (first hit delivers the poison) than a random proc. However, -10 to all saves is really only useful if multiple of these stacked. So, in the instance of raiding some uber mob, if you have 5 rogues with this, -50 to all resists then becomes really damn useful (assuming it isn't resisted).
The snare proc poison is useful. Anyone with a Tendonslicer will understand immediately. But it's not an xp grind breaker if it doesn't go off. You're not going to be using this on uber level mobs.
The hate reduction procs are ok. But there are AAs that effectively do this already (faster evades). At least Rage of Incapacitation stacks with Cripple.
The spell interruption stun procs can be useful, but it's all in the RNG timing. It totally sucks when you really want to interrupt a spell, but the damn poison buff won't process. Stuns are huge aggro too.
I think the game mechanic infrastructure for the new proc poisons is pretty good, but I think it's going to be some time before we see proc poisons introduced that are useful on blue servers.
Deciever of Crimson Twilight
(Owner of a GMAS, Master Sketch, and Marble Mortar and Pestle)
11-16-02, 11:44 AM
>> it's a exploit of the vender system so i wont tell you how to do it.... <<
When it's been this way since the game went live, it's a feature not a bug.
11-16-02, 03:47 PM
Right, so, how does one do this again?
11-16-02, 11:43 PM
if its not a sploit ask your GM how to do it....
11-17-02, 01:48 AM
.... Right, so um, PM with info! Thx!
11-17-02, 06:54 AM
Delete this topic please, it's the only thing that makes poison worthwhile.. grats moron who posted original though Murr Durr.Gnome Deceiver.Fires of Heaven
11-18-02, 07:44 AM
Check the other day, looked like all my single charges were NO DROP, and my Multi-s were tradable.
Looked again on Saturday, half my charged ones were NO DROP. ;(
Looked again, all NO DROP.
So much for combining poisons for rogues who don't have a GMS.
Only good thing I noticed, the stacked poisons are now marked AMMO. And, fit into AMMO. Of course this was after running to the bank and spending 10 minutes going "WHERE THE F DID THAT BOTTLE OF 10 CHARGE SNARE GO?!?!!!!" then having my son say, "Hey dad whats that in your ammo slot?" DOH!
I hadn't checked to see if it was apply-able from ammo slot.. If so then thats a good thing as I can HOTKEY that without usuing up a bag slot. Patofnaud (raid gear)
59th Season Redeemed Epic Shadow Dweller and Blackguard - Karma Guild - Morell-Thule
Warden of something or other. (We work in shadows, we dress in black.)
52nd Season Friend Of Wolves and bane of Griffons - Leader of Karma Guild - Morell-Thule
37th Season Druid protector of the Treants - Faeduath Eldaren - Tarrew Marr
11-18-02, 08:16 AM
The poisons have always been AMMO. And yes you can apply them from there. And yes it's convenient.
The reason you're seeing some nodrop and some not is this: If you had to make the poison with a sketch, the single does is nodrop, and the bottle is nodrop. This is so you have to do the quest yourself.
If there was no sketch, then the single dose and the multi-bottle is tradable. I store plenty of them on my mule.
11-18-02, 09:49 AM
Ahhh thanks Osprey..
I've made stacks of the "sketched" combines primarily so thats probably why mine are all NO DROP. Only rogue who do the sketch quests can make or USE those poisons. Got it.
11-18-02, 12:52 PM
This is classic lol...someone pm's me asking for info and, lo and behold..
Note: you cannot reply to this message because Mugyah has Private
11-18-02, 02:28 PM
I blame EZboard Security Changes... coulda sworn it was on. Fixed now.. sorry!
11-18-02, 03:21 PM
No, not an exploit. Verant knows this can be done and has stated such publicly. Instead of removing it from the game, they decided to make things that they don't want to be recharged in this manner very expensive (like the snare glands and rez sticks that were recently changed).
A GM would be happy to tell you how to do it, if they actually know how with all their game knowledge and don't mind being asked a stupid question.
Xandrax Xuileb`Xukuth <BR>
Level 60 Barbarian Rogue<BR>
Tunare (Vae Inimicus)
11-19-02, 04:27 PM
10 shot poisons have been nerfed.
EZ_JJ the rogue
11-19-02, 05:13 PM
They could have made it reasonable to recharge, like a 300pp differance between sell and buy back, but 800 pp for 9 charges geesh. at least we can sell our last charge for 200pp now, that will help us buy the supention and maybe a little of the poisons componts that we can find for sell.
11-22-02, 12:15 AM
ha I don't even bother making the anything but Sting of the Shissar...just a waste of time and pp. Dernalin Shadowflow~!