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Birchum
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Is EverQuest 2 a failure?
Reply With Quote   #1

I got the game around New Years. I wasn't too busy and kind of liked it, but things started picking up so I couldnt play. I really only got to play for a few weeks at that time.

A couple weeks ago I re installed it after looking for a new game to play and it has changed quite a bit since late december. My first new character was a iksar fighter which I was hoping to convert to qeynos to be a pally but after reaching level 11 it had seemed that all of the zones were just dead, this being on the Neriak server during the day time. All of the freeport home towns were empty. So I made a new fighterm this time a half elf on Antonia Bayle, not because it is a RP server, but because it was the only server which had a "heavy" load. now this server is packed at all times. Im not sure if this considerable difference is because it is a different server or if it is because qeynos has more people.

Anyway, I really like the game this time around, it seems pretty fun albeit I am merely level 16 crusader / 9 artisan. I cannot help but think this game is not a success nor will it be as great as EQ1. In looking at the Safehouse EQ2 forum, this one, as soon as the page loads, I immediately see posts, without scrolling down, from April, still near the top.. WoW on the other hand has only posts from this month without scrolling down.

If I remember right, when I first got the game in December, there were very few 'low" populated servers. Almost all of them were medium to heavy where now I have only seen 1 heavily loaded server.

So I guess what I am asking is not a "which game is better?" question; I have played WoW and it is fun, but (I feel) way too easy. What I am asking is what the Safehouse community thinks about EQ2 now and the future of the game. Do you think it has a future? Is the game on a downswing? What do you guys think? Is the game worth getting addicted to?

p.s. I am Allani on Antonia Bayle


Elsebet
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re: Is EverQuest 2 a failure?
Reply With Quote   #2

Personally I like EQ2 because it's friendly to my current playstyle. At least at level 24 I can still get quite a few quests done and get plenty of xp in only a few hours a night. I've heard that changes in the higher levels, so we'll see.

I'm on Oasis, and Antonica (Qeynos outside area) is fairly empty. There was a bit of a new rush when frogloks were unlocked, but it has died down already. When we were questing there we hardly saw anyone. However Thundering Steppes (the 20+ area) seems fairly active. On the Oasis server forums there are quite a few posts bemoaning the low population of the server and speculating server consolidations already.

Perhaps it is a perception of achievement issue? In WoW I played casually, but still had a level 60 and two level 40+ characters on 3 different servers, along with a few 20's experiments. In EQ2 I am level 24 Templar, 17 Craftsman and have only been playing since May. I play about 3-4 hours an evening, maybe a tad more on the weekends. Compare this to my EQ experience in 2001 - in eight months of playing I only achieved level 40 with similar playtimes (but it was my first MMORPG).

EQ2 in my humble opinion lacks the fear that EQ had. There is not that "must have a full, perfect group" for even the simplest levelling. However that also removes some of the intrigue and sense of accomplishment from the game. I remember being in Greater Faydark in EQ Live at level 10 or so, lost and scared with no map or waypoints. I remember being terrified to die somewhere I didn't know well for fear of losing my corpse forever. None of that is in EQ2, I hit 'M' for map and it's right there, shard runs aren't mandatory, etc. More convenient for certain, but less...something I can't quite describe. (obligatory "they should have sent a poet" quote).


bahamut1
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re: Is EverQuest 2 a failure?
Reply With Quote   #3

My server is seeming to get busier. High level items are going up because of demand, but the low level items are still selling like crazy. I'm on an older server, but there is always people in the zone. In fact, take some of them please.

Freeport is normally slower as most people make "good guys", but i've been on late at night and early in the morning, and there's always people in MY zone, hunting MY mobs. :D There's always more than 1 instance of most major zones: Antonica, Commonlands, Nektulos, Thundering Steppes...

Maybe it is slower on some servers, the newness has worn off, and there are a lot of other games. Sony has nothing to worry about, and the game has changed a lot from release towards the better.

I don't think you'll EVER get that fresh new feeling like in EQ. There are so many MMORPG's out there, and, for the most part, they are all regurgitated morphs of each other. When EQ came out, it was fresh, exciting, scary, buggy :D, but that was because you had never experienced anything like it before. Even though I like EQ2 better than the original, I'll never forget hunting bears at night in the Commonlands, and BAM, "A Griffon has hit you for 243 points of damage." I'll never forget that, ever, I still have dreams, nightmares you might say, taloned birds scratching my face, hurting me... :D


Fricka
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re: Is EverQuest 2 a failure?
Reply With Quote   #4

I just got back from the first SOE FanFaire (meaning it wasn't just for EQLive but for EQ2, EQOA and even Planetside folks).

There was a split of folks from EQ and EQ2. I'm not sure of the actual numbers but I can tell you this though, some of those EQ2 folks had that same enthusiasm I remember from starting off in EQ. I think some of that is going to be infectious and they'll go home and maybe bring more players into EQ2. Even if they don't do that, I think EQ2 is far from being a failure if it can generate that feeling with that many folks.



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Birchum
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re: Is EverQuest 2 a failure?
Reply With Quote   #5

I so far really like the game. I love the tradeskilling. I guess I was just upset that when I logged on to that random server, it was empty. AB is packed, thats for sure, and I like it that way.

I wish mobs would drop money, so far my primary income has come from geting lucky on rare drops from harvesting.

Also, I was a little turned off that this particular forum is pretty dead.


Itzena
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re: Is EverQuest 2 a failure?
Reply With Quote   #6

Numbers time: www.mmogchart.com
Draw your own conclusions.

(Yes, I know it's not that accurate, but in the absence of anything better, it'll have to do. Also, that WoW figure got confirmed by Blizzard's press release today, so the site may be a little more accurate than some people credit).



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FallontheWolf
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re: Is EverQuest 2 a failure?
Reply With Quote   #7

I haven't played EQII yet. Partly due to my kinship with the beastlord, in which there is none in EQII. I have read the reviews and seen the movie clips of the game. The graphics look awesome. The skill tree is interesting. Of course when I do play I aim to become an Assassin.

I did take a look at MMOGCHART.com. Interesting to say the least. EQ only holding a 5% market share, at approximately 500,000 members, and EQII at approximately 250,000. I am sure that will continue to rise in the future. I was suprised to see the numbers for WOW and LineageII. I haven't played either of these games. I have played previous versions of WarCraft, not impressed, and prefer EQ by far. I played Lineage when it first came out a few years ago, again I was not impressed enough to continue play.

I will continue playing EQ, and will give EQII a go by end of summer. I am just glad that the Original still is adding content and expansion. That was a fear I had prior to EQII's release, that Sony would slow down EQ.

Anyways, I will continue playing EQ, and reading updates and player reviews of EQII. Just thought I would add my 2 coin input.




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Brelkor
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re: Is EverQuest 2 a failure?
Reply With Quote   #8

I thought it a fine game. I closed my account recently because i can't find enough time to play it.

Right now EVE is taking up my free time.



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Itzena
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Re: re: Is EverQuest 2 a failure?
Reply With Quote   #9

FallontheWolf said:
I am just glad that the Original still is adding content and expansion. That was a fear I had prior to EQII's release, that Sony would slow down EQ.
EQ still has more subs that EQ2, and EQ2 subs figures have already peaked - that's why SOE started paying attention to EQ again, earlier this year.

(That's also why EQ's monthly fee went up as well, but that's a whole different kettle of fish. )


Jhani Vandolay
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Re: re: Is EverQuest 2 a failure?
Reply With Quote   #10

FallontheWolf said:
I was suprised to see the numbers for WOW and LineageII. I haven't played either of these games. I have played previous versions of WarCraft, not impressed, and prefer EQ by far.
You're comparing Warcraft 1-3 with EQ? Huh?

As far as the OPs question goes, if you've played WoW and prefer EQ2, don't worry about what anyone else likes more, which game is more of a commercial success.. wherever you have the most fun is way more important than overall popularity. Even the least popular games still continue to truck along, and EQ2 still seems to be doing respectably when compared overall.. so it's not really likely to disappear or anything. Keep playin' it as long as you're enjoying yourself!


bahamut1
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re: Is EverQuest 2 a failure?
Reply With Quote   #11

Partly due to my kinship with the beastlord, in which there is none in EQII.
That's my biggest complaint with EQ2. I loved the beastlord class.

I have played previous versions of WarCraft, not impressed, and prefer EQ by far.
You can't judge WoW by the Warcraft series. The characters are similar, and the world is mostly the same, but that's about it for similarities.

Anyways, I will continue playing EQ, and reading updates and player reviews of EQII.
A lot of EQ players won't go to EQ2 for several reasons. They don't like the system (too easy), they have worked for 5-6 years on a character and they don't want to start over, they don't have the system specs to be able to run the game, and so on.

EQ still has more subs that EQ2, and EQ2 subs figures have already peaked - that's why SOE started paying attention to EQ again, earlier this year.
This isn't true at all. Yes, EQ still has more subs, but the teams working on EQ and EQ2 are completely different. Sony told everyone a LONG time ago that the EQ and EQ2 programmers and scriptors are completely different teams and that anything happening in one game does not effect the other game at all.

Also, a lot of those 500,000 subs to EQ are super accounts with EQ2 subscriptions as well, as it's only $5 to add EQ to your EQ2 subscription. EQ2 is nowhere near peak yet. EQ2 is a longer shelf life game than any other game atm. It's slower, harder and has the software in place for hardware not even out yet. No other game can say that. As people upgrade their systems, and get tired of other, easier (too easy), games, the subscriptions will just keep going up. I'm sorry, but Sony was brilliant in their design. While other games are updating graphics and gameplay, EQ2 will just be adding content. :D


Itzena
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Re: re: Is EverQuest 2 a failure?
Reply With Quote   #12

bahamut1 said:
This isn't true at all. Yes, EQ still has more subs, but the teams working on EQ and EQ2 are completely different. Sony told everyone a LONG time ago that the EQ and EQ2 programmers and scriptors are completely different teams and that anything happening in one game does not effect the other game at all.
Funny how the EQ2 team is made up of anyone who showed talent from the old EQ Live teams, though. As for the 'completely seperate' part, say that SOE built their business plan on EQ2 reaching half a million or so subscribers, paying $15/month (plus the extra 'optional' costs for the magelo-alike, content patches, etc). A reasonable amount, as that is what EQ peaked at, and they think they've 'fixed the problems' with EQ.

Say $17/m on average, times 500K equals income of $8.5million/month (ignoring costs, just talking pure income to keep the maths simple)

Now, 6 months after launch, EQ2 peaked at 300K and is declining. The hypothetical business plan is shot to hell. SOE are only getting ~$5million/month...that's a $36 million dollar minimum shortfall this year - more if the subs base keeps dropping.

Now take EQ - lost about a third of its playerbase, but whatever's left is (more-or-less) stable. Hey, if the monthly price goes up most of the people who'd quit over that have quit already, so extra $$$ for SOE!


bahamut1
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re: Is EverQuest 2 a failure?
Reply With Quote   #13

Yeah, I see your point. That does make sense. I don't really think though that SOE was relying on a massive pilgrimage to EQ2.

First of all, if you look at the SOE boards before release, most people were saying they were going to stick with EQ. Also, if you check polls on the more dominant MMORPG sites, the number of people even thinking about moving to EQ2 was 25% or lower. Then, when they released the system specs for the game, it got worse. People were whining and moaning about having to upgrade their system, and didn't want to spend $50 for the game, $15 a month AND spend a few hundred on upgrading their system.

I really don't think it was a "surprise", but I do see that they have built a game for the future. The game is already spec'd beyond what we are capable of hardware-wise and it was already loaded with a lot more content then any game has ever been released with. You can literally level to 50 on just quests.


Itzena
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Re: re: Is EverQuest 2 a failure?
Reply With Quote   #14

bahamut1 said:
You can literally level to 50 on just quests.
<Pedant>That's not unique</Pedant>


Vestas
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re: Is EverQuest 2 a failure?
Reply With Quote   #15

300,000 Subscriptions in 8 months and you're accusing EQ2 of failure? You know it took EQ1 about 2 years to break that. It peaked and is now declining, I guess that's your argument?

Declines in sub base are natural post launch for *most* new MMO's. WoW' aside, interest dies and those not commited to the game go elsewhere. WoW is a run away freight train, the new "gold" standard I suppose but any MMO that hits 100k + active subscription is more than profitable. Way more.

EQ2 is a success, clearly not the market leader, but that doesn't make it a failure. The game has a tremendous amount of content, tied heavily to EQ lore and attempts to appeal to a new kind of EQ gamer while retaining many aspects of the old game.

It may *seem* easier than EQ1 but that's primarily due to a steamlined interface and a more "hand held" approach to the start of the game. The raiding game in EQ2 is brutal. The hard cap on raid sizes eliminates EQ1's zerg fests, requiring all kinds of bizarre approaches to raids. I has its faults, but no more or less than other games out there.

WoW has that Blizzard tag to draw on, Lineage II has the asian market (it doesn't get its millions from the US). EQ2 has the strenght of, well, EQ. Let's be fair, EQ won over lots of people, but it alienated far far more within its lifetime. While SOE never wanted to pillage EQ accounts, by calling it EQ2 they certainly didn't open themselves up to people who didn't like EQ.

I still play EQ2 as my primary game, I've found its community and its challenge to be much closer to what I'm looking for than WoW, EQ1 or other recently released games.


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re: Is EverQuest 2 a failure?
Reply With Quote   #16

In my opinion, EQ2 had the potential to be a failure, I sure didn't want to play it when it came out, but since they added a massive amount of content, I gave it a month's trial and got hooked. I played a rogue to 55 in WoW, however, playing my assassin I feel more roguely... I'm constantly entering/exiting stealth, placing aimed shots with my bow, ambushing, etc etc. Don't get me wrong, I'm still pretty disappointed by EQ2's character models, and I think the best of both worlds would be WoW's art with EQ2's system... but I'm so far happy with EQ2. They have far less downtime, they actually add content on a crazy regular basis... with how much money WoW is getting, I'm terribly surprised they haven't started to innovate.


bahamut1
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re: Is EverQuest 2 a failure?
Reply With Quote   #17

Well, I knew that I would see it, but it is actually happening faster than I thought it would. I figured it would take about a year, but I guess I wasn't too far off. WoW is becoming a detriment to itself. It's overnight success is working against it.

In EQ2, we have joined and took on 10 guild members at least in the last week. Most of them are WoW refugees, that liked all the glitz and glamor, but when it came to REAL content, it just ran out too soon. Our guild tends to work together, play together, and help each other out on missions, raids and quests. I've helped three of these "new" people with major quests getting them REALLY nice items, and showing them the true excitement of EQ2. They are astounded by the differences.

Don't get me wrong, I'm still pretty disappointed by EQ2's character models, and I think the best of both worlds would be WoW's art with EQ2's system...
No way. I know it's completely personal taste, but the EQ graphics and art are outstanding. It is probably the strongest point of EQ2. I know a lot of people like the cartoony, eye catching, colorblast from WoW, but it's completely distracting to me. If you turn the graphical quality WAY down on EQ2, it starts looking more and more like WoW. We had to do a large raid in EQ2 and I turned the graphics to Extreme Performance, and I thought I had loaded WoW by accident...

Some like the disney look, some like the realistic look. My friend came over deciding on which mmorpg to buy, and since I have Camelot, WoW, both EQ's, and Horizons, I recommended the best two, Wow and EQ2. I showed him playing on WoW first, and he liked it a lot. He knew the WoW universe, liked the playstyle, my 44 dwarven warrior was cuttin it like butter. The visuals are great, the play is fast and fun. He liked it.

Then I loaded up my EQ2 chars. He took one look at my 20th, yes 20th, level wood elf swashbuckler and RAN to buy his copy. Full chain mail suit and a rapier and falchion flashing in the air. He was hooked. I didn't even have to load up my 45 paladin in full legendary gear. He was already running to the store... Now that's a man in love. :D

I do think, though, that the movements and animation are better in WoW. The movements are smoother and more fluid than EQ2. I don't know if it's my system, or just the price of more detailed models. I admit though, I like the look of the characters better in EQ2, but I definitely like the animation in WoW better.


Grinkle
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re: Is EverQuest 2 a failure?
Reply With Quote   #18

I need one mmorpg in my life at a time. Zero is too few, any more too many.

I just left Wow after about 6 mos because I think I have done the whole thing, roughly.

I am going to re-try EQ2, along with some of my guildmates. If that doesn't last, I guess I wll go back to CoH.


Krikit
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Re: Is EverQuest 2 a failure?
Reply With Quote   #19

I started playing EQ2 November of last year when it was released, i quit around Jan with a level 49. I think EQ2 will fade eventually.
Up till about level 30 the game is pretty good. Antonica/Thundering Steppes. After level 30 the game get very shallow. The zones get small and the instances are pathetic. Theres nothing like working on a quest to access an instance for 3 days and then clearing the instance in 5 minutes...Eye-Patch quest, terrible. Theres just not enough game there imo. The best thing they can do right now is start merging there servers so the players dont feel alone in the zones, the longer they wait to do that the more people there gonna lose i think. I'm currently playing WoW..its more fun imo, ALOT more to do. Just killing time waiting for Vanguard.


bahamut1
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Re: Is EverQuest 2 a failure?
Reply With Quote   #20

Krikit

This is a straight up lie. Don't think that just because not many Everquest people post here that we won't read this.


Unfetered
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Re: Is EverQuest 2 a failure?
Reply With Quote   #21

On my server, Antonia Bayle I can tell you that no way is EQ2 dead. From what I can see its going from stregnth to stregnth.




Vilkata Tasavalt
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Re: Is EverQuest 2 a failure?
Reply With Quote   #22

My girlfriend and I are still playing on Antonia Bayle.

I've got a 25th Dark Elf Assassin (Vilkata) and a 14th Iksar Fighter.

She's an 18th Ratonga Fury-in-Progress.

Vilk


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Re: Is EverQuest 2 a failure?
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Overall I would say EQ2 will never be a failure from a business standpoint. I am sure Sony is raking in the cash. I think question boils down to the opinion of individuals. To me it is a success in many areas but with each passing month those successes are being eroded. The Original game rocked and was worth ever minute of play. DoF came around which was an unfinished train wreck with a major combat revamp thrown on top of it. To this day the expansion is still very screwed up and it will be obsolete in a month. So far the guild I am in has to do a major over haul twice since DoF came out due to losing key players for other games. I feel a third will occur shortly after KoS. Some will argue that it is the nautre of an MMO but peeps are leaving for bigger and better not the smaller and worse SOE is throwing at us. I will still be there though despite my less than steller opinion of things atm. If however KoS is half the train wreck DoF was I may have to find entertainment else where. After all if people make it to the end game and the end game does not exist yet that is not a bug that is an utter developmental failure.



...but if you release an expansion and the end game is not in game yet,
then that isn't a bug it's a developmental failure......
FarSky
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Re: Is EverQuest 2 a failure?
Reply With Quote   #24

I've always enjoyed EQII over WoW (I mention that only because it's apparently a prerequisite to choose). I cancelled all my MMOG subscriptions, due to my lack of time to play and my game ADD. I recently revived my EQII account, however, after having my interest piqued by the SOGA character models, which I fell in love with.

Yay for being back in Norrath. :D


Warspite_AB
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Re: Is EverQuest 2 a failure?
Reply With Quote   #25

EQ2 is only a failure if compared to wow in box sales and subscribers.

For what its worth, eq2 was always an enjoyable game - and clearly enough people agree with my opinion on this, as the game is still profitable enough for sony to continue supporting.

so no, its not a failure.



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AngryBearsFan
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Re: Is EverQuest 2 a failure?
Reply With Quote   #26

EQ is one of the biggest failures in the MMORPG world. I put it on the same level as New Coke (if anyone remembers that).

There are certain games that are obvious failures. Horizons comes to mind. Horrible problems with the game during production, no publisher for a while, no real experience in the sustained MMORPG world (and Meridan doesnt count simply because by this point the genre has evolved).

But EQ2 had everything going for it. A tremendous amount of Lore already there so no need to create things from scratch. The coffers of SOE and a proven track record of releasing products.

SOE never made EQ, Verant did...but SOE took it to the next level by coming up with the forumla of expansion+more levels=continued accounts every 6 months.

So they had the right plan, the right lore to base something on, the money to hire the right people, and past experience to know what NOT to do.

If WOW was never released, I still think EQ2 is a massive failure. WOW came out first and was polished. The level 1-60 game in WOW is by far the best in any MMORPG to date. The graphics, while low poly are VERY stylized and the game has the best art direction of any MMORPG (and some regular games). The problems with WOW come as soon as you ding 60.

EQ2 basically worked the way it was designed (like D&DO). The thing is, people didnt like it...in fact they hated aspects of it. They completely mis judged their player base (like D&DO). It's not a bad game, it just is not a good game and doesnt lie up to the expectations going into development.

As far as a money failure, EQ2 is a huge money failure. I guarantee the suits looked at EQ1's numbers and pro-rated them for EQ2...and they got all giddy inside thinking how much money they would make off this title.

You have to throw WOW into the mix because like it or not, the two games are joined at the hip. WOW pwned EQ2 in every way though. Take a look at the WOW official site and scroll down to Realm Forums. They have like 50 or so (or some obscene number). EQ2 has ALREADY condensed its server base, and their are cries for more server condensing.

As any MMORPG player can tell you, no matter what the spin, as soon as a game condenses servers they are in trouble. Thats the first sign.

Next, take a look at EQ2 as it was released, and the game now. They are two completely different games (just like SWG and we all know how that game is going).

Everything that they put in the game has been reversed. The game is graphically the same game as it was during release but all the core mechanics have been stripped two, some even three times (just like SWG).

The list is too long to compile, but basically the entire combat system has been revamped three times, tradeskills will be going on its second revamp, monster /con and ability has been revamped three times.....everything changed, re-changed, and changed again.

At some point the game just becomes filler entertainment...but to this date no game has come out that changes the genre. WOW never changed the genre...it just polished the genre (and did a great job at that).

Companies still rely on the EQ1 formula of success, but they dont understand that gamers have changed. Its true, most people would rather be casual players (instead of the evercamp mentality) but that is NO excuse for stripping a game of any creativity and originality.

SOE has had three attempts at MMORPG creation. Kunark and beyond did ok because they had their player base and there was only two other games to play (Ultima and AC).

SWG and EQ2 were both disasters. SWG much, much more because or the name.

In the end neither game will put a dent into the pocket book of Sony. I just dont see that company going the extra mile to create something spectacular simply because they dont have too.

It is going to take a third party designer with massive money to create something revolutionary. Maybe that will come in the next 10 years with the new technology on the horizon.

I think people want good story telling. And the mechanics of EQ2 just dont allow for the all the elements that make up a good story. Graphics are one thing....but I bet you anything, there are some people reading this that couldn't wait to run home after school and play Zork...and there is a reason for that.


Warspite_AB
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Re: Is EverQuest 2 a failure?
Reply With Quote   #27

NT - dead horse flogging, wtfe.



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Lisboa
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Re: Is EverQuest 2 a failure?
Reply With Quote   #28

Remember how EQ 2 rushed to the market so it could be out a few weeks before WOW? It was a gamble that doomed the game.


AngryBearsFan
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Re: Is EverQuest 2 a failure?
Reply With Quote   #29

I still play the game, and have 6 toons and they all tradeskill as well.

I dont think its a dead game. People still play it, and its fun. Its nowhere near as much fun as EQ Live was when that game came out.

It was rushed to compete with WOW (was WOW first?) but there are fundamental design flaws in terms of creativity and execution that exist in EQ2 and cannot be removed or changed.

Its not as bad as SWG, but it leans more to that game than to WOW.

Anyway, the game is virtually unrecognizable from the game that was released, so I deem EQ2 a failure...though I will still play it. It aint AC2 bad.


Itzena
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Re: Is EverQuest 2 a failure?
Reply With Quote   #30

Lisboa said:
Remember how EQ 2 rushed to the market so it could be out a few weeks before WOW? It was a gamble that doomed the game.
This is true - if SOE had waited (say) six months or so, EQ2 would have been much more polished plus would have been in a perfect position to start picking up the 'Bored of WoW' crowd.

Ah, 20-20 hindsight...the sharpest of all vision.


Also, the current EQ2 live team is by far the best dev team at SOE, and one of the best in the industry. If only they'd been there during development....


jacksj1
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Re: Is EverQuest 2 a failure?
Reply With Quote   #31

AngryBearsFan said:
EQ is one of the biggest failures in the MMORPG world. I put it on the same level as New Coke (if anyone remembers that).

There are certain games that are obvious failures. Horizons comes to mind. Horrible problems with the game during production, no publisher for a while, no real experience in the sustained MMORPG world (and Meridan doesnt count simply because by this point the genre has evolved).

SWG and EQ2 were both disasters. SWG much, much more because or the name.

I think people want good story telling. And the mechanics of EQ2 just dont allow for the all the elements that make up a good story. Graphics are one thing....but I bet you anything, there are some people reading this that couldn't wait to run home after school and play Zork...and there is a reason for that.
I agreed with all of your post until two months ago.

I played in beta and around launch and hated it with a passion.


The game has had a 180 turnaround in game mechanics, fun and quests/story. Picked it up again 8 weeks ago, played it for the first time in two years and I love it.


AngryBearsFan
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Join Date: Apr 2005


 
Re: Is EverQuest 2 a failure?
Reply With Quote   #32

Been a while. They changed the game completely. It does not resemble the game when it was released, nor after about 6 months or even a year after patches.

It is now WOWesque...easy to solo, easy to get places, tradeskills easy.

Its pretty fun now too. WoW didnt have an end game. There seems to be a lot to do at level 60-70 which is the current end game, you do need a group for most of the stuff though.

Faydwer expansion in a few days which should breathe more like into it.


scactha
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Re: Is EverQuest 2 a failure?
Reply With Quote   #33

Comparing WoW to any other MMO is moot. Itīs a soft style solo fest catering for the casual player. That there is raidcontent after end level is beyond the point. But this is of course the other half of the reason for its success. (The other being the trade mark)




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