TheSafehouse



Thief you say? I prefer Property Redistribution Specialist




Safehouse Forums



Safehouse Site Info



 

The end is nigh


 

 

 







Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
shmoozneak
shmoozneak is offline
Veteran

Join Date: May 2004


shmoozneak's Avatar

 
Using our new Reveal Trap ability
Reply With Quote   #1

I'm going to offer the info I have been able to collect so far on using our "Reveal Trap" ability.

1. You must target a successfully sensed trap in order to use the reveal trap ability.

2. I'm calling it an "ability" because it doesn't seem to appear in our character's skills list, I haven't found any way to train points in it, and despite playing with it for quite a while yesterday I never saw a single skill up in it. Apparently it's just an ability rogues get that works pretty much every time you use it properly even though you never actually trained in it at all. I'm not sure if we have it as soon as we get the sense trap skill at level 8 (?) or perhaps later when we get the disarm traps skill at level 21 (?). Perhaps we get it at a higher level or at a lower level. I just don't recall seeing any info about this. [Maybe this would be a good thing to ask about for one of our upcoming our weekly questions.]

3. A sensed, targeted and revealed trap that is sensed again (or perhaps when a trap is sensed, targeted, revealed, sensed again and revealed again) yields a message in one of your chat windows that identifies the specific type of trap it is. This could be useful information to have if we can manage to collect data about the effects of each of the various types of traps in the game.

4. Revealed traps seem to stay visible and targetable far longer than traps that are merely sensed. (This may only apply to the rogue who is sensing, targeting and revealing the trap in question. I haven't tested this to see if it applies to anybody else.)

Feel free to add your own observations about the reveal trap ability here.





Shmoozneak, Rogue of Cazic-Thule server
Kverin
Kverin is offline
Registered Member

Join Date: Dec 2002


 
Re: Using our new Reveal Trap ability
Reply With Quote   #2

I thought the reveal traps ability was intended for use with our new player trap aura thingies. Reveal Trap placed our trap aura and Remove Trap withdrew it. Again, I may be entirely off-base here, but I do recall someone mentioning this in previous posts. Either way, it sounds like the reveal traps ability is usable on non-player traps as well, but I doubt it was intentional.

Hope this was helpful,



Kverin D'Veldrin
Shadow of the 75th Backstab
Drinal (Formerly Tarew Marr)
Veritable Quandary
shmoozneak
shmoozneak is offline
Veteran

Join Date: May 2004


shmoozneak's Avatar

 
Re: Using our new Reveal Trap ability
Reply With Quote   #3

Kverin said:
I thought the reveal traps ability was intended for use with our new player trap aura thingies. Reveal Trap placed our trap aura and Remove Trap withdrew it.
Actually, no, the player traps (like our rogue traps) are placed using a hotkey that is specific to each of our traps we create using our "Combat Skills" window which can be opened by clicking on the "S" button on the "Combat Abilities" window. (We currently have 2 different traps so we need to have 2 different hotkeys to place them.)



By the way, using either of our two traps blanks out both of the two different hotkeys for setting our traps, so you can only use one or the other at any given time.

The Reveal Trap ability is a general ability that is used with a variety of different kinds of traps. Based on my cursory testing , however, yes, rogues can reveal our own player traps, as well as environmental traps. I'm not really sure that revealing a player trap serves any purpose, but then again, maybe it does. To tell you the truth I haven't really thought about it all that much and frankly our trap is generally considered to suck so much that I haven't even bothered to use it while grouping so I just don't know how our player traps work in grouping or raiding situations.



You are correct that our Remove Trap ability does remove our traps. I'm not entirely sure whether we can remove anybody else's traps, however. Given that almost nobody seems to be using the darn things I'm not sure if anybody has even played with that idea yet.



shmoozneak
shmoozneak is offline
Veteran

Join Date: May 2004


shmoozneak's Avatar

 
Re: Using our new Reveal Trap ability
Reply With Quote   #4

As an aside, I think it would have been nice if the people who created this new trap system had provided something like a manual supplement to actually explain how it all works now in enough detail that we wouldn't need to spend hours messing around with these things trying to figure out how to work with all the new trap-related abilities, skills, and features.


brassmonkeyc738
brassmonkeyc738 is offline
Registered Member

Join Date: Jun 2004
Location: Chandler AZ USA


brassmonkeyc738's Avatar

 
Re: Using our new Reveal Trap ability
Reply With Quote   #5

I was under the impression the reveal trap ability made the trap visible to others besides just rogues. Sense trap makes the trap visible to a rogue, but not visible to other classes. Theoretically, revealing the trap becomes useful if you are unable to disarm it allowing others to see it and try to avoid it. If you are able to sense and disarm the trap, you do not need to reveal it. I haven't messed with traps since the first couple weeks PoR came out, but from the one or two missions I did where traps were an issue that is what I observed.


Aeght
Aeght is offline
Registered Member

Join Date: May 2004


 
Re: Using our new Reveal Trap ability
Reply With Quote   #6

shmoozneak said:
As an aside, I think it would have been nice if the people who created this new trap system had provided something like a manual supplement to actually explain how it all works now in enough detail that we wouldn't need to spend hours messing around with these things trying to figure out how to work with all the new trap-related abilities, skills, and features.
There is still a Dev mindset out there going back to day 1 that we like to figure things out for ourselves. This is problematic given the degree to which we end up testing rather than simply learning. If there were no bugs figuring out how things work might actually have some enjoyment value, but when you cannot be certain if you are doing things wrong, there is a lot of disinterest in learning.

Also it costs money to document properly. SoE is hardly the only company to skimp on this area...

Aeght


Adaryea-Zek
Adaryea-Zek is offline
Registered Member

Join Date: Jun 2005
Location: MN, USA


 
Re: Using our new Reveal Trap ability
Reply With Quote   #7

sense and disarm work as they always have for player traps. i had sence traps bound to my movement keys in uqua a few weeks ago and i poped up our shammy's idol of malos(?) trap that was debuffing all the pulls as they came by. didnt even think about it when i hit disarm which got a few comments from the sham about what it was and why it was sitting there. not that its very useful in any pve situation but i thought id share some info.



Adaryea Darkwalkr
70 Assassin of Zek
IzzardofBertoxx
IzzardofBertoxx is offline
Registered Member

Join Date: May 2006
Location: Air Craft Carrier


IzzardofBertoxx's Avatar

 
Re: Using our new Reveal Trap ability
Reply With Quote   #8

Brass is correct.

RT is used to show other players the location of a senced trap.

All PC layed traps are visible to other players....even in PvP.


reamas
reamas is offline
Banished

Join Date: May 2006


 
Re: Using our new Reveal Trap ability
Reply With Quote   #9

-



Last edited by reamas; 11-08-07 at 07:32 AM.
DarthEnderX
DarthEnderX is offline
Count Monster-rod
Von Hugenstein

Join Date: Jul 2000
Location: NinjaPirate Agency HQ


DarthEnderX's Avatar

 
Re: Using our new Reveal Trap ability
Reply With Quote   #10

On the same trap as you, but had a different experience. Right after picking the stone slab on the way to the Assassin. I noticed while in Ssra temple that one of the traps that used to be invisible was clearly visible as a small circle of stones on the ground. I could see this, without ever having used Sense or Reveal trap. Me and my friend were the only 2 people in zone. What change caused this? Is my sense skill high enough it just shows me the trap, or what's going on there?


IzzardofBertoxx
IzzardofBertoxx is offline
Registered Member

Join Date: May 2006
Location: Air Craft Carrier


IzzardofBertoxx's Avatar

 
Re: Using our new Reveal Trap ability
Reply With Quote   #11

DarthEnder said:
On the same trap as you, but had a different experience. Right after picking the stone slab on the way to the Assassin. I noticed while in Ssra temple that one of the traps that used to be invisible was clearly visible as a small circle of stones on the ground. I could see this, without ever having used Sense or Reveal trap. Me and my friend were the only 2 people in zone. What change caused this? Is my sense skill high enough it just shows me the trap, or what's going on there?

When your Trap AA is maxxed, you have a chance to sence the trap passively. meaning it's automatic.

To disarm in the new trap system, you must target the trap and clixk on your remove trap hot key.


DarthEnderX
DarthEnderX is offline
Count Monster-rod
Von Hugenstein

Join Date: Jul 2000
Location: NinjaPirate Agency HQ


DarthEnderX's Avatar

 
Re: Using our new Reveal Trap ability
Reply With Quote   #12

I don't even HAVE the Trap AA.


reamas
reamas is offline
Banished

Join Date: May 2006


 
Re: Using our new Reveal Trap ability
Reply With Quote   #13

-



Last edited by reamas; 11-08-07 at 07:35 AM.
Sitsuji
Sitsuji is offline
Registered Member

Join Date: Nov 2005


Sitsuji's Avatar

 
Re: Using our new Reveal Trap ability
Reply With Quote   #14

I was doing my signets the other day and had to totally relearn the trap system in sewers.

At first i thought I couldn't disarm until revealed but later I couldn't disarm a revealed one neither. Did they make all traps more difficult or maybe the new cap is equal to the old cap so I lost a bunch of skill? I use to go there and just sense/disarm first try the whole way through. Now I'm trying to disarm upwards of a dozen times.


garborg
garborg is offline
Registered Member

Join Date: Aug 2004


 
Re: Using our new Reveal Trap ability
Reply With Quote   #15

The reveal ability seems to have a much further range than the disarm does, and seems that after you use it can get into disarm range w/o setting the trap off. Thinking it's used like , Sense, target, reveal, move close, disarm. At least thats what I have been doing. But with sense barely working even at 200/200 I've found it easier to set the trap off then just disarm it.


Fiache Dragonheart
Fiache Dragonheart is offline
Registered Member

Join Date: Oct 2005
Location: Nevada USA


Fiache Dragonheart's Avatar

 
Re: Using our new Reveal Trap ability
Reply With Quote   #16

I was trying to use my trap abilities in the sewers instance and it was a total disaster. I never did sense a trap, I blew them up 1st every time. There fore when I tried to disarm that got me no where since I hadnt found the trap. I tried using reveal and remove with no better luck. The sad part is that I had done this instance several levels ago and before they "fixed" our traps and had no problems.
If there is someone who has successfully done this can you confirm is this the correct order?
sense the trap - get a message that says there is a trap
reveal the trap - so I can then target it
disarm trap or remove trap?



Fiache Dragonheart
Nemesis of Bertox
billyup
billyup is offline
Registered Member

Join Date: Oct 2006


billyup's Avatar

 
Re: Using our new Reveal Trap ability
Reply With Quote   #17

no need to reveal....they reveal themselves when you SENSE it should pop up outta the ground then use DISARM. easy peazy lemon squeezy


Muvar
Muvar is offline
Registered Member

Join Date: Jan 2005


 
Re: Using our new Reveal Trap ability
Reply With Quote   #18

Reveal trap is useful for problematic traps. It does 2 things:

1. It allows you to be able to fail disarm and not have to keep hitting sense when the trap "is rehidden". So one skill refresh instead of dealing with two. You must target the trap to use reveal of course.
2. It allows others to see the trap (without them needing to sense it). I haven't tested it fully but i think it reveals it to EVERYONE including those that would not normally see it unless they set it off. This would help out alot if you had multiple people trying to diasarm multiple traps.

Also, remove trap is ONLY used for trap that you have placed as far as I can tell.

Look around in the forums there are a couple threads that discuss traps and problems with the new system. The sewers instance is one that was problematic and had to do with the range on sense trap versus success range of disarm vs. range from the trap.



Last edited by Muvar; 12-26-07 at 12:30 PM.
Garet Jax
Garet Jax is offline
Registered Member

Join Date: May 2006


 
Re: Using our new Reveal Trap ability
Reply With Quote   #19

Reveal traps works awesome in DK2, tried it last night.
You sense or if u have the aa's , the trap will pop up, target trap and hit reveal trap ( makes it so others can see the traps and avoid it ) and then disarm traps ( if it fails other rogue can see that it is still up and not have to waste a sense trap on it ).

Terag Xaj lvl 80 rogue HFC




Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules

Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump







 
All times are GMT -7. The time now is 10:22 PM.
All posts are
© Copyright 2004-2006 The Safehouse Network