Therefore, when creating a PC from the Monster Manual, check to see if the creature has any typical ability scores of 10 or higher. If so, for each score, subtract 10 (if the score is even) or 11 (if the score is odd) to get the racial ability modifier.
For example, a typical minotaur has a Strength score of 19, so its racial ability modifier is +8 (19-11= . Roll the ability score (4d6, discarding the low die) and add the racial ability modifier to get the minotaur PC's Strength score.
For scores below 10, the procedure is different. First, roll the ability score (4d6, discarding the low die), and compare the roll to the monster's average ability score on Table 2-5/2-6: Monster PC's Ability Scores.
For example, the minotaur has a listed intelligence score of 7, so the player consults that column on Table 2-6. She then rolls 4d6, dropping the low result, and gets a 10. Checking the left-hand column on Table 2-6, she sees that her minotaur PC has an Intelligence score of 6.
if you rolled an 18 and your minitour had a rating of 8 (read + then his str would be 26 not 16, you forgot to carry the 1 it looks like, all monsters are assumed to be blase base with stats of 10 across the board before you apply racial modifiers so a minitour with a 19 is just an average minitour, they an go up to 26 (for an 1 .