This update might finally bring back the dual weilding rogue!!
"GU36 contains a significant update to many Class Tree achievements, aimed at removing most of the equipment restrictions on achievement abilities, improving their usability with pets, and balancing out desireability between the different branches of the Class Trees.
Weapon specific requirements were originally meant to diversify the kinds of weapons that players would want to use and identify a character with a particular achievement branch. Popular achievement branches reinforced certain weapon types, for example, it greatly lowered the desirability of axes versus swords for a particular class if the swords branch was more powerful. This introduced new problems with desirability of loot and quest rewards. Weve removed most of those requirements, reserving them only for the few branches that require shields and ranged weapons.
Pet Achievements were tedious to use; their buffs almost always required recasting them every time the pet zoned. The EoF achievements added new functionality for achievement buffs to be applied permanently on the pet that was not available in KoS. This has now been added to all KoS Class achievements that permanently buff a pet type.
Weve analyzed the achievement spending patterns of each class to determine which branches are the most popular and which ones are greatly underutilized. A large part of this update to class achievements has been to increase the power of the least desired achievements. The few cases where an achievement received a reduction were made to balance out a penalizing equipment requirement that was removed as part of the update.
The test release notes will contain a list of all the changes made to class achievements. Feedback is welcome."
The Class Tree of Achievements received a full review of their bonuses. Many of the less popular achievements had their benefits increased to better compete with the more popular achievements of each class.
Removed most weapon requirements from the second set of achievements of all Class achievement trees, with the exception to shield and ranged weapon requirements. They all share the same reuse time as well. Many of these abilities were slightly improved.
Achievements that required casting a spell on a pet every time it zoned are now permanent buffs on the pet.
Movement speed increase bonuses now consistently apply to both in and out of combat.
Fixed an issue causing Assassin, Ranger, Brigand and Swashbuckler poison debuff enhancements to not work correctly.
Strength 3 - Bladeturn: Increase avoidance skill bonuses from 2% to 2.5% per rank.
Agility 3 - Wayfarer's Watch: Also grants a chance at avoiding non-direct area effect spells by 1% per rank.
Agility 4 - Poison Concoction: Increased total tick count from 5 to 7, increased damage per tick.
Agility 5 - Vanishing Act: The next attack made against any ally in stealth will be avoided.
Stamina 3 - Skald's Defense: Also increases doubleattack by 10% at rank 1, and +4% for every rank thereafter.
Stamina 4 - Fortissimo: Grants your group melee and ranged doubleattack at 1% per rank, and 2% per rank for allies that have a shield equipped.
Stamina 5 - Shield Focus: Renamed to Lend Shielding: Allows you to block the next attack that would strike an ally.
Wisdom 2 - Harmonizing Shot: Renamed to Messenger's Letter: It now increases hate towards the enemy's current target.
Wisdom 4 - Allegro: Increased casting speed bonus from 0.9% to 1% per rank.
Intelligence 3 - Minstrel's Aria: Increase skill bonus from 7% to 8% per rank.
Intelligence 4 - Minstrel's Melody: Increased Haste/DPS bonus from 5% to 7% per rank.
Intelligence 5 - Coin Toss: Renamed to Heroic Storytelling: Increases the effectiveness of all heroic opportunites in the group by 50%.
Starter - Favorable Wind: Affects all non-mount movement speed.
Strength 3 - Relentless Punches: Renamed to Eye of the Tiger: No longer requires unarmed. Increases all combat art damage by 0.75% per rank.
Strength 4 - Claw Reversal: Renamed to Tiger Body: Increases physical mitigation instead of Riposte chance.
Strength 5 - Chi: Improved casting speed bonus from 75 to 100%, Recovery speed bonus from 33.3% to 100%, Removed all penalties when Chi expires.
Agility 3 - Ambidexterity: Increased reuse speed bonus from 1 to 1.5% per rank.
Agility 5 - Altruism: Improved reuse speed from 15 minutes to 5 minutes, increases hate positions towards entire encounter twice. Increased health of targeted ally by 10% instead of 5%.
Stamina 5 - Mantis Leap: Removed power cost. It can also teleport to a target ally or object. Reuse speed increased from 60s to 45s.
Wisdom 3 - Bamboo Twirl: Doubled proc rate to 2% per rank, but slightly reduced damage.
Wisdom 5 - Crane Flock: Increased reuse speed from 5 minutes to 3 minutes.
Strength 5 - Avenging Invigoration: Also improves recovery speed by 10%.
Agility 2 - Joust: Increased range to 15, teleports you to your target to attack.
Agility 3 - Trample: Increased area autoattack base chance to 5% per rank.
Strength 3 - Spellblade's Reflexes: Increased piercing skill bonus, increased Riposte percentage to 1% per rank.
Strength 4 - Quickening: Added melee attack speed bonus of 5% per rank, but does not apply to 2-handed weapons.
Agility 2 - Chronosiphoning: Removed freehand requirement. The amount of casting speed returned is reduced to a 1:2 ratio from what is debuffed.
Agility 3 - Chronomotion: Increased recovery speed bonus from 4% to 6% per rank.
Agility 5 - Perpetuality: Fixed ability so that only one triggering effect is on the enchanter at any time. The color of the perpetuality icon becomes "warmer" the higher the casting speed bonus granted from the proc.
Stamina 2 - Touch of Empathy: Increased range from 5 to 30m.
Stamina 3 - Empathic Aura: Increased healing critical to 2% per rank.
Stamina 4 - Empathic Soothing: Increased hate reduction to 1% per rank.
Stamina 5 - Sever Empathy: Renamed Sever Hate: Now it wipes a few hate positions of hatred that target ally's enemy has towards them. Can be used on raid allies.
Wisdom 2 - Daydream: Now it reduces hate radius and the chance that the encounter will respond to help.
Wisdom 4 - Dreamweaver's Trance: Also improves reuse speed of your mesmerization spell by 0.2 seconds per rank.
Wisdom 5 - Hypnosis: Reduced power cost and casting time. It can affect a weaker epic non-named target for up to 6 seconds.
Enhance: Dragonbreath: Fixed to improve reuse speed by 5 seconds per rank instead of 4.
Enhance: Swooping Dragon: Fixed so that damage overtime component also increases in damage.
Stamina 3 - Conditioning: Increased HP increase from 1% to 1.5% per rank.
Stamina 4 - Surrounding Attacks: Increased area autoattack chance from 2 to 3.5% per rank.
Stamina 5 - Impenetrable: Also grants temporary non-direct area effect immunity. Increased duration to 12 seconds.
Wisdom 4 - Obfuscation: Also increases damage of the following combat art by 1% per rank.
Wisdom 5 - Smoke Bomb: Affected enemies are unable to target for 4 seconds.
Starter - Pick Pocket: Also grants a chance to automatically Pick Pocket when using certain rear-only or stealth combat arts.
Stamina 3 - Conditioning: Also increases shield effectiveness.
Modified effectiveness on certain hate increase/reduction/transfer abilities on certain scout classes and coercers. This makes all achievements that modify hate more worthwhile, and place slightly more responsibility on predators/rogues in controlling their aggro generation.
All Apprentice I-IV spells are now only resisted as often as an Adept I version of the spell.
Shadows: Reduced percentage
Beg for Mercy: Reduced trigger count
Confound Adversaries: Removed hate position decrease.
Stone Deaf: Now has a percentage chance to trigger (100% at Master I), Mitigation is now calculated in determining if the Stoneskin triggers its damage threshold.
Smirking Demeanor: Reduced hate increase component, but added a hate transfer component. This allows it to stack better with the Dirge's hate increase buff.
Hyran's Angry Sonata: Slightly reduced at its highest level upgrade.
Tower of Stone: Now has a percentage chance to trigger (100% at Master I), Mitigation is now calculated in determining if the Stoneskin triggers its damage threshold. Damage done to shields has been removed. Trigger count reduced to 2.
Reconnoiter: Reduced percentage
Swarthy Distraction: Reduced percentage
Avoid Notice: Reduced trigger percentage and hate amount.
TEST SERVER ONLY - WEAPON USABILITY
In early testing for GU37, weapon usability is being improved by removing the Dual Wield weapon designation.
All current Dual Wield weapons will become One Handed and gain the damage rating of a comparable one handed.
You will be able to equip most One Handed weapons in either your main or offhand.
In order to compensate for the increased damage to dual wielding, offhand delay is slowed by a small amount so that damage over time remains the same.
Again, this is being released extra-early to TEST SERVER ONLY and will not be going live with GU36.
So, it looks like they are taking away 5% and giving back 3%, but we shall see how this plays out....