Dont know if its been posted yet... So here goes.
eq.crgaming.com/viewartic...ticle=4800 Quote:
Note: The following is from the Test Server and is not available on the Live Servers. This system may change as it undergoes further testing before being put live.
Raids
In the past, and even at the writing of this [...], experience on raids would generally go to a single group or a few groups. The group doing the most damage would get the experience on any given kill. But, perhaps even at the time you are reading this [...], that will be changed by a new Raid feature.
Because the system is still being worked on as this is written, some of the details may change by the time it is implemented. However, we'll give you the planned functionality as it stands at this time.
The Raid system is intended to aid in the formation and organizing raids and make looting on raids a little more manageable. At the same time, it allows a certain amount of experience to be shared among all members of a raid. The basics of the system work very much like grouping has always worked. The Raid Leader is the leader of all the raid groups and the group leaders remain leaders of their individual groups.
Alt-R or /raidwindow will toggle the new Raid Window. This window works much like the group window. You can invite people to the raid (if you are the raid leader) and see a list of the folks in your raid, along with the status of those members (Raid Leader, Group Leader or raid member - which shows with no rank). It also shows you the group number of the individual members.
Inviting and Removing People from a Raid.
Only Raid Leaders and Raid Group Leaders can invite people to a raid. This is done with the Invite button on the raid window.
If a Raid Leader invites an individual (someone not in a group), that person joins the raid as a Raid Group Leader. If the Raid Leader invites a member of a group, the entire group joins the raid, and their group leader becomes a Raid Group Leader.
A Raid Group Leader can invite people to their group, thus inviting them to join the raid group as well.
Only a Raid Leader can remove someone from the raid. He or she does so simply by clicking on the character's name in the raid window and clicking the Disband button (also in the raid window).
Being removed from your group (using the normal grouping features) will not remove you from the raid.
You can remove yourself from the raid just by clicking the Disband button in the raid window.
Raid Chat
Just like groups, raids have their own chat channel. /rsay works for the raid just as /gsay does for groups. Just like group chat, you can set this to be your default channel for a given chat window by choosing it from the right-click Default Channel context menu.
Experience
Experience for killing NPCs will be distributed to all members of the raid that are within range. However, the experience given will be smaller than the experience that would be earned by a single group. Generally, unless you are fighting NPCs that require a raid, you will still be better off earning experience with the old fashioned six-person group.
Raids will definitely allow for larger than traditional groups, however, much of EverQuest is designed with the six-person group in mind. Adding a small number of people to a given group will allow this "oversized" group to gain experience. However, we recommend that once a "raid" of ten or more people forms, a second, traditional group split off and adventure on their own.
Looting
The Raid Leader determines the looting permissions for any NPC killed by the raid. There are three types of looting that the leader can choose from (though the Raid Leader can always loot NPCs killed by the raid).
1. Only the raid leader can loot until the corpse opens up for all
2. Only the raid leader and raid group leaders can loot until the corpse opens up
3. Raid leader chooses up to 9 other raid members that can loot until the corpse opens up
Please note that altering loot permissions only applies to NPCs that are killed after changing this setting.
See the command list below for more information about setting raid loot permissions.
When an item is looted by a raid member, a loot message is sent to all members of the raid.
Summary of Raid Commands:
Below is a list of all the slash commands that are related to raids followed by a brief description of what they do and how to use them for quick reference.
- /raidwindow - toggles the raid window
- /makeraidleader [name]- reassigns raid leadership - Optional argument, name of raid member to be new leader, or you can just target them. If you type a person's name, that name is used instead of your current raid window target.
- /raidinvite - invites the current target to the raid
- /raidaccept - accepts an invitation to a raid
- /raiddecline - declines an invitation to a raid.
- /raidremove - removed the current raid target from the raid
- /setloottype <#> - sets the raid loot type - Takes one number argument: 1, 2, 3.
- /addraidlooter - adds a raid member as an early looter to all future corpses - Target a raid member in raid window.
- /removeraidlooter - removes a raid member as a possible looter from all future corpses - Target a raid member in raid window.
- /rsay - Sends a message to all members of the raid
Can't wait for it to go live, just imagine all the bugs...because you KNOW that now everyone knows it's on test they're gonna push it out in the next week or so..unfinished...
on a side note....this will definately get it's usage when PoP comes out...
I wonder if there is a level cap for experiance, like there is in grouping. I see the ability for potential misuse here.
Imagine, big guilds who want to PL a new character, just bring him on a big raid, and give him/her a slot in the raid. Way too much misuse potential here. Merkur, 53 Dark-Elf Rake...Master of the daggers...
Leowen, half elf bard of 30 songs...Your friendly neighborhood swiss army knife...
Leaweon, 30th Iskar master of the puppies...
Probably they are speaking about physical range from the kill.
After all, level 40 or higher gets exp from level 60 party. Not that many "raids" going on before level 40 anyway and Verant is clearly speaking of raids. - - - - - - -
Kalaks Kostaja - the haffer bastage midnight faery - Erollisi Marr
I would assume "range" meant physical proximity to the mob. Else it would be way too easy to raidinvite twink00 and leave him sit at zone in and level off of the backs of the 40 people killing what to them are greenies with no risk. I would also assume people getting exp, would also have to DO something to the mob. Patofnaud (raid gear)
57th Season Redeemed Epic Shadow Dweller and Blackguard - Karma Guild - Morell-Thule
Warden of something or other. (We work in shadows, we dress in black.)
Patofwaan Griffonbate
52nd Season Friend Of Wolves and bane of Griffons - Leader of Karma Guild - Morell-Thule
Patofnaud Mourningwood
35th Season Druid protector of the Treants - Tarrew Marr
what i was wondering is what will be the xp shared between the members of the raid? they said that after 10 people the raids should split in smaller raids.. so are they going to just share the xp you used to get between all the players? give what 6 had to 30? that wouldn't make a lot of xp..
Well you see, the way grouping xp works now, the xps of each kill are divided up evenly, then you get a small % bonus based on how full your group is.
So for example, when you kill a mob in a 6 man group, the xps gets divided up 6 ways, then each person gets a 20% bonus because thats the bonus in a 6 person group.
In a raid, they probably don't give you that bonus, or the bonus doesn't increase any higher than 20% anyway.
So if your not getting any higher bonus', then for each person in your raid after 6, your exp is getting divided another way, but your not getting anymore bonus xps, so your probably gonna get xps slower than you would if you just split into 2 groups and did 2 seperate camps.
Obviously, this will be great if you;ve got 7 or 8 people who want to go someplace(I've been oddman out in places like CT before), but less usefull if you just want to do a regular camp with 10-12 people.
Imagine, big guilds who want to PL a new character, just bring him on a big raid, and give him/her a slot in the raid. Way too much misuse potential here.
Who cares? Why should anyone be concerned if someone PLs up another character? It happens every day in EQ. I am not trying to be mean here but that comment is just silly.
Master Kalvorie Ra`Baenre
Dark Elf Sorcerer
Deadly Virtues
When they said that over 10 people it should split to smaller raids, that was talking about experience gained from one mega group killing everything in Seb.
Since the group bonus is not increased from having more people in this system, the mega seb group should split into several groups to get better exo (group bonus). -Korph
so if raid leader or raid group leaders or only 9 preselected people can loot, how exactly can no drop loot be distributed to people who are not leaders and were not preselected before mob was killed?
Quote: 1. Only the raid leader can loot until the corpse opens up for all
2. Only the raid leader and raid group leaders can loot until the corpse opens up
3. Raid leader chooses up to 9 other raid members that can loot until the corpse opens upHow do people other than those 10 loot nodrop items? Simple. They wait for the corpse to open up, just like they do now. This *does* simplify things in many cases even with the "must already be in the loot group" restriction. Epic fight? Just drop your questor in the loot group and presto, no more ninjas.
Shariin Shadowblade House of Kindred Assassin