A friend of mine and my cousin are sitting at somewhere near ten legendaries between the two of them. Neither have made it past Nightmare at this point.
I have 100+ hours played, including a boatload of Act 4 Hell MF runs and Act 1 Inferno MF chest runs and still nada.
I have really awful luck with gear drops though. I did purchase some low level legendaries dirt cheap (sub 5k) for toons I was just messing around with for *****, giggles and the achievement.
On the positive side, maybe the first one I get will be extremely badass. I like to hope.
EDIT - I wanted to note that it does seem that magic/rare/legendary drops seem a LOT more common at lower levels/difficulties. When I ran my barb through, I filled his bag with only rares well before Act 2. At 300% MF running mobs in Act 4 Hell, I get a couple rares here and there.
Deflagration - Ungiggity - Jointpaper - Pö - Proctologist - Fantastical - Pandarica WoW - L a s t R i t e s - Firetree Too many to play, too little time to do it.
Last edited by Drole Defiantdagger; 05-29-12 at 09:06 AM.
MF seems so worthless now. It doesn't seem to have much of an impact on the drop rate of rares, the quality of said rares or the drop rate of legendaries. I know that's all anecdotal but still....I couldn't get over the fact I had 50% MF without even trying before I was midway through Act 1.
It's like it doesn't even really relate to you getting gear, it's all about getting you to fill your bag with gear so you can go sell it.
chmod said:
I don't want to live in a world where there are no consequences for being stupid. A few thousand years ago these users would have been eaten by lions.
My first Orange dropped at the end of Act 1 of Nightmare. It is a Mojo for a Witch Doctor, and I play a Monk...
That's really annoying.
This is what I like about Dungeon Defenders, you only get weapon drops of the classes that are in the current game.
Nenjin said:
MF seems so worthless now. It doesn't seem to have much of an impact on the drop rate of rares, the quality of said rares or the drop rate of legendaries. I know that's all anecdotal but still....I couldn't get over the fact I had 50% MF without even trying before I was midway through Act 1.
It's like it doesn't even really relate to you getting gear, it's all about getting you to fill your bag with gear so you can go sell it.
Ive been focusing on survival, so I haven't had any MF at all and Im on A3 Hell.
Master Tailor Toprem Spaztastic, level 75 Drizzlecaller of Karana. Member of Clan Ta Veren
MF seems so worthless now. It doesn't seem to have much of an impact on the drop rate of rares, the quality of said rares or the drop rate of legendaries. I know that's all anecdotal but still....I couldn't get over the fact I had 50% MF without even trying before I was midway through Act 1.
It's like it doesn't even really relate to you getting gear, it's all about getting you to fill your bag with gear so you can go sell it.
I notice a huge difference. I have over 100 magic find on my gear and with a fully charged Nephalem buff I actually get rares on boss monsters. Often multiple rares. They're all **** but it's fun to have hope.
I notice a huge difference. I have over 100 magic find on my gear and with a fully charged Nephalem buff I actually get rares on boss monsters. Often multiple rares. They're all **** but it's fun to have hope.
Here's the thing I've noticed though, it seems like the NV buff does more for you than equivalent MF. I've done straight boss runs with 100+ MF from gear and got jack ****, but 5 stack that buff without any MF gear on (works out to be something like 80-90% MF) and I get rares a lot more frequently.
It does lead you to believe that MF is kinda lame. Also, because you usually get garbage rares, it seems like GF is better when running things like Hell because you'll get more gold than you would vendoring junk rares.
I think you might be missing what I said though. When I run with 0 MF gear, but 5 stacks of NV I tend to come out with more rares per run than when I run with full MF gear (*well over* the amount of MF I get from NV) with 0 stacks.
As in, if I pop into Diablo and jump him with just MF gear, I usually get nothing but blues. If I wear regular gear with no MF and just collect stacks (which gives a MF value of significantly lower than my MF gear set), I get rares and blues. It seems like NV applies a mechanic that isn't just the straight MF/GF boost it claims to be.
So, I have a current build that is helping me a lot in late Hell mode, and should last into Inferno... but it's super gear dependent (as Barbarians just are gear dependent, nothing much to do about it).
Anybody care to hear it? Or is everybody playing a wizard or demon hunter? lol
Of course. My only level 60 is a barbarian. I've just discovered how useful the revenge ability is. If enough monsters are beating you up, you can spam it almost constantly for heals and damage. One thing I have noticed in inferno for a barbarian is that I have to completely forget about dps to survive, and my job is to pin down the champion/elites long enough for the demon hunters or wizards to kill it. While doing significant damage may be possible if I wear a full suit of million+ gold gear from the auction house, this strategy seems to be working. Until act 2 that is. The difficulty ramps up even further there.
I think I'd have a lot more respect for what the skill system is trying to do if you could have on the fly builds. I don't care if I'm totally powerless for 6 seconds while everything cools down, it'd be better than having to stop everything to tweak skills.
The game definitely needs "hotkey different builds" buttons. It sucks having to go into the skill tree every time a boss fight is coming up.
I'm still only on Normal at level 28 or so and even I would benefit greatly from this and appreciate it. Sometimes I want to be a mana inefficient glass cannon and sometimes I want to have more healing/kiting/survivability. Too bad I can't just switch on the fly.
But even if you didn't have monsters hitting you, it would be nice to just hit a keyboard shortcut for your "DPS" build or "survival" build. I wouldn't care about the cooldown.
Heck, seeing people fixated ideas of Legendary must be of better stat seem just as bad as racism to me: Its just like as if people as insistent that a White person must be of superior status and no other race are allowed to have chance of better status because of some prejudice people have with simply the skin color of a person/item.
- In addition to +MF, makes bosses drop extra loot.
- Changing skills makes NV go away, so you want to stick to a build that you can actually kill the boss with.
Using Frenzy with Sidearm let's you not have to change out for Nephalem Valor buff - it's good against solo (it's frenzy, duh), and it's decent against groups. It's not as good solo as Frenzy with Maniac, or as good against groups as Cleave, but it's good for both, which is what we want, right?
Revenge, duh. Proc more is awesome.
Ignore Pain with the life gainer. Another no brainer.
War Cry with Impunity. I'm using Invigorate (as I'm not quite 60 yet) but resists mean everything in late Hell and Inferno.
Battle Rage with more damage. Obvious choice.
WotB with Insanity means I pop it to burn through big groups or packs of elites.
Revenge works as my HP gainer, and if I get REALLY low, WotB + Ignore Pain means I can stand in just about anything and not lose HP.
This is VERY gear dependent, as are most barbarians. You want a main hand DPS as high as possible, and a shield for the armor. Once you start having more survivability from gear, then you can switch to a 2 hander or 2 fast 1 handers (I love daggers or mighty weapons with 1.5 speed personally).
Now, you have to change your gear goals too. You want resists. Resists resists resists. All Resists + Single Resists + Str/Vit. I am sitting at about 150 resists and 900 str/vit and it's just not good enough. +Life% is good too. But, the primary focus should go in this order: Resists > Vit > Armor > Int > Str (Int is resists!). Your weapon should have crit chance and crit damage if at all possible, and throw a green gem in it, not red (crit baby). When you pop WotB and turn into a crit monster... it's good, trust me. Oh, another good idea if you aren't 60 - when you search for gear, do "Reduced Level Requirement" - you can get some steals on gear for pre-60.
You should be aiming for at least 10k DPS and 30k HP to get through the end of Hell, and start Inferno. More is better (I'm in Act 3 Hell and only have 5k DPS, but I haven't hit 60 yet). You WILL die. It happens. Don't think this is a perfect build... it just works really well and has pretty good survivability without sacrificing TOO much Damage. The only thing I hate are the running mobs now, and Sidearm does take out quite a few of 'em.
Ugh, auto joining General Chat is a terrible decision by them.
However, about to start Act 4 normal and I just used the auction house to double my damage to like 540 and I barely spent 10,000. Amazing some of the buyout deals you can find.
I dont mind joining it, I DO mind my chat channel being set to it instead of Party. MTed several times because of it and have seen other people doing it too. I really wish the game had built in voice chat so I could just talk with my mic instead of needing to type / **** around with some other program.
Maybe I'm retarded and am not seeing it but lockable hotbar plz. I have screwed myself out of a 5 stack NV more times than I can count due to accidentally clicking and dragging a button off my bar during a fight.
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Bolbo Rogue of Twisted Legion - Fippy Darkpaw
Bolbo 89th Rogue of Test (Retired)
Trenix 85th Wizard of Test (Retired)
Maybe I'm retarded and am not seeing it but lockable hotbar plz. I have screwed myself out of a 5 stack NV more times than I can count due to accidentally clicking and dragging a button off my bar during a fight.
You can do that? why would you be clicking on them with the mouse anyway?
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****ing having some group with Fast Vortex Vampiric in a small ass dungeon in Infeno, no way to kite **** and it one ****ing hits you. This **** is just retarded and **** anyone who thinks its "good." Also **** the respawn timer going up the more you die.
Maybe I'm retarded and am not seeing it but lockable hotbar plz. I have screwed myself out of a 5 stack NV more times than I can count due to accidentally clicking and dragging a button off my bar during a fight.
One related thing that's killed me a few times is the potion hotkey staying set to a potion I don't have anymore. Once a character has gotten far enough for the next tier of potions to be sold, I'll usually stock up on the new ones, sell all of my old ones, and then forget to set the hotkey to the new type of potion until the lack of healing kills me. While I agree it's my fault for forgetting, that sort of micromanaging seems to be the opposite of all the user friendly changes they've made since the old games, and making the hotkey use the potions available instead of trying to drink from a stack of zero doesn't seem like that difficult of a change.
Any fellow Monks here? Just got to Hell A3 last night and I'm really satisfied with my character and class. Pub games really are a hit-and-miss-miss-miss so it's nice that soloing is viable. Also, I'm so glad we're not pigeonholed into one build and that we can mix things up.
Im only posting this since I just saw it and thought it was luzly, was browsing Meme Generator to see wtf a new character was called and noticed that there was one called Scumbag Norrathian and then I saw this:
I have to say, I got my Barb to 60 and Act 1 Inferno and it is loads more enjoyable than trying to kite everything on my Wizard.
He's currently only sitting at 51khp 7k armor and 400+ resists but that's only with cheap finds on the AH. I know Act 1 is supposed to be immensely easier than Act 2 but he is currently chuggin along just fine and can stand toe to toe with most elite packs but I have to watch for spell effects of course. The only one I had to skip so far was a Plagued Molten Vortex Illusionist because I couldn't stand anywhere for more than five seconds and I kept getting pulled back in.
I've been that same tank build pretty much, hell Revenge has had a permanent spot on my toolbar since I got it because that skill is just so ridiculously awesome.
Any fellow Monks here? Just got to Hell A3 last night and I'm really satisfied with my character and class. Pub games really are a hit-and-miss-miss-miss so it's nice that soloing is viable. Also, I'm so glad we're not pigeonholed into one build and that we can mix things up.
I'm just now into act 3 of Nightmare on my monk (lvl 44). I had been following the dps/dex path until the trainwreck that is act2 elite packs. now I've switched to a LOH / vitality build. It's pretty fun to have decent choices. I've started taking the Enchantress out for her cc as well. good stuff.
I'm just now into act 3 of Nightmare on my monk (lvl 44). I had been following the dps/dex path until the trainwreck that is act2 elite packs. now I've switched to a LOH / vitality build. It's pretty fun to have decent choices. I've started taking the Enchantress out for her cc as well. good stuff.
Yeah, it's awesome being able to respec and rediscovering old skills into new combos. When we first got FoT Thundercap rune back in Normal, I thought it was terrible compared to other choices. Fast forward to A1 Hell and I love it. Around mid A2 Hell I switched it up again to WotHF FoF rune. Enchantress is my choice as well.
Kambic said:
You can right click on the follower's icon and choose Retrain.
I've been playing a Monk since day one and love it. He's 58 right now and I just finished Act 2 of Hell last night.
Nice, I'm also 58 and completed A2 Hell last night. I'm getting excited for the horror stories of Inferno.
Blizzard should publish the information of people who stick gems in stuff they are trying to sell so people could track them down and kick them in the **** like the deserve. FFS Blizzard, don't take gems into consideration for AH searches.
Has there been any news on figuring out why so many people are getting hacked? Three of my online friends have had their gold and items stolen, and one of them is a computer guy who was using a complex password that was unique to his Diablo account. While I know that personal impressions are no substitute for hard data, the ubiquity of the problem and Blizzard's response to it reminds me of Microsoft and their response to the Xbox 360's RRoD fiasco.
Has there been any news on figuring out why so many people are getting hacked? Three of my online friends have had their gold and items stolen, and one of them is a computer guy who was using a complex password that was unique to his Diablo account. While I know that personal impressions are no substitute for hard data, the ubiquity of the problem and Blizzard's response to it reminds me of Microsoft and their response to the Xbox 360's RRoD fiasco.
I've seen a lot of stories, from the idea that they were spoofing session IDs from public games to the fact that a majority of old D2 accounts got hacked and they were using info from there for some D3 accounts. All of those are purely rumor and even if factual would remain that way, I'd imagine, because I doubt Blizzard is going to come forward and specify how people are being hacked.
My buddy just got hacked a few days ago, and is still waiting on his rollback. With as widespread as the hacked accounts are, it really seems like there is some sort of security flaw that is being exploited.
Toprem said:
FFS Blizzard, don't take gems into consideration for AH searches.
A million times this. Also, give me at least two more modifier filters. I hate looking for something like a helm and going "Ok, it needs +All Res, Socket, +Vit" and then searching through over ten pages of gear for items with the additional stats I need.
Also, this **** with the commodities market is really, really, really old. Dear Blizzard, 'temporarily' does not mean what you think it does.
Not that I intend on ever selling a gem ever after reading this on from a poster on the d3 subreddit:
Wattisright said:
Just to put some numbers out there, you'll need 3^6 = 729 [Flawless Square x] gems (highest gems, that drop) to craft the highest craftable gem ([Radiant Star x]). With mainhand, offhand, pants, chest, rings, amulet, helm you'll want around 11 gems, thats 8019 x [Flawless Square x] gems, that need to be crafted into better ones.
Sadly this page doesn't show the gold costs of each step and I can't login right now, but I guess it's quite a bit.
I only wanted to post numbers to draw a picture, I'm undecided whether or not I agree with it being to high or not. The game is to young for me to decide that.
Edit: To add to that, you'll need 1631 x [Tome of Secret] per [Radiant Star x] gem, resulting in 17941 x [Tome of Secret] for the 11 gems.
Edit2: I googled the crafting prices and hope they were right. 1 x [Radiant Star x] = 15,400,000 gold. So the 11 gems cost 169,400,000 gold.
Reached level 60 and cleared Hell last night. Got my first Legendary item soloing with 0% MF from a weapon rack. Felt like a boss.
Yellow shields last forever and only the pack boss can take damage.
Blue shields randomly alternate between minions and boss although not sure if it's on a set timer.
Enchantress I use charm, power armor, disorient, and mass control.
A million times this. Also, give me at least two more modifier filters. I hate looking for something like a helm and going "Ok, it needs +All Res, Socket, +Vit" and then searching through over ten pages of gear for items with the additional stats I need.
Also, this **** with the commodities market is really, really, really old. Dear Blizzard, 'temporarily' does not mean what you think it does.
Not that I intend on ever selling a gem ever after reading this on from a poster on the d3 subreddit:
Yeah, I really wish I could search for more than three things. I don't understand how they thought three search fields was sufficient given how many different search terms there are and how dependent people are on three right off the bat (Primary stat, Vit, and All Res).
The gem thing is just beyond ****ing ridiculous, high gems beyond Flawless Squares need to drop.
edit: Another thing with gems and searching the AH, did anyone else notice that Has Socket is a filter for the belt slot, yet no belts have sockets? It'd be nice if belts did have sockets (along with everything else that doesn't have them), but thats one of the many item filters for a specific item type that needs to be fixed if they aren't going to give them sockets.