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Flooznie
Flooznie is offline
Registered Member

Join Date: Jun 2004


 
Time and Tides, WTF
Reply With Quote   #1

Hey, for those of you that have had the pleasure of doing this mission, what is the deal with this for tier 3? I've tried this mission about 20 times with exactly 20 failures. Are you supposed to switch mobs when the named HP changes bodies, or do you keep on whacking away at him? We had a 95 mage, 95 necro and me (95 rogue) with 3600 AAs burning every disc known to mankind on the HP and we still had whirlpools spawn. This has to be the biggest cockblock in EQ history I've ever seen. Whats the trick here?

Flooznie
95 rogue


crillin
crillin is offline
Registered Member

Join Date: Jan 2012


 
Re: Time and Tides, WTF
Reply With Quote   #2

I just copied this from ZAM, but it seems like a good write up on it to me. I have only done it a couple of times, and that with very good groups so we didn't have any problems with it. But we never switched named targets midfight.


Wrote this for my guildies, figured it would benefit the greater community as well. Much of this is just the Zam strat copied with some notes attached.

This mission is an official PITA, and with that being said, I will simplify it as much as I can to make it as easy to complete as possible.

This mission requires a solid healer (non-merc preferred, though I have done it with one), a solid tank (merc does NOT work), some very high DPS (someone who can nuke or do nearly 100k in one hit preferred), and a mezzer.

Before you start the event, 3 people must each loot a talisman and a signet from the trash mobs on the way down. This must be done each time you wipe/die/leave the zone. (F U Sony)

Once you do this, set up in the 2nd alcove up from the water. Have everyone target the front right High Priest from this perspective. This is the one who will turn into the named High Priest. When you are ready, have the puller run over the mobs and click their Fury of the Tides (given for requesting the mission). This will start the event. Pull the mobs to the front of the 2nd alcove and tank/mez/kill them there.

When you pull, gather the 4 mobs into the entrance of the alcove and mez 3 of the 4 mobs. Open up on High Priest Xalziks with everything you have (once the tank has agro).

The four mobs each hit for a max ~12,500. The High Priests of Oseka (which are mezzable) each cast "Up From the Depths":

Up From the Depths: PB AE 40', Magic (-900)
1: Knockback (7) and Toss Up (2)
2: Decrease Hitpoints by 14200

High Priest Xalziks (which is not mezzable) casts "Up From the Depths" and "Riptide" (hits multiple targets at a time):

Riptide: Single Target, Magic (-900)
1: 100% Chance to trigger: Tide Pull
2: Unknown #343
3: Decrease Hitpoints by 15050

"Riptide" triggers "Tide Pull" which is a one-tick pull-spell (will pull you towards the mob).

During the encounter, you'll see emote warnings about a whirlpool spawn:

Target Sees: A whirlpool begins to form around you.

Everyone Else Sees: Swirls of violent water and wind begin to form around _____.

This emote is a 9-second warning that a whirlpool is about to spawn on the targeted player. It comes with a large damage aura and pull effect.

NOTE: As long as your DPS is focused on "High Priest Xalziks", the whirlpools will not appear.

As the fight goes on, "High Priest Xalziks" will turn into "High Priest of Oseka" and, consequently, one of the "High Priest of Oseka" will turn into "High Priest Xalziks". When this happens, there is no change in health. If you kill a High Priest while its name is "High Priest Xalziks", it still counts towards towards the task update. Ideally, with the proper DPS, Xalziks will be dead before he switches or shortly after. If Xalziks does switch before you have him dead, kill the now non-named priest.

If you kill "High Priest Xalziks" while other "High Priest of Oseka" are still alive, one of the remaining mobs will turn into "High Priest Xalziks".

While all this is going on, non-aggro Hadal zealots (won't fight back if you hit them) will spawn and wander towards the water. These need to be killed before they reach the water, otherwise they turn into an add ("a devout templar"). If this happens, you'll see this emote:

A zealot has made the ultimate sacrifice, allowing another High Priest to appear.

Zealots spawn one at a time (about every 45 seconds) and can appear in any of the bottom three alcoves. Have someone who is not DPSing the named HP, likely the mezzer, watch out for the Zealot spawns. These adds have very low hp (~100K). Set up hotkeys to call out locations. TOP, MIDDLE, and BOTTOM respectivly. When these zealots are called they take priority over DPSing the named HP. With the proper focus, these adds will not last more than a few seconds and should not take more than 1 person to kill.

With the three High Priests dead, leaving Xalziks as the only remaining one up, the people who looted the talismans and signets need to click them on Xalziks. The clicks all need to be done within seconds of each other.

Have one person in your group (the mezzer, preferably as they will not have anything left to mez at this point) set up a hotkey for the countdown. It should be something along the lines of:
/pause 20, /g Target High Priest Xalziks and click in 4
/pause 20, /g 3
/pause 20, /g 2
/pause 20, /g 1
/pause 20, CLICK NOW!

NOTE: The clicks won't work properly if there is still a "High Priest of Oseka" alive. "High Priest Xalziks" must be the only mob left.

If you try clicking on a regular High Priest, you'll see this failure emote:

Oseka can only be confined while in the body of High Priest Xalziks.

Upon successful clicks, you'll see:

The tides begin to calm, as a portion of Oseka's power returns to the pearl.

Zealots begin marching toward the water, in an attempt to free Oseka's spirit through their own death.

At this point, 6 Zealots (two in each of the bottom three alcoves) spawn and begin walking towards the water. They all must be killed before they reach the water. Once the zealots are dead, this step updates. The remainder of the task is non-combat.

Additional Notes:
-There is no final boss to this mission: go full burn from the moment the encounter starts. The quicker the named HP dies, the better off you are.
-Audio Triggers do not seem to work for the whirlpool emote, you must pay attention for it (pops up on your screen as a yellow emote)
-The pull is one of the harder parts for this mission, everyone but the tank and the puller should be back a ways into the alcove to make it easier on them.
-The Talisman and the Signet both look like normal items (no item effect in the inspect window) but must be right clicked when called for. They will poof on use so you know you clicked it.
-When you are killing the final 6 zealots, the named is still active and beating on the tank. This also means the whirlpools spawn and can wipe you here (has happened to me when we had one zealot left /rage)

Much of the credit here goes to the Zam write-up, with my personal experience to supplement it.





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