It seems you are the most passionate fan around, yet if I read your posts in a vacuum it would seem you really despise the game and its makers with a passion.
I paid money for it, I want to like, I really do, but if people don't bitch about stuff its not gonna get fixed. I've put in 380ish hours on my DH and 100ish on my monk (including AFK time on both). Look at MMORPG forums where people have put in hundreds of days of time played and bitch about it being bad, hell I did that with EQ for years before finally quitting four years ago.
Master Tailor Toprem Spaztastic, level 75 Drizzlecaller of Karana. Member of Clan Ta Veren
It seems you are the most passionate fan around, yet if I read your posts in a vacuum it would seem you really despise the game and its makers with a passion.
I take it you've never been to the official D3 forums?
Cause that's most of the fans there.
Wow, dodging with the right analog stick. Meanwhile we were told dodge stuff isn't fun, its more fun to move away from a mob thats swinging at you and still get hit by it when you are 20 yards away from it.
There's some kind of quick gear swap, it looks like it might just be for stuff you just picked up. If its not, that would essentially give them weapon swapping.
Are you shitting me? They say they have less items dropping but the value of them is greater, they already have that working in there when thats not even planned till after 1.0.8 for us. Jesus Christ Blizzard.
Former Diablo 3 Game Director Jay Wilson admitted during a talk at GDC 2013 in San Francisco that both of Diablo 3's Auction Houses (both the real-money and the in-game gold item auction house) "really hurt the game." Wilson said that before Blizzard launched the game, the company had a few assumptions about how the Auction Houses would work: He thought they would help reduce fraud, that they'd provide a wanted service to players, that only a small percentage of players would use it and that the price of items would limit how many were listed and sold.
But he said that once the game went live, Blizzard realized it was completely wrong about those last two points. It turns out that nearly every one of the game's players (of which there are still about 1 million per day, and about 3 million per month, according to Wilson) made use of either house, and that over 50 percent of players used it regularly. That, said Wilson, made money a much higher motivator than the game's original motivation to simply kill Diablo, and "damaged item rewards" in the game. While a lot of the buzz around the game attacked the real money Auction House, "gold does much more damage than the other one does," according to Wilson, because more players use it and prices fluctuate much more.
"I think we would turn it off if we could," Wilson said during his talk. But the problem is "not as easy as that;" with all of Blizzard's current players, he says the company "has no idea" how many players like the system or hate it. Blizzard, Wilson said, doesn't want to remove a feature that lots of players will be unhappy to see go. But he did say that the team is working on a viable solution, without giving any other details about what that would be like.
Well, no **** Jay. Thats what we get when you don't test item drops and the AH enough to know that drops are way too goddamn rare. Wtf? The PS3 version isn't going to have an auction house AT ALL OF ANY KIND. He's evidently talked more about the game's problems, but Im not seeing a full breakdown of what he said yet. Like I've said before, I don't mind the AH so much, its that I feel forced, not really feel as I AM forced, to use the AH to get gear. If good gear wasn't so rare, I doubt as many people would use the AH as they do now, I know I wouldn't use it as much unless I wanted some fairly specific (EG: certain legendary / set pieces with certain stats). Seriously, drops like these:
Make me think someone had no idea what the fart they were doing when making Inferno. Now if Legendaries are going to roll base stats based on the level of the mob that drops them, normal items need to be switched over to that because getting weapons with DPS like that in Inferno is just plain horseshit.
Well, no **** Jay. Thats what we get when you don't test item drops and the AH enough to know that drops are way too goddamn rare. Wtf? The PS3 version isn't going to have an auction house AT ALL OF ANY KIND. He's evidently talked more about the game's problems, but Im not seeing a full breakdown of what he said yet. Like I've said before, I don't mind the AH so much, its that I feel forced, not really feel as I AM forced, to use the AH to get gear. If good gear wasn't so rare, I doubt as many people would use the AH as they do now, I know I wouldn't use it as much unless I wanted some fairly specific (EG: certain legendary / set pieces with certain stats). Seriously, drops like these:
Make me think someone had no idea what the fart they were doing when making Inferno. Now if Legendaries are going to roll base stats based on the level of the mob that drops them, normal items need to be switched over to that because getting weapons with DPS like that in Inferno is just plain horseshit.
I can't see how anyone who played through the game from normal to inferno could have not used the AH. You have to use for upgrades, since the crap you fight drops items well below your level. What kind of bubble are devs in these days? Lets just guess at everything, and since we are so awesome our guesses must be awesome and right! Or we could be like those heathens at Valve and use data.. naaa.
"Life is only a dream and we are the imagination of ourselves." - Bill Hicks
I can't see how anyone who played through the game from normal to inferno could have not used the AH. You have to use for upgrades, since the crap you fight drops items well below your level. What kind of bubble are devs in these days? Lets just guess at everything, and since we are so awesome our guesses must be awesome and right! Or we could be like those heathens at Valve and use data.. naaa.
You could play it is along as you never wanted to play specific, popular builds that require decent and specific pieces of gear. I sure as hell couldn't play my monk with Tempest Rush, sure the Inna's belt, pants and BP I have found on my own are the ones I use (pretty sure I found all three, I know legs and belt for certain), but no Inna's helm I have had drop has had spirit regen on it and the only Skorn I've had drop didn't have LS or LoK on it. Nor have I had a SoJ or Xeph amulet drop that has spirit regen on it. And Inna's gear sucks so bad and costs so damn much for any kind of decent pieces, so even the AH sucks in that regard.
A lot of stuff that should have been in game from day 1, still not quite where it should be as people should be able to make custom games. The exp and HP changes for multiplayer are great.
To think this is what the game used to look like per extra player:
Jesus multiplayer was such an unplayable mess back then
Now it's gonna be this per extra player:
All difficulties - 50% Health, 10% xp, 0% Damage
And going by the post, the extra exp is multiplicative instead of additive
edit: Would be Blizzard if they didn't **** something up as well:
wyattcheng said:
35 points 11 hours ago
Scorpions have had their XP reduced. Sorry to be the bearer of bad news. We looked and considered buffing everything else instead, but in light of the multiplayer buffs we were already providing, we didn't want to inflate the game as a whole even further.
Specifically, Scorpions have had their XP reduced by 75%. That probably sounds like a lot at an emotional level, because it's never fun to have a source of XP reduced by that much, but I hope some can agree if you think about it - a mallet lord is worth 1.5x the xp a scorpion is. And that's not just mallet lords, most of the monsters in the game are within a certain reasonable ratio of one another and the scorpions were a very obvious outlier.
Yeah, instead of just bumping other mobs exp up, especially the huge HP mobs, just be twats and lower the exp on those. While I agree that just doing MP10 scorps is ridiculous (wish I had the gear to do it efficiently), this is just dumb.
PTR is up and hooooooooooooly **** did they make a good change, NV stacks are now multiplicative instead of additive, Hellfire Ring ends up giving 61% exp at 5 stacks. Higher MPs + that = ludicrously high exp. Havent played around enough in zones to see what the density changes are like, Act 1 feels better, but doesn't feel like A3 on live to me.
Now Im wondering if I should bother with high MP scorps before they are nerfed, as these changes are gonna make getting exp a lot better. Would still like to grind out as much Plevel as possible though
Every now and then I log back in, but when I'm one-shotting whites and blues are one-shotting me, I just don't have fun with that (a little exaggerated, but only so much).
So they lowered the floor on gold and some bug (dunno if its related) caused a gold dupe to occur, prices on the AH are all kinds of ****ed up, FSEs going for 40K a piece, RSEs were going for like 120M.
10:35 p.m. PDT: To assist our teams with their review process, we have disabled all gold trades in the Americas region until further notice. Players can still trade items, but trades that involve any sum of gold currency cannot be completed.
Good to see them do that. Anyone remember all the crap that went on in EQ years ago during an expansion's beta when they accidentally copied beta PoK over to live during a patch? Yeah, those were some good times, least Blizzard had enough sense to do this.
> 12:00 a.m. PDT: At this time (and after careful consideration), we've decided to not move forward with rolling back the servers. We feel that this is the best course of action given the nature of the dupe, how relatively few players used it, and the fact that its effects were fairly limited within the region. We've been able to successfully identify players who duplicated gold by using this specific bug, and are focusing on these accounts to make corrections. While this is a time-consuming and very detailed process, we believe it's the most appropriate choice given the circumstances. We know that some of you may disagree, but we feel that performing a full roll back would impact the community in an even greater way, as it would require significant downtime as well as revert the progress legitimate players have made since patch 1.0.8 was released this morning.
That however is a bit more concerning. What if that money already got spread out before they locked down trading? What if this has caused some kind of inflation that just screwed everyone? Sucks to be people with top tier items that got sold in the AH while this was going on if that gold is now worth a lot less. If accounts that interacted with people exploiting this and any subsequent accounts those ones interacted with aren't rolled back, it's probably gonna cause issues. Honestly, they probably should just go through with a rollback.