About time too! With E3 just around the corner, Sigil has finally started to get into the 'more on this later' issues that gamers have been dying to know more about. In a recent interview with IGN, Sigil layed out the basic class structure of the game, announcing their first four class archetypes, and discussed their strategy of class design and class interdependency. The outlines are still rough, but this is the beginning of real info.
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