I was in the beta for a bit, 10 day pass... stupid 10 day idea.... anyway! I loved it, other than some beta problems (only local chat worked half the time, ingame team speak didn't work, got stuck in the big red tent) it was great. I loved the team play and the fact that everyone seemed to have a job, especially the rogue =P I like testing out everything in a beta so I played a mage, friend played a rogue, I played a cleric and he played a fighter, I forget what he said but both the classes I played were great.
Funny little story, sometimes in the beta a bug would occur in a specific dungeon where two groups would load in the same instance. This happened and because of it my group couldn't loot anything or proceed at all.. except kill stuff and taunt the other team for fun. (ok sometimes we helped them..) Well after a few words were thrown our way, I (my mage) followed the other team down a corridor, then down a slope with a dead end. I just happened to have quite a few Grease spells ready.... they didn't get back up the slope for a couple minutes =P
Effsee -~- Grand High Super Duper Awesome Sauce No One Expects The Spanish Inquisition Great Pirate King of Sniper Island Captain General Colonel Wingman Consigliere Shadow Warrior of the Highwaymen - Chief Warrant Officer of the Department of Annoying Teannin
I played it for a few days on my preorder beta and said "yuck". Then after that ended, I got invited to normal beta and gave that one to a friend, who also said "yuck". They gave it to another friend, who MIGHT buy it.
I am in the European beta, playing a rogue (what else?) and I like it. It is more Guild-Wars than Everquest, though (marginally) more Neverwinter Nights than Guild-Wars. If that makes any sense at all...
I think it will be one of those 'love it or hate it' games; for a start, rogues cannot solo. Not ever, no way. Fighters can, clerics can and mages... mages can just about scrape by if they summon a pet. Turning it on its head though, rogues are the hardest to solo but the most desirable in a group. A cleric is useful, especially if you don't have a rogue but they even wrote some of the missions to be nigh-impossible without a skilled rogue. Traps hurt, they hurt a lot; sneaking allows coup-de-gras kills on sleeping enemies that other races cannot attain; and locked doors tend to mean good looting.
All in all, it is one of those games best played on a 10-day free trial or other 'try before you buy' offer. Like I said, you will love it like me or hate it like many others. Just my tuppence; YMMV...
If you like playing a rogue in PnP, chances are very good you'll enjoy rogues in DDO. It is very much like pnp, though in that you really do need a group to do much, and the first few levels are a pita.