I played a game of RISK last night and I realized something. I have never actually finished a game of RISK that I can remember. It always ends up with someone getting bored(like last night) or someone getting so fed up that they flip the board over. So that got me wondering, has anyone here actually finished a game of RISK? Im not talking down to two people when someone goes "I cant win, you win". Im talking down to the wire, someone now controls the world end.
Heck, has anyone ever completed a game of Monopoly for that matter, our games end up just like RISK, only actual money has usually exchanged hands during the course of the game.
Never even close to Risk though, don't ahve the attention span for that.. but somehow back in the day I was able to sit through massive games of M:TG with 300+ card decks etc. that would last all day into the night, get some sleep, wake up and continue. Crazy. Even crazier, is if I or other got beat out of those games, we'd stick around just to see who wins and how!
With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.
- Steven Weinberg
Axis and Allies takes FOR-EVAR. I think we've finished Risk a few times, but never Axis and Allies...Twilight Imperium also takes days, and we usually end up getting in a fight before we finish a game. Diplomacy likewise.
Sometimes I think I game too much. Luckily sex, drugs and rock and roll were invented to distract me.
Yeah I finished RISK once. The other guy had just conquered everything except North America, which was mine. Everyone had just assumed I lost but I had 3 matching cards soo...I got either 45 or 50 infantry and proceeded to conquer the entire world in one turn. For some reason I remember that I had to take everything that turn or else I would have lost...I think he might have had 3 matching cards too or something. Either way it was freaking epic.
When I was in my teens we'd play risk for entire weekends. It usually ended in what I call "the card run" where you remove a player, take his cards, turn in, remove a player, take his cards, etc. Nothing is as much fun as watching faces fall as you clear a 6 man game in one turn.
If you like Risk, you'll like Conquer Club (http://www.conquerclub.com). Web based, free to play, have to pay to have private games. No client to download.
The thing about finishing Risk for me is that long before the game's actually over the winner's pretty much decided . . . So there's not much incentive to finish. Same with Monopoly.
I have before with my siblings, although we didn't play in the most conventional ways. We'd often allow trading in Monopoly (as well as having more than 4 hotels) and teaming up in Risk. When you have siblings ranging in age from 3 years older than you to 7 years younger, you have to level the playing field somehow.
I'm one of those weirdos that has never played Risk, but I have played a LOT of Axis & Allies and finished nearly every game. My dad and I used to play when I was younger, and we'd just leave the board set up for days/weeks at a time in our spare room and play when we felt like it.
I have a hard time finishing a game of Monopoly though... I just get fed up with all the property trading & deals after a while.
I've always noticed that in Risk, someone is playing defensively and someone is not. The guy who tries to control Asia ends up eating it, and the guy that had an isolated starting point like Africa or South America or North America and attacked aggressively wins.
chmod said:
I don't want to live in a world where there are no consequences for being stupid. A few thousand years ago these users would have been eaten by lions.
Never finished a game a risk. Finished many games of monoply, you just have to play the game by the rules and it usualy ends in 1-3 hours. My aunt is actually ranked top ten in monopoly.
I finished some games of risk on the computer. I don't remember if we were playing on an Apple II or the IBM that required a different boot disk for every game, but it was in elementry school. Never played the real version.
Finished several games of Monopoly, and I have to agree, they are much shorter when you play by the rules. However, usually one person ends up solidly dominating Monopoly too, so its obvious who is going to win pretty shortly into the game.
I've actually never once played Risk. I have played Axis & Allies once, but spent most of the time making jokes about how I needed more vespene gas.
However, 300 card MTG decks are the best. The most fun games I've ever played were when my friends and I would just say "i'll be red, you be green" and we each just grabbed a big pile of cards from the appropriate boxes, threw in some land, and started playing. You actually got to mess around with those cards that nobody ever uses, play creatively, and the games didn't last 10 seconds with those damn decks that have been mathematically engineered to manipulate the 1 turn kill combo into your hand within the first two turns, which your opponent made by copying the deck of the guy who won the latest world tournament.
Edit: I almost forgot the best board game in the world though: settlers of cataan! Anyone else a fan?
Last edited by Ponzi; 03-04-06 at 07:48 PM.
Reason: settlers!
Settlers of Cataan is one of the many board games I own but never played. That's beside the point though because the best board game ever invented is Kill Doctor Lucky.
Risk depends entirely upon how good the players are. Sometimes it doesn't take more than a couple hours.
Axis and Allies, that's all well and good, but what you really want is the futuristic version of Axis and Allies. That's ****loads more fun! Requires alot more marker types though.
We had a group that was so into it that they actually had the Axis and Allies map blown up onto a giant posterboard that took up an entire tabletop. Was awsome.
Monopoly I could handle and I never had the friends ballsy enough to take on risk haha.
Although, after the 20 hour setup time, I'd have to say '13 Dead End Drive' was one of the more fun board games I played simply because of the booby trap factor.
I've always noticed that in Risk, someone is playing defensively and someone is not. The guy who tries to control Asia ends up eating it, and the guy that had an isolated starting point like Africa or South America or North America and attacked aggressively wins.
I think what you're trying to say is "the guy who gets south america or australia auto-wins".
Nah. Active games, where you'd slowly attempt to take over one area at a time, trench-warfare style, lead to huge armies as you continually get cards from taking over an area, yet you wouldn't blow your entire army in the process. (You would make sure that you couldn't be totally wiped out by a counter-attack). With the troops the cards would produce, and the minimal number of troops used to capture an enemy territory, you can amass a huge army, spread out over the map in order to prevent one bad skirmish from becoming a breach into a sparsely-defended interior.
im surprised you have never finished risk considering a risk set can flip a game in a heart beat. Its almost annoying how much comes down to risk set bounces. The game isnt whether you can take em out its whether you can take em out before they risk set turn in and dump 90 million armies on one square.
One thing that sucks hard about risk is if you get 6 people together to play someone ALWAYS goes out in the first or second round. Theres nothing you can do accept maybe go for an extremely conservative position.
In college, we used to play Risk with Snausages (the dog treats) and canned spinach mixed with chocolate sauce. If you broke a treaty, you had to eat an agreed amount of either/or.
That and Beeropoly -- no money involved, $100 = a sip (rounded up from $1).
Both games usually ended with someone running to the bathroom. :p
Finished a few games of the risk, the most memorable being "drunken risk". We had a bottle of 151 and every time someone took an entire continent they took a shot.
I bought Settlers of Catan in like, 1997 and I forced my entire family to play it at least once. Aunts, Uncles, Mom, Cousins, etc. Ever since then, my rich Aunt and Uncle have been hooked on it. My uncle is one of the sickest players I have ever seen, we STILL play the game all the time to this day. I HIGHLY recommend it to any gamer.
Speaking of which, I should really get to downloading the online version of Settlers of Catan, anyone else play?
Oh yea:
-Never finished monopoly
-Always quit risk when it came down to 2 people and one was always huddling in Australia while someone else controlled EVERY OTHER TERRITORY.
-Never played Axis & Allies, nor Diplomacy.
-I have RoboRally, but cant get anyone to play with me, lol.
Coggins Brambletoe, Retired Rogue of Erolissi Marr (EQ)
Araskus, Level 70 Priest of Bleeding Hollow (WoW)
The Raging Italian
Lord of the Rings RISK is good because there is a certain number of rounds - there's a Ring that moves each turn through the different territories. If the Ring gets to Mordor, Evil wins, game over.
We have finished games of RISK and Axis & Allies in one Friday night, usually because one person manages to become a superpower and wipes the rest of us out.
Takes us much longer to play a game of Talisman or Settlers. Even Citadels took us about 3 hours the other night, and we only had 7 people playing.
World of Warcraft: Delissandra - Blood Elf Rogue (retired) - Feathermoon
EverQuest: Delissandra Splitshadow - 75 Rogue (retired) - The Rathe
City of Heroes: Splitshadow - Scrapper (retired) - Victory
Many times I've finished Risk. My dad and I used to play alot when I was younger, and I lost almost every time, but was always too stubborn to give up, so we ended up playing the whole game.
Played with another couple a few months ago on a whim. Took forever, mainly b/c the women were so friggin indecisive and slow, but they were also the quickest to annihilate a treaty and backstab their spouse. It was fun, and I crushed everyone. The only thing that's NOT fun in that situation is that often the losers (that have already been wiped out) start doing something that looks more fun elsewhere, and it makes you want to stop and join them. Like group sex.
Morvran McGuinness {Shanks} *retired Barbarian rogue of the North, Vallon Zek
The more you leave dead, the less you need to watch your back
Does anyone know of a computer version of any of the games mentioned above that can be played on the interweb? I really feel like we need a SH boardgame division.
Risk is for *******. Axis is where it's at. Diplomacy is pretty fun too.
Knights of Cataan is my favorite expansion for Settlers.
Never played MtG, but have played a fair amount of VTES.
Jem's Law (inspired by Godwin's Law) -
As an online discussion on the topic of governmental authority grows longer, the probability of a comparison involving Orwell's "1984" approaches 1.
Played with another couple a few months ago on a whim. Took forever, mainly b/c the women were so friggin indecisive and slow, but they were also the quickest to annihilate a treaty and backstab their spouse.
Sounds like what happens when we play Diplomacy, or just about any other game where you can make alliances with other players.
Settlers of Catan--played it about four times, never got played with any group of people more than once, so we were always using the very imbalanced sample starting map.
Risk is much better on a computer. Unlike Axis and Allies the pieces aren't that fun to play with.
Since we're branching out to discussing other games. Two best backstabbing games of all time: Puerto Rico and Carcassonne (and all associated expansions and alternate rulesets). Also deserving an honorable mention in the screw your buddy category: New England and Acquire.
I love Acquire, and nobody will play it with me anymore.
Sounds like what happens when we play Diplomacy, or just about any other game where you can make alliances with other players.
That's why I refuse to play any games where a couple is playing anymore. It's basically like playing where one person gets twice as many turns as everyone else. The guy ALWAYS plays like he and his girl are on a team and the girl plays, not like they are on a team, but as if she were playing by herself with double the turns.
I love Acquire, and nobody will play it with me anymore.
We love Acquire in my group. Im surprised someone else has heard of it. Its also one of the only games where we are all equally good at it, even the guy that HATES RISK.
We love Acquire in my group. Im surprised someone else has heard of it. Its also one of the only games where we are all equally good at it, even the guy that HATES RISK
I think that is the most defining part of Risk, is that the fact that, statistically, out of 4 friends, one of them would rather slam his testicles in a car door than play Risk.
Since we're branching out to discussing other games. Two best backstabbing games of all time: Puerto Rico and Carcassonne (and all associated expansions and alternate rulesets).
Carcassonne ... mmm, backstabbing goodness! When someone places a piece that appears that will attach them to someone else's city, we say "Kaplah!" - originally came from calling oneself a "cling-on", it just devolved from there.
DarthEnder said:
That's why I refuse to play any games where a couple is playing anymore. It's basically like playing where one person gets twice as many turns as everyone else. The guy ALWAYS plays like he and his girl are on a team and the girl plays, not like they are on a team, but as if she were playing by herself with double the turns.
Not true in our group. Me and the other female player are outnumbered 5:1, we HAVE to be able to keep up. We're just as ruthless as any of the guys, and our boyfriends are just as likely to stab us in the back as we are them.
There's a game from SlugFest games called "En Garde" that really falls nicely into the backstabbing category, as well as Munchkin from Steve Jackson, of course (heck, it's in the RULES that you can backstab someone). Actually, MOST of the games my group plays, even if not necessarily normally a backstabbing game, turns into one.
And no one trusts me if a game has a 'thief' or 'rogue' class in it. They're also expecting my D&D paladin to go all blackguard on them.